swung0x48
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20e1b417cc
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[Fix] (MG_Util/Texture): expand channels and convert component types on texture unpack to the internal shadow layout
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2026-07-16 04:39:57 -04:00 |
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BZLZHH
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0cf9d9223d
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[Feat|Perf] (*/BufferState): Improve dirty mark for Buffer.
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2026-02-02 02:25:41 +08:00 |
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BZLZHH
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20fbfc2956
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[Chore] (LICENSE): Switch project license to LGPLv3.
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2026-01-18 09:33:33 +08:00 |
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BZLZHH
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3714e275ab
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[Chore] (All): Update copyright year in source code files.
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2026-01-01 00:42:06 +08:00 |
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BZLZHH
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e7d9da42dc
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[Chore] (All): Adjust copyright declaration.
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2025-12-31 21:49:54 +08:00 |
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BZLZHH
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8ed8efe347
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[Chore] (All): Add standardized source file header and update script.
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2025-12-31 15:45:34 +08:00 |
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BZLZHH
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4d45bfc242
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[Feat] (MG_Util/Math): Enhance vector types.
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2025-09-06 09:36:19 +08:00 |
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BZLZHH
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253e14f2c9
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[Improvement] (...): Optimize code.
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2025-08-10 23:18:01 +08:00 |
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BZLZHH
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0b13cb5714
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[Feat] (MG_State/TextureState): Implement TextureState.
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2025-08-10 23:13:22 +08:00 |
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