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72532de780
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[Fix] (MG_Util/Texture, MG_Util/Converters): canonical packed transfer types for RGBA4/RGB565/RGB10_A2UI - NormalizePixelFormat's default handed backends GL_UNSIGNED_BYTE (and a non-integer GL_RGB transfer format for RGB10_A2UI), so uploads read 4 bytes per texel from 2-byte packed shadow rows (rgba4 layers shifted by 2x slice stride) or were rejected outright; also map GL_RGB565 <-> TextureInternalFormat::RGB5 (the enum had no GL_RGB565 mapping at all, glTexImage* with it failed as unknown)
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2026-07-16 19:44:36 -04:00 |
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25323bfb8e
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[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): sync GL_TEXTURE_2D_ARRAY textures to the ES backend - the target was skipped as unsupported so array textures never uploaded or bound (every KHR-GL33.pixelstoragemodes.teximage3d case failed); also keep array layer counts constant across mip levels in TexStorage3D and generated-mip storage allocation (only true 3D textures halve depth)
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2026-07-16 19:44:20 -04:00 |
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9ed5dbf483
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[Perf] (MG_Backend/DirectVulkan): return VkBufferResource by raw pointer from GetOrCreateResource to drop per-draw SharedPtr refcounting
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2026-07-16 18:34:55 -04:00 |
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3ca57068a8
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Merge branch 'worktree-agent-a7bc533bede191e68' into dev
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2026-07-16 16:37:58 -04:00 |
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075471cdbd
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Merge branch 'worktree-agent-a7bc533bede191e68' into dev
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2026-07-16 16:37:58 -04:00 |
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62a0ad5639
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[Fix] (MG_Backend/DirectGLES, MG_Util/ShaderTranspiler): make the uniform-block cross-stage precision fix surgical - revert the global SPVC ES highp-default options (they changed emission for EVERY fragment shader: sampling code that used to inherit the effective highp default was suddenly printed as explicit mediump, regressing KHR-GL3x.texture_repeat_mode NPOT mip cases on device) and instead strip RelaxedPrecision member decorations from uniform-block-reachable structs in a DirectGLES-only SPIR-V pass, so matched blocks declare identical (highp) member precision in both stages and every other shader keeps its previous emission byte-for-byte
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2026-07-16 16:36:28 -04:00 |
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8bf8f6f906
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[Fix] (MG_Backend/DirectGLES, MG_Util/ShaderTranspiler): make the uniform-block cross-stage precision fix surgical - revert the global SPVC ES highp-default options (they changed emission for EVERY fragment shader: sampling code that used to inherit the effective highp default was suddenly printed as explicit mediump, regressing KHR-GL3x.texture_repeat_mode NPOT mip cases on device) and instead strip RelaxedPrecision member decorations from uniform-block-reachable structs in a DirectGLES-only SPIR-V pass, so matched blocks declare identical (highp) member precision in both stages and every other shader keeps its previous emission byte-for-byte
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2026-07-16 16:36:28 -04:00 |
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249c1ca574
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[Fix] (MG_Backend/DirectVulkan): honor scissor in glClear
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2026-07-16 12:39:55 -04:00 |
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6a843b3088
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[Fix] (MG_Backend/DirectVulkan): honor scissor in glClear
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2026-07-16 12:39:55 -04:00 |
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2e94314b78
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Merge branch 'worktree-agent-a7bc533bede191e68' into dev
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2026-07-16 12:12:47 -04:00 |
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c59c15f66a
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Merge branch 'worktree-agent-a7bc533bede191e68' into dev
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2026-07-16 12:12:47 -04:00 |
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4d1613ba55
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[Fix] (MG_Util/ShaderTranspiler, MG_State, MG_Impl/GLImpl, MG_Backend/DirectGLES): GL CTS uniform_block - coerce packed/shared block layouts to std140 at source preprocess (glslang rejects them when targeting SPIR-V; std140 is the only UBO layout the pipeline emits), GL-style block reflection (array "[0]" names, per-element struct-array expansion, unused members and declared-but-unread blocks stay active), vec4-padded GL_UNIFORM_BLOCK_DATA_SIZE, std140 array strides for struct-nested arrays (glslang reflects tight strides there), arrayed-block instances share the first instance member set, glDeleteShader-flagged names stay usable while attached, and backend ESSL emits against highp default precision so relaxed block members match across stages (KHR-GL33.shaders.uniform_block on llvmpipe: 659 Fail -> 828/828 Pass)
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2026-07-16 12:09:11 -04:00 |
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254cf1dc21
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[Fix] (MG_Util/ShaderTranspiler, MG_State, MG_Impl/GLImpl, MG_Backend/DirectGLES): GL CTS uniform_block - coerce packed/shared block layouts to std140 at source preprocess (glslang rejects them when targeting SPIR-V; std140 is the only UBO layout the pipeline emits), GL-style block reflection (array "[0]" names, per-element struct-array expansion, unused members and declared-but-unread blocks stay active), vec4-padded GL_UNIFORM_BLOCK_DATA_SIZE, std140 array strides for struct-nested arrays (glslang reflects tight strides there), arrayed-block instances share the first instance member set, glDeleteShader-flagged names stay usable while attached, and backend ESSL emits against highp default precision so relaxed block members match across stages (KHR-GL33.shaders.uniform_block on llvmpipe: 659 Fail -> 828/828 Pass)
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2026-07-16 12:09:11 -04:00 |
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607e84deed
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Merge branch 'worktree-agent-af155789372f0003b' into dev
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2026-07-16 11:30:03 -04:00 |
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df0e9fca71
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Merge branch 'worktree-agent-af155789372f0003b' into dev
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2026-07-16 11:30:03 -04:00 |
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b831dae8d5
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[Feat] (MG_Backend/DirectGLES): packed-type readback encoding - repack wide RGBA reads into all GL 3.3 packed pixel types (3_3_2/2_3_3_REV, 5_6_5(_REV), 4_4_4_4(_REV), 5_5_5_1/1_5_5_5_REV, 8_8_8_8(_REV), 10_10_10_2/2_10_10_10_REV, packed-float 10F_11F_11F_REV and shared-exponent 5_9_9_9_REV) for ReadPixels/GetTexImage; conversion helpers extracted to context-free ReadbackImpl (Utils.cpp) with unit tests asserting exact packed words against the GL CTS pack_* oracle layouts
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2026-07-16 11:08:02 -04:00 |
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0005a50517
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[Feat] (MG_Backend/DirectGLES): packed-type readback encoding - repack wide RGBA reads into all GL 3.3 packed pixel types (3_3_2/2_3_3_REV, 5_6_5(_REV), 4_4_4_4(_REV), 5_5_5_1/1_5_5_5_REV, 8_8_8_8(_REV), 10_10_10_2/2_10_10_10_REV, packed-float 10F_11F_11F_REV and shared-exponent 5_9_9_9_REV) for ReadPixels/GetTexImage; conversion helpers extracted to context-free ReadbackImpl (Utils.cpp) with unit tests asserting exact packed words against the GL CTS pack_* oracle layouts
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2026-07-16 11:08:02 -04:00 |
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9f302373d6
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[Fix] (MG_Impl/GLImpl): TexImage3D - apply ConvertInternalFormatToSized like 2D/1D so unsized-internal 3D uploads get channel/type conversion, skip proxy shadow allocation, auto-generate mipmaps; TexSubImage3D - bound level and region against the target mip
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2026-07-16 10:54:48 -04:00 |
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f896c7396f
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[Fix] (MG_Impl/GLImpl): TexImage3D - apply ConvertInternalFormatToSized like 2D/1D so unsized-internal 3D uploads get channel/type conversion, skip proxy shadow allocation, auto-generate mipmaps; TexSubImage3D - bound level and region against the target mip
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2026-07-16 10:54:48 -04:00 |
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6ca48e40fe
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[Feat] (MG_State, MG_Util, MG_Impl/GLImpl, MG_Backend/DirectGLES): desktop-GL single-channel client formats GL_GREEN/GL_BLUE/GL_ALPHA and _INTEGER variants - validate and readback via wide-RGBA channel extraction (GL CTS packed_pixels rgba8_format_green/blue read with them), unpack GREEN/BLUE(_INTEGER) TexImage uploads into the named channel with 0/1 defaults per table 3.3; GL_ALPHA keeps the legacy Red upload mapping (R8 storage + 000R swizzle), its readback corrected at the backend to source channel 3
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2026-07-16 06:47:33 -04:00 |
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1cefb9780b
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[Feat] (MG_State, MG_Util, MG_Impl/GLImpl, MG_Backend/DirectGLES): desktop-GL single-channel client formats GL_GREEN/GL_BLUE/GL_ALPHA and _INTEGER variants - validate and readback via wide-RGBA channel extraction (GL CTS packed_pixels rgba8_format_green/blue read with them), unpack GREEN/BLUE(_INTEGER) TexImage uploads into the named channel with 0/1 defaults per table 3.3; GL_ALPHA keeps the legacy Red upload mapping (R8 storage + 000R swizzle), its readback corrected at the backend to source channel 3
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2026-07-16 06:47:33 -04:00 |
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a1a8a18575
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[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): ReadPixels - fall back to wide-format conversion when the ES driver rejects a legacy native read combo (Adreno errors on e.g. GL_RED/GL_UNSIGNED_INT and leaves the buffer untouched), and enforce packed-type/format pairing at the state layer via shared ValidateClientFormatTypePairing (GL_RED + GL_UNSIGNED_SHORT_5_6_5 now raises GL_INVALID_OPERATION)
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2026-07-16 06:11:53 -04:00 |
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bae222227a
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[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): ReadPixels - fall back to wide-format conversion when the ES driver rejects a legacy native read combo (Adreno errors on e.g. GL_RED/GL_UNSIGNED_INT and leaves the buffer untouched), and enforce packed-type/format pairing at the state layer via shared ValidateClientFormatTypePairing (GL_RED + GL_UNSIGNED_SHORT_5_6_5 now raises GL_INVALID_OPERATION)
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2026-07-16 06:11:53 -04:00 |
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37a050b106
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[Fix] (MG_Backend/DirectGLES): upload shadow mips with UNPACK_ALIGNMENT=1 - shadow rows are tightly packed but uploads ran with alignment 4, shifting every row of non-multiple-of-4-width textures by one pixel (R8 7-wide CTS gradients read back diagonally)
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2026-07-16 05:52:01 -04:00 |
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12a67f596c
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[Fix] (MG_Backend/DirectGLES): upload shadow mips with UNPACK_ALIGNMENT=1 - shadow rows are tightly packed but uploads ran with alignment 4, shifting every row of non-multiple-of-4-width textures by one pixel (R8 7-wide CTS gradients read back diagonally)
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2026-07-16 05:52:01 -04:00 |
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164bfd810b
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[Fix] (MG_State/ErrorState): GL error flags are sticky per error code, not an unbounded queue - repeated same-code errors accumulated and leaked into later unrelated glGetError checks (GL CTS "Texture state reset failed" deinit noise and false "Error during glGetTexImage" failures)
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2026-07-16 05:29:46 -04:00 |
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274c234aff
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[Fix] (MG_State/ErrorState): GL error flags are sticky per error code, not an unbounded queue - repeated same-code errors accumulated and leaked into later unrelated glGetError checks (GL CTS "Texture state reset failed" deinit noise and false "Error during glGetTexImage" failures)
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2026-07-16 05:29:46 -04:00 |
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b8dc4a6004
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[Fix] (MG_Util/Texture): expand channels and convert component types on texture unpack to the internal shadow layout
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2026-07-16 04:39:57 -04:00 |
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20e1b417cc
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[Fix] (MG_Util/Texture): expand channels and convert component types on texture unpack to the internal shadow layout
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2026-07-16 04:39:57 -04:00 |
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3e8c8b756f
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Merge branch 'worktree-agent-acd555500daee6840' into dev
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2026-07-16 04:13:25 -04:00 |
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Merge branch 'worktree-agent-acd555500daee6840' into dev
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2026-07-16 04:13:25 -04:00 |
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763d4c3207
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[Fix] (CI): resume interrupted fixture downloads
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2026-07-16 04:11:48 -04:00 |
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5eeba29579
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[Fix] (CI): resume interrupted fixture downloads
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2026-07-16 04:11:48 -04:00 |
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Merge branch 'worktree-agent-a08726da20d78531a' into dev
# Conflicts:
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2026-07-16 03:57:12 -04:00 |
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Merge branch 'worktree-agent-a08726da20d78531a' into dev
# Conflicts:
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2026-07-16 03:57:12 -04:00 |
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e9bd520d9b
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[Feat] (MG_Backend/DirectVulkan): implement combined depth-stencil texture upload via per-aspect de-interleaved staging copies
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2026-07-16 03:54:33 -04:00 |
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8b78379f6f
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[Feat] (MG_Backend/DirectVulkan): implement combined depth-stencil texture upload via per-aspect de-interleaved staging copies
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2026-07-16 03:54:33 -04:00 |
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1dc217b32c
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[Fix] (MG_Util/Metrics): correct Depth32FStencil8 shadow texel size (16->8) and FLOAT_32_UNSIGNED_INT_24_8_REV type size (4->8) to the GL client transfer layout
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2026-07-16 03:54:33 -04:00 |
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535e9f8b15
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[Fix] (MG_Util/Metrics): correct Depth32FStencil8 shadow texel size (16->8) and FLOAT_32_UNSIGNED_INT_24_8_REV type size (4->8) to the GL client transfer layout
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2026-07-16 03:54:33 -04:00 |
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35626da5c4
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[Fix] (MG_Util/Texture): infer RGBA8 for packed RGBA uploads
(cherry picked from commit 1146188ed4)
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2026-07-16 03:41:29 -04:00 |
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b9844ed7c1
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[Fix] (MG_Util/Texture): infer RGBA8 for packed RGBA uploads
(cherry picked from commit 1146188ed4)
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2026-07-16 03:41:29 -04:00 |
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8496e7c7eb
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[Fix] (MG_Backend/DirectGLES): convert narrow client formats (RED/RG/RGB/BGR/BGRA + integer variants, byte/short/half/8888 types) in GetTexImage/ReadPixels via wide RGBA readback
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2026-07-16 03:40:54 -04:00 |
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f0ed5c1b8e
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[Fix] (MG_Backend/DirectGLES): convert narrow client formats (RED/RG/RGB/BGR/BGRA + integer variants, byte/short/half/8888 types) in GetTexImage/ReadPixels via wide RGBA readback
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2026-07-16 03:40:54 -04:00 |
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c247ad5807
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Merge branch 'worktree-agent-aae96e27d8b07e982' into dev
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2026-07-16 03:32:39 -04:00 |
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Merge branch 'worktree-agent-aae96e27d8b07e982' into dev
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2026-07-16 03:32:39 -04:00 |
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7514587b5a
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[Fix] (MG_Impl/GLImpl, MG_State): fallback UBO backing for optimizer-eliminated uniforms (null-MapUBO SIGSEGV in KHR-GL33 do_while loops) + per-element locations/offsets for array uniforms incl. nested struct arrays (size assert in KHR-GL33 struct.uniform); demote uniform write assert to log-and-clamp
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2026-07-16 03:31:32 -04:00 |
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cf8f928db8
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[Fix] (MG_Impl/GLImpl, MG_State): fallback UBO backing for optimizer-eliminated uniforms (null-MapUBO SIGSEGV in KHR-GL33 do_while loops) + per-element locations/offsets for array uniforms incl. nested struct arrays (size assert in KHR-GL33 struct.uniform); demote uniform write assert to log-and-clamp
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2026-07-16 03:31:32 -04:00 |
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5b38f61961
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[Fix] (MG_Backend): GetTexImage level-range check was off-by-one (max level is inclusive; single-level textures asserted on level 0), demoted to logged skip; advertise GL_ARB_texture_storage_multisample (entry points already implemented - unadvertised extension left null glw pointers and CTS framebuffer_blit jumped to address 0)
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2026-07-16 03:06:03 -04:00 |
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176d130f09
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[Fix] (MG_Backend): GetTexImage level-range check was off-by-one (max level is inclusive; single-level textures asserted on level 0), demoted to logged skip; advertise GL_ARB_texture_storage_multisample (entry points already implemented - unadvertised extension left null glw pointers and CTS framebuffer_blit jumped to address 0)
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2026-07-16 03:06:03 -04:00 |
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8bdab8005b
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[Fix] (MG_Backend/DirectVulkan): skip combined depth-stencil texture data uploads instead of recording invalid single-copy with multi-bit aspect mask (VK_INCOMPLETE at vkEndCommandBuffer killed the process); proper per-aspect de-interleave tracked separately
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2026-07-16 02:36:07 -04:00 |
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