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https://github.com/MobileGL-Dev/MobileGL
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# MobileGL
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> [!NOTE]
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> **Important Note**: This project will undergo a complete redesign and rewrite in several weeks. The current implementation will be replaced completely.
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## Third party components
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**SPIRV-Cross** by **KhronosGroup**: [github](https://github.com/KhronosGroup/SPIRV-Cross)
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**SPIRV-Cross** by **KhronosGroup** - [Apache License 2.0](https://github.com/KhronosGroup/SPIRV-Cross/blob/master/LICENSE): [github](https://github.com/KhronosGroup/SPIRV-Cross)
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**glslang** by **KhronosGroup**: [github](https://github.com/KhronosGroup/glslang)
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**glslang** by **KhronosGroup** - [Various Licenses](https://github.com/KhronosGroup/glslang/blob/main/LICENSE.txt): [github](https://github.com/KhronosGroup/glslang)
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*(Unused Currently)* **GlslOptimizerV2** by **aiekick**: [github](https://github.com/aiekick/GlslOptimizerV2)
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*(Unused Currently)* **GlslOptimizerV2** by **aiekick** - [Apache License 2.0](https://github.com/aiekick/GlslOptimizerV2/blob/master/LICENSE): [github](https://github.com/aiekick/GlslOptimizerV2)
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**unordered_dense** by **Martin Leitner-Ankerl**: [github](https://github.com/martinus/unordered_dense)
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**unordered_dense** by **Martin Leitner-Ankerl** - [MIT License](https://github.com/martinus/unordered_dense/blob/main/LICENSE): [github](https://github.com/martinus/unordered_dense)
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**OpenGL Mathematics (*GLM*)** by **G-Truc Creation**: [github](https://github.com/g-truc/glm)
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**OpenGL Mathematics (*GLM*)** by **G-Truc Creation** - [MIT License](https://github.com/g-truc/glm/blob/master/copying.txt): [github](https://github.com/g-truc/glm)
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## Progress
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**Target**: **OpenGL implementation compatible with Minecraft 1.17 to 1.21.5**
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| Component | Development Progress\* |
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|--------------------------------|------------------------|
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| **OpenGL State Manager** | **65 / 65** |
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| **Abstraction Layer (MG_RHI)** | **0 / 61** |
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| **OpenGL ES Backend** | **N/A** (of MG_RHI) |
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| **Vulkan Backend** | **planned** |
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| Component | Development Progress* |
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|--------------------------------|-----------------------|
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| **OpenGL State Manager** | **65 / 65** |
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| **Abstraction Layer (MG_RHI)** | **0 / 61** |
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| **OpenGL ES Backend** | **N/A** (of MG_RHI) |
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| **Vulkan Backend** | **planned** |
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\* *The number of functions that have been implemented*
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* *The number of functions that have been implemented*
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