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Author SHA1 Message Date
Claude 7463236b34 [Fix] (MG_Impl): report a buffer texture as the wrong object, not the wrong token
glGetTextureParameter* resolve the texture by name and then hand the work to the
target-based getter, which validates the target it was given. For a buffer texture that
is GL_TEXTURE_BUFFER, and the target form correctly calls that an unaccepted token -
INVALID_ENUM.

By name there is no token to blame. The application named an object that carries none of
the sampler or level state the query reports, which is INVALID_OPERATION (GL 4.6 core
8.11). The four by-name getters check the resolved object before delegating, so the error
describes what the caller actually got wrong.

Fixes direct_state_access.textures_parameter_errors on both backends, taking the group to
74.93% on Espryt and 73.32% on Magma.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnW6wQYv2Pvrfisqak8UJu
2026-08-05 02:36:31 +00:00
Claude 658e08c918 [Docs] (tools/cts): add the desktop Linux CTS skill
The Android and Windows paths each have a skill; the desktop Linux one had only
a runner script and a README section, so it was the least discoverable of the
three despite being the one to reach for while iterating - it needs no device
and no GPU, and a single test group takes seconds rather than hours.

Records what the other two skills cannot: that the toolchain has to be GCC 13+
or Clang 20+ (Clang 18 reports __cpp_concepts as 201907L, which switches
libstdc++'s <expected> off and breaks the shader transpiler), that
EGL_PLATFORM=surfaceless is mandatory for DirectGLES and why the symptom points
at the wrong call, and which of this environment's results are MobileGL's own
versus artefacts of software rendering.

Also states the rule the other skills only imply: report Espryt and Magma
separately. They fail different cases, and one combined number hides which
backend a change moved.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnW6wQYv2Pvrfisqak8UJu
2026-08-05 02:31:46 +00:00
Claude e543d9f7da [Docs] (tools/cts): refresh the DSA reference table for the fixes in this branch
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnW6wQYv2Pvrfisqak8UJu
2026-08-05 02:29:42 +00:00
Claude 31d7d97e86 [Fix] (MG_Impl): apply the buffer texture's own format and range rules
glTextureBuffer and glTextureBufferRange took any internal format the texture enum
converter recognised. A buffer texture accepts a much shorter list than a sampled or a
renderable texture does (GL 4.6 core table 8.16), and it cannot be inferred from either,
so a format like GL_RGB8 was accepted and produced a texture nothing could read.

Two error codes were wrong as well. A texture whose effective target is not
GL_TEXTURE_BUFFER is the wrong object rather than the wrong token, so it is
INVALID_OPERATION. And the range form never checked its range against the buffer it was
attaching, so a size past the end of the buffer was accepted and left the texture
addressing memory the buffer does not own.

Fixes direct_state_access.textures_buffer_errors and textures_buffer_range_errors on both
backends.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnW6wQYv2Pvrfisqak8UJu
2026-08-05 02:29:25 +00:00
Claude cf89f394c5 [Fix] (MG_Util): ask the ES driver for the texture buffer offset alignment
The DirectGLES capability probe queried GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT with a bare
glGetIntegerv while every other query in the same function goes through glesFuncs. A bare
call resolves to MobileGL's own exported entry point, which answers that pname out of the
capability table this code is in the middle of filling in, so the value read back was the
default it started from and the driver's real alignment never arrived.

The backend therefore advertised an alignment of 1. An application that trusts that -
which is the only thing it can do - passes glTextureBufferRange an offset the ES driver
cannot honour, and the driver produces a texture that reads as zeros with no error
anywhere. The alignment llvmpipe actually wants is 16.

Takes direct_state_access.textures_buffer_* from 3 to 30 of 30 on DirectGLES, and the
whole DSA group from 66.85% to 74.12%. DirectVulkan was unaffected: its alignment comes
from a Vulkan device limit and was already right.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnW6wQYv2Pvrfisqak8UJu
2026-08-05 02:26:50 +00:00
Claude 2412807afd [Docs] (tools/cts): document the desktop Linux CTS path and the DSA baseline
run_cts_local.py and the mobilegl-desktop VK-GL-CTS target were both in the tree
with nothing describing how to reach them, so the only documented ways to run the
suite needed either an Android device or a Windows box with a GPU. The desktop
Linux path needs neither: lavapipe gives DirectVulkan a headless surface and
Mesa's surfaceless EGL gives DirectGLES a context, so a single test group can be
measured in seconds while working on it.

Records the two things that cost time to find. EGL_PLATFORM=surfaceless is
mandatory for DirectGLES - without a /dev/dri node Mesa fails eglInitialize on
the default display, and MobileGL surfaces that as EGL_BAD_ALLOC from
eglCreatePbufferSurface, which points at the wrong call entirely. And
DirectVulkan's default-framebuffer readback returns zeros here exactly as it does
on Adreno, so that defect is MobileGL's and reproducible without a phone.

The direct_state_access reference table is the measured baseline for the fixes in
this branch, so a later change has something to be compared against.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnW6wQYv2Pvrfisqak8UJu
2026-08-05 02:22:09 +00:00
Claude 9ed287dbc7 [Fix] (MG_Impl): bound a colour attachment and a vertex binding range by the limit
GL_COLOR_ATTACHMENTn is a token for every n up to 31, but only the first
GL_MAX_COLOR_ATTACHMENTS of them name an attachment point of a framebuffer object. The
enum conversion accepted the whole token range, so attaching a renderbuffer or a texture
to a colour attachment past the limit silently succeeded instead of reporting
INVALID_OPERATION, and the attachment landed in a slot nothing else would ever look at.

glBindVertexBuffers and glVertexArrayVertexBuffers take a range of binding points rather
than one index. A range running past the last binding point is INVALID_OPERATION, which
the per-binding validation could not report: it saw one index at a time and reported the
INVALID_VALUE that a single out-of-range index earns. The range is checked up front now,
before any binding point is touched, so a rejected call also leaves none of them changed.

Takes direct_state_access.vertex_arrays_* to 18 of 19 and fixes
direct_state_access.framebuffers_renderbuffer_attachment_errors on both backends.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnW6wQYv2Pvrfisqak8UJu
2026-08-05 02:21:13 +00:00
Claude 836306feee [Feat] (MG_Impl, MG_State): implement the direct state access transform feedback API
glCreateTransformFeedbacks, glTransformFeedbackBufferBase, glTransformFeedbackBufferRange
and the three glGetTransformFeedback* queries were all stubs, so a transform feedback
object could only be configured and inspected by binding it first - the exact thing
direct state access exists to avoid. The queries were the worse half: they returned
nothing and raised no error, so an application could not tell that it had learned
nothing.

glCreateTransformFeedbacks creates the objects outright. glGenTransformFeedbacks only
reserves names, and a reserved name becomes an object when it is first bound
(GL 4.6 core 13.2.1); the DSA form has no bind step to create them from.

The queries and the buffer bindings read and write a named object's state. That state
lives in two places: the context keeps one live copy of the capture bindings and the
active/paused flags for whichever object is bound, and every other object's copy sits in
its saved state until a bind swaps it in. The by-name accessors added to the context
resolve that, so a query for the bound object reads the live copy rather than a stale
save.

GL_TRANSFORM_FEEDBACK_BUFFER_START and _SIZE are answered as zero unless the binding was
made by the range form, matching what the buffer object binding points already do.

Takes direct_state_access.xfb_* from 0 to 4 of 5 on both backends; xfb_functional still
fails on the capture itself, which is a separate defect.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnW6wQYv2Pvrfisqak8UJu
2026-08-05 02:16:48 +00:00
Claude 126f617428 [Fix] (MG_Impl, MG_State): give the vertex buffer binding points a real state view
The binding-point half of ARB_vertex_attrib_binding was implemented, but nothing
outside it could see the result. glGetIntegerv answered GL_MAX_VERTEX_ATTRIB_BINDINGS,
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET and GL_MAX_VERTEX_ATTRIB_STRIDE with a hardcoded
0 and a comment saying the entry points were stubs, which they no longer are. An
application that sizes its loops off those limits therefore saw none, and every
"bindingindex must be less than MAX_VERTEX_ATTRIB_BINDINGS" check silently accepted
everything because the limit it validated against was not the one it reported.

The indexed getters answer GL_VERTEX_BINDING_{BUFFER,DIVISOR,OFFSET,STRIDE} from the
bound vertex array now, and the non-indexed getter reports them as indexed-only rather
than returning a fabricated 0.

glVertexAttribPointer is defined in terms of the binding model: it also points the
attribute at its own binding point and gives that point the buffer, the pointer as the
offset and the effective (never zero) stride. MobileGL resolved the pointer form
straight into the flat attribute view and left the binding point untouched, so
GL_VERTEX_BINDING_OFFSET read back 0 for every attribute set up the classic way. The
flat view keeps the raw stride, because GL_VERTEX_ATTRIB_ARRAY_STRIDE reports that
argument verbatim, so the binding point is recorded alongside it rather than resolved
from it. glVertexAttribDivisor likewise now moves the binding point's divisor.

The by-name entry points reject vertex array 0. MobileGL keeps a real object at index 0
for the compatibility paths, so the name validation used to let the default vertex array
through a direct-state-access call that has no such thing.

glVertexAttribFormat and friends validated with the pointer-only subset, which reports
GL_BGRA as an out-of-range size instead of applying the BGRA rules, and never saw
relativeoffset at all. They share the full format validation now, which also grew the
GL_UNSIGNED_INT_10F_11F_11F_REV rules - that type has no DataType of its own, so it has
to be recognised before the conversion turns it into Unknown and reports the wrong error.

glVertexAttribLFormat and glVertexArrayAttribLFormat were stubs. They validate their
arguments now and then report that 64-bit vertex attributes are unsupported, which is
honest; silently accepting a format that can never be used is not.

Takes direct_state_access.vertex_arrays_* from 12 to 17 of 19 on both backends.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DnW6wQYv2Pvrfisqak8UJu
2026-08-05 02:16:32 +00:00
55 changed files with 641 additions and 3187 deletions
+3 -10
View File
@@ -201,11 +201,6 @@ fetch_file_from_mirror() {
return 1
}
# Files no mirror could serve, even after retrying every mirror. Only these fall
# back to Git LFS, so a mirror that served the rest of the case still spares
# GitHub the bandwidth for those files.
mirror_failures=()
fetch_from_mirror() {
mkdir -p "${fixture_dir}"
for file in "${files[@]}"; do
@@ -224,19 +219,17 @@ fetch_from_mirror() {
echo "Mirror did not serve ${name}; trying the next mirror" >&2
done
if [ "${fetched}" -ne 1 ]; then
mirror_failures+=("${file}")
return 1
fi
done
[ "${#mirror_failures[@]}" -eq 0 ]
}
if fetch_from_mirror; then
echo "Fetched trace fixture files for ${case_name} from mirror: ${include}"
else
fallback_include="$(IFS=,; echo "${mirror_failures[*]}")"
echo "All mirrors failed for ${#mirror_failures[@]} of ${#files[@]} file(s) of ${case_name}; falling back to Git LFS: ${fallback_include}"
echo "All mirrors failed for ${case_name}; falling back to Git LFS: ${include}"
git lfs install --local
git lfs pull --include="${fallback_include}" --exclude=""
git lfs pull --include="${include}" --exclude=""
fi
for file in "${files[@]}"; do
-1
View File
@@ -218,7 +218,6 @@ set(SOURCE_FILES
MobileGL/MG_Impl/GLImpl/Framebuffer/Validators.cpp
MobileGL/MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.cpp
MobileGL/MG_Impl/GLImpl/Program/GL_Program.cpp
MobileGL/MG_Impl/GLImpl/Program/GL_ProgramPipeline.cpp
MobileGL/MG_Impl/GLImpl/Texture/GL_Texture.cpp
MobileGL/MG_Impl/GLImpl/Texture/Validators.cpp
MobileGL/MG_Impl/GLImpl/Texture/ProxyTexture.cpp
-10
View File
@@ -145,10 +145,6 @@ namespace MobileGL {
GLenum buffer, GLint drawbuffer, const GLfloat* value);
void (*ClearNamedFramebufferfi)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void (*ClearNamedFramebufferiv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLint* value);
void (*ClearNamedFramebufferuiv)(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLuint* value);
void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
void (*BlitNamedFramebuffer)(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
@@ -353,12 +349,6 @@ namespace MobileGL {
// real ES drivers behind DirectGLES both do. Defaults to true so a backend
// that never sets it keeps the permissive behaviour.
Bool SupportsDistinctDepthStencilAttachments = true;
// Whether attaching a single layer of a 3D or array texture to a framebuffer actually
// renders to that layer. DirectGLES hands the layer straight to
// glFramebufferTextureLayer, so it does; DirectVulkan maps a GL layer onto a Vulkan
// array layer with no notion of a 3D depth slice, so it does not yet. Defaults to false
// so a backend that never sets it gets the conservative answer.
Bool SupportsPerLayerFramebufferAttachment = false;
SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
Uint32 SubgroupSize = 0;
Uint32 SubgroupSupportedStages = 0;
@@ -32,7 +32,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
void ClearGLErrors(const MG_External::GLESFunctionsTable& gl) {
if (!gl.glGetError) return;
while (gl.glGetError() != GL_NO_ERROR) {}
while (gl.glGetError() != GL_NO_ERROR) {
}
}
Bool CheckNoGLError(const MG_External::GLESFunctionsTable& gl) {
@@ -76,7 +77,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
Bool IsGLESProbeMultisampleTarget(TextureTarget target) {
return target == TextureTarget::Texture2DMultisample || target == TextureTarget::Texture2DMultisampleArray;
return target == TextureTarget::Texture2DMultisample ||
target == TextureTarget::Texture2DMultisampleArray;
}
GLenum GetFramebufferAttachment(TextureInternalFormat format) {
@@ -113,8 +115,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum normalizedInternalFormat = glFormat;
GLenum imageFormat = GL_RGBA;
GLenum imageType = GL_UNSIGNED_BYTE;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(glFormat, PixelFormatNormalizeOptionBit::None,
&normalizedInternalFormat, &imageFormat, &imageType);
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
glFormat, PixelFormatNormalizeOptionBit::None, &normalizedInternalFormat, &imageFormat, &imageType);
return imageFormat != GL_RED_INTEGER && imageFormat != GL_RG_INTEGER && imageFormat != GL_RGB_INTEGER &&
imageFormat != GL_RGBA_INTEGER && !MG_Util::IsDepthFormatInternalFormat(format) &&
!MG_Util::IsStencilFormatInternalFormat(format);
@@ -152,9 +154,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLESProbeFormatInfo BuildNativeProbeFormatInfo(GLenum requestedInternalFormat) {
GLESProbeFormatInfo info;
info.InternalFormat = requestedInternalFormat;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(requestedInternalFormat,
PixelFormatNormalizeOptionBit::None, nullptr,
&info.ImageFormat, &info.ImageType);
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
requestedInternalFormat, PixelFormatNormalizeOptionBit::None, nullptr, &info.ImageFormat,
&info.ImageType);
return info;
}
@@ -231,16 +233,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
return MG_Util::ConvertGLEnumToString(internalFormat);
}
void LogGLESFormatCaveat(TextureInternalFormat logicalFormat, SizeT targetIndex,
void LogGLESFormatCaveat(TextureInternalFormat logicalFormat,
SizeT targetIndex,
const GLESProbeFormatInfo& fallbackInfo) {
MGLOG_D("Caveat: %s %s not fully supported. Reason: %s. Fallback: %s",
GetFormatCapabilityTargetName(targetIndex).c_str(),
MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(), fallbackInfo.Reason.c_str(),
MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(),
fallbackInfo.Reason.c_str(),
ConvertFallbackInternalFormatToString(fallbackInfo.InternalFormat).c_str());
}
Bool BuildFallbackProbeFormatInfo(GLenum requestedInternalFormat, Flags<PixelFormatNormalizeOptionBit> options,
Bool forced, GLESProbeFormatInfo& outInfo) {
Bool BuildFallbackProbeFormatInfo(GLenum requestedInternalFormat,
Flags<PixelFormatNormalizeOptionBit> options,
Bool forced,
GLESProbeFormatInfo& outInfo) {
const Flags<PixelFormatNormalizeOptionBit> applicableOptions =
MG_Util::TextureFormatProcessor::GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat,
options);
@@ -255,7 +261,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
return outInfo.InternalFormat != GL_UNKNOWN_MGL;
}
FormatCapabilityFlags BuildTextureCapsFromProbe(TextureInternalFormat logicalFormat, TextureTarget target,
FormatCapabilityFlags BuildTextureCapsFromProbe(TextureInternalFormat logicalFormat,
TextureTarget target,
Bool renderable) {
FormatCapabilityFlags caps = GetTextureFeatureCaps(logicalFormat, target);
if (renderable) {
@@ -269,12 +276,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
return caps;
}
void AddFullFormatCaps(FormatCapabilityCache& cache, SizeT targetIndex, SizeT formatIndex,
void AddFullFormatCaps(FormatCapabilityCache& cache,
SizeT targetIndex,
SizeT formatIndex,
FormatCapabilityFlags caps) {
cache.FullCaps[targetIndex][formatIndex] |= caps;
}
Bool AddCaveatFormatCaps(FormatCapabilityCache& cache, SizeT targetIndex, SizeT formatIndex,
Bool AddCaveatFormatCaps(FormatCapabilityCache& cache,
SizeT targetIndex,
SizeT formatIndex,
FormatCapabilityFlags caps) {
Bool added = false;
for (FormatCapability capability : kReportedFormatCapabilities) {
@@ -288,7 +299,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
Int GetGLESFormatMaxSamples(const MG_External::GLESCapabilities& capabilities,
TextureInternalFormat logicalFormat, GLenum imageFormat) {
TextureInternalFormat logicalFormat,
GLenum imageFormat) {
const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat);
const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(logicalFormat);
const Bool isInteger = imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER ||
@@ -302,8 +314,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
return capabilities.MaxColorTextureSamples;
}
Bool ProbeFramebufferCompletenessForTexture(const MG_External::GLESFunctionsTable& gl, TextureTarget target,
GLuint texture, TextureInternalFormat format) {
Bool ProbeFramebufferCompletenessForTexture(const MG_External::GLESFunctionsTable& gl,
TextureTarget target,
GLuint texture,
TextureInternalFormat format) {
GLuint framebuffer = 0;
GLint prevFramebuffer = 0;
if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glCheckFramebufferStatus ||
@@ -385,8 +399,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
return supported;
}
Bool ProbeFramebufferCompletenessForRenderbuffer(const MG_External::GLESFunctionsTable& gl, GLuint renderbuffer,
TextureInternalFormat format) {
Bool ProbeFramebufferCompletenessForRenderbuffer(const MG_External::GLESFunctionsTable& gl,
GLuint renderbuffer,
TextureInternalFormat format) {
GLuint framebuffer = 0;
GLint prevFramebuffer = 0;
if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glFramebufferRenderbuffer ||
@@ -453,16 +468,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
break;
case TextureTarget::Texture3D:
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 2, 0, imageFormat, imageType,
nullptr);
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 2, 0, imageFormat,
imageType, nullptr);
break;
case TextureTarget::Texture2DArray:
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 1, 0, imageFormat, imageType,
nullptr);
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 1, 0, imageFormat,
imageType, nullptr);
break;
case TextureTarget::TextureCubeMapArray:
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 6, 0, imageFormat, imageType,
nullptr);
gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 6, 0, imageFormat,
imageType, nullptr);
break;
default:
break;
@@ -483,8 +498,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
return created;
}
Bool ProbeRenderbuffer(const MG_External::GLESFunctionsTable& gl, GLenum internalFormat,
TextureInternalFormat logicalFormat, Bool multisample, Int samples) {
Bool ProbeRenderbuffer(const MG_External::GLESFunctionsTable& gl,
GLenum internalFormat,
TextureInternalFormat logicalFormat,
Bool multisample,
Int samples) {
if (!gl.glGenRenderbuffers || !gl.glBindRenderbuffer || !gl.glDeleteRenderbuffers) {
return false;
}
@@ -506,16 +524,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
gl.glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 1, 1);
}
const Bool created = CheckNoGLError(gl);
const Bool complete =
created && ProbeFramebufferCompletenessForRenderbuffer(gl, renderbuffer, logicalFormat);
const Bool complete = created && ProbeFramebufferCompletenessForRenderbuffer(gl, renderbuffer, logicalFormat);
gl.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(prevRenderbuffer));
gl.glDeleteRenderbuffers(1, &renderbuffer);
ClearGLErrors(gl);
return complete;
}
Vector<Int> ProbeRenderbufferSampleCounts(const MG_External::GLESFunctionsTable& gl, GLenum internalFormat,
TextureInternalFormat logicalFormat, Int maxSamples) {
Vector<Int> ProbeRenderbufferSampleCounts(const MG_External::GLESFunctionsTable& gl,
GLenum internalFormat,
TextureInternalFormat logicalFormat,
Int maxSamples) {
Vector<Int> sampleCounts;
for (Int samples = std::max(maxSamples, 1); samples > 1; samples >>= 1) {
if (ProbeRenderbuffer(gl, internalFormat, logicalFormat, true, samples)) {
@@ -570,8 +589,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
hasForcedFallback = BuildFallbackProbeFormatInfo(
requestedInternalFormat, forcedOptions | targetOptions, true, fallbackInfo);
if (!hasForcedFallback) {
BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions | targetOptions, false,
fallbackInfo);
BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions | targetOptions,
false, fallbackInfo);
}
}
@@ -604,9 +623,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
ProbeTexture(gl, probeTarget, fallbackInfo.InternalFormat, fallbackInfo.ImageFormat,
fallbackInfo.ImageType, logicalFormat, &fallbackRenderable);
if (fallbackCreated) {
if (AddCaveatFormatCaps(
cache, targetIndex, formatIndex,
BuildTextureCapsFromProbe(logicalFormat, target, fallbackRenderable))) {
if (AddCaveatFormatCaps(cache, targetIndex, formatIndex,
BuildTextureCapsFromProbe(logicalFormat, target,
fallbackRenderable))) {
LogGLESFormatCaveat(logicalFormat, targetIndex, fallbackInfo);
}
if (IsGLESProbeMultisampleTarget(target)) {
@@ -657,7 +676,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
.ExtraVendor = Nullopt, // Extra vendor
.RendererGLInfo =
{
.TargetGLVersion = {4, 0, 0}, // GL target version
.TargetGLVersion = {3, 3, 0}, // GL target version
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
// Baseline advertisement (no timer queries / anisotropy yet); reconciled
// once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
@@ -688,7 +707,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
} // namespace
void PopulateFormatCapabilities(const MG_External::GLESFunctionsTable& gl,
const MG_External::GLESCapabilities& capabilities, FormatCapabilityCache& cache) {
const MG_External::GLESCapabilities& capabilities,
FormatCapabilityCache& cache) {
PopulateFormatCapabilitiesImpl(gl, capabilities, cache);
}
@@ -752,8 +772,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
return false;
}
if ((handle.Backend != WindowBackend::Android && handle.Backend != WindowBackend::X11 &&
handle.Backend != WindowBackend::MetalLayer && handle.Backend != WindowBackend::Win32) ||
if ((handle.Backend != WindowBackend::Android &&
handle.Backend != WindowBackend::X11 &&
handle.Backend != WindowBackend::MetalLayer &&
handle.Backend != WindowBackend::Win32) ||
!handle.Handle) {
MGLOG_E("DirectGLES backend only supports Android, X11, CAMetalLayer, and Win32 native windows");
return false;
@@ -872,25 +894,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported) {
Vector<GLExtension> extensions = {
V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend,
E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_EXT_framebuffer_object,
E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage, E_GL_ARB_texture_storage,
E_GL_ARB_texture_storage_multisample, E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters, E_GL_ARB_shader_draw_parameters,
E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
E_GL_ARB_vertex_attrib_binding,
// Both are core from GL 3.2/3.3 on and implemented here for
// every advertised version, but an app targeting 3.0/3.1
// only reaches them through the extension string - the CTS
// picks a whole different shader for draw_buffers without
// explicit_attrib_location. DirectVulkan advertises both.
E_GL_ARB_explicit_attrib_location, E_GL_ARB_texture_multisample, E_GL_ARB_shader_image_size,
// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
// extension explicitly permits. It is also the only thing that
// exposes glProgramParameteri before GL 4.1.
E_GL_ARB_get_program_binary};
Vector<GLExtension> extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32,
V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind,
E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding,
// Both are core from GL 3.2/3.3 on and implemented here for
// every advertised version, but an app targeting 3.0/3.1
// only reaches them through the extension string - the CTS
// picks a whole different shader for draw_buffers without
// explicit_attrib_location. DirectVulkan advertises both.
E_GL_ARB_explicit_attrib_location, E_GL_ARB_texture_multisample,
E_GL_ARB_shader_image_size,
// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
// extension explicitly permits. It is also the only thing that
// exposes glProgramParameteri before GL 4.1.
E_GL_ARB_get_program_binary};
// Only advertised when the device driver actually has usable timer queries
// (GL_EXT_disjoint_timer_query plus its entry points) and the
// MOBILEGL_DISABLE_TIMERQUERY escape hatch is off.
@@ -964,8 +988,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
funcsTable.GL.ClearBufferiv = ClearBufferiv;
funcsTable.GL.ClearNamedFramebufferfv = ClearNamedFramebufferfv;
funcsTable.GL.ClearNamedFramebufferiv = ClearNamedFramebufferiv;
funcsTable.GL.ClearNamedFramebufferuiv = ClearNamedFramebufferuiv;
funcsTable.GL.ClearNamedFramebufferfi = ClearNamedFramebufferfi;
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
funcsTable.GL.BlitNamedFramebuffer = BlitNamedFramebuffer;
@@ -1028,7 +1050,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
return m_dynamicParameters;
}
void BackendObject_DirectGLES::ApplyGLESCapabilitiesForTesting(const MG_External::GLESCapabilities& capabilities) {
void BackendObject_DirectGLES::ApplyGLESCapabilitiesForTesting(
const MG_External::GLESCapabilities& capabilities) {
m_GLESCapabilities = capabilities;
UpdateDynamicBackendParameters();
}
@@ -1092,7 +1115,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_dynamicParameters.TextureBufferOffsetAlignment = m_GLESCapabilities.TextureBufferOffsetAlignment;
m_dynamicParameters.MaxUniformBufferBindings = m_GLESCapabilities.MaxUniformBufferBindings;
m_dynamicParameters.MaxUniformBlockSize = m_GLESCapabilities.MaxUniformBlockSize;
const Int maxSupportedTextureUnits = static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
const Int maxSupportedTextureUnits =
static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
m_dynamicParameters.MaxImageUnits =
std::max(std::min(m_GLESCapabilities.MaxImageUnits, maxSupportedTextureUnits), 0);
m_dynamicParameters.MaxCombinedImageUniforms = std::max(m_GLESCapabilities.MaxCombinedImageUniforms, 0);
@@ -1100,7 +1124,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
return std::min({std::max(stageLimit, 0), m_dynamicParameters.MaxImageUnits,
m_dynamicParameters.MaxCombinedImageUniforms});
};
m_dynamicParameters.MaxVertexImageUniforms = clampStageImageUniforms(m_GLESCapabilities.MaxVertexImageUniforms);
m_dynamicParameters.MaxVertexImageUniforms =
clampStageImageUniforms(m_GLESCapabilities.MaxVertexImageUniforms);
m_dynamicParameters.MaxGeometryImageUniforms =
clampStageImageUniforms(m_GLESCapabilities.MaxGeometryImageUniforms);
m_dynamicParameters.MaxFragmentImageUniforms =
@@ -1109,11 +1134,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
clampStageImageUniforms(m_GLESCapabilities.MaxComputeImageUniforms);
m_dynamicParameters.SupportsDistinctDepthStencilAttachments =
ProbeDistinctDepthStencilAttachments(DirectGLES::g_GLESFuncs);
// SyncAttachmentObject routes a layered upload target to glFramebufferTextureLayer with the
// attachment's layer passed through, so this backend really does render to the layer it was
// given - provided the driver resolved the entry point at all.
m_dynamicParameters.SupportsPerLayerFramebufferAttachment =
DirectGLES::g_GLESFuncs.glFramebufferTextureLayer != nullptr;
m_dynamicParameters.MaxDrawBuffers = m_GLESCapabilities.MaxDrawBuffers;
m_dynamicParameters.MaxColorAttachments = m_GLESCapabilities.MaxColorAttachments;
m_dynamicParameters.MaxClipDistances = m_GLESCapabilities.MaxClipDistances;
@@ -1135,7 +1155,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
const Float requiredMaxOffset =
0.5f - std::ldexp(1.0f, -m_GLESCapabilities.FragmentInterpolationOffsetBits);
if (m_GLESCapabilities.MaxFragmentInterpolationOffset >= requiredMaxOffset) {
m_dynamicParameters.MaxFragmentInterpolationOffset = m_GLESCapabilities.MaxFragmentInterpolationOffset;
m_dynamicParameters.MaxFragmentInterpolationOffset =
m_GLESCapabilities.MaxFragmentInterpolationOffset;
m_dynamicParameters.FragmentInterpolationOffsetBits =
m_GLESCapabilities.FragmentInterpolationOffsetBits;
}
@@ -1144,8 +1165,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_GLESCapabilities.AliasedLineWidthRangeMax > 1.0f || m_GLESCapabilities.SmoothLineWidthRangeMax > 1.0f;
const auto containsAny = [](const String& haystack, std::initializer_list<const char*> needles) {
return std::any_of(needles.begin(), needles.end(),
[&](const char* needle) { return haystack.find(needle) != String::npos; });
return std::any_of(needles.begin(), needles.end(), [&](const char* needle) {
return haystack.find(needle) != String::npos;
});
};
const String vendorAndRenderer =
m_GLESCapabilities.GLESVendorString + " " + m_GLESCapabilities.GLESRendererString;
+8 -124
View File
@@ -1663,11 +1663,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end()) {
backendSamplerIt->second->Bind(unit);
}
} else {
// Symmetric with the bind above: a sampler object left on the unit by an earlier
// draw keeps being applied, and on a multisample texture - which takes no sampler
// object at all - the draw is rejected outright.
SamplerImpl::UnbindSampler(unit);
}
}
}
@@ -1847,10 +1844,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
backendObj = MakeShared<SamplerImpl::BackendSamplerObject>();
}
backendObj->SyncToBackend(samplerObject);
// Syncing the object's parameters is not the same as putting it on the
// unit: without this the driver kept sampling with the texture's own
// parameters and every sampler object was inert.
backendObj->Bind(unit);
} else {
SamplerImpl::UnbindSampler(unit);
}
@@ -4438,40 +4431,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
ForceBindCurrentFBO(FramebufferTarget::Draw);
}
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLint* value) {
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG && MOBILEGL_ENABLE_SCOPE_MARKER
DebugImpl::OpenGLScopeMarker marker(__func__);
#endif
TextureImpl::SyncNeccessaryTextures();
RenderStateImpl::SyncRenderState();
SyncAndBindFramebufferObject(framebuffer, FramebufferTarget::Draw, true);
g_GLESFuncs.glClearBufferiv(buffer, drawbuffer, value);
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
ForceBindCurrentFBO(FramebufferTarget::Draw);
}
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLuint* value) {
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG && MOBILEGL_ENABLE_SCOPE_MARKER
DebugImpl::OpenGLScopeMarker marker(__func__);
#endif
TextureImpl::SyncNeccessaryTextures();
RenderStateImpl::SyncRenderState();
SyncAndBindFramebufferObject(framebuffer, FramebufferTarget::Draw, true);
g_GLESFuncs.glClearBufferuiv(buffer, drawbuffer, value);
DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
});
ForceBindCurrentFBO(FramebufferTarget::Draw);
}
static SizeT AlignPixelRow(SizeT rowBytes, Int alignment) {
const SizeT resolvedAlignment = static_cast<SizeT>(std::max(alignment, 1));
return (rowBytes + resolvedAlignment - 1) & ~(resolvedAlignment - 1);
@@ -4573,27 +4532,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
Vector<Uint32> packed(outStencil.size(), 0);
ClearGLErrors();
g_GLESFuncs.glReadPixels(x, y, width, height, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, packed.data());
if (g_GLESFuncs.glGetError() == GL_NO_ERROR) {
for (SizeT i = 0; i < outStencil.size(); ++i) {
outStencil[i] = static_cast<Uint8>(packed[i] & 0xFFu);
}
return true;
}
// A DEPTH32F_STENCIL8 attachment rejects the 24_8 type: its packed layout is a float depth
// followed by a padded stencil byte, eight bytes per pixel with the index at offset 4.
Vector<Uint8> packed32f(outStencil.size() * 8u, 0);
ClearGLErrors();
g_GLESFuncs.glReadPixels(x, y, width, height, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
packed32f.data());
const GLenum packedError = g_GLESFuncs.glGetError();
if (packedError != GL_NO_ERROR) {
MGLOG_E("ReadPixels: no stencil readback path is available: %s",
MGLOG_E("ReadPixels: neither GL_STENCIL_INDEX nor GL_DEPTH_STENCIL readback is available: %s",
MG_Util::ConvertGLEnumToString(packedError).c_str());
return false;
}
for (SizeT i = 0; i < outStencil.size(); ++i) {
outStencil[i] = packed32f[i * 8u + 4u];
outStencil[i] = static_cast<Uint8>(packed[i] & 0xFFu);
}
return true;
}
@@ -4603,20 +4549,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
// values themselves are always 8 bits.
static Bool ReadPixelsStencilViaNative(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type,
void* pixels) {
// GL 4.6 core 18.2.8: a stencil index is written unconverted into whichever integer width
// the client asked for, and converted to a float value for GL_FLOAT. The signed widths are
// as legal as the unsigned ones - the CTS reads stencil with GL_INT - and rejecting them
// here used to let the call fall through to a native ES read the driver refuses, after
// which nothing was written at all and the caller kept its zeros.
SizeT dstPixelBytes = 0;
switch (type) {
case GL_UNSIGNED_BYTE:
case GL_BYTE: dstPixelBytes = sizeof(Uint8); break;
case GL_UNSIGNED_SHORT:
case GL_SHORT: dstPixelBytes = sizeof(Uint16); break;
case GL_UNSIGNED_INT:
case GL_INT: dstPixelBytes = sizeof(Uint32); break;
case GL_FLOAT: dstPixelBytes = sizeof(GLfloat); break;
case GL_UNSIGNED_BYTE: dstPixelBytes = sizeof(Uint8); break;
case GL_UNSIGNED_SHORT: dstPixelBytes = sizeof(Uint16); break;
case GL_UNSIGNED_INT: dstPixelBytes = sizeof(Uint32); break;
default: return false;
}
if (width <= 0 || height <= 0) {
@@ -4650,16 +4587,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
for (GLsizei col = 0; col < width; ++col) {
switch (type) {
case GL_UNSIGNED_BYTE:
case GL_BYTE:
rowBuf[static_cast<SizeT>(col)] = srcRow[col];
break;
case GL_UNSIGNED_SHORT:
case GL_SHORT:
reinterpret_cast<Uint16*>(rowBuf.data())[col] = srcRow[col];
break;
case GL_FLOAT:
reinterpret_cast<GLfloat*>(rowBuf.data())[col] = static_cast<GLfloat>(srcRow[col]);
break;
default:
reinterpret_cast<Uint32*>(rowBuf.data())[col] = srcRow[col];
break;
@@ -5352,58 +5284,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
const Bool applyPackImageParams = backendAttachTarget == GL_TEXTURE_3D ||
backendAttachTarget == GL_TEXTURE_2D_ARRAY ||
backendAttachTarget == GL_TEXTURE_CUBE_MAP_ARRAY;
// 3D/array images read back every slice, but the FBO path can only read one layer:
// multi-slice reads are served from the CPU shadow (slice-major, tight layout).
const GLsizei sliceCount = std::max(size.z(), 1);
const Bool multiSlice = size.z() > 1;
// A multi-slice read used to go to the CPU shadow outright, on the grounds that the
// scratch FBO can only expose one layer at a time. But the shadow only holds what was
// uploaded, so every slice that was rendered to came back stale - which is exactly what
// a layered framebuffer produces, and what textures_storage_multisample_3d_* checks.
// Attach the layers one at a time instead and read each off the GPU, keeping the shadow
// for the formats the FBO cannot represent at all.
if (multiSlice && tempFBOComplete &&
(backendAttachTarget == GL_TEXTURE_3D || backendAttachTarget == GL_TEXTURE_2D_ARRAY)) {
// Each slice is packed as its own 2D image, so the per-slice call must not apply
// GL_PACK_SKIP_IMAGES / GL_PACK_IMAGE_HEIGHT itself - this walks the destination
// over them, using the same layout StoreWideRowsToClient computes.
const auto packParams = MG_State::pGLContext->GetPixelStoreParameters(false);
const SizeT dstPixelBytes = GetReadbackDstPixelSize(conversionMapping, type);
const SizeT rowPixels =
static_cast<SizeT>(packParams.RowLength > 0 ? packParams.RowLength : size.x());
const SizeT alignment =
packParams.Alignment > 0 ? static_cast<SizeT>(packParams.Alignment) : SizeT{1};
const SizeT dstRowStride = (rowPixels * dstPixelBytes + alignment - 1) / alignment * alignment;
const SizeT imageRows = applyPackImageParams && packParams.ImageHeight > 0
? static_cast<SizeT>(packParams.ImageHeight)
: static_cast<SizeT>(size.y());
const SizeT dstImageStride = imageRows * dstRowStride;
const SizeT skipImages =
applyPackImageParams ? static_cast<SizeT>(std::max(packParams.SkipImages, 0)) : SizeT{0};
Bool allSlicesRead = true;
for (GLsizei slice = 0; slice < sliceCount; ++slice) {
ScratchFBOImpl::EnsureColorAttachmentLayer(tempFB, GL_READ_FRAMEBUFFER, backendTexId, level,
slice);
if (g_GLESFuncs.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
allSlicesRead = false;
break;
}
const SizeT sliceOffset = (skipImages + static_cast<SizeT>(slice)) * dstImageStride;
void* sliceDst = static_cast<Uint8*>(pixels) + sliceOffset;
if (!ReadPixelsViaFormatConversion(0, 0, size.x(), size.y(), format, type, sliceDst,
/*honorPackImageParams=*/false,
/*applyFixedPointReadClamp=*/false)) {
allSlicesRead = false;
break;
}
}
// Leave the scratch FBO on layer 0 so the single-slice paths below see what they
// set up.
ScratchFBOImpl::EnsureColorAttachmentLayer(tempFB, GL_READ_FRAMEBUFFER, backendTexId, level, 0);
if (allSlicesRead) {
MGLOG_D("GetTexImage: finished %d slices via per-layer readback", sliceCount);
return;
}
}
if (multiSlice &&
GetTexImageViaShadowConversion(textureMipmapObject,
MG_Util::ConvertGLEnumToTextureUploadTarget(target), level, size.x(),
@@ -59,10 +59,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLuint* value);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter);
void BlitNamedFramebuffer(const SharedPtr<MG_State::GLState::FramebufferObject>& readFramebuffer,
+1 -14
View File
@@ -2479,10 +2479,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
});
}
// GL_TEXTURE_BORDER_COLOR needs ES 3.2 or EXT/OES_texture_border_clamp; on a driver
// without it every such call is INVALID_ENUM, so the parameter is simply not synced.
if (!isMultisampleTarget && g_GLESCapabilities.SupportsTextureBorderClamp &&
m_cacheBorderColor != stateTextureObject->GetBorderColor()) {
if (!isMultisampleTarget && m_cacheBorderColor != stateTextureObject->GetBorderColor()) {
const auto& borderColor = stateTextureObject->GetBorderColor();
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
@@ -3758,16 +3755,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
m_cacheSamplerParameters.maxAnisotropy = samplerParams.maxAnisotropy;
}
if (m_cacheSamplerParameters.borderColor != samplerParams.borderColor) {
// Same gate as the texture-side border colour above.
if (g_GLESCapabilities.SupportsTextureBorderClamp && g_GLESFuncs.glSamplerParameterfv) {
const GLfloat borderColorArray[4] = {
samplerParams.borderColor.x(), samplerParams.borderColor.y(),
samplerParams.borderColor.z(), samplerParams.borderColor.w()};
g_GLESFuncs.glSamplerParameterfv(m_backendSamplerId, GL_TEXTURE_BORDER_COLOR, borderColorArray);
}
m_cacheSamplerParameters.borderColor = samplerParams.borderColor;
}
#undef SYNC_SAMPLER_PARAM_IF_CHANGED
m_isInitialized = true;
}
@@ -41,11 +41,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool IsLayeredTarget(TextureTarget target) {
return target == TextureTarget::Texture3D || target == TextureTarget::Texture1DArray ||
target == TextureTarget::Texture2DArray || target == TextureTarget::TextureCubeMap ||
target == TextureTarget::TextureCubeMapArray || target == TextureTarget::Texture2DMultisampleArray;
target == TextureTarget::TextureCubeMapArray ||
target == TextureTarget::Texture2DMultisampleArray;
}
Bool IsMultisampleTarget(TextureTarget target) {
return target == TextureTarget::Texture2DMultisample || target == TextureTarget::Texture2DMultisampleArray;
return target == TextureTarget::Texture2DMultisample ||
target == TextureTarget::Texture2DMultisampleArray;
}
Bool IsTextureBufferTarget(TextureTarget target) {
@@ -57,8 +59,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLenum normalizedInternalFormat = glFormat;
GLenum imageFormat = GL_RGBA;
GLenum imageType = GL_UNSIGNED_BYTE;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(glFormat, PixelFormatNormalizeOptionBit::None,
&normalizedInternalFormat, &imageFormat, &imageType);
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
glFormat, PixelFormatNormalizeOptionBit::None, &normalizedInternalFormat, &imageFormat, &imageType);
return imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER || imageFormat == GL_RGB_INTEGER ||
imageFormat == GL_RGBA_INTEGER;
}
@@ -79,7 +81,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return caps;
}
FormatCapabilityFlags BuildVulkanCaps(TextureInternalFormat logicalFormat, TextureTarget target,
FormatCapabilityFlags BuildVulkanCaps(TextureInternalFormat logicalFormat,
TextureTarget target,
VkFormatFeatureFlags features) {
FormatCapabilityFlags caps;
const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat);
@@ -98,7 +101,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const Bool sampled = (features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) != 0;
const Bool linearFilter = (features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT) != 0;
const Bool colorRenderable = (features & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0;
const Bool depthStencilRenderable = (features & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0;
const Bool depthStencilRenderable =
(features & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0;
const Bool renderable = (isDepth || isStencil) ? depthStencilRenderable : colorRenderable;
if (sampled || renderable) {
@@ -195,20 +199,21 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool HasNewCaveatFormatCaps(FormatCapabilityFlags nativeCaps, FormatCapabilityFlags fallbackCaps) {
for (FormatCapability capability : kReportedFormatCapabilities) {
if (HasFormatCapability(fallbackCaps, capability) && !HasFormatCapability(nativeCaps, capability)) {
if (HasFormatCapability(fallbackCaps, capability) &&
!HasFormatCapability(nativeCaps, capability)) {
return true;
}
}
return false;
}
void LogVulkanFormatCaveat(TextureInternalFormat logicalFormat, SizeT targetIndex,
void LogVulkanFormatCaveat(TextureInternalFormat logicalFormat,
SizeT targetIndex,
TextureInternalFormat fallbackFormat) {
MGLOG_D(
"Caveat: %s %s not fully supported. Reason: native Vulkan format is not fully supported. Fallback: %s",
GetFormatCapabilityTargetName(targetIndex).c_str(),
MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(),
MG_Util::ConvertTextureInternalFormatToString(fallbackFormat).c_str());
MGLOG_D("Caveat: %s %s not fully supported. Reason: native Vulkan format is not fully supported. Fallback: %s",
GetFormatCapabilityTargetName(targetIndex).c_str(),
MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(),
MG_Util::ConvertTextureInternalFormatToString(fallbackFormat).c_str());
}
Vector<Int> BuildSampleCounts(Int maxSamples) {
@@ -252,15 +257,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
for (SizeT targetIndex = 0; targetIndex < kFormatCapabilityTextureTargetCount; ++targetIndex) {
const auto target = static_cast<TextureTarget>(targetIndex);
const VkFormatFeatureFlags nativeFeatures = IsTextureBufferTarget(target)
? nativeProperties.bufferFeatures
: nativeProperties.optimalTilingFeatures;
const VkFormatFeatureFlags nativeFeatures =
IsTextureBufferTarget(target) ? nativeProperties.bufferFeatures
: nativeProperties.optimalTilingFeatures;
FormatCapabilityFlags nativeCaps = BuildVulkanCaps(logicalFormat, target, nativeFeatures);
cache.FullCaps[targetIndex][formatIndex] |= nativeCaps;
const VkFormatFeatureFlags fallbackFeatures = IsTextureBufferTarget(target)
? fallbackProperties.bufferFeatures
: fallbackProperties.optimalTilingFeatures;
const VkFormatFeatureFlags fallbackFeatures =
IsTextureBufferTarget(target) ? fallbackProperties.bufferFeatures
: fallbackProperties.optimalTilingFeatures;
FormatCapabilityFlags fallbackCaps = BuildVulkanCaps(logicalFormat, target, fallbackFeatures);
if (fallbackFormat != VK_FORMAT_UNDEFINED && fallbackFormat != nativeFormat) {
cache.CaveatCaps[targetIndex][formatIndex] |= fallbackCaps;
@@ -295,8 +300,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
cache.FullCaps[renderbufferTargetIndex][formatIndex] |= renderbufferCaps;
if (fallbackFormat != VK_FORMAT_UNDEFINED && fallbackFormat != nativeFormat) {
FormatCapabilityFlags fallbackRenderbufferCaps = BuildVulkanCaps(
logicalFormat, TextureTarget::Texture2D, fallbackProperties.optimalTilingFeatures);
FormatCapabilityFlags fallbackRenderbufferCaps =
BuildVulkanCaps(logicalFormat, TextureTarget::Texture2D,
fallbackProperties.optimalTilingFeatures);
fallbackRenderbufferCaps &= FormatCapability::Creatable;
if ((fallbackProperties.optimalTilingFeatures &
(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) !=
@@ -305,7 +311,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
fallbackRenderbufferCaps |= FormatCapability::MultisampleRenderbuffer;
}
cache.CaveatCaps[renderbufferTargetIndex][formatIndex] |= fallbackRenderbufferCaps;
if (fallbackLogicalFormat && HasNewCaveatFormatCaps(renderbufferCaps, fallbackRenderbufferCaps)) {
if (fallbackLogicalFormat &&
HasNewCaveatFormatCaps(renderbufferCaps, fallbackRenderbufferCaps)) {
LogVulkanFormatCaveat(logicalFormat, renderbufferTargetIndex, *fallbackLogicalFormat);
}
}
@@ -322,13 +329,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void PopulateFormatCapabilities(VkPhysicalDevice physicalDevice,
PFN_vkGetPhysicalDeviceFormatProperties getFormatProperties,
const MG_External::VulkanCapabilities& capabilities, FormatCapabilityCache& cache) {
const MG_External::VulkanCapabilities& capabilities,
FormatCapabilityCache& cache) {
PopulateFormatCapabilitiesImpl(physicalDevice, getFormatProperties, capabilities, cache);
}
BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
BackendObject_DirectVulkan::BackendObject_DirectVulkan() : m_rendererInfo{GetRendererIdentity()} {}
BackendObject_DirectVulkan::BackendObject_DirectVulkan(): m_rendererInfo{GetRendererIdentity()} {}
Bool BackendObject_DirectVulkan::InitWindowSurface() {
if (!m_windowHandle.Handle) {
@@ -402,8 +410,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MGLOG_E("DirectVulkan backend not initialized");
return false;
}
if (!handle.Handle || (handle.Backend != WindowBackend::Android && handle.Backend != WindowBackend::X11 &&
handle.Backend != WindowBackend::MetalLayer && handle.Backend != WindowBackend::Win32)) {
if (!handle.Handle || (handle.Backend != WindowBackend::Android &&
handle.Backend != WindowBackend::X11 &&
handle.Backend != WindowBackend::MetalLayer &&
handle.Backend != WindowBackend::Win32)) {
MGLOG_E("DirectVulkan backend only supports Android, X11, CAMetalLayer, and Win32 native windows");
return false;
}
@@ -494,32 +504,37 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.RendererName = "Magma",
.BackendName = "Direct (Vulkan)",
.ExtraVendor = Nullopt,
.RendererGLInfo = {.TargetGLVersion = {4, 0, 0},
.TargetGLSLVersion = {4, 6, 0},
// Baseline advertisement (no shader subgroup, no timer queries); a
// live backend reconciles its copy in UpdateAdvertisedExtensions.
.Extensions = BuildAdvertisedExtensions(false, false, false),
.IsCompatibilityProfile = false},
.RendererGLInfo =
{
.TargetGLVersion = {3, 3, 0},
.TargetGLSLVersion = {4, 6, 0},
// Baseline advertisement (no shader subgroup, no timer queries); a
// live backend reconciles its copy in UpdateAdvertisedExtensions.
.Extensions = BuildAdvertisedExtensions(false, false, false),
.IsCompatibilityProfile = false
},
.StaticBackendCapability = {.AllowVSOnlyPrograms = false}};
return rendererInfo;
}
Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported,
Bool anisotropicFilteringSupported) {
Vector<GLExtension> extensions = {
V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend,
E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_ARB_multi_draw_indirect,
E_GL_ARB_indirect_parameters, E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample, E_GL_ARB_texture_multisample,
E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access, E_GL_ARB_shader_draw_parameters,
E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind,
E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size,
E_GL_ARB_explicit_attrib_location,
// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
// extension explicitly permits. It is also the only thing that
// exposes glProgramParameteri before GL 4.1.
E_GL_ARB_get_program_binary};
Vector<GLExtension> extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32,
V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
E_GL_ARB_texture_multisample, E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug,
E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size,
E_GL_ARB_explicit_attrib_location,
// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
// extension explicitly permits. It is also the only thing that
// exposes glProgramParameteri before GL 4.1.
E_GL_ARB_get_program_binary};
if (shaderSubgroupSupported && !MG_Config::Features.DisableSubgroup) {
extensions.push_back(E_GL_KHR_shader_subgroup);
}
@@ -582,8 +597,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
funcsTable.GL.ClearBufferiv = ClearBufferiv;
funcsTable.GL.ClearNamedFramebufferfv = ClearNamedFramebufferfv;
funcsTable.GL.ClearNamedFramebufferfi = ClearNamedFramebufferfi;
funcsTable.GL.ClearNamedFramebufferiv = ClearNamedFramebufferiv;
funcsTable.GL.ClearNamedFramebufferuiv = ClearNamedFramebufferuiv;
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
funcsTable.GL.BlitNamedFramebuffer = BlitNamedFramebuffer;
funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
@@ -716,7 +729,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// rather than a maximum the sampler manager will never apply.
m_dynamicParameters.MaxTextureMaxAnisotropy =
(pVulkanRenderer && pVulkanRenderer->IsSamplerAnisotropySupported()) ? m_vulkanCaps.MaxSamplerAnisotropy
: 1.0f;
: 1.0f;
m_dynamicParameters.SmoothLineWidthRangeMin = m_vulkanCaps.SmoothLineWidthRangeMin;
m_dynamicParameters.SmoothLineWidthRangeMax = m_vulkanCaps.SmoothLineWidthRangeMax;
m_dynamicParameters.SmoothLineWidthGranularity = m_vulkanCaps.SmoothLineWidthGranularity;
@@ -737,7 +750,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_dynamicParameters.MaxIntegerSamples = m_vulkanCaps.MaxIntegerSamples;
m_dynamicParameters.MaxSamples = m_vulkanCaps.MaxSamples;
m_dynamicParameters.MaxSampleMaskWords = m_vulkanCaps.MaxSampleMaskWords;
const Int maxSupportedTextureUnits = static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
const Int maxSupportedTextureUnits =
static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
// GL_MAX_TEXTURE_IMAGE_UNITS is a *per-stage* sampler limit. Adreno/Qualcomm report a huge
// maxPerStageDescriptorSampledImages (descriptor-indexing scale), so clamping it only to our
// combined array capacity (192) still advertises 192 per stage. Host code treats this value as
@@ -747,7 +761,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// limits while keeping the combined limit at our texture-unit array capacity.
constexpr Int maxPerStageTextureUnits =
static_cast<Int>(MG_State::GLState::TextureState::MAX_PER_STAGE_TEXTURE_IMAGE_UNITS);
m_dynamicParameters.MaxTextureImageUnits = std::min(m_vulkanCaps.MaxTextureImageUnits, maxPerStageTextureUnits);
m_dynamicParameters.MaxTextureImageUnits =
std::min(m_vulkanCaps.MaxTextureImageUnits, maxPerStageTextureUnits);
m_dynamicParameters.MaxVertexTextureImageUnits =
std::min(m_vulkanCaps.MaxVertexTextureImageUnits, maxPerStageTextureUnits);
m_dynamicParameters.MaxComputeTextureImageUnits =
@@ -756,8 +771,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
std::min(m_vulkanCaps.MaxCombinedTextureImageUnits, maxSupportedTextureUnits);
// Never advertise more attributes than the state layer can store: the current-value array and
// the Uint32 attribute masks the draw path passes around are both bounded by MAX_VERTEX_ATTRIBS.
m_dynamicParameters.MaxVertexAttribs = std::min(
m_vulkanCaps.MaxVertexAttribs, static_cast<Int>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS));
m_dynamicParameters.MaxVertexAttribs =
std::min(m_vulkanCaps.MaxVertexAttribs,
static_cast<Int>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS));
m_dynamicParameters.MaxComputeShaderStorageBlocks = m_vulkanCaps.MaxComputeShaderStorageBlocks;
m_dynamicParameters.MaxCombinedShaderStorageBlocks = m_vulkanCaps.MaxCombinedShaderStorageBlocks;
m_dynamicParameters.MaxComputeUniformBlocks = m_vulkanCaps.MaxComputeUniformBlocks;
@@ -767,7 +783,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_dynamicParameters.TextureBufferOffsetAlignment = m_vulkanCaps.TextureBufferOffsetAlignment;
m_dynamicParameters.MaxUniformBufferBindings = m_vulkanCaps.MaxUniformBufferBindings;
m_dynamicParameters.MaxUniformBlockSize = m_vulkanCaps.MaxUniformBlockSize;
m_dynamicParameters.MaxImageUnits = std::max(std::min(m_vulkanCaps.MaxImageUnits, maxSupportedTextureUnits), 0);
m_dynamicParameters.MaxImageUnits =
std::max(std::min(m_vulkanCaps.MaxImageUnits, maxSupportedTextureUnits), 0);
m_dynamicParameters.MaxCombinedImageUniforms = std::max(m_vulkanCaps.MaxCombinedImageUniforms, 0);
const Int maxPerStageImageUniforms =
std::min(m_dynamicParameters.MaxImageUnits, m_dynamicParameters.MaxCombinedImageUniforms);
@@ -784,7 +801,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_vulkanCaps.SupportsFragmentStoresAndAtomics ? maxPerStageImageUniforms : 0;
m_dynamicParameters.MaxComputeImageUniforms =
std::min(std::max(m_vulkanCaps.MaxComputeImageUniforms, 0), maxPerStageImageUniforms);
const Int maxSupportedDrawBuffers = static_cast<Int>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS);
const Int maxSupportedDrawBuffers =
static_cast<Int>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS);
m_dynamicParameters.MaxDrawBuffers = std::min(m_vulkanCaps.MaxDrawBuffers, maxSupportedDrawBuffers);
m_dynamicParameters.MaxColorAttachments = std::min(m_vulkanCaps.MaxColorAttachments, maxSupportedDrawBuffers);
m_dynamicParameters.MaxClipDistances = m_vulkanCaps.MaxClipDistances;
@@ -803,10 +821,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_dynamicParameters.FragmentInterpolationOffsetBits = 4;
if (m_vulkanCaps.FragmentInterpolationOffsetBits >= 4 &&
std::isfinite(m_vulkanCaps.MaxFragmentInterpolationOffset)) {
const Float requiredMaxOffset = 0.5f - std::ldexp(1.0f, -m_vulkanCaps.FragmentInterpolationOffsetBits);
const Float requiredMaxOffset =
0.5f - std::ldexp(1.0f, -m_vulkanCaps.FragmentInterpolationOffsetBits);
if (m_vulkanCaps.MaxFragmentInterpolationOffset >= requiredMaxOffset) {
m_dynamicParameters.MaxFragmentInterpolationOffset = m_vulkanCaps.MaxFragmentInterpolationOffset;
m_dynamicParameters.FragmentInterpolationOffsetBits = m_vulkanCaps.FragmentInterpolationOffsetBits;
m_dynamicParameters.FragmentInterpolationOffsetBits =
m_vulkanCaps.FragmentInterpolationOffsetBits;
}
}
m_dynamicParameters.SupportsWideLines = m_vulkanCaps.SupportsWideLines;
@@ -815,8 +835,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (m_vulkanCaps.SupportsShaderSubgroup) {
m_dynamicParameters.SubgroupSize = m_vulkanCaps.SubgroupSize;
m_dynamicParameters.SubgroupSupportedStages = mapShaderStages(m_vulkanCaps.SubgroupSupportedStages);
m_dynamicParameters.SubgroupSupportedFeatures =
mapSubgroupFeatures(m_vulkanCaps.SubgroupSupportedOperations);
m_dynamicParameters.SubgroupSupportedFeatures = mapSubgroupFeatures(m_vulkanCaps.SubgroupSupportedOperations);
m_dynamicParameters.SubgroupQuadOperationsInAllStages = m_vulkanCaps.SubgroupQuadOperationsInAllStages;
} else {
m_dynamicParameters.SubgroupSize = 0;
@@ -826,7 +845,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
if (m_dynamicParameters.MaxShaderStorageBlockSize != m_vulkanCaps.MaxShaderStorageBlockSize) {
MGLOG_I("DirectVulkan: clamped GL_MAX_SHADER_STORAGE_BLOCK_SIZE from %zu to %zu",
m_vulkanCaps.MaxShaderStorageBlockSize, m_dynamicParameters.MaxShaderStorageBlockSize);
m_vulkanCaps.MaxShaderStorageBlockSize,
m_dynamicParameters.MaxShaderStorageBlockSize);
}
switch (m_vulkanCaps.VendorId) {
case 0x5143u: // VK_VENDOR_ID: Qualcomm
@@ -440,20 +440,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
pVulkanRenderer->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferiv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLuint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferuiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferuiv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, GLfloat depth, GLint stencil) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfi called with null VulkanRenderer");
@@ -35,10 +35,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLfloat* value);
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLuint* value);
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, GLfloat depth, GLint stencil);
void Clear(GLbitfield mask);
@@ -8,75 +8,15 @@
#include "VkClearManager.h"
#include "MG_State/GLState/Core.h"
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
#include <algorithm>
#include <cmath>
namespace MobileGL::MG_Backend::DirectVulkan {
static Bool IsCubeMapFaceUploadTarget(TextureUploadTarget target) {
return target >= TextureUploadTarget::CubeMapPositiveX &&
target <= TextureUploadTarget::CubeMapNegativeZ;
}
VkClearColorValue MakeVkClearColorValue(const ClearAttachmentPayload& payload, Bool formatLacksAlpha) {
VkClearColorValue clearValue{};
switch (payload.colorEncoding) {
case ClearColorEncoding::Int:
clearValue.int32[0] = payload.colorInt.x();
clearValue.int32[1] = payload.colorInt.y();
clearValue.int32[2] = payload.colorInt.z();
clearValue.int32[3] = formatLacksAlpha ? 1 : payload.colorInt.w();
break;
case ClearColorEncoding::Uint:
clearValue.uint32[0] = payload.colorUint.x();
clearValue.uint32[1] = payload.colorUint.y();
clearValue.uint32[2] = payload.colorUint.z();
clearValue.uint32[3] = formatLacksAlpha ? 1u : payload.colorUint.w();
break;
case ClearColorEncoding::Float:
clearValue.float32[0] = payload.color.x();
clearValue.float32[1] = payload.color.y();
clearValue.float32[2] = payload.color.z();
clearValue.float32[3] = formatLacksAlpha ? 1.0f : payload.color.w();
break;
}
return clearValue;
}
void PreCompensateSrgbClearColor(ClearAttachmentPayload& payload, VkFormat destinationFormat) {
if (payload.colorEncoding != ClearColorEncoding::Float) return;
// With GL_FRAMEBUFFER_SRGB enabled GL performs the encoding itself, so the driver doing it
// is exactly right and there is nothing to undo.
if (MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb)) return;
if (ResolveSrgbAttachmentWriteFormat(destinationFormat, false) == destinationFormat) return;
// sRGB -> linear (GL 4.6 core 8.24), applied to the colour channels only: alpha is stored
// linearly in an sRGB format and must pass through untouched.
const auto toLinear = [](Float encoded) {
const Float value = std::clamp(encoded, 0.0f, 1.0f);
return value <= 0.04045f ? value / 12.92f : std::pow((value + 0.055f) / 1.055f, 2.4f);
};
payload.color = FloatVec4(toLinear(payload.color.x()), toLinear(payload.color.y()),
toLinear(payload.color.z()), payload.color.w());
}
void ForceOpaqueClearAlpha(ClearAttachmentPayload& payload) {
switch (payload.colorEncoding) {
case ClearColorEncoding::Int:
payload.colorInt = IntVec4(payload.colorInt.x(), payload.colorInt.y(), payload.colorInt.z(), 1);
break;
case ClearColorEncoding::Uint:
payload.colorUint = UintVec4(payload.colorUint.x(), payload.colorUint.y(), payload.colorUint.z(), 1u);
break;
case ClearColorEncoding::Float:
payload.color = FloatVec4(payload.color.x(), payload.color.y(), payload.color.z(), 1.0f);
break;
}
}
static Bool PendingClearMatchesTextureIdentity(const PendingClearKey& key, const TextureIdentity& identity) {
return key.texture == identity.texture && key.textureLifetimeId == identity.lifetimeId;
}
@@ -24,41 +24,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint32 stencil{};
};
// A colour clear reaches us from one of glClear/ClearBufferfv, ClearBufferiv or
// ClearBufferuiv, and Vulkan reads VkClearColorValue's union according to the destination
// image's format rather than converting between the members - a float written where an
// integer format is expected is reinterpreted bit for bit, not rounded. Remember which entry
// point supplied the value so the member written when the clear is materialized matches.
enum class ClearColorEncoding : Uint8 { Float, Int, Uint };
struct ClearAttachmentPayload {
GLbitfield mask = 0;
FloatVec4 color = FloatVec4(0.0f, 0.0f, 0.0f, 0.0f);
ClearColorEncoding colorEncoding = ClearColorEncoding::Float;
IntVec4 colorInt = IntVec4(0, 0, 0, 0);
UintVec4 colorUint = UintVec4(0u, 0u, 0u, 0u);
Float depth = 1.0f;
Uint32 stencil = 0;
};
// Builds the clear value for `payload` in the union member its encoding calls for.
// `formatLacksAlpha` applies GL's rule that a format without an alpha channel reads as one,
// expressed in whichever type matches (GL 4.6 core 15.2.3).
VkClearColorValue MakeVkClearColorValue(const ClearAttachmentPayload& payload, Bool formatLacksAlpha);
// Applies that same rule in place, for the paths that have to bake it into the payload before
// the destination is known.
void ForceOpaqueClearAlpha(ClearAttachmentPayload& payload);
// vkCmdClearColorImage names the image, so the driver applies the destination format's transfer
// function to whatever value it is handed. Every other write path in this backend goes through
// the UNORM twin view while GL_FRAMEBUFFER_SRGB is off (ResolveSrgbAttachmentWriteFormat) and
// therefore stores the raw value GL asked for. Rewrites `payload` to the linear colour whose
// encoding is that raw value, so a direct image clear of an sRGB destination agrees with them.
// A no-op for every other format, for integer clear encodings, and when GL is doing the
// encoding itself.
void PreCompensateSrgbClearColor(ClearAttachmentPayload& payload, VkFormat destinationFormat);
struct PendingClearKey {
MG_State::GLState::ITextureObject* texture = nullptr;
Uint64 textureLifetimeId = 0;
@@ -50,11 +50,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
static Bool ColorFormatLacksAlpha(const MG_State::GLState::ITextureObject* texture) {
return texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3;
}
[[maybe_unused]] static Float ResolveColorClearAlpha(const MG_State::GLState::ITextureObject* texture, Float requestedAlpha) {
static Float ResolveColorClearAlpha(const MG_State::GLState::ITextureObject* texture, Float requestedAlpha) {
if (texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3) {
return 1.0f;
}
@@ -530,13 +526,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
pending.renderbuffer = renderbuffer;
pending.payload.mask |= clearPayload.mask;
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
// The whole colour description, not just the float vector: an integer clear keeps its
// value in colorInt/colorUint, and dropping the encoding here would leave the pending
// clear reading as an all-zero float one.
pending.payload.color = clearPayload.color;
pending.payload.colorEncoding = clearPayload.colorEncoding;
pending.payload.colorInt = clearPayload.colorInt;
pending.payload.colorUint = clearPayload.colorUint;
}
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
pending.payload.depth = clearPayload.depth;
@@ -934,7 +924,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (rbHasClear &&
MG_Util::GetBaseInternalFormatComponentCount(renderbuffer->GetInternalFormat()) == 3) {
// RGB renderbuffers are backed by an RGBA image; the missing alpha reads as 1.
ForceOpaqueClearAlpha(rbClearPayload);
rbClearPayload.color =
FloatVec4(rbClearPayload.color.x(), rbClearPayload.color.y(),
rbClearPayload.color.z(), 1.0f);
}
const VkImageLayout trackedRbLayout = rbResource->layout;
@@ -1504,8 +1496,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
if ((clearPayload.mask & GL_COLOR_BUFFER_BIT) != 0) {
clearValues[pending.attachmentIndex].color =
MakeVkClearColorValue(clearPayload, ColorFormatLacksAlpha(liveTexture.get()));
clearValues[pending.attachmentIndex].color = {
clearPayload.color.x(),
clearPayload.color.y(),
clearPayload.color.z(),
ResolveColorClearAlpha(liveTexture.get(), clearPayload.color.w())
};
}
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
clearValues[pending.attachmentIndex].depthStencil.depth = clearPayload.depth;
@@ -164,7 +164,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
XXHASH_VERIFY(XXH64_update(m_hashState, &maxAnisotropy, sizeof(maxAnisotropy)));
const auto compareMode = sampler.GetCompareMode();
XXHASH_VERIFY(XXH64_update(m_hashState, &compareMode, sizeof(compareMode)));
const auto compareFunc = sampler.GetSamplerCompareFunc();
const auto compareFunc = ResolveCompareFunc(sampler, texture);
XXHASH_VERIFY(XXH64_update(m_hashState, &compareFunc, sizeof(compareFunc)));
const auto borderColor = ResolveVkBorderColor(sampler, texture);
XXHASH_VERIFY(XXH64_update(m_hashState, &borderColor, sizeof(borderColor)));
@@ -207,7 +207,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
samplerInfo.anisotropyEnable = maxAnisotropy > 1.0f ? VK_TRUE : VK_FALSE;
samplerInfo.maxAnisotropy = maxAnisotropy;
samplerInfo.compareEnable = sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE;
samplerInfo.compareOp = ToVkCompareOp(sampler.GetSamplerCompareFunc());
samplerInfo.compareOp = ToVkCompareOp(ResolveCompareFunc(sampler, texture));
// Must match BuildSamplerKey's resolution exactly.
samplerInfo.maxLod = ResolveSingleLevelMaxLod(sampler, singleLevelView);
samplerInfo.minLod = ResolveEffectiveMinLod(sampler, samplerInfo.maxLod);
@@ -281,15 +281,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
SamplerCompareFunc VkSamplerManager::ResolveCompareFunc(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture) {
const auto compareFunc = sampler.GetSamplerCompareFunc();
if (sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture &&
IsDepthTextureFormat(texture.GetFormat()) && compareFunc == SamplerCompareFunc::Always) {
return SamplerCompareFunc::LessEqual;
}
return compareFunc;
}
VkBorderColor VkSamplerManager::ResolveVkBorderColor(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture) {
if (!UsesBorderColor(sampler)) {
return VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
}
// Border colour is sampler state: a bound sampler object supplies its own, and a texture
// with none reaches the very same value through the sampler object it owns.
const auto& borderColor = sampler.GetBorderColor();
const auto& borderColor = texture.GetBorderColor();
const Bool isDepthTexture = IsDepthTextureFormat(texture.GetFormat());
if (isDepthTexture) {
@@ -69,6 +69,8 @@ private:
static VkSamplerMipmapMode ToVkMipmapMode(SamplerMipmapMode mode);
static VkSamplerAddressMode ToVkAddressMode(SamplerWrapMode mode);
static VkCompareOp ToVkCompareOp(SamplerCompareFunc func);
static SamplerCompareFunc ResolveCompareFunc(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture);
static VkBorderColor ResolveVkBorderColor(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture);
// The anisotropy Vulkan will actually apply: 1.0 (i.e. disabled) unless the feature is on and
@@ -1497,17 +1497,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
: (mipLevels > 1 ? std::max(mipLevels, ComputeFullMipLevelCount(texelSize)) : 1u);
TextureShapeInfo shapeInfo{};
const Bool supportedShape = TryResolveTextureShapeInfo(texture, uploadTarget, texelSize, shapeInfo);
MOBILEGL_ASSERT(supportedShape,
"SyncTextureResource: unsupported uploadTarget=%s textureTarget=%s textureId=%d size=(%d,%d,%d) "
"mipLevels=%u vkViewType=%d",
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(),
MG_Util::ConvertTextureTargetToString(texture.GetTarget()).c_str(),
texture.GetExternalIndex(), texelSize.x(), texelSize.y(), texelSize.z(), mipLevels,
static_cast<Int>(MG_Util::ConvertTextureUploadTargetToVkEnum(uploadTarget)));
if (!supportedShape) {
// A gap in this backend's coverage, not a broken invariant: the GL front end accepts
// targets this manager has no Vulkan image shape for yet (cube map arrays above all).
// Declining the sync leaves the texture unbacked - wrong, but recoverable - where an
// assertion would take the whole process down instead.
MGLOG_W("SyncTextureResource: unsupported uploadTarget=%s textureTarget=%s textureId=%d size=(%d,%d,%d) "
"mipLevels=%u vkViewType=%d",
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(),
MG_Util::ConvertTextureTargetToString(texture.GetTarget()).c_str(), texture.GetExternalIndex(),
texelSize.x(), texelSize.y(), texelSize.z(), mipLevels,
static_cast<Int>(MG_Util::ConvertTextureUploadTargetToVkEnum(uploadTarget)));
MGLOG_D("%s: not Texture2D, unsupported", __func__);
return false;
}
VkSampleCountFlagBits resolvedSampleCount = VK_SAMPLE_COUNT_1_BIT;
@@ -1518,16 +1516,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str());
return false;
}
// glTexStorage*Multisample(samples = 1) is legal GL, but a one-sample image cannot back a
// sampler2DMS: VUID-RuntimeSpirv-samples-08726 forbids an OpTypeImage with MS = 1 from
// reading an image created with VK_SAMPLE_COUNT_1_BIT, and the fetch returns undefined data
// rather than an error. GL only promises "at least the requested number of samples", so
// giving a multisample texture two is both legal and the only way to keep the shader's view
// of it honest. GL_TEXTURE_SAMPLES still reports what the application asked for - that is
// read off the texture object, not off the image.
if (isMultisampleTexture && resolvedSampleCount == VK_SAMPLE_COUNT_1_BIT) {
resolvedSampleCount = VK_SAMPLE_COUNT_2_BIT;
}
const VkImageAspectFlags aspect = GetAspectMaskForFormat(format);
VkFormatProperties formatProperties{};
@@ -1603,11 +1591,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
if (rounded == 0) {
// Never land on one sample: that is the VUID-RuntimeSpirv-samples-08726
// violation the floor above exists to avoid, and it would come back silently
// for any format whose only supported count is 1.
for (Uint32 bit = static_cast<Uint32>(resolvedSampleCount) >> 1;
bit > static_cast<Uint32>(VK_SAMPLE_COUNT_1_BIT); bit >>= 1) {
for (Uint32 bit = static_cast<Uint32>(resolvedSampleCount) >> 1; bit != 0; bit >>= 1) {
if ((supported & bit) != 0) {
rounded = bit;
break;
@@ -190,11 +190,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
// GL 4.6 core 15.2.3: a colour format with no alpha channel reads as if alpha were one.
// The substitution has to happen in the clear value's own type, so this reports the condition
// and MakeVkClearColorValue applies it to whichever union member the encoding selects.
static Bool ColorFormatLacksAlpha(const MG_State::GLState::ITextureObject* texture) {
return texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3;
static Float ResolveColorClearAlpha(const MG_State::GLState::ITextureObject* texture, Float requestedAlpha) {
if (texture != nullptr && MG_Util::GetBaseInternalFormatComponentCount(texture->GetFormat()) == 3) {
return 1.0f;
}
return requestedAlpha;
}
static Bool IsQuarterTurnPreTransform(VkSurfaceTransformFlagBitsKHR preTransform) {
@@ -1235,20 +1235,10 @@ void main() {
static Uint32 ResolveAttachmentBaseArrayLayer(const MG_State::GLState::FramebufferAttachmentObject& attachment) {
const TextureUploadTarget uploadTarget = attachment.GetTextureUploadTarget();
if (IsCubeMapFaceUploadTarget(uploadTarget)) {
return static_cast<Uint32>(uploadTarget) - static_cast<Uint32>(TextureUploadTarget::CubeMapPositiveX);
if (!IsCubeMapFaceUploadTarget(uploadTarget)) {
return 0;
}
// Every other layered attachment names its layer directly. Returning 0 regardless made
// every blit, copy and ReadPixels against such an attachment read layer zero.
return static_cast<Uint32>(std::max(attachment.GetTextureLayer(), 0));
}
// A 3D image has arrayLayers == 1: its "layer" is a z slice, which has to travel as an
// image offset rather than a base array layer (VkBufferImageCopy requires baseArrayLayer 0
// for VK_IMAGE_TYPE_3D).
static Bool AttachmentIsDepthSlice(const MG_State::GLState::FramebufferAttachmentObject& attachment) {
return attachment.IsTexture() && attachment.GetTexture() &&
attachment.GetTexture()->GetTarget() == TextureTarget::Texture3D;
return static_cast<Uint32>(uploadTarget) - static_cast<Uint32>(TextureUploadTarget::CubeMapPositiveX);
}
enum class BlitSurfaceTransform : Uint32 {
@@ -1269,8 +1259,6 @@ void main() {
Uint32 mipLevelCount = 1;
Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1;
// z slice for a VK_IMAGE_TYPE_3D source; array attachments use baseArrayLayer instead.
Uint32 depthOffset = 0;
const char* label = nullptr;
};
@@ -1502,12 +1490,7 @@ void main() {
outBinding.extent = {attachmentExtent.x(), attachmentExtent.y()};
outBinding.mipLevel = static_cast<Uint32>(std::max(attachment.GetTextureLevel(), 0));
outBinding.mipLevelCount = resource->mipLevels;
if (AttachmentIsDepthSlice(attachment)) {
outBinding.depthOffset = static_cast<Uint32>(std::max(attachment.GetTextureLayer(), 0));
outBinding.baseArrayLayer = 0;
} else {
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
}
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
outBinding.layerCount = 1;
return true;
}
@@ -1618,12 +1601,7 @@ void main() {
outBinding.extent = {attachmentExtent.x(), attachmentExtent.y()};
outBinding.mipLevel = static_cast<Uint32>(std::max(attachment.GetTextureLevel(), 0));
outBinding.mipLevelCount = resource->mipLevels;
if (AttachmentIsDepthSlice(attachment)) {
outBinding.depthOffset = static_cast<Uint32>(std::max(attachment.GetTextureLayer(), 0));
outBinding.baseArrayLayer = 0;
} else {
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
}
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
outBinding.layerCount = 1;
return true;
}
@@ -1767,12 +1745,7 @@ void main() {
outBinding.extent = {attachmentExtent.x(), attachmentExtent.y()};
outBinding.mipLevel = static_cast<Uint32>(std::max(attachment.GetTextureLevel(), 0));
outBinding.mipLevelCount = 1;
if (AttachmentIsDepthSlice(attachment)) {
outBinding.depthOffset = static_cast<Uint32>(std::max(attachment.GetTextureLayer(), 0));
outBinding.baseArrayLayer = 0;
} else {
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
}
outBinding.baseArrayLayer = ResolveAttachmentBaseArrayLayer(attachment);
outBinding.layerCount = 1;
return true;
}
@@ -5428,11 +5401,9 @@ void main() {
VkClearAttachment clearAttachment{};
clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
clearAttachment.colorAttachment = drawBufferIndex;
// glClear only ever supplies float values (ClearFramebufferPayload has no
// other form), so the float member is always the right one here.
clearAttachment.clearValue.color = {
payload.color.x(), payload.color.y(), payload.color.z(),
ColorFormatLacksAlpha(colorTexture) ? 1.0f : payload.color.w()
ResolveColorClearAlpha(colorTexture, payload.color.w())
};
clearAttachments[clearAttachmentCount++] = clearAttachment;
}
@@ -5709,8 +5680,10 @@ void main() {
}
clearAttachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
clearAttachment.colorAttachment = static_cast<Uint32>(drawbuffer);
clearAttachment.clearValue.color =
MakeVkClearColorValue(clearPayload, ColorFormatLacksAlpha(colorTexture));
clearAttachment.clearValue.color = {
clearPayload.color.x(), clearPayload.color.y(), clearPayload.color.z(),
ResolveColorClearAlpha(colorTexture, clearPayload.color.w())
};
} else {
VkImageAspectFlags aspects = 0;
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0 && MG_State::pGLContext->GetDepthMask() &&
@@ -5798,46 +5771,6 @@ void main() {
QueueClearBufferPayloadForFramebuffer(*framebuffer, buffer, drawbuffer, payload);
}
// The integer clears carry the same payload as their target-based siblings; only the
// destination differs, so they queue against the named framebuffer rather than the bound one.
void VulkanRenderer::ClearNamedFramebufferiv(
const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, GLint drawbuffer,
const GLint* value) {
if (!framebuffer || value == nullptr) {
return;
}
ClearAttachmentPayload payload{};
switch (buffer) {
case GL_COLOR:
payload.mask = GL_COLOR_BUFFER_BIT;
payload.colorEncoding = ClearColorEncoding::Int;
payload.colorInt = IntVec4(value[0], value[1], value[2], value[3]);
break;
case GL_STENCIL:
payload.mask = GL_STENCIL_BUFFER_BIT;
payload.stencil = static_cast<Uint32>(std::max(value[0], 0));
break;
default:
break;
}
QueueClearBufferPayloadForFramebuffer(*framebuffer, buffer, drawbuffer, payload);
}
void VulkanRenderer::ClearNamedFramebufferuiv(
const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, GLint drawbuffer,
const GLuint* value) {
if (!framebuffer || value == nullptr) {
return;
}
ClearAttachmentPayload payload{};
if (buffer == GL_COLOR) {
payload.mask = GL_COLOR_BUFFER_BIT;
payload.colorEncoding = ClearColorEncoding::Uint;
payload.colorUint = UintVec4(value[0], value[1], value[2], value[3]);
}
QueueClearBufferPayloadForFramebuffer(*framebuffer, buffer, drawbuffer, payload);
}
void VulkanRenderer::ClearNamedFramebufferfi(
const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer, GLint drawbuffer,
GLfloat depth, GLint stencil) {
@@ -5860,8 +5793,8 @@ void main() {
switch (buffer) {
case GL_COLOR:
payload.mask = GL_COLOR_BUFFER_BIT;
payload.colorEncoding = ClearColorEncoding::Uint;
payload.colorUint = UintVec4(value[0], value[1], value[2], value[3]);
payload.color = FloatVec4(static_cast<Float>(value[0]), static_cast<Float>(value[1]),
static_cast<Float>(value[2]), static_cast<Float>(value[3]));
break;
case GL_STENCIL:
payload.mask = GL_STENCIL_BUFFER_BIT;
@@ -5881,8 +5814,8 @@ void main() {
switch (buffer) {
case GL_COLOR:
payload.mask = GL_COLOR_BUFFER_BIT;
payload.colorEncoding = ClearColorEncoding::Int;
payload.colorInt = IntVec4(value[0], value[1], value[2], value[3]);
payload.color = FloatVec4(static_cast<Float>(value[0]), static_cast<Float>(value[1]),
static_cast<Float>(value[2]), static_cast<Float>(value[3]));
break;
case GL_STENCIL:
payload.mask = GL_STENCIL_BUFFER_BIT;
@@ -5941,12 +5874,14 @@ void main() {
subresourceRange.baseArrayLayer = pendingClear.key.baseArrayLayer;
subresourceRange.layerCount = pendingClear.key.layerCount;
auto clearPayload = pendingClear.payload;
const auto& clearPayload = pendingClear.payload;
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
PreCompensateSrgbClearColor(clearPayload, resource->format);
const VkClearColorValue clearValue =
MakeVkClearColorValue(clearPayload, ColorFormatLacksAlpha(&texture));
VkClearColorValue clearValue{};
clearValue.float32[0] = clearPayload.color.x();
clearValue.float32[1] = clearPayload.color.y();
clearValue.float32[2] = clearPayload.color.z();
clearValue.float32[3] = ResolveColorClearAlpha(&texture, clearPayload.color.w());
vkCmdClearColorImage(commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clearValue, 1, &subresourceRange);
} else {
@@ -6028,11 +5963,14 @@ void main() {
VkImageLayout steadyLayout;
if ((resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0) {
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
PreCompensateSrgbClearColor(clearPayload, resource->format);
VkClearColorValue clearValue{};
clearValue.float32[0] = clearPayload.color.x();
clearValue.float32[1] = clearPayload.color.y();
clearValue.float32[2] = clearPayload.color.z();
// RGB renderbuffers are backed by an RGBA image; the missing alpha reads as 1.
const VkClearColorValue clearValue = MakeVkClearColorValue(
clearPayload,
MG_Util::GetBaseInternalFormatComponentCount(renderbuffer->GetInternalFormat()) == 3);
clearValue.float32[3] =
MG_Util::GetBaseInternalFormatComponentCount(renderbuffer->GetInternalFormat()) == 3 ?
1.0f : clearPayload.color.w();
vkCmdClearColorImage(commandBuffer, resource->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&clearValue, 1, &subresourceRange);
steadyLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
@@ -6329,20 +6267,17 @@ void main() {
if (srcX1 < srcX0 || srcY1 < srcY0 || dstX1 < dstX0 || dstY1 < dstY0) {
MGLOG_E("BlitFramebuffer skipped: depth blits with flipped rectangles are not supported yet");
continue;
return;
}
const Int srcWidth = srcX1 - srcX0;
const Int srcHeight = srcY1 - srcY0;
const Int dstWidth = dstX1 - dstX0;
const Int dstHeight = dstY1 - dstY0;
if (srcWidth <= 0 || srcHeight <= 0 || dstWidth <= 0 || dstHeight <= 0) {
MGLOG_E("BlitFramebuffer skipped: degenerate depth blit rectangle");
continue;
if (srcWidth <= 0 || srcHeight <= 0 || srcWidth != dstWidth || srcHeight != dstHeight) {
MGLOG_E("BlitFramebuffer skipped: depth blits currently require matching source and destination extents");
return;
}
// A scaling depth blit is legal GL and vkCmdBlitImage scales natively; only a same-size
// pair can take the cheaper vkCmdCopyImage.
const Bool depthBlitScales = srcWidth != dstWidth || srcHeight != dstHeight;
if (!readIsDefaultFbo) {
const auto sourceAttachmentType = ResolveFramebufferCopyAttachmentType(*readFbo, true, srcBinding.aspectMask);
@@ -6387,7 +6322,7 @@ void main() {
: *srcBinding.trackedLayout;
if (srcOriginalLayout == VK_IMAGE_LAYOUT_UNDEFINED) {
MGLOG_E("BlitFramebuffer skipped: depth source image layout is undefined");
continue;
return;
}
const VkImageLayout dstOriginalLayout = drawIsDefaultFbo
@@ -6404,7 +6339,7 @@ void main() {
if (srcBinding.format != dstBinding.format) {
if (readIsDefaultFbo || drawIsDefaultFbo) {
MGLOG_E("BlitFramebuffer skipped: cross-format depth/stencil blit with the default framebuffer");
continue;
return;
}
if (!BlitDepthAcrossFormats(frame, srcBinding.image, srcBinding.format, srcBinding.trackedLayout,
srcBinding.mipLevel, srcBinding.baseArrayLayer, dstBinding.image,
@@ -6412,7 +6347,7 @@ void main() {
dstBinding.baseArrayLayer, srcX0, srcY0, dstX0, dstY0, srcX1 - srcX0,
srcY1 - srcY0, srcOriginalLayout, dstRestoreLayout,
depthStencilAspect == VK_IMAGE_ASPECT_STENCIL_BIT)) {
continue;
return;
}
continue;
}
@@ -6459,45 +6394,23 @@ void main() {
MOBILEGL_ASSERT(ok, "%s: failed to transition depth destination image", __func__);
}
if (depthBlitScales) {
// vkCmdCopyImage cannot resize; NEAREST is the only filter Vulkan allows for a
// depth/stencil blit anyway, and the GL front end already rejects the others.
VkImageBlit blitRegion{};
blitRegion.srcSubresource.aspectMask = srcBinding.aspectMask;
blitRegion.srcSubresource.mipLevel = srcBinding.mipLevel;
blitRegion.srcSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
blitRegion.srcSubresource.layerCount = srcBinding.layerCount;
blitRegion.srcOffsets[0] = {srcX0, srcY0, 0};
blitRegion.srcOffsets[1] = {srcX1, srcY1, 1};
blitRegion.dstSubresource.aspectMask = dstBinding.aspectMask;
blitRegion.dstSubresource.mipLevel = dstBinding.mipLevel;
blitRegion.dstSubresource.baseArrayLayer = dstBinding.baseArrayLayer;
blitRegion.dstSubresource.layerCount = dstBinding.layerCount;
blitRegion.dstOffsets[0] = {dstX0, dstY0, 0};
blitRegion.dstOffsets[1] = {dstX1, dstY1, 1};
vkCmdBlitImage(frame.commandBuffer,
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blitRegion, VK_FILTER_NEAREST);
} else {
VkImageCopy copyRegion{};
copyRegion.srcSubresource.aspectMask = srcBinding.aspectMask;
copyRegion.srcSubresource.mipLevel = srcBinding.mipLevel;
copyRegion.srcSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
copyRegion.srcSubresource.layerCount = srcBinding.layerCount;
copyRegion.srcOffset = {srcX0, srcY0, 0};
copyRegion.dstSubresource.aspectMask = dstBinding.aspectMask;
copyRegion.dstSubresource.mipLevel = dstBinding.mipLevel;
copyRegion.dstSubresource.baseArrayLayer = dstBinding.baseArrayLayer;
copyRegion.dstSubresource.layerCount = dstBinding.layerCount;
copyRegion.dstOffset = {dstX0, dstY0, 0};
copyRegion.extent = {static_cast<Uint32>(srcWidth), static_cast<Uint32>(srcHeight), 1};
VkImageCopy copyRegion{};
copyRegion.srcSubresource.aspectMask = srcBinding.aspectMask;
copyRegion.srcSubresource.mipLevel = srcBinding.mipLevel;
copyRegion.srcSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
copyRegion.srcSubresource.layerCount = srcBinding.layerCount;
copyRegion.srcOffset = {srcX0, srcY0, 0};
copyRegion.dstSubresource.aspectMask = dstBinding.aspectMask;
copyRegion.dstSubresource.mipLevel = dstBinding.mipLevel;
copyRegion.dstSubresource.baseArrayLayer = dstBinding.baseArrayLayer;
copyRegion.dstSubresource.layerCount = dstBinding.layerCount;
copyRegion.dstOffset = {dstX0, dstY0, 0};
copyRegion.extent = {static_cast<Uint32>(srcWidth), static_cast<Uint32>(srcHeight), 1};
vkCmdCopyImage(frame.commandBuffer,
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyRegion);
}
vkCmdCopyImage(frame.commandBuffer,
srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copyRegion);
VkPipelineStageFlags srcRestoreStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
VkAccessFlags srcRestoreAccessMask = 0;
@@ -7228,7 +7141,7 @@ void main() {
copyRegion.imageSubresource.mipLevel = srcBinding.mipLevel;
copyRegion.imageSubresource.baseArrayLayer = srcBinding.baseArrayLayer;
copyRegion.imageSubresource.layerCount = 1;
copyRegion.imageOffset = {x, y, static_cast<Int32>(srcBinding.depthOffset)};
copyRegion.imageOffset = {x, y, 0};
copyRegion.imageExtent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
vkCmdCopyImageToBuffer(frame.commandBuffer, srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
readback.GetHandle(), 1, &copyRegion);
@@ -7686,16 +7599,13 @@ void main() {
switch (type) {
case GL_FLOAT:
case GL_UNSIGNED_INT:
case GL_INT:
case GL_UNSIGNED_INT_24_8:
dstPixelBytes = 4;
break;
case GL_UNSIGNED_SHORT:
case GL_SHORT:
dstPixelBytes = 2;
break;
case GL_UNSIGNED_BYTE:
case GL_BYTE:
dstPixelBytes = 1;
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
@@ -7706,40 +7616,29 @@ void main() {
return;
}
// GL 4.6 core 18.2.8: a GL_STENCIL_INDEX read reports the index itself, unconverted, in
// whatever width the client asked for. Only the packed types mix depth in. Deciding this
// once - rather than per type, where GL_FLOAT and GL_UNSIGNED_SHORT used to emit a depth
// value that is meaningless for a stencil-only image - is what makes the CTS's
// (GL_STENCIL_INDEX, GL_INT) read return 7 instead of nothing.
const Bool stencilOnly = format == GL_STENCIL_INDEX;
Vector<Uint8> packed(pixelCount * dstPixelBytes);
for (SizeT i = 0; i < pixelCount; ++i) {
Uint8* dst = packed.data() + i * dstPixelBytes;
switch (type) {
case GL_FLOAT: {
const Float value = stencilOnly ? static_cast<Float>(stencilSrc[i]) : depthValueAt(i);
const Float value = depthValueAt(i);
Memcpy(dst, &value, sizeof(value));
break;
}
case GL_UNSIGNED_SHORT:
case GL_SHORT: {
const Uint16 value = stencilOnly
? static_cast<Uint16>(stencilSrc[i])
: static_cast<Uint16>(std::lround(static_cast<double>(depthValueAt(i)) * 65535.0));
case GL_UNSIGNED_SHORT: {
const Uint16 value =
static_cast<Uint16>(std::lround(static_cast<double>(depthValueAt(i)) * 65535.0));
Memcpy(dst, &value, sizeof(value));
break;
}
case GL_UNSIGNED_INT:
case GL_INT: {
const Uint32 value = stencilOnly
case GL_UNSIGNED_INT: {
const Uint32 value = format == GL_STENCIL_INDEX
? stencilSrc[i]
: static_cast<Uint32>(static_cast<double>(depthValueAt(i)) * 4294967295.0);
Memcpy(dst, &value, sizeof(value));
break;
}
case GL_UNSIGNED_BYTE:
case GL_BYTE: {
case GL_UNSIGNED_BYTE: {
dst[0] = stencilSrc[i];
break;
}
@@ -7951,18 +7850,9 @@ void main() {
void VulkanRenderer::GenerateMipmap(GLenum target) {
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
// The other mipmappable targets - 1D, 1D array, cube map array - are legal GL and the front
// end lets them through, so reaching one here is a coverage gap in this backend, not a
// broken invariant. Declining leaves the mip chain unwritten; asserting took the process
// down with it.
if (textureTarget != TextureTarget::Texture2D && textureTarget != TextureTarget::Texture2DArray &&
textureTarget != TextureTarget::Texture3D && textureTarget != TextureTarget::TextureCubeMap &&
// A 1D texture needs nothing special: its storage extent is {width, 1, 1}, so the blit
// loop below already emits the y and z offsets of 0 and 1 that a 1D image requires.
textureTarget != TextureTarget::Texture1D) {
MGLOG_W("GenerateMipmap: unsupported target %s", MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
return;
}
MOBILEGL_ASSERT(textureTarget == TextureTarget::Texture2D || textureTarget == TextureTarget::Texture2DArray ||
textureTarget == TextureTarget::Texture3D || textureTarget == TextureTarget::TextureCubeMap,
"GenerateMipmap currently only supports GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP.");
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto texture = textureUnit.GetBindingSlot(textureTarget).GetBoundObject();
@@ -9301,17 +9191,10 @@ void main() {
if (record.harvested) {
return true;
}
if (!m_timerQueryManager) {
if (!m_timerQueryManager || !IsFrameSerialComplete(record.frameSerial)) {
return false;
}
// Ask the pool first. It polls with VK_QUERY_RESULT_WITH_AVAILABILITY_BIT and is the
// authority on whether the timestamp has landed; the frame serial is not, because it only
// advances at Present and neither completion notifier will mark the CURRENT serial done - so
// a timestamp written and fence-waited inside one GL frame could never be read back in it.
if (m_timerQueryManager->TryHarvest(record)) {
return true;
}
return IsFrameSerialComplete(record.frameSerial) && m_timerQueryManager->TryHarvest(record);
return m_timerQueryManager->TryHarvest(record);
}
Bool VulkanRenderer::WaitForTimerQueryResult(VkTimerQueryManager::TimestampRecord& record) {
@@ -10739,8 +10622,12 @@ void main() {
// VkClearAttachment::colorAttachment indexes the subpass pColorAttachments (draw-buffer
// slot space, with UNUSED holes), not the compacted attachment descriptions.
clearAttachment.colorAttachment = pending.colorAttachmentSlot;
clearAttachment.clearValue.color =
MakeVkClearColorValue(clearPayload, ColorFormatLacksAlpha(liveTexture.get()));
clearAttachment.clearValue.color = {
clearPayload.color.x(),
clearPayload.color.y(),
clearPayload.color.z(),
ResolveColorClearAlpha(liveTexture.get(), clearPayload.color.w())
};
} else {
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0) {
clearAttachment.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
@@ -181,10 +181,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, const GLuint* value);
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer,
GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+12 -99
View File
@@ -8,9 +8,6 @@
#include "GL_Buffer.h"
#include "Validators.h"
#include "../Texture/GL_Texture.h"
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Metrics/TextureMetrics.h>
#include <Config.h>
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h>
@@ -41,7 +38,6 @@ namespace MobileGL::MG_Impl::GLImpl {
GetNamedBufferParameteriv,
GetNamedBufferParameteri64v,
GetNamedBufferPointerv,
GetNamedBufferSubData,
};
const char* GetBufferOpName(BufferOp op) {
@@ -80,8 +76,6 @@ namespace MobileGL::MG_Impl::GLImpl {
return "UnmapNamedBuffer";
case BufferOp::FlushMappedNamedBufferRange:
return "FlushMappedNamedBufferRange";
case BufferOp::GetNamedBufferSubData:
return "GetNamedBufferSubData";
case BufferOp::GetNamedBufferParameteriv:
return "GetNamedBufferParameteriv";
case BufferOp::GetNamedBufferParameteri64v:
@@ -95,64 +89,25 @@ namespace MobileGL::MG_Impl::GLImpl {
SharedPtr<MG_State::GLState::BufferObject> GetNamedBufferObject(GLuint buffer, BufferOp op);
// The size of one cleared element, which is what offset and size must be multiples of
// (GL 4.6 core 6.3). `internalformat` is restricted to the buffer-texture format table, and
// `format`/`type` describe the client-side pattern, so both are validated here and the
// caller only has to know how wide an element is.
SizeT GetClearPatternSize(GLenum internalformat, GLenum format, GLenum type, BufferOp op) {
if (!IsBufferTextureInternalFormat(internalformat)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", GetBufferOpName(op),
std::format("internalformat 0x{:X} is not one of the sized formats a buffer clear accepts.",
internalformat)));
return 0;
}
// Unlike internalformat, a bad format or type here is INVALID_VALUE rather than
// INVALID_ENUM (GL 4.6 core 6.3) - the odd one out among the enum arguments.
const TextureInputFormat inputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
if (inputFormat == TextureInputFormat::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("format 0x{:X} is not a pixel format.", format)));
return 0;
}
const TexturePixelDataType pixelType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
if (pixelType == TexturePixelDataType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("type 0x{:X} is not a pixel type.", type)));
return 0;
}
const TextureInternalFormat internal =
MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
const SizeT elementSize = MG_Util::GetSizedInternalFormatSizeInBytes(internal);
if (elementSize == 0) {
if (format != GL_RED_INTEGER) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("internalformat 0x{:X} has no known element size.",
internalformat)));
"Only GL_RED_INTEGER buffer clears are currently supported."));
return 0;
}
// The pattern is replicated verbatim, which is only the whole story while the client
// layout already matches the internal format - the case every entry point in practice
// uses, and the only one the conversion machinery here can express. Say so rather than
// quietly writing a differently-sized pattern.
const SizeT sourceSize = MG_Util::GetInputBytesPerPixel(inputFormat, pixelType);
if (sourceSize != elementSize) {
MGLOG_W("%s: clear pattern is %zu bytes but internalformat 0x%X stores %zu; "
"converting between them is not implemented",
GetBufferOpName(op), sourceSize, internalformat, elementSize);
}
return elementSize;
if (internalformat == GL_R8UI && type == GL_UNSIGNED_BYTE) return sizeof(GLubyte);
if (internalformat == GL_R32UI && type == GL_UNSIGNED_INT) return sizeof(GLuint);
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", GetBufferOpName(op),
std::format("Unsupported clear format tuple: internalformat=0x{:X}, "
"format=0x{:X}, type=0x{:X}",
internalformat, format, type)));
return 0;
}
Bool ValidateBufferClearRange(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject, GLintptr offset,
@@ -936,44 +891,6 @@ namespace MobileGL::MG_Impl::GLImpl {
bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size));
}
void GetNamedBufferSubData_State(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) {
if (!data) {
// Match GetBufferSubData_State: a null pointer is a caller bug, not a GL-specified error.
return;
}
if (size < 0 || offset < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
"Offset and size must be non-negative."));
return;
}
auto bufferObject = GetNamedBufferObject(buffer, BufferOp::GetNamedBufferSubData);
if (!bufferObject) return;
if (static_cast<SizeT>(offset) + static_cast<SizeT>(size) > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
"Offset and size exceed buffer size."));
return;
}
if (bufferObject->IsMapped() &&
!(bufferObject->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetNamedBufferSubData_State",
"Cannot read from a buffer object mapped without GL_MAP_PERSISTENT_BIT."));
return;
}
bufferObject->SyncGpuWrites();
bufferObject->DownloadSubData(data, static_cast<SizeT>(offset), static_cast<SizeT>(size));
}
void BufferData_State(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
MGLOG_D("%s: %s, size = %d, data = %p, usage = %s", __func__, MG_Util::ConvertGLEnumToString(target).c_str(),
size, data, MG_Util::ConvertGLEnumToString(usage).c_str());
@@ -1636,10 +1553,6 @@ namespace MobileGL::MG_Impl::GLImpl {
BufferSubData_State(target, offset, size, data);
}
void GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) {
GetNamedBufferSubData_State(buffer, offset, size, data);
}
void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data) {
GetBufferSubData_State(target, offset, size, data);
}
@@ -41,7 +41,6 @@ namespace MobileGL::MG_Impl::GLImpl {
GLsizeiptr size);
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
void GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
void BindBuffer(GLenum target, GLuint buffer);
void GenBuffers(GLsizei n, GLuint* buffers);
@@ -112,10 +112,14 @@ namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
}
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
// An empty mask is a legal value for a bitfield - it just fails the rule that a mapping
// must ask for read or write access, which is INVALID_OPERATION and belongs to the callers
// (both of them check it immediately after this). Rejecting it here as INVALID_ENUM
// reported the wrong error and hid theirs.
if (accessBits == BufferMappingAccessBit::Null) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferMappingAccess",
"Access bits cannot be null."));
return false;
}
const auto validBits = BufferMappingAccessBit::Read | BufferMappingAccessBit::Write |
BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer |
BufferMappingAccessBit::FlushExplicit | BufferMappingAccessBit::Unsynchronized |
@@ -15,7 +15,6 @@
#include "../Texture/GL_Texture.h"
#include "../Drawing/GL_Drawing.h"
#include "../Program/GL_Program.h"
#include "../Program/GL_ProgramPipeline.h"
#include "../RenderState/GL_RenderState.h"
#include "../Framebuffer/GL_Framebuffer.h"
#include "../VertexArray/GL_VertexArray.h"
@@ -302,8 +301,8 @@ DECLARE_GL_FUNCTION_HEAD(void, ResumeTransformFeedback) DECLARE_GL_FUNCTION_END_
DECLARE_GL_FUNCTION_HEAD(void, GetProgramBinary, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramBinary, program, bufSize, length, binaryFormat, binary)
DECLARE_GL_FUNCTION_HEAD(void, ProgramBinary, GLuint program, GLenum binaryFormat, const void* binary, GLsizei length) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramBinary, program, binaryFormat, binary, length)
DECLARE_GL_FUNCTION_HEAD(void, ProgramParameteri, GLuint program, GLenum pname, GLint value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramParameteri, program, pname, value)
DECLARE_GL_FUNCTION_HEAD(void, InvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_END_NO_RETURN(void, InvalidateFramebuffer, target, numAttachments, attachments)
DECLARE_GL_FUNCTION_HEAD(void, InvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, InvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateFramebuffer, target, numAttachments, attachments)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage2D, target, levels, internalformat, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TexStorage3D, target, levels, internalformat, width, height, depth)
DECLARE_GL_FUNCTION_HEAD(void, GetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetInternalformativ, target, internalformat, pname, bufSize, params)
@@ -311,21 +310,21 @@ DECLARE_GL_FUNCTION_HEAD(void, DispatchCompute, GLuint num_groups_x, GLuint num_
DECLARE_GL_FUNCTION_HEAD(void, DispatchComputeIndirect, GLintptr indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DispatchComputeIndirect, indirect)
DECLARE_GL_FUNCTION_HEAD(void, DrawArraysIndirect, GLenum mode, const void* indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysIndirect, mode, indirect)
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsIndirect, GLenum mode, GLenum type, const void* indirect) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsIndirect, mode, type, indirect)
DECLARE_GL_FUNCTION_HEAD(void, FramebufferParameteri, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FramebufferParameteri, target, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, GetFramebufferParameteriv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetFramebufferParameteriv, target, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferParameteri, GLenum target, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferParameteri, target, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFramebufferParameteriv, GLenum target, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFramebufferParameteriv, target, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramInterfaceiv, program, programInterface, pname, params)
DECLARE_GL_FUNCTION_HEAD(GLuint, GetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLuint, GetProgramResourceIndex, program, programInterface, name)
DECLARE_GL_FUNCTION_HEAD(void, GetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar* name) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramResourceName, program, programInterface, index, bufSize, length, name)
DECLARE_GL_FUNCTION_HEAD(void, GetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei* length, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramResourceiv, program, programInterface, index, propCount, props, bufSize, length, params)
DECLARE_GL_FUNCTION_HEAD(GLint, GetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar* name) DECLARE_GL_FUNCTION_END(GLint, GetProgramResourceLocation, program, programInterface, name)
DECLARE_GL_FUNCTION_HEAD(void, UseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UseProgramStages, pipeline, stages, program)
DECLARE_GL_FUNCTION_HEAD(void, ActiveShaderProgram, GLuint pipeline, GLuint program) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ActiveShaderProgram, pipeline, program)
DECLARE_GL_FUNCTION_STUB_HEAD(void, UseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UseProgramStages, pipeline, stages, program)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ActiveShaderProgram, GLuint pipeline, GLuint program) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ActiveShaderProgram, pipeline, program)
DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, CreateShaderProgramv, GLenum type, GLsizei count, const GLchar* const* strings) DECLARE_GL_FUNCTION_STUB_END(GLuint, CreateShaderProgramv, type, count, strings)
DECLARE_GL_FUNCTION_HEAD(void, BindProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindProgramPipeline, pipeline)
DECLARE_GL_FUNCTION_HEAD(void, DeleteProgramPipelines, GLsizei n, const GLuint* pipelines) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DeleteProgramPipelines, n, pipelines)
DECLARE_GL_FUNCTION_HEAD(void, GenProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenProgramPipelines, n, pipelines)
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_END(GLboolean, IsProgramPipeline, pipeline)
DECLARE_GL_FUNCTION_HEAD(void, GetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramPipelineiv, pipeline, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindProgramPipeline, pipeline)
DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteProgramPipelines, GLsizei n, const GLuint* pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteProgramPipelines, n, pipelines)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GenProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GenProgramPipelines, n, pipelines)
DECLARE_GL_FUNCTION_STUB_HEAD(GLboolean, IsProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_STUB_END(GLboolean, IsProgramPipeline, pipeline)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramPipelineiv, pipeline, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1i, GLuint program, GLint location, GLint v0) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1i, program, location, v0)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2i, program, location, v0, v1)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3i, program, location, v0, v1, v2)
@@ -359,8 +358,8 @@ DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2x4fv, GLuint program, GLint
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x2fv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3x4fv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x3fv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ValidateProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ValidateProgramPipeline, pipeline)
DECLARE_GL_FUNCTION_HEAD(void, GetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetProgramPipelineInfoLog, pipeline, bufSize, length, infoLog)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ValidateProgramPipeline, GLuint pipeline) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ValidateProgramPipeline, pipeline)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetProgramPipelineInfoLog, pipeline, bufSize, length, infoLog)
DECLARE_GL_FUNCTION_HEAD(void, BindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindImageTexture, unit, texture, level, layered, layer, access, format)
DECLARE_GL_FUNCTION_HEAD(void, GetBooleani_v, GLenum target, GLuint index, GLboolean* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetBooleani_v, target, index, data)
DECLARE_GL_FUNCTION_HEAD(void, MemoryBarrier, GLbitfield barriers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, MemoryBarrier, barriers)
@@ -1026,24 +1025,24 @@ DECLARE_GL_FUNCTION_HEAD(void, FlushMappedNamedBufferRange, GLuint buffer, GLint
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteriv, GLuint buffer, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteriv, buffer, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferParameteri64v, GLuint buffer, GLenum pname, GLint64* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferParameteri64v, buffer, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferPointerv, GLuint buffer, GLenum pname, void** params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferPointerv, buffer, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedBufferSubData, buffer, offset, size, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedBufferSubData, GLuint buffer, GLintptr offset, GLsizeiptr size, void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedBufferSubData, buffer, offset, size, data)
DECLARE_GL_FUNCTION_HEAD(void, CreateFramebuffers, GLsizei n, GLuint* framebuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateFramebuffers, n, framebuffers)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferRenderbuffer, framebuffer, attachment, renderbuffertarget, renderbuffer)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferParameteri, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferParameteri, framebuffer, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, NamedFramebufferParameteri, GLuint framebuffer, GLenum pname, GLint param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, NamedFramebufferParameteri, framebuffer, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTexture, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTexture, framebuffer, attachment, texture, level)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferTextureLayer, GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferTextureLayer, framebuffer, attachment, texture, level, layer)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferDrawBuffer, GLuint framebuffer, GLenum buf) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffer, framebuffer, buf)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferDrawBuffers, GLuint framebuffer, GLsizei n, const GLenum* bufs) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferDrawBuffers, framebuffer, n, bufs)
DECLARE_GL_FUNCTION_HEAD(void, NamedFramebufferReadBuffer, GLuint framebuffer, GLenum src) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedFramebufferReadBuffer, framebuffer, src)
DECLARE_GL_FUNCTION_HEAD(void, InvalidateNamedFramebufferData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_END_NO_RETURN(void, InvalidateNamedFramebufferData, framebuffer, numAttachments, attachments)
DECLARE_GL_FUNCTION_HEAD(void, InvalidateNamedFramebufferSubData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, InvalidateNamedFramebufferSubData, framebuffer, numAttachments, attachments, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferuiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferuiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferData, framebuffer, numAttachments, attachments)
DECLARE_GL_FUNCTION_STUB_HEAD(void, InvalidateNamedFramebufferSubData, GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, InvalidateNamedFramebufferSubData, framebuffer, numAttachments, attachments, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearNamedFramebufferuiv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearNamedFramebufferuiv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfv, GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfv, framebuffer, buffer, drawbuffer, value)
DECLARE_GL_FUNCTION_HEAD(void, ClearNamedFramebufferfi, GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearNamedFramebufferfi, framebuffer, buffer, drawbuffer, depth, stencil)
DECLARE_GL_FUNCTION_HEAD(void, BlitNamedFramebuffer, GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlitNamedFramebuffer, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)
DECLARE_GL_FUNCTION_HEAD(GLenum, CheckNamedFramebufferStatus, GLuint framebuffer, GLenum target) DECLARE_GL_FUNCTION_END(GLenum, CheckNamedFramebufferStatus, framebuffer, target)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedFramebufferParameteriv, GLuint framebuffer, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedFramebufferParameteriv, framebuffer, pname, param)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetNamedFramebufferParameteriv, GLuint framebuffer, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetNamedFramebufferParameteriv, framebuffer, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, GetNamedFramebufferAttachmentParameteriv, GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetNamedFramebufferAttachmentParameteriv, framebuffer, attachment, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, CreateRenderbuffers, GLsizei n, GLuint* renderbuffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateRenderbuffers, n, renderbuffers)
DECLARE_GL_FUNCTION_HEAD(void, NamedRenderbufferStorage, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, NamedRenderbufferStorage, renderbuffer, internalformat, width, height)
@@ -1063,9 +1062,9 @@ DECLARE_GL_FUNCTION_HEAD(void, TextureSubImage3D, GLuint texture, GLint level, G
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage1D, texture, level, xoffset, width, format, imageSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage1D, texture, level, xoffset, x, y, width)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage1D, texture, level, xoffset, x, y, width)
DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterf, texture, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterfv, texture, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameteri, GLuint texture, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameteri, texture, pname, param)
@@ -1075,7 +1074,7 @@ DECLARE_GL_FUNCTION_HEAD(void, TextureParameteriv, GLuint texture, GLenum pname,
DECLARE_GL_FUNCTION_HEAD(void, GenerateTextureMipmap, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenerateTextureMipmap, texture)
DECLARE_GL_FUNCTION_HEAD(void, BindTextureUnit, GLuint unit, GLuint texture) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindTextureUnit, unit, texture)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureImage, GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureImage, texture, level, format, type, bufSize, pixels)
DECLARE_GL_FUNCTION_HEAD(void, GetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetCompressedTextureImage, texture, level, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureImage, GLuint texture, GLint level, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureImage, texture, level, bufSize, pixels)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameterfv, GLuint texture, GLint level, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameterfv, texture, level, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureLevelParameteriv, GLuint texture, GLint level, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureLevelParameteriv, texture, level, pname, params)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureParameterfv, GLuint texture, GLenum pname, GLfloat* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureParameterfv, texture, pname, params)
@@ -1097,12 +1096,12 @@ DECLARE_GL_FUNCTION_HEAD(void, GetVertexArrayiv, GLuint vaobj, GLenum pname, GLi
DECLARE_GL_FUNCTION_HEAD(void, GetVertexArrayIndexediv, GLuint vaobj, GLuint index, GLenum pname, GLint* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexArrayIndexediv, vaobj, index, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, GetVertexArrayIndexed64iv, GLuint vaobj, GLuint index, GLenum pname, GLint64* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetVertexArrayIndexed64iv, vaobj, index, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, CreateSamplers, GLsizei n, GLuint* samplers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateSamplers, n, samplers)
DECLARE_GL_FUNCTION_HEAD(void, CreateProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateProgramPipelines, n, pipelines)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CreateProgramPipelines, GLsizei n, GLuint* pipelines) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CreateProgramPipelines, n, pipelines)
DECLARE_GL_FUNCTION_HEAD(void, CreateQueries, GLenum target, GLsizei n, GLuint* ids) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CreateQueries, target, n, ids)
DECLARE_GL_FUNCTION_HEAD(void, GetQueryBufferObjecti64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryBufferObjecti64v, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_HEAD(void, GetQueryBufferObjectiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryBufferObjectiv, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_HEAD(void, GetQueryBufferObjectui64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryBufferObjectui64v, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_HEAD(void, GetQueryBufferObjectuiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryBufferObjectuiv, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjecti64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjecti64v, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectiv, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectui64v, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectui64v, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetQueryBufferObjectuiv, GLuint id, GLuint buffer, GLenum pname, GLintptr offset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetQueryBufferObjectuiv, id, buffer, pname, offset)
DECLARE_GL_FUNCTION_HEAD(void, GetTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetCompressedTextureSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetCompressedTextureSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetnCompressedTexImage, GLenum target, GLint lod, GLsizei bufSize, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetnCompressedTexImage, target, lod, bufSize, pixels)
File diff suppressed because it is too large Load Diff
@@ -58,19 +58,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
void ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void InvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments);
void InvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments,
GLint x, GLint y, GLsizei width, GLsizei height);
void InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
void InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y,
GLsizei width, GLsizei height);
void ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value);
void ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value);
GLenum CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
void GetFramebufferParameteriv(GLenum target, GLenum pname, GLint* params);
void FramebufferParameteri(GLenum target, GLenum pname, GLint param);
void GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint* params);
void NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param);
void GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
void BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1,
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
@@ -118,100 +118,4 @@ namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
std::format("Renderbuffer name {} is not valid.", index)));
return false;
}
Bool ValidateFramebufferParameterPname(GLenum pname, Bool isDefaultFramebuffer, Bool forSetter,
const char* caller) {
Bool isDefaultParameter = false;
switch (pname) {
case GL_FRAMEBUFFER_DEFAULT_WIDTH:
case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
case GL_FRAMEBUFFER_DEFAULT_LAYERS:
case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
isDefaultParameter = true;
break;
case GL_DOUBLEBUFFER:
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
case GL_SAMPLES:
case GL_SAMPLE_BUFFERS:
case GL_STEREO:
// Queryable only; glFramebufferParameteri sets none of these.
if (forSetter) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", caller,
std::format("pname {} is not settable on a framebuffer.",
MG_Util::ConvertGLEnumToString(pname))));
return false;
}
break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", caller,
std::format("pname {} is not a framebuffer parameter.",
MG_Util::ConvertGLEnumToString(pname))));
return false;
}
// The default framebuffer has no DEFAULT_* state of its own - its shape comes from the
// surface - so those names are accepted enums it simply cannot answer or accept.
if (isDefaultFramebuffer && isDefaultParameter) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", caller,
std::format("pname {} does not apply to the default framebuffer.",
MG_Util::ConvertGLEnumToString(pname))));
return false;
}
return true;
}
Bool ValidateReadFramebufferForCopy(const char* caller) {
auto& framebufferObject =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
if (!framebufferObject || !framebufferObject->CheckCompleteness()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidFramebufferOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", caller,
"Read framebuffer is not framebuffer complete."));
return false;
}
const FramebufferAttachmentType readBuffer = framebufferObject->GetReadBuffer();
if (readBuffer == FramebufferAttachmentType::None ||
!framebufferObject->GetAttachment(readBuffer).IsValid()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", caller,
"Read buffer names no attachment of the read framebuffer."));
return false;
}
// SAMPLE_BUFFERS is one whenever the read buffer resolves to multisample storage. A
// multisample texture says so by its target - its sample count can legally be one - while a
// renderbuffer says so by having been given a non-zero sample count.
const auto& readAttachment = framebufferObject->GetAttachment(readBuffer);
Bool isMultisampled = false;
if (readAttachment.IsRenderbuffer() && readAttachment.GetRenderbuffer()) {
isMultisampled = readAttachment.GetRenderbuffer()->GetSamples() > 0;
} else if (readAttachment.IsTexture() && readAttachment.GetTexture()) {
const auto target = readAttachment.GetTexture()->GetTarget();
isMultisampled = target == TextureTarget::Texture2DMultisample ||
target == TextureTarget::Texture2DMultisampleArray;
}
if (isMultisampled) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", caller,
"Cannot copy from a multisampled read framebuffer."));
return false;
}
return true;
}
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
@@ -20,15 +20,4 @@ namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
Bool ValidateColorAttachmentInRange(FramebufferAttachmentType attachment, const char* caller);
Bool ValidateRenderbufferTarget(RenderbufferTarget target);
Bool ValidateRenderbufferName(Uint index, Bool allowZero = true);
// The read-framebuffer preconditions the CopyTexSubImage family shares (GL 4.6 core 8.6): the
// read framebuffer must be complete, its read buffer must name a real attachment, and it must
// not be multisampled. Incompleteness is INVALID_FRAMEBUFFER_OPERATION, the other two are
// INVALID_OPERATION.
Bool ValidateReadFramebufferForCopy(const char* caller);
// The pname sets of glGet/FramebufferParameteri (GL 4.6 core 9.2.3). Order matters and is part
// of the contract: a name outside the table is INVALID_ENUM, and only then is a name that the
// DEFAULT framebuffer does not answer INVALID_OPERATION. Testing the framebuffer kind first
// would turn GL_FRAMEBUFFER_DEFAULT_WIDTH on framebuffer zero into the wrong error.
Bool ValidateFramebufferParameterPname(GLenum pname, Bool isDefaultFramebuffer, Bool forSetter,
const char* caller);
} // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
+1 -1
View File
@@ -1432,7 +1432,7 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = 0; // program-binary entrypoints are stubbed
return;
case GL_PROGRAM_PIPELINE_BINDING:
*params = static_cast<GLint>(MG_State::pGLContext->GetBoundProgramPipelineName());
*params = 0; // program-pipeline entrypoints are stubbed
return;
case GL_PROGRAM_POINT_SIZE:
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ProgramPointSize) ? GL_TRUE : GL_FALSE;
@@ -1,231 +0,0 @@
// MobileGL - MobileGL/MG_Impl/GLImpl/Program/GL_ProgramPipeline.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "GL_ProgramPipeline.h"
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/ErrorInfo.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl {
namespace {
void RecordPipelineError(ErrorCode code, const char* function, String message) {
MG_State::pGLContext->RecordError(
code, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", function, Move(message)));
}
// A pipeline name only names an object once it has been bound or created; querying a
// reserved-but-unmaterialised name is INVALID_OPERATION (GL 4.6 core 7.4).
const SharedPtr<MG_State::GLState::ProgramPipelineObject>* TryGetPipeline(GLuint pipeline,
const char* function) {
if (!MG_State::pGLContext->IsProgramPipelineObject(pipeline)) {
RecordPipelineError(ErrorCode::InvalidOperation, function,
std::format("Program pipeline {} does not exist.", pipeline));
return nullptr;
}
return &MG_State::pGLContext->GetProgramPipelineObject(pipeline);
}
Bool ValidatePipelineCount(GLsizei n, const char* function) {
if (n < 0) {
RecordPipelineError(ErrorCode::InvalidValue, function, "n must be non-negative.");
return false;
}
return true;
}
// GL 4.6 core table 7.1 maps each stage bit onto a shader stage.
Bool TryResolveStageBit(GLbitfield bit, ShaderStage& outStage) {
switch (bit) {
case GL_VERTEX_SHADER_BIT: outStage = ShaderStage::Vertex; return true;
case GL_TESS_CONTROL_SHADER_BIT: outStage = ShaderStage::TessControl; return true;
case GL_TESS_EVALUATION_SHADER_BIT: outStage = ShaderStage::TessEval; return true;
case GL_GEOMETRY_SHADER_BIT: outStage = ShaderStage::Geometry; return true;
case GL_FRAGMENT_SHADER_BIT: outStage = ShaderStage::Fragment; return true;
case GL_COMPUTE_SHADER_BIT: outStage = ShaderStage::Compute; return true;
default: return false;
}
}
constexpr GLbitfield kAllStageBits = GL_VERTEX_SHADER_BIT | GL_TESS_CONTROL_SHADER_BIT |
GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT |
GL_FRAGMENT_SHADER_BIT | GL_COMPUTE_SHADER_BIT;
} // namespace
void GenProgramPipelines(GLsizei n, GLuint* pipelines) {
if (!ValidatePipelineCount(n, __func__)) return;
if (n == 0 || !pipelines) return;
static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenProgramPipelineNames(static_cast<Uint>(n), names);
Memcpy(pipelines, names.data(), static_cast<SizeT>(n) * sizeof(GLuint));
}
void CreateProgramPipelines(GLsizei n, GLuint* pipelines) {
if (!ValidatePipelineCount(n, __func__)) return;
if (n == 0 || !pipelines) return;
static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenProgramPipelineNames(static_cast<Uint>(n), names);
for (GLsizei i = 0; i < n; ++i) {
pipelines[i] = names[static_cast<SizeT>(i)];
MG_State::pGLContext->CreateProgramPipelineObject(names[static_cast<SizeT>(i)]);
}
}
void DeleteProgramPipelines(GLsizei n, const GLuint* pipelines) {
if (!ValidatePipelineCount(n, __func__)) return;
if (!pipelines) return;
for (GLsizei i = 0; i < n; ++i) {
// Deleting zero, an unknown name, or a name that was only reserved is silently ignored.
MG_State::pGLContext->MarkProgramPipelineForDeletion(pipelines[i]);
}
}
void BindProgramPipeline(GLuint pipeline) {
if (pipeline != 0 && !MG_State::pGLContext->ValidateProgramPipelineName(pipeline)) {
RecordPipelineError(ErrorCode::InvalidOperation, __func__,
std::format("Program pipeline name {} is not valid.", pipeline));
return;
}
MG_State::pGLContext->BindProgramPipelineObject(pipeline);
}
GLboolean IsProgramPipeline(GLuint pipeline) {
return MG_State::pGLContext->IsProgramPipelineObject(pipeline) ? GL_TRUE : GL_FALSE;
}
void GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject || !params) return;
const auto stageProgramName = [&](ShaderStage stage) -> GLint {
const auto& program = (*pipelineObject)->GetStageProgram(stage);
return program ? static_cast<GLint>(program->GetExternalIndex()) : 0;
};
switch (pname) {
case GL_ACTIVE_PROGRAM: {
const auto& active = (*pipelineObject)->GetActiveProgram();
*params = active ? static_cast<GLint>(active->GetExternalIndex()) : 0;
break;
}
case GL_VERTEX_SHADER: *params = stageProgramName(ShaderStage::Vertex); break;
case GL_TESS_CONTROL_SHADER: *params = stageProgramName(ShaderStage::TessControl); break;
case GL_TESS_EVALUATION_SHADER: *params = stageProgramName(ShaderStage::TessEval); break;
case GL_GEOMETRY_SHADER: *params = stageProgramName(ShaderStage::Geometry); break;
case GL_FRAGMENT_SHADER: *params = stageProgramName(ShaderStage::Fragment); break;
case GL_COMPUTE_SHADER: *params = stageProgramName(ShaderStage::Compute); break;
case GL_VALIDATE_STATUS: *params = (*pipelineObject)->GetValidateStatus() ? GL_TRUE : GL_FALSE; break;
case GL_INFO_LOG_LENGTH: {
// GL counts the null terminator, and reports 0 rather than 1 for an empty log.
const auto& log = (*pipelineObject)->GetInfoLog();
*params = log.empty() ? 0 : static_cast<GLint>(log.length()) + 1;
break;
}
default:
RecordPipelineError(ErrorCode::InvalidEnum, __func__,
std::format("pname {} is not a program pipeline parameter.",
MG_Util::ConvertGLEnumToString(pname)));
break;
}
}
void GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
if (bufSize < 0) {
RecordPipelineError(ErrorCode::InvalidValue, __func__, "bufSize must be non-negative.");
return;
}
if (bufSize == 0 || !infoLog) {
if (length) *length = 0;
return;
}
const auto& log = (*pipelineObject)->GetInfoLog();
const auto copied = std::min<GLsizei>(bufSize - 1, static_cast<GLsizei>(log.length()));
if (copied > 0) Memcpy(infoLog, log.data(), static_cast<SizeT>(copied));
infoLog[copied] = '\0';
if (length) *length = copied;
}
void UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) {
if (stages != GL_ALL_SHADER_BITS && (stages & ~kAllStageBits) != 0) {
RecordPipelineError(ErrorCode::InvalidValue, __func__, "stages names a bit that is not a shader stage.");
return;
}
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
SharedPtr<MG_State::GLState::ProgramObject> programObject;
if (program != 0) {
if (!MG_State::pGLContext->ValidateProgramName(program)) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
programObject = MG_State::pGLContext->GetProgramObject(program);
if (!programObject) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
if (!programObject->GetLinkStatus()) {
RecordPipelineError(ErrorCode::InvalidOperation, __func__,
std::format("Program {} has not been linked successfully.", program));
return;
}
}
const GLbitfield selected = stages == GL_ALL_SHADER_BITS ? kAllStageBits : stages;
for (GLbitfield bit = 1; bit != 0 && bit <= kAllStageBits; bit <<= 1) {
if ((selected & bit) == 0) continue;
ShaderStage stage = ShaderStage::Unknown;
if (!TryResolveStageBit(bit, stage)) continue;
// program == 0 clears the stage, which is what a null program reference means here.
(*pipelineObject)->SetStageProgram(stage, programObject);
}
}
void ActiveShaderProgram(GLuint pipeline, GLuint program) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
if (program == 0) {
(*pipelineObject)->SetActiveProgram(nullptr);
return;
}
if (!MG_State::pGLContext->ValidateProgramName(program)) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
auto programObject = MG_State::pGLContext->GetProgramObject(program);
if (!programObject) {
RecordPipelineError(ErrorCode::InvalidValue, __func__,
std::format("{} is not the name of a program object.", program));
return;
}
if (!programObject->GetLinkStatus()) {
RecordPipelineError(ErrorCode::InvalidOperation, __func__,
std::format("Program {} has not been linked successfully.", program));
return;
}
(*pipelineObject)->SetActiveProgram(programObject);
}
void ValidateProgramPipeline(GLuint pipeline) {
const auto* pipelineObject = TryGetPipeline(pipeline, __func__);
if (!pipelineObject) return;
// Nothing here can fail today: MobileGL links each stage program on its own, so there is no
// cross-stage interface to re-check at validation time. The log stays empty, which GL allows.
(*pipelineObject)->SetValidateStatus(true);
}
} // namespace MobileGL::MG_Impl::GLImpl
@@ -1,23 +0,0 @@
// MobileGL - MobileGL/MG_Impl/GLImpl/Program/GL_ProgramPipeline.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
namespace MobileGL::MG_Impl::GLImpl {
void GenProgramPipelines(GLsizei n, GLuint* pipelines);
void CreateProgramPipelines(GLsizei n, GLuint* pipelines);
void DeleteProgramPipelines(GLsizei n, const GLuint* pipelines);
void BindProgramPipeline(GLuint pipeline);
GLboolean IsProgramPipeline(GLuint pipeline);
void GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint* params);
void GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
void UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
void ActiveShaderProgram(GLuint pipeline, GLuint program);
void ValidateProgramPipeline(GLuint pipeline);
} // namespace MobileGL::MG_Impl::GLImpl
+6 -109
View File
@@ -62,34 +62,6 @@ namespace MobileGL::MG_Impl::GLImpl {
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", function, message));
}
// The by-buffer query getters write the result into a buffer object instead of client
// memory. Everything about the query itself - the name, whether it is still active, the
// parameter - is checked by GetQueryObjectValue; what is left is the destination, so this
// resolves the buffer and confirms the write lands inside it (GL 4.6 core 4.2.1).
Bool ResolveQueryResultDestination(GLuint buffer, GLintptr offset, SizeT writeSize, const char* function,
SharedPtr<MG_State::GLState::BufferObject>& outBuffer) {
if (offset < 0) {
RecordQueryError(ErrorCode::InvalidValue, function, "Offset cannot be negative.");
return false;
}
if (!MG_State::pGLContext->ValidateBufferObject(buffer)) {
RecordQueryError(ErrorCode::InvalidOperation, function, "Buffer object does not exist.");
return false;
}
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
if (!bufferObject) {
RecordQueryError(ErrorCode::InvalidOperation, function, "Buffer object does not exist.");
return false;
}
if (static_cast<SizeT>(offset) + writeSize > bufferObject->GetSize()) {
RecordQueryError(ErrorCode::InvalidOperation, function,
"The query result does not fit in the buffer object at this offset.");
return false;
}
outBuffer = bufferObject;
return true;
}
// Callers must hold g_queryObjectsMutex.
QueryObject* FindQueryObjectLocked(GLuint id) {
const auto it = g_liveQueryObjects.find(id);
@@ -123,13 +95,8 @@ namespace MobileGL::MG_Impl::GLImpl {
}
// Shared GetQueryObject* implementation. Returns false when an error
// was recorded and no value should be written back. `outValueProduced`, when given,
// additionally distinguishes "succeeded with a value" from "succeeded but the result is not
// ready" - the GL_QUERY_RESULT_NO_WAIT case, where GL_ARB_query_buffer_object says the
// destination is left alone rather than written with a placeholder.
Bool GetQueryObjectValue(GLuint id, GLenum pname, const char* function, Uint64& outValue,
Bool* outValueProduced = nullptr) {
if (outValueProduced) *outValueProduced = true;
// was recorded and no value should be written back.
Bool GetQueryObjectValue(GLuint id, GLenum pname, const char* function, Uint64& outValue) {
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
auto* queryObject = FindQueryObjectLocked(id);
if (!queryObject) {
@@ -142,41 +109,6 @@ namespace MobileGL::MG_Impl::GLImpl {
}
switch (pname) {
case GL_QUERY_TARGET:
// The target a query was begun with (or created with, for glCreateQueries) - state
// the object has carried all along, GL 4.6 core table 23.35.
outValue = queryObject->target;
return true;
case GL_QUERY_RESULT_NO_WAIT: {
if (queryObject->resultCached) {
outValue = queryObject->cachedResult;
return true;
}
Uint64 result = 0;
const auto getQueryResult64 = MG_Backend::gBackendFunctionsTable.GL.GetQueryResult64;
if (queryObject->backendHandle && getQueryResult64 &&
!getQueryResult64(queryObject->backendHandle, /*wait=*/false, &result)) {
// Not ready. The whole point of the no-wait form is that the caller's
// destination keeps whatever it already held.
if (outValueProduced) *outValueProduced = false;
outValue = 0;
return true;
}
if (queryObject->target == GL_ANY_SAMPLES_PASSED ||
queryObject->target == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) {
result = result != 0 ? 1 : 0;
}
if (queryObject->backendHandle) {
if (const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery) {
deleteBackendQuery(queryObject->backendHandle);
}
queryObject->backendHandle = nullptr;
}
queryObject->cachedResult = result;
queryObject->resultCached = true;
outValue = result;
return true;
}
case GL_QUERY_RESULT_AVAILABLE: {
if (queryObject->resultCached || !queryObject->backendHandle) {
outValue = 1;
@@ -228,21 +160,6 @@ namespace MobileGL::MG_Impl::GLImpl {
return false;
}
}
template <typename T>
void GetQueryBufferObject(GLuint id, GLuint buffer, GLenum pname, GLintptr offset, const char* function) {
SharedPtr<MG_State::GLState::BufferObject> bufferObject;
if (!ResolveQueryResultDestination(buffer, offset, sizeof(T), function, bufferObject)) return;
Uint64 value = 0;
Bool valueProduced = false;
if (!GetQueryObjectValue(id, pname, function, value, &valueProduced)) return;
// GL_QUERY_RESULT_NO_WAIT on a result that has not landed writes nothing at all.
if (!valueProduced) return;
const T narrowed = static_cast<T>(value);
bufferObject->UploadSubData({const_cast<T*>(&narrowed), sizeof(T)}, static_cast<SizeT>(offset));
}
} // namespace
void GenQueries(GLsizei n, GLuint* ids) {
@@ -558,26 +475,9 @@ namespace MobileGL::MG_Impl::GLImpl {
}
}
void GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
GetQueryBufferObject<GLint>(id, buffer, pname, offset, __FUNCTION__);
}
void GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
GetQueryBufferObject<GLuint>(id, buffer, pname, offset, __FUNCTION__);
}
void GetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
GetQueryBufferObject<GLint64>(id, buffer, pname, offset, __FUNCTION__);
}
void GetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) {
GetQueryBufferObject<GLuint64>(id, buffer, pname, offset, __FUNCTION__);
}
void GetQueryObjectiv(GLuint id, GLenum pname, GLint* params) {
Uint64 value = 0;
Bool valueProduced = false;
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value, &valueProduced) || !valueProduced || !params) {
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
return;
}
constexpr Uint64 kMaxInt = static_cast<Uint64>(INT_MAX);
@@ -586,8 +486,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) {
Uint64 value = 0;
Bool valueProduced = false;
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value, &valueProduced) || !valueProduced || !params) {
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
return;
}
*params = static_cast<GLuint>(value & 0xFFFFFFFFull);
@@ -595,8 +494,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) {
Uint64 value = 0;
Bool valueProduced = false;
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value, &valueProduced) || !valueProduced || !params) {
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
return;
}
*params = static_cast<GLint64>(value);
@@ -604,8 +502,7 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) {
Uint64 value = 0;
Bool valueProduced = false;
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value, &valueProduced) || !valueProduced || !params) {
if (!GetQueryObjectValue(id, pname, __FUNCTION__, value) || !params) {
return;
}
*params = static_cast<GLuint64>(value);
-4
View File
@@ -24,9 +24,5 @@ namespace MobileGL::MG_Impl::GLImpl {
void GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
void GetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params);
void GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params);
void GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void QueryCounter(GLuint id, GLenum target);
} // namespace MobileGL::MG_Impl::GLImpl
@@ -28,11 +28,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_LOD_BIAS:
return true;
// Four components, and GL puts no range on them - a border colour outside [0,1] is
// clamped when a fixed-point format is sampled, not rejected here. The scalar readers
// below would look at one component and invent an error.
case GL_TEXTURE_BORDER_COLOR:
return true;
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
if (ReadSamplerScalar(param, isFloat, isUnsignedInteger) >= 1.0f) return true;
MG_State::pGLContext->RecordError(
@@ -104,20 +99,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_COMPARE_FUNC:
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
break;
case GL_TEXTURE_BORDER_COLOR:
// The only four-component sampler parameter: the caller's form decides which
// representation is authoritative, and SamplerObject keeps the other two in step.
if (isFloat) {
const auto* values = (const GLfloat*)param;
samplerObj->SetBorderColor(FloatVec4(values[0], values[1], values[2], values[3]));
} else if (isUnsignedInteger) {
const auto* values = (const GLuint*)param;
samplerObj->SetBorderColorUI(UintVec4(values[0], values[1], values[2], values[3]));
} else {
const auto* values = (const GLint*)param;
samplerObj->SetBorderColorI(IntVec4(values[0], values[1], values[2], values[3]));
}
break;
default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
@@ -181,31 +162,6 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_COMPARE_FUNC:
*(GLuint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
break;
case GL_TEXTURE_BORDER_COLOR: {
if (isFloat) {
const auto& color = samplerObj->GetBorderColor();
auto* out = (GLfloat*)params;
out[0] = color.x();
out[1] = color.y();
out[2] = color.z();
out[3] = color.w();
} else if (isUnsignedInteger) {
const auto& color = samplerObj->GetBorderColorUI();
auto* out = (GLuint*)params;
out[0] = color.x();
out[1] = color.y();
out[2] = color.z();
out[3] = color.w();
} else {
const auto& color = samplerObj->GetBorderColorI();
auto* out = (GLint*)params;
out[0] = color.x();
out[1] = color.y();
out[2] = color.z();
out[3] = color.w();
}
break;
}
default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
File diff suppressed because it is too large Load Diff
@@ -11,10 +11,6 @@
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
// The sized internal formats a buffer texture accepts (GL 4.6 core table 8.16). The buffer
// clears take the same list, so it is shared rather than written out twice.
Bool IsBufferTextureInternalFormat(GLenum internalformat);
void ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void* data);
void ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data);
@@ -46,7 +42,6 @@ namespace MobileGL::MG_Impl::GLImpl {
void GenerateTextureMipmap(GLuint texture);
void BindTextureUnit(GLuint unit, GLuint texture);
void GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
void GetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void* pixels);
void TexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer);
void TextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
@@ -106,9 +101,6 @@ namespace MobileGL::MG_Impl::GLImpl {
GLsizei width, GLsizei height);
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height);
void CopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void CopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x,
GLint y, GLsizei width, GLsizei height);
void CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height);
void CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
@@ -226,9 +226,6 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
case TextureInternalFormat::Depth24Stencil8:
case TextureInternalFormat::Depth32FStencil8:
case TextureInternalFormat::DepthStencil:
// Stencil-only is not a colour format either: a colour client format read against a
// STENCIL_INDEX8 texture has to be the same INVALID_OPERATION as against a depth one.
case TextureInternalFormat::StencilIndex8:
return true;
default:
return false;
-47
View File
@@ -802,53 +802,6 @@ namespace MobileGL::MG_State {
m_transformFeedbackObjects[id] = {};
}
}
// Program pipeline
void GLContext::GenProgramPipelineNames(Uint number, Vector<Uint>& pipelines) {
pipelines.resize(number);
// Names only: glIsProgramPipeline must answer GL_FALSE until one is bound or created.
m_programPipelineNames.Generate(number, pipelines.data());
}
void GLContext::CreateProgramPipelineObject(Uint index) {
m_programPipelines[index] = MakeShared<ProgramPipelineObject>(index);
}
Bool GLContext::ValidateProgramPipelineName(Uint index) const {
return index == 0 || m_programPipelineNames.IsValid(index);
}
Bool GLContext::IsProgramPipelineObject(Uint index) const {
if (index == 0 || !m_programPipelineNames.IsValid(index)) return false;
return m_programPipelines.find(index) != m_programPipelines.end();
}
void GLContext::BindProgramPipelineObject(Uint index) {
if (index != 0 && m_programPipelines.find(index) == m_programPipelines.end()) {
// First bind is what turns a reserved name into an object.
m_programPipelines[index] = MakeShared<ProgramPipelineObject>(index);
}
m_boundProgramPipeline = index;
}
void GLContext::MarkProgramPipelineForDeletion(Uint index) {
if (index == 0 || !m_programPipelineNames.IsValid(index)) return;
if (index == m_boundProgramPipeline) {
m_boundProgramPipeline = 0;
}
m_programPipelines.erase(index);
m_programPipelineNames.Delete(index);
}
const SharedPtr<ProgramPipelineObject>& GLContext::GetProgramPipelineObject(Uint index) const {
static const SharedPtr<ProgramPipelineObject> kNone;
const auto it = m_programPipelines.find(index);
return it == m_programPipelines.end() ? kNone : it->second;
}
const SharedPtr<ProgramPipelineObject>& GLContext::GetBoundProgramPipeline() const {
return GetProgramPipelineObject(m_boundProgramPipeline);
}
Bool GLContext::ValidateTransformFeedbackName(Uint index) const {
return index == 0 || m_transformFeedbackNames.IsValid(index);
-19
View File
@@ -14,7 +14,6 @@
#include "MG_State/GLState/RenderbufferState/RenderbufferState.h"
#include "RenderState/RenderState.h"
#include "ProgramState/ProgramState.h"
#include "ProgramState/ProgramPipelineObject.h"
#include "SamplerState/SamplerState.h"
#include "TextureState/TextureState.h"
#include "FramebufferState/FramebufferState.h"
@@ -138,19 +137,6 @@ namespace MobileGL {
void UseProgram(Uint program);
const SharedPtr<ProgramObject>& GetCurrentProgram();
// Program pipeline (GL_ARB_separate_shader_objects, GL 4.6 core 7.4). Like queries
// and transform feedbacks, glGenProgramPipelines only RESERVES a name - the object
// appears on first bind - while glCreateProgramPipelines makes it immediately.
void GenProgramPipelineNames(Uint number, Vector<Uint>& pipelines);
void CreateProgramPipelineObject(Uint index);
Bool ValidateProgramPipelineName(Uint index) const;
Bool IsProgramPipelineObject(Uint index) const;
void BindProgramPipelineObject(Uint index);
void MarkProgramPipelineForDeletion(Uint index);
const SharedPtr<ProgramPipelineObject>& GetProgramPipelineObject(Uint index) const;
Uint GetBoundProgramPipelineName() const { return m_boundProgramPipeline; }
const SharedPtr<ProgramPipelineObject>& GetBoundProgramPipeline() const;
// RenderState
Uint GetRenderStateParametersVersion() const;
const RenderStateParameters& GetRenderStateParameters() const;
@@ -404,11 +390,6 @@ namespace MobileGL {
UnorderedMap<Uint, TransformFeedbackObjectState> m_transformFeedbackObjects;
IndexGenerator<Uint> m_transformFeedbackNames;
Uint m_boundTransformFeedback = 0;
// Map membership IS object existence here: a pipeline has no stateful default
// object 0, so no everBound flag is needed.
UnorderedMap<Uint, SharedPtr<ProgramPipelineObject>> m_programPipelines;
IndexGenerator<Uint> m_programPipelineNames;
Uint m_boundProgramPipeline = 0;
TextureState m_textureState;
ProgramState m_programState;
RenderState m_renderState;
@@ -185,20 +185,6 @@ namespace MobileGL::MG_State::GLState {
return m_externalIndex;
}
#define MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(name, member, type) \
void FramebufferObject::Set##name(type value) { \
if (member == value) return; \
member = value; \
++m_objectVersion; \
}
MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(DefaultWidth, m_defaultWidth, Int)
MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(DefaultHeight, m_defaultHeight, Int)
MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(DefaultLayers, m_defaultLayers, Int)
MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(DefaultSamples, m_defaultSamples, Int)
MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER(DefaultFixedSampleLocations, m_defaultFixedSampleLocations, Bool)
#undef MOBILEGL_DEFINE_FRAMEBUFFER_DEFAULT_SETTER
void FramebufferObject::BumpAttachmentVersion(FramebufferAttachmentType type) {
++m_attachmentVersions[static_cast<SizeT>(type)];
++m_objectVersion;
@@ -129,19 +129,6 @@ namespace MobileGL {
void SetReadBuffer(FramebufferAttachmentType buf);
FramebufferAttachmentType GetReadBuffer() const { return m_readBuffer; }
// GL_ARB_framebuffer_no_attachments state (GL 4.6 core table 23.24). The shape a
// framebuffer with no attachments would rasterize at; all zero / FALSE until set.
Int GetDefaultWidth() const { return m_defaultWidth; }
Int GetDefaultHeight() const { return m_defaultHeight; }
Int GetDefaultLayers() const { return m_defaultLayers; }
Int GetDefaultSamples() const { return m_defaultSamples; }
Bool GetDefaultFixedSampleLocations() const { return m_defaultFixedSampleLocations; }
void SetDefaultWidth(Int value);
void SetDefaultHeight(Int value);
void SetDefaultLayers(Int value);
void SetDefaultSamples(Int value);
void SetDefaultFixedSampleLocations(Bool value);
FramebufferAttachmentVersionArray GetAllFramebufferAttachmentVersions() const {
return m_attachmentVersions;
}
@@ -161,12 +148,6 @@ namespace MobileGL {
FramebufferAttachmentArray m_drawBuffers; // Probably no versioning needed for this, just check equality
FramebufferAttachmentType m_readBuffer = FramebufferAttachmentType::None;
Int m_defaultWidth = 0;
Int m_defaultHeight = 0;
Int m_defaultLayers = 0;
Int m_defaultSamples = 0;
Bool m_defaultFixedSampleLocations = false;
// This version will bump when draw/read buffer changes (by `glDrawBuffer(s)`/`glReadBuffer`)
Uint16 m_objectVersion = 0;
};
@@ -195,42 +195,27 @@ namespace MobileGL::MG_State::GLState {
static constexpr GLenum kIntTypes[5] = {0, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4};
static constexpr GLenum kUintTypes[5] = {0, GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3,
GL_UNSIGNED_INT_VEC4};
static constexpr GLenum kDoubleTypes[5] = {0, GL_DOUBLE, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3,
GL_DOUBLE_VEC4};
if (type.isMatrix()) {
if (basic != glslang::EbtFloat && basic != glslang::EbtDouble) return false;
if (basic != glslang::EbtFloat) return false;
static constexpr GLenum kMatTypes[5][5] = {
{}, {},
{0, 0, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4},
{0, 0, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3, GL_FLOAT_MAT3x4},
{0, 0, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_MAT4},
};
static constexpr GLenum kDoubleMatTypes[5][5] = {
{}, {},
{0, 0, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4},
{0, 0, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x4},
{0, 0, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_MAT4},
};
if (columns < 2 || columns > 4 || components < 2 || components > 4) return false;
outType = basic == glslang::EbtDouble ? kDoubleMatTypes[columns][components]
: kMatTypes[columns][components];
outType = kMatTypes[columns][components];
} else if (components >= 1 && components <= 4) {
switch (basic) {
case glslang::EbtFloat: outType = kFloatTypes[components]; break;
case glslang::EbtInt: outType = kIntTypes[components]; break;
case glslang::EbtUint: outType = kUintTypes[components]; break;
// A double-typed varying is capturable like any other; rejecting it here reported
// the varying as "not an output of the vertex stage", which it plainly was.
case glslang::EbtDouble: outType = kDoubleTypes[components]; break;
default: return false;
}
} else {
return false;
}
// GL 4.6 core 11.1.2.1: a double component occupies eight basic machine units, and
// counts as two components against the transform feedback limits.
const Uint32 bytesPerComponent = basic == glslang::EbtDouble ? 8u : 4u;
outBytesPerElement = static_cast<Uint32>(columns * components) * bytesPerComponent;
outBytesPerElement = static_cast<Uint32>(columns * components) * 4u;
return true;
}
} // namespace
@@ -1,52 +0,0 @@
// MobileGL - MobileGL/MG_State/GLState/ProgramState/ProgramPipelineObject.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include "ProgramObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
// A GL_ARB_separate_shader_objects program pipeline (GL 4.6 core 7.4): a set of
// per-stage program references plus the program glProgramUniform* addresses when no
// program object is in use.
class ProgramPipelineObject {
public:
explicit ProgramPipelineObject(Uint externalIndex) : m_externalIndex(externalIndex) {}
const SharedPtr<ProgramObject>& GetStageProgram(ShaderStage stage) const {
return m_stagePrograms[static_cast<SizeT>(stage)];
}
void SetStageProgram(ShaderStage stage, const SharedPtr<ProgramObject>& program) {
m_stagePrograms[static_cast<SizeT>(stage)] = program;
}
const SharedPtr<ProgramObject>& GetActiveProgram() const { return m_activeProgram; }
void SetActiveProgram(const SharedPtr<ProgramObject>& program) { m_activeProgram = program; }
// Distinct from ProgramObject's, which starts true: a pipeline that has never been
// validated must report GL_VALIDATE_STATUS as 0 (GL 4.6 core table 23.31).
Bool GetValidateStatus() const { return m_validateStatus; }
void SetValidateStatus(Bool value) { m_validateStatus = value; }
const String& GetInfoLog() const { return m_infoLog; }
void SetInfoLog(String log) { m_infoLog = Move(log); }
Uint GetExternalIndex() const { return m_externalIndex; }
private:
Array<SharedPtr<ProgramObject>, static_cast<SizeT>(ShaderStage::ShaderStageCount)> m_stagePrograms{};
SharedPtr<ProgramObject> m_activeProgram;
String m_infoLog;
const Uint m_externalIndex = 0;
Bool m_validateStatus = false;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -139,61 +139,6 @@ namespace MobileGL {
return m_samplerParameters.maxAnisotropy;
}
// The three border-colour representations are kept in step so a getter of any form has
// an answer whichever form was written. Integer <-> float uses the plain value, matching
// what glTexParameterIiv/Iuiv mean: those forms are for integer texture formats, whose
// border components are the raw integers rather than a normalized fraction.
void SamplerObject::SetBorderColor(const FloatVec4& color) {
if (color == m_samplerParameters.borderColor) return;
m_samplerParameters.borderColor = color;
m_samplerParameters.borderColorI =
IntVec4(static_cast<Int32>(color.x()), static_cast<Int32>(color.y()),
static_cast<Int32>(color.z()), static_cast<Int32>(color.w()));
m_samplerParameters.borderColorUI =
UintVec4(static_cast<Uint32>(color.x()), static_cast<Uint32>(color.y()),
static_cast<Uint32>(color.z()), static_cast<Uint32>(color.w()));
++m_version;
}
void SamplerObject::SetBorderColorI(const IntVec4& color) {
if (color == m_samplerParameters.borderColorI) return;
m_samplerParameters.borderColorI = color;
m_samplerParameters.borderColorUI =
UintVec4(static_cast<Uint32>(color.x()), static_cast<Uint32>(color.y()),
static_cast<Uint32>(color.z()), static_cast<Uint32>(color.w()));
m_samplerParameters.borderColor =
FloatVec4(static_cast<Float>(color.x()), static_cast<Float>(color.y()),
static_cast<Float>(color.z()), static_cast<Float>(color.w()));
++m_version;
}
void SamplerObject::SetBorderColorUI(const UintVec4& color) {
if (color == m_samplerParameters.borderColorUI) return;
m_samplerParameters.borderColorUI = color;
m_samplerParameters.borderColorI =
IntVec4(static_cast<Int32>(color.x()), static_cast<Int32>(color.y()),
static_cast<Int32>(color.z()), static_cast<Int32>(color.w()));
m_samplerParameters.borderColor =
FloatVec4(static_cast<Float>(color.x()), static_cast<Float>(color.y()),
static_cast<Float>(color.z()), static_cast<Float>(color.w()));
++m_version;
}
const FloatVec4& SamplerObject::GetBorderColor() const {
return m_samplerParameters.borderColor;
}
const IntVec4& SamplerObject::GetBorderColorI() const {
return m_samplerParameters.borderColorI;
}
const UintVec4& SamplerObject::GetBorderColorUI() const {
return m_samplerParameters.borderColorUI;
}
SamplerCompareMode SamplerObject::GetCompareMode() const {
return m_samplerParameters.compareMode;
}
@@ -8,7 +8,6 @@
#pragma once
#include <Includes.h>
#include <MG_Util/Math/VectorTypes.h>
namespace MobileGL {
enum class SamplerFilterMode {
@@ -67,18 +66,8 @@ namespace MobileGL {
Float maxLod = 1000.0f;
Float lodBias = 0.0f;
Float maxAnisotropy = 1.0f;
// GL 4.6 core table 23.18 / GLES 3.2 table 21.16: TEXTURE_COMPARE_FUNC starts at LEQUAL,
// for both sampler objects and the sampler state a texture object carries.
SamplerCompareFunc compareFunc = SamplerCompareFunc::LessEqual;
SamplerCompareFunc compareFunc = SamplerCompareFunc::Always;
SamplerCompareMode compareMode = SamplerCompareMode::None;
// TEXTURE_BORDER_COLOR is sampler state (GL 4.6 core table 23.18), so it belongs here and
// not on the texture - a texture object reaches it through the sampler object it owns. The
// three representations are the float, integer and unsigned-integer forms glSamplerParameterfv,
// glSamplerParameterIiv and glSamplerParameterIuiv set; whichever is written last defines
// the colour and the other two follow it, so a getter always has an answer.
FloatVec4 borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
IntVec4 borderColorI = {0, 0, 0, 0};
UintVec4 borderColorUI = {0, 0, 0, 0};
};
namespace MG_State {
@@ -98,9 +87,6 @@ namespace MobileGL {
void SetMaxAnisotropy(Float maxAnisotropy);
void SetSamplerCompareFunc(SamplerCompareFunc func);
void SetCompareMode(SamplerCompareMode mode);
void SetBorderColor(const FloatVec4& color);
void SetBorderColorI(const IntVec4& color);
void SetBorderColorUI(const UintVec4& color);
SamplerWrapMode GetWrapS() const;
SamplerWrapMode GetWrapT() const;
@@ -114,9 +100,6 @@ namespace MobileGL {
Float GetMaxAnisotropy() const;
SamplerCompareMode GetCompareMode() const;
SamplerCompareFunc GetSamplerCompareFunc() const;
const FloatVec4& GetBorderColor() const;
const IntVec4& GetBorderColorI() const;
const UintVec4& GetBorderColorUI() const;
Uint GetExternalIndex() const;
Uint16 GetVersion() const;
// Globally-unique, never-reused id for this sampler object's lifetime. Lets a
@@ -88,40 +88,48 @@ namespace MobileGL {
return m_externalIndex;
}
// TEXTURE_BORDER_COLOR is sampler state, so it lives on the SamplerObject this texture
// owns rather than being duplicated here - a sampler object bound over the texture then
// supplies its own, exactly as GL says it should. The texture params version still moves
// on a write, because the DirectGLES texture sync memoises on it.
const FloatVec4& TextureObjectBase::GetBorderColor() const {
return m_sampler->GetBorderColor();
return m_borderColor;
}
void TextureObjectBase::SetBorderColor(const FloatVec4& color) {
if (color == m_sampler->GetBorderColor()) return;
if (color == m_borderColor) return;
m_sampler->SetBorderColor(color);
m_borderColor = color;
m_borderColorI = IntVec4(static_cast<Int32>(color.x()), static_cast<Int32>(color.y()),
static_cast<Int32>(color.z()), static_cast<Int32>(color.w()));
m_borderColorUI = UintVec4(static_cast<Uint32>(color.x()), static_cast<Uint32>(color.y()),
static_cast<Uint32>(color.z()), static_cast<Uint32>(color.w()));
++m_textureParamsVersion;
}
const IntVec4& TextureObjectBase::GetBorderColorI() const {
return m_sampler->GetBorderColorI();
return m_borderColorI;
}
void TextureObjectBase::SetBorderColorI(const IntVec4& color) {
if (color == m_sampler->GetBorderColorI()) return;
if (color == m_borderColorI) return;
m_sampler->SetBorderColorI(color);
m_borderColorI = color;
m_borderColorUI = UintVec4(static_cast<Uint32>(color.x()), static_cast<Uint32>(color.y()),
static_cast<Uint32>(color.z()), static_cast<Uint32>(color.w()));
m_borderColor = FloatVec4(static_cast<Float>(color.x()), static_cast<Float>(color.y()),
static_cast<Float>(color.z()), static_cast<Float>(color.w()));
++m_textureParamsVersion;
}
const UintVec4& TextureObjectBase::GetBorderColorUI() const {
return m_sampler->GetBorderColorUI();
return m_borderColorUI;
}
void TextureObjectBase::SetBorderColorUI(const UintVec4& color) {
if (color == m_sampler->GetBorderColorUI()) return;
if (color == m_borderColorUI) return;
m_sampler->SetBorderColorUI(color);
m_borderColorUI = color;
m_borderColorI = IntVec4(static_cast<Int32>(color.x()), static_cast<Int32>(color.y()),
static_cast<Int32>(color.z()), static_cast<Int32>(color.w()));
m_borderColor = FloatVec4(static_cast<Float>(color.x()), static_cast<Float>(color.y()),
static_cast<Float>(color.z()), static_cast<Float>(color.w()));
++m_textureParamsVersion;
}
@@ -60,10 +60,6 @@ namespace MobileGL::MG_State::GLState {
virtual Bool HasFixedSampleLocations() const = 0;
virtual void SetFixedSampleLocations(Bool fixedSampleLocations) = 0;
virtual Uint64 GetLifetimeId() const = 0;
// Which aspect of a packed depth/stencil texture a sampler reads (GL 4.6 core 8.10).
// DEPTH_COMPONENT until set, and meaningless for every other format.
virtual GLenum GetDepthStencilTextureMode() const = 0;
virtual void SetDepthStencilTextureMode(GLenum mode) = 0;
protected:
virtual Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const = 0;
@@ -108,8 +104,6 @@ namespace MobileGL::MG_State::GLState {
Bool HasFixedSampleLocations() const override;
void SetFixedSampleLocations(Bool fixedSampleLocations) override;
Uint64 GetLifetimeId() const override;
GLenum GetDepthStencilTextureMode() const override { return m_depthStencilTextureMode; }
void SetDepthStencilTextureMode(GLenum mode) override { m_depthStencilTextureMode = mode; }
protected:
static Uint64 AllocateLifetimeId();
@@ -119,6 +113,9 @@ namespace MobileGL::MG_State::GLState {
const TextureTarget m_target = TextureTarget::Unknown;
TextureInternalFormat m_internalFormat = TextureInternalFormat::Unknown;
SharedPtr<SamplerObject> m_sampler = nullptr;
FloatVec4 m_borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
IntVec4 m_borderColorI = {0, 0, 0, 0};
UintVec4 m_borderColorUI = {0, 0, 0, 0};
Vec4<TextureSwizzleParam> m_swizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
UintVec2 m_levelRange = {0, 1000};
@@ -127,7 +124,6 @@ namespace MobileGL::MG_State::GLState {
// Starts at 1 so a freshly-created backend resource (snapshot 0) never spuriously
// matches before its first sync. Bumped only on dirty=true in MarkStorageDirty.
Uint64 m_contentVersion = 1;
GLenum m_depthStencilTextureMode = GL_DEPTH_COMPONENT;
Int m_samples = 0;
Bool m_fixedSampleLocations = true;
};
+2 -31
View File
@@ -144,19 +144,10 @@ TEST_F(QueryTest, GenQueriesReturnsDistinctNonzeroIdsAndTracksLiveness) {
EXPECT_NE(ids[0], ids[2]);
EXPECT_NE(ids[1], ids[2]);
// GenQueries only reserves names: "they acquire query state only when they are first used by
// calling BeginQuery" (GL 4.6 core 4.2.1), and IsQuery answers for objects, not for reserved
// names. So all three read as FALSE here even though the names are taken.
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(0), GL_FALSE);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[0]), GL_FALSE);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[1]), GL_FALSE);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[2]), GL_FALSE);
// First use is what creates the object.
MG_Impl::GLImpl::BeginQuery(GL_TIME_ELAPSED, ids[0]);
MG_Impl::GLImpl::EndQuery(GL_TIME_ELAPSED);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[0]), GL_TRUE);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[1]), GL_FALSE);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[1]), GL_TRUE);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[2]), GL_TRUE);
MG_Impl::GLImpl::DeleteQueries(3, ids);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[0]), GL_FALSE);
@@ -166,26 +157,6 @@ TEST_F(QueryTest, GenQueriesReturnsDistinctNonzeroIdsAndTracksLiveness) {
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// The direct state access counterpart: glCreateQueries creates the object outright, so unlike a
// glGenQueries name it is a query before anything is ever recorded into it.
TEST_F(QueryTest, CreateQueriesYieldsQueryObjectsImmediately) {
GLuint ids[2] = {0, 0};
MG_Impl::GLImpl::CreateQueries(GL_TIME_ELAPSED, 2, ids);
EXPECT_NE(ids[0], 0u);
EXPECT_NE(ids[1], 0u);
EXPECT_NE(ids[0], ids[1]);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[0]), GL_TRUE);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[1]), GL_TRUE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
MG_Impl::GLImpl::DeleteQueries(2, ids);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[0]), GL_FALSE);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(ids[1]), GL_FALSE);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(QueryTest, TimeElapsedSpanFallsBackToImmediateZeroResult) {
GLuint id = 0;
MG_Impl::GLImpl::GenQueries(1, &id);
+7 -21
View File
@@ -197,15 +197,15 @@ TEST(DirectGLESSanity, AdvertisesDepthTextureForGlmarkShadowScenes) {
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_depth_texture), extensions.end());
}
// Voxy only ever needed the extensions, which stay advertised whatever the version is; the version
// assertion just pins what the backend really reports, now that V_OpenGL40 is in the list.
// The advertised target went back to 3.3 (see "restore target GL version to 3.3"); Voxy only ever
// needed the extensions, which stay advertised, so assert what the backend really reports.
TEST(DirectGLESSanity, AdvertisesVoxyRequiredRenderingExtensions) {
MobileGL::MG_Backend::DirectGLES::BackendObject_DirectGLES backend;
const auto& rendererInfo = backend.GetRendererInfo().RendererGLInfo;
const auto& extensions = rendererInfo.Extensions;
EXPECT_EQ(rendererInfo.TargetGLVersion.Major, 4);
EXPECT_EQ(rendererInfo.TargetGLVersion.Minor, 0);
EXPECT_EQ(rendererInfo.TargetGLVersion.Major, 3);
EXPECT_EQ(rendererInfo.TargetGLVersion.Minor, 3);
EXPECT_EQ(rendererInfo.TargetGLVersion.Patch, 0);
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_compute_shader),
@@ -244,19 +244,6 @@ TEST(DirectGLESSanity, BindingZeroClearsPreviousNativeTextureBinding) {
ASSERT_NE(frontendTextureObject, nullptr);
ASSERT_EQ(frontendTextureObject->GetExternalIndex(), frontendTexture);
// A texture with no image is incomplete, and an incomplete texture samples as (0, 0, 0, 1) -
// which DirectGLES expresses by leaving the native target unbound (see "sample a
// mipmap-incomplete texture as black"). This test is about the bind-0 clear, so the texture
// has to be complete enough to get bound in the first place: a format plus a level 0. At 1x1
// that single level is the whole mip chain, so it stays complete under any filter. The state
// is set directly rather than through glTexImage2D because the mock GLES table below wires
// only the binding entry points, not the upload path.
frontendTextureObject->SetInternalFormat(TextureInternalFormat::RGBA8);
MG_State::GLState::AsMipmapTexture(frontendTextureObject.get())
->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{1, 1, 1}, 4});
ASSERT_FALSE(MG_State::GLState::SamplesAsIncompleteTexture(
frontendTextureObject.get(), frontendTextureObject->GetSamplerObject().get()));
auto& backendTexture = DirectGLES::TextureImpl::g_backendTextureObjects.GetOrCreate(frontendTextureObject);
backendTexture = MakeShared<DirectGLES::TextureImpl::BackendTextureObject>();
const GLuint backendTextureId = backendTexture->GetBackendTextureId();
@@ -412,15 +399,14 @@ TEST(DirectVulkanSanity, RenderPassExtentUsesSwapchainSizeOnlyForDefaultFramebuf
MobileGL::IntVec2(512, 512));
}
// See the DirectGLES twin above: the target version follows the advertised list, the extensions are
// what matter.
// See the DirectGLES twin above: the target version is 3.3 again, the extensions are what matter.
TEST(DirectVulkanSanity, AdvertisesVoxyRequiredRenderingExtensions) {
MobileGL::MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
const auto& rendererInfo = backend.GetRendererInfo().RendererGLInfo;
const auto& extensions = rendererInfo.Extensions;
EXPECT_EQ(rendererInfo.TargetGLVersion.Major, 4);
EXPECT_EQ(rendererInfo.TargetGLVersion.Minor, 0);
EXPECT_EQ(rendererInfo.TargetGLVersion.Major, 3);
EXPECT_EQ(rendererInfo.TargetGLVersion.Minor, 3);
EXPECT_EQ(rendererInfo.TargetGLVersion.Patch, 0);
EXPECT_NE(std::find(extensions.begin(), extensions.end(), MobileGL::E_GL_ARB_compute_shader),
-13
View File
@@ -15,7 +15,6 @@
#include <Config.h>
#include <MG_Backend/BackendObjects.h>
#include <MG_Backend/DirectGLES/Managers.h>
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
#include <MG_Impl/GLImpl/RenderState/GL_RenderState.h>
#include <MG_Impl/GLImpl/Sampler/GL_Sampler.h>
@@ -297,18 +296,6 @@ TEST_F(TextureTest, CopyTextureSubImage2DUsesNamedObjectAndRestoresBinding) {
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
// The copy is only allowed to reach the backend when the destination region fits the level and
// the read framebuffer can supply pixels, so the call has to be set up as a legal one.
MG_Impl::GLImpl::TextureStorage2D(namedTexture, 3, GL_RGBA8, 16, 16);
GLuint readFramebuffer = 0;
GLuint readTexture = 0;
MG_Impl::GLImpl::CreateFramebuffers(1, &readFramebuffer);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &readTexture);
MG_Impl::GLImpl::TextureStorage2D(readTexture, 1, GL_RGBA8, 16, 16);
MG_Impl::GLImpl::NamedFramebufferTexture(readFramebuffer, GL_COLOR_ATTACHMENT0, readTexture, 0);
MG_Impl::GLImpl::BindFramebuffer(GL_READ_FRAMEBUFFER, readFramebuffer);
const auto boundBefore = MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject();
@@ -833,10 +833,6 @@ namespace MobileGL::MG_Util::BackendLoader {
if (std::strcmp(extension, "GL_EXT_texture_filter_anisotropic") == 0) {
caps.SupportsTextureFilterAnisotropy = true;
}
if (std::strcmp(extension, "GL_EXT_texture_border_clamp") == 0 ||
std::strcmp(extension, "GL_OES_texture_border_clamp") == 0) {
caps.SupportsTextureBorderClamp = true;
}
if (std::strcmp(extension, "GL_EXT_base_instance") == 0) {
caps.SupportsBaseInstance = true;
}
@@ -1018,10 +1014,6 @@ namespace MobileGL::MG_Util::BackendLoader {
}
// Only legal to query once the extension has been seen in the loop above, hence not batched
// with the unconditional probes: on a driver without it this raises GL_INVALID_ENUM.
// Core from ES 3.2 on, whatever the extension string says.
if (caps.GLESVersion.Major > 3 || (caps.GLESVersion.Major == 3 && caps.GLESVersion.Minor >= 2)) {
caps.SupportsTextureBorderClamp = true;
}
if (caps.SupportsTextureFilterAnisotropy) {
GLfloat maxTextureMaxAnisotropy = 1.0f;
glesFuncs.glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxTextureMaxAnisotropy);
@@ -1041,10 +1041,6 @@ namespace MobileGL {
// GL_EXT_texture_filter_anisotropic is present, so sampler/texture
// anisotropy may be forwarded without raising GL_INVALID_ENUM in GLES.
Bool SupportsTextureFilterAnisotropy = false;
// GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER: ES 3.2 core, or
// EXT/OES_texture_border_clamp before that. Without it every border-colour parameter
// raises INVALID_ENUM on the driver, so the syncs have to be gated on it.
Bool SupportsTextureBorderClamp = false;
// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT of the host driver; only queried when the
// extension above is present, and left at 1.0 (no anisotropy) otherwise.
Float MaxTextureMaxAnisotropy = 1.0f;
@@ -288,35 +288,6 @@ namespace MobileGL {
return TextureInternalFormat::SRGB8;
case GL_COMPRESSED_SRGB_ALPHA:
return TextureInternalFormat::SRGB8Alpha8;
// BPTC and ETC2/EAC follow the same deviation as RGTC above, for the same reason: they
// are specific formats core GL requires (BPTC from 4.2, ETC2/EAC from 4.3) that this
// stack has no compressor for. INVALID_ENUM was never a legal answer for them, and
// uncompressed storage is the same trade the RGTC formats already take.
case GL_COMPRESSED_RGBA_BPTC_UNORM:
return TextureInternalFormat::RGBA8;
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
return TextureInternalFormat::SRGB8Alpha8;
case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:
case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
return TextureInternalFormat::RGB16F;
case GL_COMPRESSED_RGB8_ETC2:
return TextureInternalFormat::RGB8;
case GL_COMPRESSED_SRGB8_ETC2:
return TextureInternalFormat::SRGB8;
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
return TextureInternalFormat::RGBA8;
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
return TextureInternalFormat::SRGB8Alpha8;
case GL_COMPRESSED_R11_EAC:
return TextureInternalFormat::R8;
case GL_COMPRESSED_SIGNED_R11_EAC:
return TextureInternalFormat::R8Snorm;
case GL_COMPRESSED_RG11_EAC:
return TextureInternalFormat::RG8;
case GL_COMPRESSED_SIGNED_RG11_EAC:
return TextureInternalFormat::RG8Snorm;
case GL_ALPHA:
case GL_RED:
return TextureInternalFormat::Red;
-11
View File
@@ -298,17 +298,6 @@ namespace MobileGL::MG_Util::SelfTest {
"not supported; no impact: the native indirect path deliberately does not "
"rely on it (shader-side emulation handles baseInstance semantics)");
}
if (caps.SupportsTextureBorderClamp) {
builder.Pass("Texture border clamp",
"supported (GL_TEXTURE_BORDER_COLOR reaches the driver, so "
"GL_CLAMP_TO_BORDER samples the colour the application set)");
} else {
builder.Warn("Texture border clamp",
"not supported (pre-ES 3.2 without GL_EXT/OES_texture_border_clamp); "
"GL_TEXTURE_BORDER_COLOR is not synced to the driver at all, so anything "
"sampling outside a GL_CLAMP_TO_BORDER texture reads the driver's default "
"border instead of the requested colour");
}
if (glesFuncs.glPatchParameteri != nullptr) {
builder.Pass("Tessellation patch parameters",
"glPatchParameteri present (GL_PATCH_VERTICES reaches the driver)");
+8 -4
View File
@@ -14,7 +14,7 @@ MobileGL is a *free* and *open-source* project that implements a desktop **OpenG
> [!NOTE]
>
> **Status:** In development. Parts of the codebase are incomplete. Current short-term target: **OpenGL 4.2 (Core Profile)**.
> **Status:** In development. Parts of the codebase are incomplete. Current short-term target: **OpenGL 3.3 (Core Profile)**.
## Project positioning
@@ -47,10 +47,9 @@ Refer to each component's repository for exact license texts. Any bundled third-
## Compatibility & target
* **Short-term target:** `OpenGL 4.2 (Core Profile)`.
* **Short-term target:** `OpenGL 3.3 (Core Profile)`.
* **Current development focus:**
* Performance improvement
* `MG_State` and `MG_Impl` for `OpenGL 4.2 (Core Profile)`
* `MG_State` and `MG_Impl` for `OpenGL 3.3 (Core Profile)`
* `Direct (Vulkan)` backend
* `Direct (OpenGL ES)` backend
@@ -164,6 +163,11 @@ MobileGL supports runtime configuration via environment variables.
| `MOBILEGL_COHERENT_AS_FLUSH` | Treat persistent `GL_MAP_FLUSH_EXPLICIT_BIT` maps as coherent (app-compat for engines like Flywheel that never flush them). | `0`, `1` | `0` |
| `VK_ICD_FILENAMES` | Select the Vulkan ICD used by the Vulkan loader. | Path to an ICD JSON file | Loader default |
## Notice
* MobileGL is **not** production-ready currently.
* Some `OpenGL 3.3 (Core Profile)` features are still missing or under development.
## License
This project is distributed under **GNU LGPL v3.0**. See the `LICENSE` file in the repository for detailed information.
+8 -10
View File
@@ -77,17 +77,15 @@ mustpass list, lavapipe / Mesa 25.2.8, `--deqp-surface-type=fbo`.
| backend | conformance | strict Pass | Fail | InternalError | Crash |
| --- | ---: | ---: | ---: | ---: | ---: |
| DirectGLES | **82.48%** | 74.93% | 57 | 8 | 0 |
| DirectVulkan | **73.58%** | 73.32% | 87 | 8 | 3 |
| DirectGLES | **74.93%** | 67.39% | 85 | 8 | 0 |
| DirectVulkan | **73.32%** | 73.05% | 88 | 8 | 3 |
`textures_storage_multisample_*` is most of what remains, and the two backends
are there for different reasons. Espryt passes the whole `2d` half and fails only
the `3d` one, which attaches a multisample **array** texture with
`glFramebufferTextureLayer` - layered attachments are not something the
framebuffer attachment model represents yet. Magma fails both halves: it cannot
sample a multisample texture at all, so the second pass reads back nothing.
`program_pipelines_*` needs ARB_separate_shader_objects, which is stubbed
throughout.
`textures_storage_multisample_*` is 54 of what remains on either backend and
needs a feature rather than a fix: a multisample texture has to be attachable to
a framebuffer and then sampleable through `sampler2DMS`, and the array half of
the group additionally needs layered attachments, which the framebuffer
attachment model does not represent yet. `program_pipelines_*` needs
ARB_separate_shader_objects, which is stubbed throughout.
## Android KHR-GL33 workflow
@@ -147,8 +147,8 @@ mustpass list, Mesa 25.2.8, `--deqp-surface-type=fbo`.
| backend | renderer | conformance | strict Pass | Fail | InternalError | Crash |
| --- | --- | ---: | ---: | ---: | ---: | ---: |
| DirectGLES | Espryt | **82.48%** | 74.93% | 57 | 8 | 0 |
| DirectVulkan | Magma | **73.58%** | 73.32% | 87 | 8 | 3 |
| DirectGLES | Espryt | **74.93%** | 67.39% | 85 | 8 | 0 |
| DirectVulkan | Magma | **73.32%** | 73.05% | 88 | 8 | 3 |
## Contents