Commit Graph
10 Commits
Author SHA1 Message Date
BZLZHH 6ac9beaa61 [Fix] (Diligent/Shader): Flip vertex y for vertex shaders. 2025-06-21 21:44:22 +08:00
BZLZHH cbf63dd2b6 [Fix] (MG_Util/Program): Allow GLSL For Vulkan to be converted into spirv. 2025-06-21 19:34:13 +08:00
BZLZHH 836c169100 [Fix] (Diligent/Shader): Rename glsl builtins for Vulkan. 2025-06-09 19:10:01 +08:00
BZLZHH 2fb0690804 [Fix] (Diligent/PSO): Try to bind input layout locations for GLSL. 2025-06-09 13:38:16 +08:00
swung0x48 40a458b743 [Fix]: save order of uniform names, and apply it at linking and buffer mapping 2025-06-08 20:19:06 +08:00
BZLZHH f5a14c20a9 [Feat] (DiligentEngine): Implement most rendering by DiligentEngine. 2025-06-07 19:41:32 +08:00
BZLZHH 33e4b6d8de Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
# Conflict:
#	MG/Includes.h

# Changes:
#      Remove ShittilyDraw, ready to implement MG_RHI...
#      Update progress.
2025-05-17 11:50:47 +08:00
BZLZHH 354d0882eb [Fix] (MG_State): Make uniformObj.count correct. Disable all freeIds now. 2025-05-16 23:35:44 +08:00
BZLZHH 3fa6aa660c [Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion. 2025-05-05 10:04:35 +08:00
BZLZHH 383ec85400 [Feat] (ProgramState): Implement automatic GLSL uniform management.
- Add SPIRV-Cross/glslang integration for uniform reflection.
- Auto-detect and assign locations for uniforms/samplers.
- Support most types of uniform.
- Implement glUniform* functions with type safety.
- Add MG_Util::Program:
  - GLSL-SPIRV conversion
  - SPIRV uniform reflection
  - Program uniform dumping
2025-05-03 22:50:41 +08:00