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68e13705c8
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[Fix] (MG_Backend/DirectVulkan, ShaderTranspiler, MG_Test, TraceReplay): make iterationRP retrace pass on 64-lane Vulkan devices with subgroup-width emulation and format-aware readback
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2026-07-20 02:36:23 -04:00 |
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e5388c0e7e
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[Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation
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2026-07-20 02:35:30 -04:00 |
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8bc4808b1a
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[Test] (TraceReplay): match the iterationRP fixture name published on the mirror
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2026-07-19 23:09:29 -04:00 |
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5d8a5387e2
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[Test] (TraceReplay): try the hit.moe mirror before miawa and Git LFS
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2026-07-19 22:29:55 -04:00 |
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aa2184e47a
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[Test] (TraceReplay): register iterationRP in-world fixture (non-CI, fixture files pending LFS)
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2026-07-19 21:39:06 -04:00 |
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9152a4a4bc
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[Test] (TraceReplay): enable improved-transparency fixture in CI and drop unneeded coherent_as_flush
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2026-07-19 07:35:34 -04:00 |
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1963b427db
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[Refactor] (TraceReplay): reorganize trace skills into uniform packages with bundled scripts
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2026-07-19 07:00:56 -04:00 |
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f3def150e7
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[Fix] (DirectVulkan): suppress blended depth writes on Qualcomm and mark gl_Position invariant to fix MC 26.3 OIT cloud flicker
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2026-07-19 05:47:23 -04:00 |
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fc0688c223
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[Fix] (CI): stabilize Android retrace jobs
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2026-07-18 19:52:04 -04:00 |
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626c7f26fd
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[Test] (CMake, CI): enable top-level testing and label tests (unit/benchmark/integration) so ctest runs from the build root
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2026-07-18 11:37:56 -04:00 |
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1d947d934b
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[Feat] (TraceReplay): add RenderDoc Android capture tools
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2026-07-18 11:25:07 -04:00 |
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4203837648
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[Feat] (trace-replay): register improved transparency fixture
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2026-07-18 07:28:55 -04:00 |
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f5cba4c2f1
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[Docs] (trace-replay): unify Android trace runner docs
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2026-07-18 07:06:56 -04:00 |
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c2a1db3fcb
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[Feat] (trace-replay): add improved transparency fixture
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2026-07-18 05:34:01 -04:00 |
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594916850f
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[Fix] (MG_State, MG_Backend/DirectVulkan): bump the texture bind generation when a context default texture crosses the undefined<->defined boundary so cached sampled sets re-resolve, and collect the fallback texture into the sampled set so its first use transitions outside the render pass
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2026-07-17 22:33:31 -04:00 |
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c718d6bad8
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[Fix] (MG_Test/Backend/DirectVulkan): link the whole MobileGL_s archive on MSVC so dllimport-declared gl*/egl* references resolve against the in-library entry points
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2026-07-17 21:32:17 -04:00 |
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abfda60ff1
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[Perf] (MG_Backend/DirectGLES): check the unbind cache before activating the texture unit so the bind-0 sweep stops issuing redundant glActiveTexture per draw
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2026-07-17 21:32:16 -04:00 |
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92cced9bcc
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[Fix] (MG_State, MG_Impl, MG_Test): enforce strict GL 3.3 core rules only on contexts that explicitly request a core profile - texture deleted-name reservation keep and VAO-0 draws relax otherwise or under MOBILEGL_RELAXED_SEMANTICS, and GL_CONTEXT_PROFILE_MASK reports the requested profile
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2026-07-17 21:32:16 -04:00 |
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1929a7c546
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[Fix] (MG_State, MG_Backend/DirectGLES): preserve legacy texture reuse and clear default backend bindings - keep generated-but-unbound names alive for Minecraft 1.7.10 atlas uploads, synchronize bind-0 to native GLES without 1D/2D alias churn, and cover both paths with BGRA sub-image and binding-cache regressions
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2026-07-17 21:32:15 -04:00 |
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df7f5a369d
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[Fix] (MG_Backend/DirectVulkan): render passes had zero subpass dependencies and same-layout transitions emit no barrier, so tilers could race tile loads against prior passes' stores (flickering artifacts in multi-pass chains like MC 26.3 OIT); add conservative external dependencies both ways
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2026-07-17 21:03:52 -04:00 |
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0de9861da4
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[Fix] (MG_Backend/DirectVulkan): render-pass cache grew unbounded; age entries per present and evict after 1024 unused frames
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2026-07-17 20:03:54 -04:00 |
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6b223e4d23
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[Fix] (MG_Backend/DirectVulkan): blendEnable was baked into pipelines without checking VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT; disable blending on formats that lack it
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2026-07-17 20:03:53 -04:00 |
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48568cdb89
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[Fix] (MG_Backend/DirectVulkan): deferred glClear/glClearBuffer ignored color/depth/stencil write masks; gate the queued planes like the scissored path
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2026-07-17 20:03:53 -04:00 |
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8d83dedc0f
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[Fix] (MG_Backend/DirectVulkan): pending deferred clears outlived blit/copy writes into the same texture and later stomped them (OIT's cloud_depth copy was erased by its own earlier queued clear); materialize destination pending clears before blit/copy writes
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2026-07-17 19:24:55 -04:00 |
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a25d8ee0e7
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[Fix] (MG_Backend/DirectGLES): GLES clamps glClearColor to [0,1], zeroing the -FLT_MAX MAX-blend identity; route out-of-range color clears through glClearBufferfv
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2026-07-17 11:45:55 -04:00 |
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c30bd0fabb
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[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): draw/read-buffer state could land on the wrong FBO (glDrawBuffer's static-array latch; SyncToBackend emitting glDrawBuffers/glReadBuffer for the non-bound target; no resync on bound-FBO attachment/drawbuffer edits) leaving MC 26.3's OIT color clears as no-ops; apply per bound target and track the FBO object version
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2026-07-17 11:45:54 -04:00 |
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c9fbf79d6a
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[Fix] (MG_Backend/DirectGLES): blend equations were never synced to the driver (OIT's GL_MAX ran as ADD); diff and emit glBlendEquationSeparate(i) alongside the factor sync
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2026-07-17 11:45:53 -04:00 |
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f39e8738da
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Merge origin/dev (readback overhaul c6d22e6e) into default-texture-objects - true per-target default texture objects supersede the readback branch texture-0 silent no-ops: removed the null-slot early-outs in TexImage1D/2D/3D(Multisample) and TexBuffer plus the DefaultTextureOperationsAreSilentNoOps test so name-0 operations actually (re)specify the default objects; deduped the shared state-reset fixes, keeping upstream std::clamp for GL_MAX_UNIFORM_BUFFER_BINDINGS, the Int-typed ActiveTexture combined-units range check, renderbuffer name-0 unbind, and vertex-attrib-0 current-value writes with the attrib-0 round-trip test
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2026-07-16 23:50:47 -04:00 |
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c6d22e6ece
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Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev
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2026-07-16 23:38:48 -04:00 |
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981f10e4da
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[Fix] (MG_Impl/GLImpl): unblock the non-texture sections of GL CTS per-case state reset - clamp advertised GL_MAX_UNIFORM_BUFFER_BINDINGS to the state layer indexed-binding capacity (glBindBufferBase rejected indices past it), let glBindRenderbuffer(0) unbind without recording INVALID_OPERATION (name 0 must never reach the name-table lookup), and allow writes to generic vertex attribute 0 current value (core GL has no attribute-0 restriction; gluStateReset writes vertexAttrib4f(0,...) after every case) - with these plus the default-texture work, multi-case glcts batches complete in one process instead of aborting after the first case
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2026-07-16 23:36:58 -04:00 |
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076cd0d19d
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[Feat] (MG_State, MG_Impl/GLImpl): per-target default texture objects (name 0) - binding 0 binds a real per-context default object (the initial binding of every unit/target slot, rebound on delete of a bound texture), so glTexImage*/glTexParameter*/glGetTex* on it work like any texture while glIsTexture(0)/Gen/Delete keep excluding it and TexStorage* rejects it per spec; backends skip image-less defaults as cheaply as the old null slots (DirectGLES per-draw sync/bind loops, DirectVulkan sampler-fallback resolve); also accept the full advertised GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS range in glActiveTexture, allow zero-layer TexImage3DMultisample, and let glTexBuffer(buffer=0) detach - the texture section of GL CTS per-case state reset (gluStateReset) now runs clean
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2026-07-16 23:36:43 -04:00 |
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5cd82f2002
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Merge origin/dev (efd7b473) into readback overhaul - unify DirectGLES 2D-array target support under MapToBackendTextureTarget, keep canonical UNorm8 shadows for RGBA4/RGB565 (supersedes packed-word transfer types; GL_RGB565 aliases RGB5), keep upstream GLSL 330 normalization, anisotropy params, error-count semantics and VK clear/scissor fixes
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2026-07-16 23:17:37 -04:00 |
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d4922cb0fb
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[Fix] (MG_Backend, MG_Impl/GLImpl, MG_Util): make anisotropic filtering actually reachable - advertise GL_EXT/ARB_texture_filter_anisotropic only where the host driver or the samplerAnisotropy device feature supports it, answer GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT from the backend limit, and honor the sampler state on DirectVulkan (feature enable, limit clamp, LINEAR-only gate, resolved value in the sampler cache key)
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2026-07-16 22:59:11 -04:00 |
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870d882fef
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[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl, MG_Util): GL CTS packed_pixels + texture_swizzle readback overhaul - canonical shadow layouts for legacy sized/unsized/packed internal formats (RGB5->RGB565, RGB10/12->RGB16, RGBA2->RGBA4, RGB10_A2(UI)/RGB9_E5/R11F_G11F_B10F packed-word shadows with per-texel encode/decode incl. 5_9_9_9_REV and 10F_11F_11F_REV client types), GL_UNSIGNED_INT_10_10_10_2 pixel type mapping, conversion-first GetTexImage with CPU-shadow fallback for non-attachable formats and stale-temp-FBO detach, narrow implementation read pairs + SNORM read candidates + 2_10_10_10_REV wide-read decode with RGBA expansion, PACK image/skip and SWAP_BYTES honored on the CPU repack (never in ES), state-reset conformance (default-texture TexParameter/TexImage/TexBuffer no-ops, renderbuffer 0 unbind, vertex attrib 0 current value, ActiveTexture up to combined units, UBO binding count clamp), FramebufferTexture3D/TextureLayer slice attachments via glFramebufferTextureLayer, capability-driven FBO UNSUPPORTED for non-renderable colors, ReadPixels integer-ness mismatch error, single-value texture swizzle validation, and DirectGLES 1D/1D-array/2D-array texture emulation (2D/2D-array backend targets matching SPIRV-Cross ES 1D-as-2D shaders)
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2026-07-16 22:41:54 -04:00 |
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e2f873c95c
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[Fix] (MG_Util/ShaderTranspiler): retry a legacy shader at 460 when it fails to parse as normalized 330 core, so sources using 420-era syntax without the matching #extension line keep compiling as they did on real drivers
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2026-07-16 22:33:30 -04:00 |
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efd7b47388
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[Chore] (MG_Test): assert exact GL error counts - name-lifecycle regression tests per object family, plus fixtures that drain on setup and fail the test that leaks an unconsumed error
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2026-07-16 22:12:12 -04:00 |
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a08669df72
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[Fix] (MG_Impl/GLImpl): stop recording GL errors on the delete/query paths of every object family - glDeleteBuffers/VertexArrays/Renderbuffers/Framebuffers must silently ignore unknown names and glIsTexture must never raise, while glBindSampler now reports INVALID_OPERATION like the other bind entry points
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2026-07-16 22:11:43 -04:00 |
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b8db509581
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[Fix] (MG_Util/ShaderTranspiler): normalize legacy desktop shaders to GLSL 330
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2026-07-16 21:39:39 -04:00 |
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5d6b544021
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[Fix] (MG_Impl/Texture): support anisotropic sampler parameters
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2026-07-16 21:39:38 -04:00 |
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346cd417ca
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[Fix] (MG_Backend/DirectVulkan): fix ERROR-level vertex stream build
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2026-07-16 21:36:22 -04:00 |
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f61675e9ce
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[Fix] (MG_Impl/Texture): validate the bound texture before dereferencing it in TexSubImage2D, and stop recording an error when glDeleteTextures is handed unknown names
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2026-07-16 21:34:40 -04:00 |
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8026838563
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[Fix] (MG_Backend/DirectVulkan): honor scissor in glClearBuffer*/glClearNamedFramebuffer* and clamp their depth clear values to [0,1]
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2026-07-16 21:18:01 -04:00 |
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5bd8fa8c4e
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[Perf] (MG_Backend/DirectVulkan): route full-coverage scissored glClear back to the deferred loadOp path, skip render-pass churn for no-op clears, and drop the per-clear heap Vector (extracted PrepareScissoredClear)
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2026-07-16 21:18:00 -04:00 |
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37ef2cb600
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[Fix] (MG_Backend/DirectVulkan): materialize mid-pass pending color clears at the subpass color slot index, not the compacted description index
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2026-07-16 21:18:00 -04:00 |
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5184901a5b
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[Fix] (MG_Backend/DirectVulkan): clear every layer of layered framebuffers in vkCmdClearAttachments paths (rename the never-read RenderPassEntry::subpass to layers)
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2026-07-16 21:17:59 -04:00 |
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4172959e49
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[Fix] (MG_Backend/DirectVulkan): honor the front stencil write mask in scissored glClear and drop a redundant compatibility re-check
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2026-07-16 21:17:58 -04:00 |
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eb5b4bca3e
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[Fix] (MG_Backend/DirectVulkan): ignore glClear/glClearBuffer* while GL_RASTERIZER_DISCARD is enabled, and early-out on an empty clear mask
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2026-07-16 21:17:58 -04:00 |
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56db115a1a
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[Fix] (MG_Impl/GLImpl): clamp glClearDepth to [0,1] per GL 3.3 (Vulkan clear values require it)
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2026-07-16 21:17:57 -04:00 |
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b14edd515a
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Merge branch 'worktree-agent-a1381c9e6b342e8d4' into dev
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2026-07-16 19:47:52 -04:00 |
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57030b5fb9
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[Chore] (MG_Test/Texture): regression tests for 2D-array unpack subcuboid selection and TexStorage3D layer-count semantics, DirectGLES 2D-array target support, packed-format canonical transfer types, and the GL_RGB565 enum round-trip
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2026-07-16 19:44:37 -04:00 |
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