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Author SHA1 Message Date
BZLZHH 53c39d2421 [Fix, Test] (MG_Impl, MG_Backend, MG_Util, MG_Test): memory-audit wave 1 - sync/query teardown and GLES GPU-object lifetimes 2026-08-16 08:35:30 +08:00
swung0x48 9d1b280375 [Fix, Test] (MG_Util, MG_Test): rename Photon-conflicting MSL identifiers 2026-08-15 09:40:13 -04:00
swung0x48 8acd885594 [Fix, Test] (DirectVulkan): preserve viewport-index program metadata 2026-08-15 09:40:13 -04:00
swung0x48 10ff5e2b18 [Fix, Test] (DirectGLES, DirectVulkan): advertise indirect draw capabilities accurately
- advertise GL_ARB_draw_indirect when supported
- gate GL_ARB_base_instance on complete non-zero firstInstance semantics
- synchronize Driver POST reporting
- add capability and extension-advertisement regression tests
2026-08-15 06:30:44 -04:00
swung0x48 a6e52476f3 [Chore] (CMake): skip embedded SPIRV-Tools executables 2026-08-15 05:48:41 -04:00
swung0x48 0deff52a1b [Fix, Test] (DirectVulkan, trace-replay): replay quarter-turn surfaces correctly 2026-08-13 06:45:28 -04:00
swung0x48 50fefca959 Merge branch "feat/cts-viewport-array" into dev 2026-08-13 04:57:40 -04:00
44 changed files with 1067 additions and 300 deletions
+1
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@@ -182,6 +182,7 @@ set(ENABLE_SPVREMAPPER OFF CACHE BOOL "Enable SPVRemapper" FORCE)
set(ENABLE_OPT ON CACHE BOOL "Enable SPIRV-Tools opt usage in glslang" FORCE)
set(BUILD_EXTERNAL ON CACHE BOOL "Build external deps in External/" FORCE)
set(ENABLE_GLSLANG_INSTALL OFF CACHE BOOL "Install glslang targets" FORCE)
set(SPIRV_SKIP_EXECUTABLES ON CACHE BOOL "Skip building SPIRV-Tools executables" FORCE)
set(SPIRV_CROSS_C_API ON CACHE BOOL "Enable C API" FORCE)
set(SPIRV_CROSS_ENABLE_GLSL ON CACHE BOOL "Enable GLSL backend" FORCE)
+7 -5
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@@ -14,6 +14,7 @@
#include <MG_State/EGLState/Core.h>
#include <MG_Impl/GLImpl/Texture/ProxyTexture.h>
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
#include <MG_Impl/GLImpl/Query/GL_Query.h>
#include <MG_Impl/GLImpl/Sync/GL_Sync.h>
#include <MG_Util/Async/ShaderCompilePool.h>
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
@@ -45,12 +46,13 @@ namespace MobileGL {
// both of which this function is about to destroy. This is the one
// cancellation path in the whole design that waits.
MG_Util::Async::ShaderCompilePool::Get().StopAndDrain();
// GL syncs die with their contexts, and every context is gone by the
// time full teardown runs: drain the live-sync registry while the
// backend function table can still release the backend handles (and
// before a re-initialized library could pair them with the wrong
// backend's DeleteSync).
// GL syncs and queries die with their contexts, and every context is gone
// by the time full teardown runs: drain both live registries while the
// backend function table can still release the backend handles (and before
// a re-initialized library could pair them with the wrong backend's
// DeleteSync / DeleteBackendQuery).
MG_Impl::GLImpl::DestroyAllSyncObjects();
MG_Impl::GLImpl::DestroyAllQueryObjects();
MG_Backend::pActiveBackendObject.reset();
MG_State::pGLContext.reset();
MG_State::pEGLContext.reset();
@@ -712,9 +712,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
{
.TargetGLVersion = {4, 0, 0}, // GL target version
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
// Baseline advertisement (no timer queries / anisotropy yet); reconciled
// once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
.Extensions = BuildAdvertisedExtensions(false, false),
// Baseline advertisement (no runtime capabilities yet); reconciled once
// the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
.Extensions = BuildAdvertisedExtensions(false, false, false, false),
.IsCompatibilityProfile = false // Is Compatibility Profile
},
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
@@ -734,9 +734,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
// thread can only observe the extension string after the
// advertisement for its context has settled; rebuilding the whole
// list keeps the re-run after a context recreation idempotent.
void UpdateAdvertisedCapabilityExtensions(Bool anisotropicFilteringSupported) {
MutableRendererInfo().RendererGLInfo.Extensions =
BuildAdvertisedExtensions(AreTimerQueriesSupported(), anisotropicFilteringSupported);
void UpdateAdvertisedCapabilityExtensions(const MG_External::GLESCapabilities& capabilities) {
MutableRendererInfo().RendererGLInfo.Extensions = BuildAdvertisedExtensions(
AreTimerQueriesSupported(), capabilities.SupportsTextureFilterAnisotropy,
capabilities.SupportsDrawIndirect,
capabilities.SupportsDrawIndirect && capabilities.SupportsBaseInstance);
}
} // namespace
@@ -779,11 +781,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
return false;
}
DirectGLES::SetGLESCapabilities(m_GLESCapabilities);
// Now that g_GLESCapabilities knows about GL_EXT_disjoint_timer_query and
// GL_EXT_texture_filter_anisotropic, reconcile the advertisement (see the comment on
// UpdateAdvertisedCapabilityExtensions for why it cannot happen when the extension
// list is first built).
UpdateAdvertisedCapabilityExtensions(m_GLESCapabilities.SupportsTextureFilterAnisotropy);
// Now that g_GLESCapabilities knows the host extensions, entry points, and ES version,
// reconcile every runtime-gated advertisement (see the comment on
// UpdateAdvertisedCapabilityExtensions for why this cannot happen when the list is first
// built).
UpdateAdvertisedCapabilityExtensions(m_GLESCapabilities);
UpdateDynamicBackendParameters();
PopulateFormatCapabilities(m_GLESFunctions, m_GLESCapabilities, MutableFormatCapabilities());
PrintFormatCapabilities(GetFormatCapabilities());
@@ -924,7 +926,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
return MutableRendererInfo();
}
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported) {
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported,
Bool drawIndirectSupported,
Bool nonZeroIndirectBaseInstanceSupported) {
Vector<GLExtension> extensions = {
V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend,
E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
@@ -955,6 +959,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
// extension explicitly permits. It is also the only thing that
// exposes glProgramParameteri before GL 4.1.
E_GL_ARB_get_program_binary};
// Minecraft 26.3 checks this prerequisite before it even considers
// GL_ARB_multi_draw_indirect. ES 3.1 supplies both single-draw entry points; the loader
// folds the version and pointer checks into SupportsDrawIndirect.
if (drawIndirectSupported) {
extensions.push_back(E_GL_ARB_draw_indirect);
}
// ARB_base_instance also defines the last word of an indirect command. Direct calls are
// emulated on every Espryt device, but without host GL_EXT_base_instance a native indirect
// draw cannot shift divisor attributes by a GPU-authored non-zero value, so do not promise
// that incomplete case.
if (drawIndirectSupported && nonZeroIndirectBaseInstanceSupported) {
extensions.push_back(E_GL_ARB_base_instance);
}
// GL_KHR_parallel_shader_compile is MobileGL's own capability, not the host ES
// driver's: the compiler threads are MobileGL's, and glCompileShader/glLinkProgram
// are serviced entirely inside the frontend. Whether the device driver advertises
@@ -67,9 +67,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
const RendererInfo& GetRendererIdentity();
// The full OpenGL extension list Espryt advertises (glGetString(GL_EXTENSIONS))
// for a device whose timer queries / anisotropic filtering are (or are not) usable.
// for a device whose timer queries / anisotropic filtering / native indirect draws /
// non-zero indirect baseInstance semantics are (or are not) usable.
// The MOBILEGL_DISABLE_TIMERQUERY escape hatch is applied inside.
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported);
Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported,
Bool drawIndirectSupported,
Bool nonZeroIndirectBaseInstanceSupported);
// Format: <OpenGL ES Renderer>, OpenGL ES <Major>.<Minor> — the exact string an
// initialized backend returns from GetBackendAPIVersionString (and that ends up
@@ -2205,6 +2205,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// accident - and it never covered the monolithic glUseProgram path at all - so the
// dependency is stated here instead.
if (!twin->GetBackendProgramId() ||
twin->GetContextGeneration() != g_backendContextGeneration ||
twin->GetSyncedLinkVersion() != currentProgram->GetLinkVersion() ||
twin->GetSyncedImageUnitVersion() != currentProgram->GetImageUnitVersion() ||
twin->GetSnormFallbackClampOutputMask() != g_snormFallbackClampOutputMask ||
@@ -3054,6 +3055,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& currentProgram = MG_State::pGLContext->GetProgramForDraw();
const auto program = GetCurrentBackendProgram();
if (!currentProgram || program == nullptr ||
program->GetContextGeneration() != g_backendContextGeneration ||
program->GetSyncedLinkVersion() != currentProgram->GetLinkVersion()) {
return true;
}
@@ -3061,10 +3063,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
static Bool SupportsNativeIndirectDraws() {
const auto& version = g_GLESCapabilities.GLESVersion;
const Bool esVersionOk = version.Major > 3 || (version.Major == 3 && version.Minor >= 1);
return esVersionOk && g_GLESFuncs.glDrawElementsIndirect != nullptr &&
g_GLESFuncs.glDrawArraysIndirect != nullptr;
return g_GLESCapabilities.SupportsDrawIndirect;
}
// Runs an (indexed) indirect multi-draw. When a GL_DRAW_INDIRECT_BUFFER is bound the draws
@@ -5902,6 +5901,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// fallen behind is about to be rebuilt anyway, and its current driver interface is
// the PREVIOUS link's - applying to it could land the binding on an unrelated block.
if (!backendObj->GetBackendProgramId() ||
backendObj->GetContextGeneration() != g_backendContextGeneration ||
backendObj->GetSyncedLinkVersion() != programObject->GetLinkVersion()) {
return; // SyncToBackend's reseed will carry it
}
+159 -9
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@@ -1468,6 +1468,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
m_clientAttributeBufferIds.fill(0);
m_contextGeneration = g_backendContextGeneration;
g_GLESFuncs.glGenVertexArrays(1, &m_backendVAOId);
if (m_backendVAOId == 0) {
MGLOG_E_ONCE("Failed to generate vertex array object.");
@@ -1481,17 +1482,28 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (InProcessTeardown()) {
return; // see InProcessTeardown(): the driver may be unloaded already
}
const Bool contextCurrent = m_contextGeneration == g_backendContextGeneration;
if (m_backendVAOId != 0) {
// Scrub the binding shadow whether or not the id can still be
// deleted: a recycled name must never satisfy the shadow's dedup.
NoteVAOIdDeleted(m_backendVAOId);
g_GLESFuncs.glDeleteVertexArrays(1, &m_backendVAOId);
if (contextCurrent && g_GLESFuncs.glDeleteVertexArrays) {
g_GLESFuncs.glDeleteVertexArrays(1, &m_backendVAOId);
}
m_backendVAOId = 0;
}
for (auto& bufferId : m_clientAttributeBufferIds) {
if (bufferId != 0) {
BufferImpl::NoteBufferIdDeleted(bufferId);
g_GLESFuncs.glDeleteBuffers(1, &bufferId);
bufferId = 0;
if (bufferId == 0) {
continue;
}
// Same discipline as the VAO id itself: a buffer id from a dead
// context belongs to that context and must never be deleted as a
// recycled name in a successor context.
BufferImpl::NoteBufferIdDeleted(bufferId);
if (contextCurrent && g_GLESFuncs.glDeleteBuffers) {
g_GLESFuncs.glDeleteBuffers(1, &bufferId);
}
bufferId = 0;
}
}
@@ -1635,6 +1647,30 @@ namespace MobileGL::MG_Backend::DirectGLES {
// PrepareForDraw's BindCurrentVAO establishes the draw binding regardless.
const Uint32 currentConfigVersion = stateVAOObject->GetConfigVersion();
const Uint16 currentIndexBufferVersion = stateVAOObject->GetIndexBufferBindingSlot().GetVersion();
// The ES context was recreated since this twin last ran. Its GL names belong to
// the dead context and are gone; mint a fresh VAO and force every attribute /
// index-binding cache to re-emit. No glDelete* here: the old names are not ours
// to delete in the successor context.
if (m_contextGeneration != g_backendContextGeneration) {
InvalidateVAOBindingCache();
m_backendVAOId = 0;
m_contextGeneration = g_backendContextGeneration;
m_clientAttributeBufferIds.fill(0);
m_isInitialized = false;
m_resolvedDrawBuffers = {};
m_pendingAttribValueMask = {};
m_hasSyncedConfigVersion = false;
m_syncedConfigVersion = 0;
m_syncedIndexBufferVersion = static_cast<Uint16>(currentIndexBufferVersion + 1);
m_syncedAttributeVersions.fill({});
m_syncedFetchBaseInstance = 0;
g_GLESFuncs.glGenVertexArrays(1, &m_backendVAOId);
if (m_backendVAOId == 0) {
MGLOG_E_ONCE("Failed to recreate vertex array object for a new ES context.");
}
}
const Bool attributesDirty = !m_hasSyncedConfigVersion || m_syncedConfigVersion != currentConfigVersion;
const Bool indexBufferDirty = currentIndexBufferVersion != m_syncedIndexBufferVersion;
@@ -1978,6 +2014,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
TextureSwizzleParam::Alpha};
m_cacheDepthStencilTextureMode = GL_DEPTH_COMPONENT;
m_forceTextureParamsResync = true;
m_forceSamplerResync = true;
}
// Sets the backend GL unpack state to MobileGL's upload default for the scope,
@@ -2395,6 +2432,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
// The ES context was recreated since this twin last ran. Recreate the
// texture id before any version-based early-out below: those versions are
// frontend versions and do not move when only the backend context changed.
if (m_contextGeneration != g_backendContextGeneration) {
RecreateBackendTexture();
}
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
@@ -3119,14 +3163,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
if (m_contextGeneration != g_backendContextGeneration) {
RecreateBackendTexture();
}
auto* samplerObject = stateTextureObject->GetSamplerObject().get();
Uint currentSamplerVersion = samplerObject->GetVersion();
if (m_syncedSamplerVersion == currentSamplerVersion) {
if (m_syncedSamplerVersion == currentSamplerVersion && !m_forceSamplerResync) {
MGLOG_D("Sampler parameters have not changed for texture ID: %u, skipping sync.", m_backendTextureId);
return;
}
m_syncedSamplerVersion = currentSamplerVersion;
m_forceSamplerResync = false;
MGLOG_D("Syncing texture built-in sampler with backend ID %u to backend for state ID %u",
m_backendTextureId, stateTextureObject->GetExternalIndex());
@@ -3229,6 +3278,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
if (m_contextGeneration != g_backendContextGeneration) {
RecreateBackendTexture();
}
Uint16 currentTextureParamsVersion = stateTextureObject->GetTextureParamsVersion();
if (m_syncedTextureParamsVersion == currentTextureParamsVersion && !m_forceTextureParamsResync) {
MGLOG_D("Texture parameters have not changed for texture ID: %u, skipping sync.", m_backendTextureId);
@@ -3902,6 +3955,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_E_ONCE("State FBO object is null, cannot sync to backend.");
return;
}
// Recreate the driver FBO when the ES context has moved on. The old id is
// gone with the old context; calling glDeleteFramebuffers on its recycled
// numeric value could delete a new live FBO, so simply abandon it.
if (m_contextGeneration != g_backendContextGeneration) {
m_backendFBOId = 0;
m_contextGeneration = g_backendContextGeneration;
g_GLESFuncs.glGenFramebuffers(1, &m_backendFBOId);
if (m_backendFBOId == 0) {
MGLOG_E_ONCE("Failed to recreate framebuffer object for a new ES context.");
}
InvalidateFramebufferBindingCache();
InvalidateSyncedState();
}
MGLOG_D("Syncing FBO with backend ID %u to backend for state ID %u, as %s FBO", m_backendFBOId,
stateFBOObject->GetExternalIndex(), (asTarget == FramebufferTarget::Draw ? "DRAW" : "READ"));
GLenum glFBOTarget = MG_Util::ConvertFramebufferTargetToGLEnum(asTarget);
@@ -4412,10 +4478,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
Uint g_lastUsedBackendProgramId = 0;
StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects;
void DeleteBackendProgramGlobalUbo(Uint& bufferId, Uint contextGeneration) {
if (bufferId == 0) {
return;
}
// Only a buffer that belongs to the LIVE context may be deleted. A stale
// generation means the old ES context already reclaimed it; handing its
// recycled numeric id to glDeleteBuffers could delete a new live buffer.
if (contextGeneration == g_backendContextGeneration) {
BufferImpl::NoteBufferIdDeleted(bufferId);
if (g_GLESFuncs.glDeleteBuffers) {
g_GLESFuncs.glDeleteBuffers(1, &bufferId);
}
}
bufferId = 0;
}
BackendProgramObjectImpl::BackendProgramObjectImpl() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
m_contextGeneration = g_backendContextGeneration;
m_backendProgramId = g_GLESFuncs.glCreateProgram();
if (m_backendProgramId == 0) {
MGLOG_E_ONCE("Failed to create program object in backend.");
@@ -4433,14 +4516,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (InProcessTeardown()) {
return; // see InProcessTeardown(): the driver may be unloaded already
}
DeleteBackendProgramGlobalUbo(m_backendGlobalUBOId, m_contextGeneration);
if (m_backendProgramId != 0) {
MGLOG_D("Deleting backend program object with ID: %u", m_backendProgramId);
g_GLESFuncs.glDeleteProgram(m_backendProgramId);
// Same generation rule as the global UBO: a program id from a dead
// context is gone already and must not be deleted as a recycled name
// in a successor context.
if (m_contextGeneration == g_backendContextGeneration) {
MGLOG_D("Deleting backend program object with ID: %u", m_backendProgramId);
if (g_GLESFuncs.glDeleteProgram) {
g_GLESFuncs.glDeleteProgram(m_backendProgramId);
}
}
// The driver may recycle this GL name for a future program; a stale
// guard entry would then wrongly skip the glUseProgram for it.
if (g_lastUsedBackendProgramId == m_backendProgramId) {
g_lastUsedBackendProgramId = 0;
}
m_backendProgramId = 0;
}
}
@@ -4677,6 +4769,31 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
// The ES context was recreated since this twin last ran. The old program id
// and global UBO id belong to the dead context; drop them without GL calls
// and mint a fresh program before reusing any cached reflection/version data.
if (m_contextGeneration != g_backendContextGeneration) {
DeleteBackendProgramGlobalUbo(m_backendGlobalUBOId, m_contextGeneration);
m_backendProgramId = 0;
m_contextGeneration = g_backendContextGeneration;
m_backendProgramId = g_GLESFuncs.glCreateProgram();
if (m_backendProgramId == 0) {
MGLOG_E_ONCE("Failed to recreate backend program object for a new ES context.");
}
m_isInitialized = false;
m_backendProgramUsable = false;
m_syncedLinkVersion = ~0u;
m_syncedImageUnitVersion = ~0u;
m_lastUploadedGlobalUboVersion = ~0u;
m_globalUboBackendBlockIndex = -1;
m_globalUboBackendBlockSize = 0;
m_uniformBlockBackendIndices.clear();
m_samplerUniformBindings.clear();
m_formatlessImageUnits.clear();
m_imageUnitFormatSignature = 0;
m_globalUboRingAllocation = {};
}
MGLOG_D("Syncing program to backend. State program ID: %u, Backend ID: %u",
stateProgramObject->GetExternalIndex(), m_backendProgramId);
// Every link-derived cache below (incl. m_samplerUniformBindings and its
@@ -5154,7 +5271,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
}
// Create global UBO
// Create global UBO. Delete any previous one first: relink reuses this
// backend program, and without this every relink leaked the old buffer.
DeleteBackendProgramGlobalUbo(m_backendGlobalUBOId, m_contextGeneration);
if (stateProgramObject->GetUBOSize() > 0) {
g_GLESFuncs.glGenBuffers(1, &m_backendGlobalUBOId);
g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, m_backendGlobalUBOId);
@@ -5389,6 +5508,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
if (m_contextGeneration != g_backendContextGeneration) {
// Old sampler id died with the old context; abandon it and mint a new
// one before the version-based early-out below can reuse a dead name.
m_backendSamplerId = 0;
m_contextGeneration = g_backendContextGeneration;
g_GLESFuncs.glGenSamplers(1, &m_backendSamplerId);
if (m_backendSamplerId == 0) {
MGLOG_E_ONCE("Failed to recreate sampler object for a new ES context.");
}
m_isInitialized = false;
m_cacheSamplerParameters = {};
g_boundSamplersCache.fill(nullptr);
}
Uint currentSamplerVersion = stateSamplerObject->GetVersion();
if (m_isInitialized && m_syncedSamplerVersion == currentSamplerVersion) {
MGLOG_D("Sampler parameters have not changed for sampler ID: %u, skipping sync.",
@@ -5533,6 +5666,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
if (m_contextGeneration != g_backendContextGeneration) {
// The old renderbuffer id died with the old context. Abandon it and
// force a fresh allocation instead of letting the parameter early-out
// below keep using a dead name.
m_backendRBOId = 0;
m_contextGeneration = g_backendContextGeneration;
g_GLESFuncs.glGenRenderbuffers(1, &m_backendRBOId);
if (m_backendRBOId == 0) {
MGLOG_E_ONCE("Failed to recreate renderbuffer object for a new ES context.");
}
m_isInitialized = false;
m_cacheInternalFormat = TextureInternalFormat::Unknown;
m_cacheWidth = -1;
m_cacheHeight = -1;
m_cacheSamples = -1;
}
MGLOG_D("Syncing RBO with backend ID %u to backend for state ID %u", m_backendRBOId,
stateRBOObject->GetExternalIndex());
+16
View File
@@ -406,6 +406,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
void SyncClientSideAttributesForDrawArrays(
const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject, GLint first, GLsizei count);
Uint GetBackendVertexArrayId() const { return m_backendVAOId; }
Uint GetContextGeneration() const { return m_contextGeneration; }
void Bind() const;
// Draw-path memo of SyncNeccessaryBuffers' attribute walk for this VAO: the
@@ -462,6 +463,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
ResolvedDrawBuffers m_resolvedDrawBuffers;
PendingAttribValueMask m_pendingAttribValueMask;
Uint m_backendVAOId = 0;
// ES context generation the VAO id and client-attribute buffer ids were
// created under; ids from a dead context must never be deleted against a
// successor context (both contexts restart GL names at 1).
Uint m_contextGeneration = 0;
Array<Uint, MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS> m_clientAttributeBufferIds;
Bool m_isInitialized = false;
Uint16 m_syncedIndexBufferVersion = 0;
@@ -711,6 +716,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
// parameter already pushed onto it: the params-version early-out has to be overridden
// once, or an unchanged version would skip the re-push forever.
Bool m_forceTextureParamsResync = false;
// Same latch for the built-in sampler parameters.
Bool m_forceSamplerResync = false;
};
void ActivateTextureUnit(Uint unit);
@@ -1087,6 +1094,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Bool ReadsBaseVertex() const { return m_baseVertexUniformLocation >= 0; }
Int GetIndirectParamsBinding() const { return m_indirectParamsBinding; }
Uint GetBackendProgramId() const { return m_backendProgramId; }
Uint GetContextGeneration() const { return m_contextGeneration; }
// False when the last SyncToBackend could not produce a usable program (a
// shader failed to transpile or compile, or the link itself failed). Use()
// must not leave the previously bound program current in that case.
@@ -1149,6 +1157,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
void CacheResourceLocations(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
Uint m_backendProgramId = 0;
// ES context generation the backend program and its global UBO were created
// under. A stale twin must be recreated, never deleted against a successor
// context (both contexts restart GL names at 1).
Uint m_contextGeneration = 0;
// GL name of the frontend program this was last synced from; diagnostics only, so
// an unusable backend program can be traced back to the glCreateProgram id the app
// knows it by.
@@ -1196,6 +1208,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
// skip redundant rebinds. Reset to 0 wherever glUseProgram(0) is issued or the
// ES context is recreated.
extern Uint g_lastUsedBackendProgramId;
// Deletes `bufferId` only while it still belongs to the live ES context. Stale
// generations are abandoned without a GL call: the old context already reclaimed
// the buffer, and its numeric id may now name a live buffer in a successor context.
void DeleteBackendProgramGlobalUbo(Uint& bufferId, Uint contextGeneration);
extern StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl>
g_backendProgramObjects;
@@ -497,20 +497,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
.ExtraVendor = Nullopt,
.RendererGLInfo = {.TargetGLVersion = {4, 0, 0},
.TargetGLSLVersion = {4, 6, 0},
// Baseline advertisement (no shader subgroup, no timer queries); a
// live backend reconciles its copy in UpdateAdvertisedExtensions.
.Extensions = BuildAdvertisedExtensions(false, false, false),
// Baseline advertisement (no runtime-gated capabilities); a live
// backend reconciles its copy in UpdateAdvertisedExtensions.
.Extensions = BuildAdvertisedExtensions(false, false, false, false),
.IsCompatibilityProfile = false},
.StaticBackendCapability = {.AllowVSOnlyPrograms = false}};
return rendererInfo;
}
Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported,
Bool anisotropicFilteringSupported) {
Bool anisotropicFilteringSupported,
Bool nonZeroIndirectBaseInstanceSupported) {
Vector<GLExtension> extensions = {
V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, V_OpenGL40, E_GL_ARB_draw_buffers_blend,
E_GL_ARB_compute_shader, E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_ARB_multi_draw_indirect,
E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object, E_GL_ARB_draw_indirect,
E_GL_ARB_multi_draw_indirect,
E_GL_ARB_indirect_parameters, E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample, E_GL_ARB_texture_multisample,
E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access, E_GL_ARB_shader_draw_parameters,
@@ -530,6 +532,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// extension explicitly permits. It is also the only thing that
// exposes glProgramParameteri before GL 4.1.
E_GL_ARB_get_program_binary};
// Vulkan's drawIndirectFirstInstance feature is optional. Direct base-instance calls work
// without it, but ARB_base_instance also promises non-zero firstInstance in GPU indirect
// commands; the renderer supplies true only when that word is legal and gl_InstanceID can
// be rebased to OpenGL's zero-based semantics.
if (nonZeroIndirectBaseInstanceSupported) {
extensions.push_back(E_GL_ARB_base_instance);
}
if (shaderSubgroupSupported && !MG_Config::Features.DisableSubgroup) {
extensions.push_back(E_GL_KHR_shader_subgroup);
}
@@ -690,7 +699,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// the whole list keeps re-runs idempotent.
m_rendererInfo.RendererGLInfo.Extensions = BuildAdvertisedExtensions(
m_vulkanCaps.SupportsShaderSubgroup, pVulkanRenderer && pVulkanRenderer->IsTimerQuerySupported(),
pVulkanRenderer && pVulkanRenderer->IsSamplerAnisotropySupported());
pVulkanRenderer && pVulkanRenderer->IsSamplerAnisotropySupported(),
pVulkanRenderer && pVulkanRenderer->IsNonZeroIndirectBaseInstanceSupported());
}
void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
@@ -62,8 +62,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// POST screen shows.
// Static identity of the Magma renderer (renderer/backend names, target GL/GLSL
// versions, ExtraVendor) with the baseline extension advertisement (no shader
// subgroup, no timer queries). A live backend copies this in its constructor and
// versions, ExtraVendor) with the baseline extension advertisement (no runtime-gated
// capabilities). A live backend copies this in its constructor and
// reconciles the Extensions in UpdateAdvertisedExtensions once real capabilities
// exist; callers that need the advertised list for a known capability set must
// use BuildAdvertisedExtensions instead.
@@ -74,7 +74,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// MOBILEGL_DISABLE_TIMERQUERY escape hatches are applied inside, so callers pass
// the detected device support (passing an already-gated value is harmless).
Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported,
Bool anisotropicFilteringSupported);
Bool anisotropicFilteringSupported,
Bool nonZeroIndirectBaseInstanceSupported);
// Format: <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version> — the exact
// string an initialized backend returns from GetBackendAPIVersionString (and that
@@ -194,54 +194,54 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
PipelineFactory::HashType PipelineFactory::ComputeHash(const PipelineCreatePayload& payload) const {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.programHash, sizeof(payload.programHash)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.vertexInputHash, sizeof(payload.vertexInputHash)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.pipelineLayout, sizeof(payload.pipelineLayout)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.renderPass, sizeof(payload.renderPass)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.colorAttachmentCount, sizeof(payload.colorAttachmentCount)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.rasterizationSamples, sizeof(payload.rasterizationSamples)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.subpass, sizeof(payload.subpass)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.topology, sizeof(payload.topology)));
XXHASH_VERIFY(XXH64_reset(m_hashState.Get(), m_config.CacheVersion));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.programHash, sizeof(payload.programHash)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.vertexInputHash, sizeof(payload.vertexInputHash)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.pipelineLayout, sizeof(payload.pipelineLayout)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.renderPass, sizeof(payload.renderPass)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.colorAttachmentCount, sizeof(payload.colorAttachmentCount)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.rasterizationSamples, sizeof(payload.rasterizationSamples)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.subpass, sizeof(payload.subpass)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.topology, sizeof(payload.topology)));
XXHASH_VERIFY(
XXH64_update(m_hashState, &payload.primitiveRestartEnable, sizeof(payload.primitiveRestartEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.patchControlPoints, sizeof(payload.patchControlPoints)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.viewportCount, sizeof(payload.viewportCount)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.polygonMode, sizeof(payload.polygonMode)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.cullMode, sizeof(payload.cullMode)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace)));
XXH64_update(m_hashState.Get(), &payload.primitiveRestartEnable, sizeof(payload.primitiveRestartEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.patchControlPoints, sizeof(payload.patchControlPoints)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.viewportCount, sizeof(payload.viewportCount)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.polygonMode, sizeof(payload.polygonMode)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.cullMode, sizeof(payload.cullMode)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.frontFace, sizeof(payload.frontFace)));
XXHASH_VERIFY(
XXH64_update(m_hashState, &payload.provokingVertexMode, sizeof(payload.provokingVertexMode)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthTestEnable, sizeof(payload.depthTestEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthWriteEnable, sizeof(payload.depthWriteEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthBiasEnable, sizeof(payload.depthBiasEnable)));
XXH64_update(m_hashState.Get(), &payload.provokingVertexMode, sizeof(payload.provokingVertexMode)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.depthTestEnable, sizeof(payload.depthTestEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.depthWriteEnable, sizeof(payload.depthWriteEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.depthBiasEnable, sizeof(payload.depthBiasEnable)));
XXHASH_VERIFY(
XXH64_update(m_hashState, &payload.rasterizerDiscardEnable, sizeof(payload.rasterizerDiscardEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.logicOpEnable, sizeof(payload.logicOpEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.stencilTestEnable, sizeof(payload.stencilTestEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthCompareOp, sizeof(payload.depthCompareOp)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.logicOp, sizeof(payload.logicOp)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontStencilFailOp, sizeof(payload.frontStencilFailOp)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontStencilPassOp, sizeof(payload.frontStencilPassOp)));
XXH64_update(m_hashState.Get(), &payload.rasterizerDiscardEnable, sizeof(payload.rasterizerDiscardEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.logicOpEnable, sizeof(payload.logicOpEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.stencilTestEnable, sizeof(payload.stencilTestEnable)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.depthCompareOp, sizeof(payload.depthCompareOp)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.logicOp, sizeof(payload.logicOp)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.frontStencilFailOp, sizeof(payload.frontStencilFailOp)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.frontStencilPassOp, sizeof(payload.frontStencilPassOp)));
XXHASH_VERIFY(
XXH64_update(m_hashState, &payload.frontStencilDepthFailOp, sizeof(payload.frontStencilDepthFailOp)));
XXH64_update(m_hashState.Get(), &payload.frontStencilDepthFailOp, sizeof(payload.frontStencilDepthFailOp)));
XXHASH_VERIFY(
XXH64_update(m_hashState, &payload.frontStencilCompareOp, sizeof(payload.frontStencilCompareOp)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.backStencilFailOp, sizeof(payload.backStencilFailOp)));
XXHASH_VERIFY(XXH64_update(m_hashState, &payload.backStencilPassOp, sizeof(payload.backStencilPassOp)));
XXH64_update(m_hashState.Get(), &payload.frontStencilCompareOp, sizeof(payload.frontStencilCompareOp)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.backStencilFailOp, sizeof(payload.backStencilFailOp)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &payload.backStencilPassOp, sizeof(payload.backStencilPassOp)));
XXHASH_VERIFY(
XXH64_update(m_hashState, &payload.backStencilDepthFailOp, sizeof(payload.backStencilDepthFailOp)));
XXH64_update(m_hashState.Get(), &payload.backStencilDepthFailOp, sizeof(payload.backStencilDepthFailOp)));
XXHASH_VERIFY(
XXH64_update(m_hashState, &payload.backStencilCompareOp, sizeof(payload.backStencilCompareOp)));
XXH64_update(m_hashState.Get(), &payload.backStencilCompareOp, sizeof(payload.backStencilCompareOp)));
XXHASH_VERIFY(
XXH64_update(m_hashState, &payload.fragmentReplacesDepth, sizeof(payload.fragmentReplacesDepth)));
XXH64_update(m_hashState.Get(), &payload.fragmentReplacesDepth, sizeof(payload.fragmentReplacesDepth)));
if (payload.colorAttachmentCount > 0) {
XXHASH_VERIFY(XXH64_update(
m_hashState,
m_hashState.Get(),
payload.colorBlendAttachments.data(),
sizeof(payload.colorBlendAttachments[0]) * payload.colorAttachmentCount));
}
return XXH64_digest(m_hashState);
return XXH64_digest(m_hashState.Get());
}
VkPipeline PipelineFactory::GetOrCreatePipeline(const PipelineCreatePayload& payload) {
@@ -12,6 +12,7 @@
#include "../VkIncludes.h"
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
#include <Includes.h>
#include <MG_Util/Types.h>
namespace MobileGL::MG_Backend::DirectVulkan {
// Enough of a fingerprint to identify the exact module the driver rejected without keeping the
@@ -165,7 +166,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
UnorderedMap<HashType, PipelineCacheEntry> m_cache;
// Monotonic frame-boundary counter (bumped in OnFrameBoundary) for cache aging.
Uint64 m_frameCounter = 0;
static inline XXH64_state_t* m_hashState = XXH64_createState();
static inline MobileGL::XXH64State m_hashState;
static inline Bool s_suppressBlendedDepthWrite = false;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -2156,26 +2156,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
ProgramFactory::HashType ProgramFactory::ComputeHash(const MG_State::GLState::ProgramObject& program,
CompileOptionFlags flags) const {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
XXHASH_VERIFY(XXH64_reset(m_hashState.Get(), m_config.CacheVersion));
// We expect shader stages in program object are sorted
const auto& spirvs = program.GetGeneratedSpirv();
for (const auto& spv : spirvs) {
XXHASH_VERIFY(XXH64_update(m_hashState, spv.data(), spv.size() * sizeof(Uint)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), spv.data(), spv.size() * sizeof(Uint)));
}
XXHASH_VERIFY(XXH64_update(m_hashState, &flags, sizeof(CompileOptionFlags)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &flags, sizeof(CompileOptionFlags)));
// Only FragCoordYFlip variants bake the height in, so mixing it unconditionally would
// re-key every program in the cache on a resize for no reason.
if (flags & CompileOptionBit::FragCoordYFlip) {
XXHASH_VERIFY(XXH64_update(m_hashState, &m_defaultFramebufferHeight,
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &m_defaultFramebufferHeight,
sizeof(m_defaultFramebufferHeight)));
}
// Include UBO block bindings in hash so different binding configurations produce different entries
const Uint32 blockCount = static_cast<Uint32>(program.GetActiveUniformBlocksCount());
XXHASH_VERIFY(XXH64_update(m_hashState, &blockCount, sizeof(blockCount)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &blockCount, sizeof(blockCount)));
for (Uint32 i = 0; i < blockCount; ++i) {
const Uint32 binding = program.GetUniformBlockBinding(i);
XXHASH_VERIFY(XXH64_update(m_hashState, &binding, sizeof(binding)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &binding, sizeof(binding)));
}
// The transform feedback capture layout is baked into the modules by
@@ -2186,18 +2186,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// hashed for a capturing compile, so nothing else changes key.
if (flags & CompileOptionBit::XfbCapture) {
for (const auto& varying : program.GetTransformFeedbackVaryings()) {
XXHASH_VERIFY(XXH64_update(m_hashState, varying.name.data(), varying.name.size()));
XXHASH_VERIFY(XXH64_update(m_hashState, &varying.bufferIndex, sizeof(varying.bufferIndex)));
XXHASH_VERIFY(XXH64_update(m_hashState, &varying.offsetBytes, sizeof(varying.offsetBytes)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), varying.name.data(), varying.name.size()));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &varying.bufferIndex, sizeof(varying.bufferIndex)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &varying.offsetBytes, sizeof(varying.offsetBytes)));
}
const SizeT bufferCount = program.GetTransformFeedbackBufferCount();
for (SizeT i = 0; i < bufferCount; ++i) {
const Uint32 stride = program.GetTransformFeedbackStride(static_cast<Uint32>(i));
XXHASH_VERIFY(XXH64_update(m_hashState, &stride, sizeof(stride)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &stride, sizeof(stride)));
}
}
HashType hash = XXH64_digest(m_hashState);
HashType hash = XXH64_digest(m_hashState.Get());
return hash;
}
@@ -15,6 +15,7 @@
#include "MG_State/GLState/TextureState/TextureEnum.h"
#include <Includes.h>
#include <MG_Util/Types.h>
#include <spirv_reflect.h>
namespace MobileGL::MG_Backend::DirectVulkan {
@@ -224,6 +225,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
fragmentInputComponentCount = other.fragmentInputComponentCount;
fragmentReplacesDepth = other.fragmentReplacesDepth;
readsBaseVertexBuiltin = other.readsBaseVertexBuiltin;
writesViewportIndexBuiltin = other.writesViewportIndexBuiltin;
needsPassthroughTessControl = other.needsPassthroughTessControl;
passthroughTessControlEmulatable = other.passthroughTessControlEmulatable;
lastUsedFrame = other.lastUsedFrame;
@@ -240,6 +242,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
other.fragmentInputComponentCount = 0;
other.fragmentReplacesDepth = false;
other.readsBaseVertexBuiltin = false;
other.writesViewportIndexBuiltin = false;
other.needsPassthroughTessControl = false;
other.passthroughTessControlEmulatable = false;
other.lastUsedFrame = 0;
@@ -282,6 +285,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
fragmentInputComponentCount = other.fragmentInputComponentCount;
fragmentReplacesDepth = other.fragmentReplacesDepth;
readsBaseVertexBuiltin = other.readsBaseVertexBuiltin;
writesViewportIndexBuiltin = other.writesViewportIndexBuiltin;
needsPassthroughTessControl = other.needsPassthroughTessControl;
passthroughTessControlEmulatable = other.passthroughTessControlEmulatable;
lastUsedFrame = other.lastUsedFrame;
@@ -298,6 +302,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
other.fragmentInputComponentCount = 0;
other.fragmentReplacesDepth = false;
other.readsBaseVertexBuiltin = false;
other.writesViewportIndexBuiltin = false;
other.needsPassthroughTessControl = false;
other.passthroughTessControlEmulatable = false;
other.lastUsedFrame = 0;
@@ -485,6 +490,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// ever built from one keeps referencing its module. A failed build is cached as
// VK_NULL_HANDLE so a broken generator costs one compile, not one per draw.
UnorderedMap<Uint32, VkPipelineShaderStageCreateInfo> m_passthroughTessControlStages;
static inline XXH64_state_t* m_hashState = XXH64_createState();
static inline MobileGL::XXH64State m_hashState;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -305,7 +305,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// texture/sampler resolution, completeness probe, sync, layout handling, sampler
// and view lookups - would recompute the identical descriptor.
if (trustUnchangedHint && descriptorMemoUsable && binding < m_samplerResolveMemo.size() &&
m_samplerResolveMemo[binding].infoValid) {
m_samplerResolveMemo[binding].infoValid &&
m_samplerResolveMemo[binding].infoProgramLifetimeId == program.GetLifetimeId()) {
outImageInfo = m_samplerResolveMemo[binding].info;
return true;
}
@@ -504,6 +505,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (binding < m_samplerResolveMemo.size()) {
if (descriptorMemoUsable) {
m_samplerResolveMemo[binding].info = outImageInfo;
m_samplerResolveMemo[binding].infoProgramLifetimeId = program.GetLifetimeId();
m_samplerResolveMemo[binding].infoValid = true;
} else {
// An arrayed binding publishes nothing here, and clears what a previous program
@@ -341,8 +341,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// lifetime id, so a freed-and-reallocated sampler or texture at the same heap address
// always gets a fresh id and misses (a raw pointer would false-hit that ABA) - so a
// stale guess can only miss and fall through to the hash, never resolve wrong. Still
// reset each frame alongside the descriptor-set cache. Indexed by binding.
// reset each frame alongside the descriptor-set cache. Indexed by binding, but the
// whole-descriptor entry is additionally keyed by program lifetime: Vulkan binding
// numbers are layout-local and unrelated programs routinely reuse binding 0/1.
struct SamplerResolveMemo {
Uint64 infoProgramLifetimeId = 0;
Uint64 samplerLifetimeId = 0;
Uint64 textureLifetimeId = 0;
VkSampler sampler = VK_NULL_HANDLE;
@@ -13,25 +13,25 @@
namespace MobileGL::MG_Backend::DirectVulkan {
VertexInputStateFactory::HashType VertexInputStateFactory::ComputeHash(
const MG_State::GLState::VertexArrayObject& vao) const {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
XXHASH_VERIFY(XXH64_reset(m_hashState.Get(), m_config.CacheVersion));
for (Int i = 0; i < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++i) {
const auto& attr = vao.GetAttribute(i);
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Enabled, sizeof(attr.Enabled)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attr.Enabled, sizeof(attr.Enabled)));
if (!attr.Enabled) {
continue;
}
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Size, sizeof(attr.Size)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Type, sizeof(attr.Type)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Normalized, sizeof(attr.Normalized)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Stride, sizeof(attr.Stride)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Offset, sizeof(attr.Offset)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsInteger, sizeof(attr.IsInteger)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsLong, sizeof(attr.IsLong)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.IsBgra, sizeof(attr.IsBgra)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attr.Divisor, sizeof(attr.Divisor)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attr.Size, sizeof(attr.Size)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attr.Type, sizeof(attr.Type)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attr.Normalized, sizeof(attr.Normalized)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attr.Stride, sizeof(attr.Stride)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attr.Offset, sizeof(attr.Offset)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attr.IsInteger, sizeof(attr.IsInteger)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attr.IsLong, sizeof(attr.IsLong)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attr.IsBgra, sizeof(attr.IsBgra)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attr.Divisor, sizeof(attr.Divisor)));
// The bound buffer's IDENTITY is a component of the key, and it has to be the
// buffer's never-reused lifetime id - NOT its heap address, which this used to
@@ -45,10 +45,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// test's positions) instead of its own.
// Zero for client memory (no buffer), which is a distinct identity of its own.
const Uint64 bufferKey = attr.Buffer ? attr.Buffer->GetLifetimeId() : 0;
XXHASH_VERIFY(XXH64_update(m_hashState, &bufferKey, sizeof(bufferKey)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &bufferKey, sizeof(bufferKey)));
}
return XXH64_digest(m_hashState);
return XXH64_digest(m_hashState.Get());
}
VertexInputStateFactory::HashType VertexInputStateFactory::GetOrComputeHash(
@@ -225,24 +225,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
entry.attributes = builder.GetAttributes();
// See the layoutHash declaration: hash only the resolved layout, never
// buffer identities, so identical layouts across VAOs/buffers agree.
XXHASH_VERIFY(XXH64_reset(m_hashState, 0));
XXHASH_VERIFY(XXH64_reset(m_hashState.Get(), 0));
for (const auto& binding : entry.bindings) {
XXHASH_VERIFY(XXH64_update(m_hashState, &binding.binding, sizeof(binding.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState, &binding.stride, sizeof(binding.stride)));
XXHASH_VERIFY(XXH64_update(m_hashState, &binding.inputRate, sizeof(binding.inputRate)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &binding.binding, sizeof(binding.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &binding.stride, sizeof(binding.stride)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &binding.inputRate, sizeof(binding.inputRate)));
}
for (const auto& attribute : entry.attributes) {
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.location, sizeof(attribute.location)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.binding, sizeof(attribute.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.format, sizeof(attribute.format)));
XXHASH_VERIFY(XXH64_update(m_hashState, &attribute.offset, sizeof(attribute.offset)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attribute.location, sizeof(attribute.location)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attribute.binding, sizeof(attribute.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attribute.format, sizeof(attribute.format)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &attribute.offset, sizeof(attribute.offset)));
}
for (const auto& divisor : entry.bindingDivisors) {
XXHASH_VERIFY(XXH64_update(m_hashState, &divisor.binding, sizeof(divisor.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState, &divisor.divisor, sizeof(divisor.divisor)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &divisor.binding, sizeof(divisor.binding)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &divisor.divisor, sizeof(divisor.divisor)));
}
XXHASH_VERIFY(XXH64_update(m_hashState, &unsupportedAttribMask, sizeof(unsupportedAttribMask)));
entry.layoutHash = XXH64_digest(m_hashState);
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &unsupportedAttribMask, sizeof(unsupportedAttribMask)));
entry.layoutHash = XXH64_digest(m_hashState.Get());
entry.attributeLocationMask = 0;
for (const auto& attribute : entry.attributes) {
if (attribute.location < 32u) {
@@ -12,6 +12,7 @@
#include "VertexInputStateBuilder.h"
#include "MG_State/GLState/VertexArrayState/VertexArrayObject.h"
#include <Includes.h>
#include <MG_Util/Types.h>
#include "../VkIncludes.h"
namespace MobileGL::MG_Backend::DirectVulkan {
@@ -126,6 +127,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// matches, so an evicted entry can never be dereferenced through a
// stale memo.
Uint64 m_evictionEpoch = 1;
static inline XXH64_state_t* m_hashState = XXH64_createState();
static inline MobileGL::XXH64State m_hashState;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -594,27 +594,27 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkRenderPassManager::HashType VkRenderPassManager::ComputeHash(
const MG_State::GLState::FramebufferObject& fbo, Uint32 swapchainImageIndex, Bool includePendingClear,
Bool includeDefaultFboDepthStencil) {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
XXHASH_VERIFY(XXH64_reset(m_hashState.Get(), m_config.CacheVersion));
const Bool isDefaultFbo = fbo.IsDefaultFramebuffer();
if (isDefaultFbo) {
XXHASH_VERIFY(XXH64_update(m_hashState, &swapchainImageIndex, sizeof(swapchainImageIndex)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &swapchainImageIndex, sizeof(swapchainImageIndex)));
}
// sRGB attachments switch between their sRGB and UNORM-twin views with this
// capability (ResolveSrgbAttachmentWriteFormat), changing the render pass formats.
const Bool framebufferSrgbEnabled =
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
XXHASH_VERIFY(XXH64_update(m_hashState, &framebufferSrgbEnabled, sizeof(framebufferSrgbEnabled)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &framebufferSrgbEnabled, sizeof(framebufferSrgbEnabled)));
auto& drawBuffers = fbo.GetDrawBuffers();
XXHASH_VERIFY(XXH64_update(m_hashState, drawBuffers.data(), drawBuffers.size() * sizeof(drawBuffers[0])));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), drawBuffers.data(), drawBuffers.size() * sizeof(drawBuffers[0])));
auto readBuffer = fbo.GetReadBuffer();
XXHASH_VERIFY(XXH64_update(m_hashState, &readBuffer, sizeof(FramebufferAttachmentType)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &readBuffer, sizeof(FramebufferAttachmentType)));
Int validDrawBufCount = 0;
for (Int i = 0; i < drawBuffers.size(); ++i) {
auto drawbuf = drawBuffers[i];
if (drawbuf != FramebufferAttachmentType::None)
validDrawBufCount = std::max(validDrawBufCount, i + 1);
}
XXHASH_VERIFY(XXH64_update(m_hashState, &validDrawBufCount, sizeof(validDrawBufCount)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &validDrawBufCount, sizeof(validDrawBufCount)));
auto combineFramebufferAttachmentObjHash = [&](FramebufferAttachmentType attachment) {
auto& att = fbo.GetAttachment(attachment);
@@ -623,49 +623,49 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (att.IsEmpty()) type = 0;
else if (att.IsTexture()) type = 1;
else if (att.IsRenderbuffer()) type = 2;
XXHASH_VERIFY(XXH64_update(m_hashState, &type, sizeof(type)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &type, sizeof(type)));
void* contentPtr = nullptr;
if (att.IsTexture())
contentPtr = att.GetTexture().get();
else if (att.IsRenderbuffer())
contentPtr = att.GetRenderbuffer().get();
XXHASH_VERIFY(XXH64_update(m_hashState, &contentPtr, sizeof(contentPtr)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &contentPtr, sizeof(contentPtr)));
if (att.IsTexture()) {
const Uint64 textureLifetimeId = att.GetTexture()->GetLifetimeId();
XXHASH_VERIFY(XXH64_update(m_hashState, &textureLifetimeId, sizeof(textureLifetimeId)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &textureLifetimeId, sizeof(textureLifetimeId)));
const Int textureLevel = att.GetTextureLevel();
XXHASH_VERIFY(XXH64_update(m_hashState, &textureLevel, sizeof(textureLevel)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &textureLevel, sizeof(textureLevel)));
const TextureUploadTarget textureUploadTarget = att.GetTextureUploadTarget();
XXHASH_VERIFY(XXH64_update(m_hashState, &textureUploadTarget, sizeof(textureUploadTarget)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &textureUploadTarget, sizeof(textureUploadTarget)));
const Int textureLayer = att.GetTextureLayer();
XXHASH_VERIFY(XXH64_update(m_hashState, &textureLayer, sizeof(textureLayer)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &textureLayer, sizeof(textureLayer)));
const Bool textureLayered = att.IsLayered();
XXHASH_VERIFY(XXH64_update(m_hashState, &textureLayered, sizeof(textureLayered)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &textureLayered, sizeof(textureLayered)));
Uint64 imageIdentity = 0;
auto* texture = att.GetTexture().get();
auto* resource = m_textureManager.SyncTextureAndGetDescriptor(*texture);
if (resource != nullptr) {
imageIdentity = reinterpret_cast<Uint64>(resource->image);
XXHASH_VERIFY(XXH64_update(m_hashState, &resource->sampleCount, sizeof(resource->sampleCount)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &resource->sampleCount, sizeof(resource->sampleCount)));
} else {
const VkSampleCountFlagBits fallbackSampleCount = VK_SAMPLE_COUNT_1_BIT;
XXHASH_VERIFY(XXH64_update(m_hashState, &fallbackSampleCount, sizeof(fallbackSampleCount)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &fallbackSampleCount, sizeof(fallbackSampleCount)));
}
XXHASH_VERIFY(XXH64_update(m_hashState, &imageIdentity, sizeof(imageIdentity)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &imageIdentity, sizeof(imageIdentity)));
}
if (includePendingClear && att.IsTexture()) {
auto* texture = att.GetTexture().get();
const auto pendingClearKey = VkClearManager::MakePendingClearKey(att);
auto hasClear = m_clearManager.HasPendingClear(pendingClearKey);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasClear, sizeof(hasClear)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &hasClear, sizeof(hasClear)));
if (hasClear) {
ClearAttachmentPayload clearPayload{};
Bool hasPayload = m_clearManager.GetPendingClear(pendingClearKey, clearPayload);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasPayload, sizeof(hasPayload)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &hasPayload, sizeof(hasPayload)));
if (hasPayload) {
XXHASH_VERIFY(XXH64_update(m_hashState, &clearPayload.mask, sizeof(clearPayload.mask)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &clearPayload.mask, sizeof(clearPayload.mask)));
}
}
@@ -695,7 +695,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
currentLayout = textureResource->layout;
}
}
XXHASH_VERIFY(XXH64_update(m_hashState, &currentLayout, sizeof(currentLayout)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &currentLayout, sizeof(currentLayout)));
}
if (att.IsRenderbuffer() && att.GetRenderbuffer()) {
const auto& renderbuffer = att.GetRenderbuffer();
@@ -703,10 +703,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const Int width = renderbuffer->GetWidth();
const Int height = renderbuffer->GetHeight();
const Int samples = renderbuffer->GetSamples();
XXHASH_VERIFY(XXH64_update(m_hashState, &internalFormat, sizeof(internalFormat)));
XXHASH_VERIFY(XXH64_update(m_hashState, &width, sizeof(width)));
XXHASH_VERIFY(XXH64_update(m_hashState, &height, sizeof(height)));
XXHASH_VERIFY(XXH64_update(m_hashState, &samples, sizeof(samples)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &internalFormat, sizeof(internalFormat)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &width, sizeof(width)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &height, sizeof(height)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &samples, sizeof(samples)));
Uint64 imageIdentity = 0;
VkImageLayout currentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -714,25 +714,25 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (resource != nullptr) {
imageIdentity = reinterpret_cast<Uint64>(resource->image);
currentLayout = resource->layout;
XXHASH_VERIFY(XXH64_update(m_hashState, &resource->sampleCount, sizeof(resource->sampleCount)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &resource->sampleCount, sizeof(resource->sampleCount)));
} else {
const VkSampleCountFlagBits fallbackSampleCount = VK_SAMPLE_COUNT_1_BIT;
XXHASH_VERIFY(XXH64_update(m_hashState, &fallbackSampleCount, sizeof(fallbackSampleCount)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &fallbackSampleCount, sizeof(fallbackSampleCount)));
}
XXHASH_VERIFY(XXH64_update(m_hashState, &imageIdentity, sizeof(imageIdentity)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &imageIdentity, sizeof(imageIdentity)));
if (includePendingClear) {
const Bool hasClear = HasPendingRenderbufferClear(att);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasClear, sizeof(hasClear)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &hasClear, sizeof(hasClear)));
if (hasClear) {
ClearAttachmentPayload clearPayload{};
const Bool hasPayload = GetPendingRenderbufferClear(renderbuffer.get(), clearPayload);
XXHASH_VERIFY(XXH64_update(m_hashState, &hasPayload, sizeof(hasPayload)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &hasPayload, sizeof(hasPayload)));
if (hasPayload) {
XXHASH_VERIFY(XXH64_update(m_hashState, &clearPayload.mask, sizeof(clearPayload.mask)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &clearPayload.mask, sizeof(clearPayload.mask)));
}
}
XXHASH_VERIFY(XXH64_update(m_hashState, &currentLayout, sizeof(currentLayout)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &currentLayout, sizeof(currentLayout)));
}
}
};
@@ -745,13 +745,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// The depth-less default-FBO flavor omits the depth/stencil attachment
// entirely, so it must hash differently from the depth-full flavor.
const Bool depthStencilIncluded = !isDefaultFbo || includeDefaultFboDepthStencil;
XXHASH_VERIFY(XXH64_update(m_hashState, &depthStencilIncluded, sizeof(depthStencilIncluded)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &depthStencilIncluded, sizeof(depthStencilIncluded)));
if (depthStencilIncluded) {
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Depth);
combineFramebufferAttachmentObjHash(FramebufferAttachmentType::Stencil);
}
return XXH64_digest(m_hashState);
return XXH64_digest(m_hashState.Get());
}
RenderPassEntry& VkRenderPassManager::GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo,
@@ -16,6 +16,7 @@
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
#include <Includes.h>
#include <MG_Util/Types.h>
#include <unordered_map>
#include <vk_mem_alloc.h>
@@ -391,7 +392,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DeferRenderbufferBackingRelease(RenderbufferResource& resource);
void CollectDeferredRenderbufferReleases(Bool destroyAll);
static inline XXH64_state_t* m_hashState = XXH64_createState();
static inline MobileGL::XXH64State m_hashState;
static inline ActiveRenderPassInfo s_activeRenderPass{};
static inline Bool s_hasActiveRenderPass = false;
static inline VkClearManager* s_clearManager = nullptr;
@@ -134,41 +134,41 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const MG_State::GLState::ITextureObject& texture,
Bool forceNearestFiltering, Bool singleLevelView) const {
MOBILEGL_ASSERT(m_config != nullptr, "VkSamplerManager::BuildSamplerKey: m_config is null");
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config->CacheVersion));
XXHASH_VERIFY(XXH64_reset(m_hashState.Get(), m_config->CacheVersion));
XXHASH_VERIFY(XXH64_update(m_hashState, &forceNearestFiltering, sizeof(forceNearestFiltering)));
XXHASH_VERIFY(XXH64_update(m_hashState, &singleLevelView, sizeof(singleLevelView)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &forceNearestFiltering, sizeof(forceNearestFiltering)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &singleLevelView, sizeof(singleLevelView)));
const auto minFilter = sampler.GetMinFilter();
XXHASH_VERIFY(XXH64_update(m_hashState, &minFilter, sizeof(minFilter)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &minFilter, sizeof(minFilter)));
const auto magFilter = sampler.GetMagFilter();
XXHASH_VERIFY(XXH64_update(m_hashState, &magFilter, sizeof(magFilter)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &magFilter, sizeof(magFilter)));
const auto mipmapMode = sampler.GetMipmapMode();
XXHASH_VERIFY(XXH64_update(m_hashState, &mipmapMode, sizeof(mipmapMode)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &mipmapMode, sizeof(mipmapMode)));
const auto wrapS = sampler.GetWrapS();
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapS, sizeof(wrapS)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &wrapS, sizeof(wrapS)));
const auto wrapT = sampler.GetWrapT();
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapT, sizeof(wrapT)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &wrapT, sizeof(wrapT)));
const auto wrapR = sampler.GetWrapR();
XXHASH_VERIFY(XXH64_update(m_hashState, &wrapR, sizeof(wrapR)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &wrapR, sizeof(wrapR)));
const auto maxLod = ResolveSingleLevelMaxLod(sampler, singleLevelView);
const auto minLod = ResolveEffectiveMinLod(sampler, maxLod);
XXHASH_VERIFY(XXH64_update(m_hashState, &minLod, sizeof(minLod)));
XXHASH_VERIFY(XXH64_update(m_hashState, &maxLod, sizeof(maxLod)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &minLod, sizeof(minLod)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &maxLod, sizeof(maxLod)));
const auto lodBias = sampler.GetLodBias();
XXHASH_VERIFY(XXH64_update(m_hashState, &lodBias, sizeof(lodBias)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &lodBias, sizeof(lodBias)));
// The RESOLVED value, not the GL request: samplers that only differ in an anisotropy Vulkan
// will not apply (NEAREST filtering, or requests past the device limit) must still share one
// VkSampler, while two samplers that really do differ must not collide onto the first one's.
const auto maxAnisotropy = ResolveEffectiveMaxAnisotropy(sampler, forceNearestFiltering);
XXHASH_VERIFY(XXH64_update(m_hashState, &maxAnisotropy, sizeof(maxAnisotropy)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &maxAnisotropy, sizeof(maxAnisotropy)));
const auto compareMode = sampler.GetCompareMode();
XXHASH_VERIFY(XXH64_update(m_hashState, &compareMode, sizeof(compareMode)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &compareMode, sizeof(compareMode)));
const auto compareFunc = sampler.GetSamplerCompareFunc();
XXHASH_VERIFY(XXH64_update(m_hashState, &compareFunc, sizeof(compareFunc)));
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &compareFunc, sizeof(compareFunc)));
const auto borderColor = ResolveVkBorderColor(sampler, texture);
XXHASH_VERIFY(XXH64_update(m_hashState, &borderColor, sizeof(borderColor)));
return XXH64_digest(m_hashState);
XXHASH_VERIFY(XXH64_update(m_hashState.Get(), &borderColor, sizeof(borderColor)));
return XXH64_digest(m_hashState.Get());
}
VkSampler VkSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler,
@@ -11,6 +11,7 @@
#include "../VkIncludes.h"
#include "../VulkanRendererConfig.h"
#include <Includes.h>
#include <MG_Util/Types.h>
#include <MG_State/GLState/SamplerState/SamplerObject.h>
namespace MobileGL::MG_State::GLState {
@@ -85,6 +86,6 @@ private:
UnorderedMap<Uint64, SamplerCacheEntry> m_samplers;
// Monotonic frame-boundary counter (bumped in OnFrameBoundary) for cache aging.
Uint64 m_frameBoundaryCounter = 0;
static inline XXH64_state_t* m_hashState = XXH64_createState();
static inline MobileGL::XXH64State m_hashState;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -1994,7 +1994,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Bound the idle pool: a one-off giant upload (initial atlas define)
// must not pin its staging memory forever.
constexpr VkDeviceSize kMaxFreeUploadStagingBytes = 32u * 1024u * 1024u;
if (m_allocator == nullptr || m_freeUploadStagingBytes + block.capacity > kMaxFreeUploadStagingBytes) {
if (m_allocator == nullptr) {
// The normal shutdown path destroys the free list through
// DestroyUploadPools while the allocator is still valid, so this is a
// defensive backstop only. Never pass a null allocator to VMA.
MGLOG_W_ONCE("VkTextureManager::RecycleUploadStagingBlock called with a null allocator");
return;
}
if (m_freeUploadStagingBytes + block.capacity > kMaxFreeUploadStagingBytes) {
vmaDestroyBuffer(m_allocator, block.buffer, block.allocation);
return;
}
@@ -238,11 +238,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// nothing else across all of gl33.
//
// The mapping below is derived from - and at full extent exactly reproduces - the pixel
// mapping RemapDefaultFboReadbackToGLOrientation has always used:
// mapping VulkanRenderer::RemapDefaultFramebufferReadback uses:
// identity : image(x, H-1-y) -> flip Y
// 180 : image(W-1-x, y) -> mirror X (the rotation already flips the rows)
// Quarter turns swap the axes; nothing in this renderer models that (the readback declines to
// remap them and the viewport path only rescales), so they are left exactly as they were.
// Quarter turns swap the axes and are handled by MapDefaultFramebufferReadbackRect rather than
// this same-axis helper.
struct DefaultFramebufferRectMapping {
Bool flipY = false;
Bool mirrorX = false;
@@ -2151,47 +2151,6 @@ void main() {
return static_cast<Uint8>(value * 255.0f + 0.5f);
}
// Re-order the copied BLOCK - not the whole image - from the default framebuffer's stored
// orientation into GL's. The caller has already aimed the copy at the right place with
// MapDefaultFramebufferRectAxis, so what arrives here is exactly the requested
// rectWidth x rectHeight rect, and all that is left is the order of rows (identity) or of
// columns (180) WITHIN it.
//
// This used to iterate the full swapchain extent and index both sides with that stride,
// which is why its caller could only use it on an exact full-extent read - and why every
// partial glReadPixels of the default framebuffer came back in Vulkan row order. Only
// identity/180 share the swapchain extent with the default framebuffer; 90/270 swap
// extents and are still declined.
static Bool RemapDefaultFboReadbackToGLOrientation(const Uint8* rawPixels,
Uint32 rectWidth,
Uint32 rectHeight,
VkSurfaceTransformFlagBitsKHR preTransform,
SizeT texelSize,
Uint8* outPixels) {
if (IsQuarterTurnPreTransform(preTransform)) {
return false;
}
if (rectWidth == 0 || rectHeight == 0 || texelSize == 0) {
return false;
}
const DefaultFramebufferRectMapping mapping = GetDefaultFramebufferRectMapping(preTransform);
const SizeT rowBytes = static_cast<SizeT>(rectWidth) * texelSize;
for (Uint32 outY = 0; outY < rectHeight; ++outY) {
const Uint32 srcY = mapping.flipY ? (rectHeight - 1 - outY) : outY;
const Uint8* srcRow = rawPixels + static_cast<SizeT>(srcY) * rowBytes;
Uint8* dstRow = outPixels + static_cast<SizeT>(outY) * rowBytes;
if (!mapping.mirrorX) {
Memcpy(dstRow, srcRow, rowBytes);
continue;
}
for (Uint32 outX = 0; outX < rectWidth; ++outX) {
Memcpy(dstRow + static_cast<SizeT>(outX) * texelSize,
srcRow + static_cast<SizeT>(rectWidth - 1 - outX) * texelSize, texelSize);
}
}
return true;
}
static SizeT AlignPixelRow(SizeT rowBytes, Int alignment) {
const SizeT resolvedAlignment = static_cast<SizeT>(std::max(alignment, 1));
return (rowBytes + resolvedAlignment - 1) & ~(resolvedAlignment - 1);
@@ -2738,6 +2697,95 @@ void main() {
return formatInfo.texel_block_size;
}
Bool VulkanRenderer::MapDefaultFramebufferReadbackRect(
GLint x, GLint y, GLsizei width, GLsizei height, VkExtent2D imageExtent,
VkSurfaceTransformFlagBitsKHR preTransform, VkOffset2D* imageOffset,
VkExtent2D* imageCopyExtent) {
if (width <= 0 || height <= 0 || imageOffset == nullptr || imageCopyExtent == nullptr) {
return false;
}
const Int imageWidth = static_cast<Int>(imageExtent.width);
const Int imageHeight = static_cast<Int>(imageExtent.height);
Int mappedX = x;
Int mappedY = y;
Uint32 mappedWidth = static_cast<Uint32>(width);
Uint32 mappedHeight = static_cast<Uint32>(height);
// InsertPositionFixup first flips GL Y and then applies the surface transform. In pixel
// coordinates that gives these half-open rectangle mappings into the stored image:
// identity: (x, H-y-h), 90: (y, x), 180: (W-x-w, y), 270: (H-y-h, W-x-w).
// Quarter turns also transpose the copied block's extent.
switch (preTransform) {
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
mappedX = y;
mappedY = x;
mappedWidth = static_cast<Uint32>(height);
mappedHeight = static_cast<Uint32>(width);
break;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
mappedX = imageWidth - x - width;
mappedY = y;
break;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
mappedX = imageWidth - y - height;
mappedY = imageHeight - x - width;
mappedWidth = static_cast<Uint32>(height);
mappedHeight = static_cast<Uint32>(width);
break;
default:
mappedY = imageHeight - y - height;
break;
}
if (mappedX < 0 || mappedY < 0 || mappedWidth > imageExtent.width ||
mappedHeight > imageExtent.height ||
static_cast<Uint64>(mappedX) + mappedWidth > imageExtent.width ||
static_cast<Uint64>(mappedY) + mappedHeight > imageExtent.height) {
return false;
}
*imageOffset = {mappedX, mappedY};
*imageCopyExtent = {mappedWidth, mappedHeight};
return true;
}
Bool VulkanRenderer::RemapDefaultFramebufferReadback(
const Uint8* rawPixels, Uint32 logicalWidth, Uint32 logicalHeight,
VkSurfaceTransformFlagBitsKHR preTransform, SizeT texelSize, Uint8* outPixels) {
if (rawPixels == nullptr || outPixels == nullptr || logicalWidth == 0 || logicalHeight == 0 ||
texelSize == 0) {
return false;
}
const Uint32 rawWidth = IsQuarterTurnPreTransform(preTransform) ? logicalHeight : logicalWidth;
for (Uint32 outY = 0; outY < logicalHeight; ++outY) {
for (Uint32 outX = 0; outX < logicalWidth; ++outX) {
Uint32 srcX = outX;
Uint32 srcY = outY;
switch (preTransform) {
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
srcX = outY;
srcY = outX;
break;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
srcX = logicalWidth - 1 - outX;
break;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
srcX = logicalHeight - 1 - outY;
srcY = logicalWidth - 1 - outX;
break;
default:
srcY = logicalHeight - 1 - outY;
break;
}
Memcpy(outPixels + (static_cast<SizeT>(outY) * logicalWidth + outX) * texelSize,
rawPixels + (static_cast<SizeT>(srcY) * rawWidth + srcX) * texelSize,
texelSize);
}
}
return true;
}
Bool VulkanRenderer::ConvertReadbackPixels(const Uint8* sourcePixels, VkFormat sourceFormat,
GLsizei width, GLsizei height, GLenum destinationFormat,
GLenum destinationType, SizeT destinationRowStride,
@@ -9138,19 +9186,18 @@ void main() {
// The GL rect, aimed at the default framebuffer's stored orientation. Using the GL y
// verbatim copied rows [y, y+h) counted from the TOP of the image, i.e. the wrong band for
// every read that was not full-height.
Int32 copyOffsetX = x;
Int32 copyOffsetY = y;
VkOffset2D copyOffset{x, y};
VkExtent2D copyExtent{static_cast<Uint32>(width), static_cast<Uint32>(height)};
if (readIsDefaultFbo) {
const VkExtent2D defaultFboExtent = m_swapchainObject.GetExtent();
const DefaultFramebufferRectMapping mapping =
GetDefaultFramebufferRectMapping(m_swapchainObject.GetPreTransform());
copyOffsetX = MapDefaultFramebufferRectAxis(x, width, static_cast<Int>(defaultFboExtent.width),
mapping.mirrorX);
copyOffsetY = MapDefaultFramebufferRectAxis(y, height, static_cast<Int>(defaultFboExtent.height),
mapping.flipY);
const Bool mapped = MapDefaultFramebufferReadbackRect(
x, y, width, height, defaultFboExtent, m_swapchainObject.GetPreTransform(), &copyOffset,
&copyExtent);
MOBILEGL_ASSERT(mapped, "ReadPixels: default framebuffer read rectangle is out of bounds");
if (!mapped) return;
}
copyRegion.imageOffset = {copyOffsetX, copyOffsetY, static_cast<Int32>(srcBinding.depthOffset)};
copyRegion.imageExtent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
copyRegion.imageOffset = {copyOffset.x, copyOffset.y, static_cast<Int32>(srcBinding.depthOffset)};
copyRegion.imageExtent = {copyExtent.width, copyExtent.height, 1};
vkCmdCopyImageToBuffer(frame.commandBuffer, srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
readback.GetHandle(), 1, &copyRegion);
@@ -9192,16 +9239,14 @@ void main() {
// already aimed with the same mapping. The gate is exactly what made every partial
// read of the default framebuffer come back in Vulkan row order.
Vector<Uint8> remapped(static_cast<SizeT>(width) * static_cast<SizeT>(height) * sourceTexelSize);
if (RemapDefaultFboReadbackToGLOrientation(mapped, static_cast<Uint32>(width),
static_cast<Uint32>(height), preTransform, sourceTexelSize,
remapped.data())) {
if (RemapDefaultFramebufferReadback(mapped, static_cast<Uint32>(width),
static_cast<Uint32>(height), preTransform, sourceTexelSize,
remapped.data())) {
PackReadbackToClientOrPbo(remapped.data(), srcFormat, width, height, 1, format, type, pixels,
/*applyPackImageParams=*/false, /*applyReadColorClamp=*/true);
return;
}
// Only a quarter-turn pre-transform reaches this, and nothing in this renderer models
// one. MGLOG_I because the INFO builds are the ones that run conformance.
MGLOG_D("DirectVulkan::ReadPixels: default-FBO remap declined (w=%d h=%d preTransform=%d); falling back "
MGLOG_D("DirectVulkan::ReadPixels: default-FBO remap failed (w=%d h=%d preTransform=%d); falling back "
"to raw readback",
width, height, static_cast<Int>(preTransform));
}
@@ -9582,16 +9627,15 @@ void main() {
// The swapchain's depth/stencil image is stored display-side-up like its colour twin, so
// the GL rect has to be mapped into that space before the copy and the copied rows
// re-oriented afterwards - the same two halves the colour ReadPixels path applies.
Int32 copyOffsetX = x;
Int32 copyOffsetY = y;
VkOffset2D copyOffset{x, y};
VkExtent2D copyExtent{static_cast<Uint32>(width), static_cast<Uint32>(height)};
if (defaultFramebufferOrientation) {
const VkExtent2D defaultFboExtent = m_swapchainObject.GetExtent();
const DefaultFramebufferRectMapping mapping =
GetDefaultFramebufferRectMapping(m_swapchainObject.GetPreTransform());
copyOffsetX = MapDefaultFramebufferRectAxis(x, width, static_cast<Int>(defaultFboExtent.width),
mapping.mirrorX);
copyOffsetY = MapDefaultFramebufferRectAxis(y, height, static_cast<Int>(defaultFboExtent.height),
mapping.flipY);
const Bool mapped = MapDefaultFramebufferReadbackRect(
x, y, width, height, defaultFboExtent, m_swapchainObject.GetPreTransform(), &copyOffset,
&copyExtent);
MOBILEGL_ASSERT(mapped, "ReadDepthStencilPixels: default framebuffer read rectangle is out of bounds");
if (!mapped) return;
}
VkBufferImageCopy regions[2]{};
@@ -9603,8 +9647,8 @@ void main() {
region.imageSubresource.mipLevel = mipLevel;
region.imageSubresource.baseArrayLayer = baseArrayLayer;
region.imageSubresource.layerCount = 1;
region.imageOffset = {copyOffsetX, copyOffsetY, 0};
region.imageExtent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
region.imageOffset = {copyOffset.x, copyOffset.y, 0};
region.imageExtent = {copyExtent.width, copyExtent.height, 1};
}
if (wantStencil) {
auto& region = regions[regionCount++];
@@ -9613,8 +9657,8 @@ void main() {
region.imageSubresource.mipLevel = mipLevel;
region.imageSubresource.baseArrayLayer = baseArrayLayer;
region.imageSubresource.layerCount = 1;
region.imageOffset = {copyOffsetX, copyOffsetY, 0};
region.imageExtent = {static_cast<Uint32>(width), static_cast<Uint32>(height), 1};
region.imageOffset = {copyOffset.x, copyOffset.y, 0};
region.imageExtent = {copyExtent.width, copyExtent.height, 1};
}
vkCmdCopyImageToBuffer(frame.commandBuffer, image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, readback.GetHandle(),
regionCount, regions);
@@ -9648,23 +9692,21 @@ void main() {
Bool remapped = true;
if (wantDepth && depthCopyBytes > 0) {
remappedDepth.resize(pixelCount * depthCopyBytes);
remapped = RemapDefaultFboReadbackToGLOrientation(depthSrc, static_cast<Uint32>(width),
static_cast<Uint32>(height), preTransform,
depthCopyBytes, remappedDepth.data());
remapped = RemapDefaultFramebufferReadback(depthSrc, static_cast<Uint32>(width),
static_cast<Uint32>(height), preTransform,
depthCopyBytes, remappedDepth.data());
}
if (remapped && wantStencil) {
remappedStencil.resize(pixelCount);
remapped = RemapDefaultFboReadbackToGLOrientation(stencilSrc, static_cast<Uint32>(width),
static_cast<Uint32>(height), preTransform, 1,
remappedStencil.data());
remapped = RemapDefaultFramebufferReadback(stencilSrc, static_cast<Uint32>(width),
static_cast<Uint32>(height), preTransform, 1,
remappedStencil.data());
}
if (remapped) {
if (!remappedDepth.empty()) depthSrc = remappedDepth.data();
if (!remappedStencil.empty()) stencilSrc = remappedStencil.data();
} else {
// Only a quarter-turn pre-transform reaches this, and nothing in this renderer
// models one. MGLOG_I because the INFO builds are the ones that run conformance.
MGLOG_D("DirectVulkan::ReadDepthStencilPixels: default-FBO remap declined (w=%d h=%d "
MGLOG_D("DirectVulkan::ReadDepthStencilPixels: default-FBO remap failed (w=%d h=%d "
"preTransform=%d); falling back to raw readback",
width, height, static_cast<Int>(preTransform));
}
@@ -229,6 +229,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLint dstY, GLint width, GLint height, VkImageLayout srcRestoreLayout,
VkImageLayout dstRestoreLayout, Bool stencilAspect);
static SizeT GetReadbackTexelSize(VkFormat sourceFormat);
// Map a GL bottom-left-origin rectangle into the display-oriented swapchain image.
// Quarter-turn surface transforms swap the copy extent's axes.
static Bool MapDefaultFramebufferReadbackRect(GLint x, GLint y, GLsizei width, GLsizei height,
VkExtent2D imageExtent,
VkSurfaceTransformFlagBitsKHR preTransform,
VkOffset2D* imageOffset, VkExtent2D* imageCopyExtent);
// Reorder a tightly packed block copied with MapDefaultFramebufferReadbackRect back into
// GL row order. The input block has swapped dimensions for 90/270 degree transforms.
static Bool RemapDefaultFramebufferReadback(const Uint8* rawPixels, Uint32 logicalWidth,
Uint32 logicalHeight,
VkSurfaceTransformFlagBitsKHR preTransform,
SizeT texelSize, Uint8* outPixels);
static Bool ConvertReadbackPixels(const Uint8* sourcePixels, VkFormat sourceFormat,
GLsizei width, GLsizei height, GLenum destinationFormat,
GLenum destinationType, SizeT destinationRowStride,
@@ -298,6 +310,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// The samplerAnisotropy device feature was granted, so GL_TEXTURE_MAX_ANISOTROPY_EXT is
// honored rather than accepted-and-ignored.
Bool IsSamplerAnisotropySupported() const { return m_samplerAnisotropyFeatureEnabled; }
// ARB_base_instance extends indirect command records with a non-zero firstInstance and
// requires gl_InstanceID to remain zero-based. Vulkan needs both features to honor that
// complete contract: one legalizes the command word, the other enables the shader rebase.
Bool IsNonZeroIndirectBaseInstanceSupported() const {
return m_drawIndirectFirstInstanceFeatureEnabled && m_shaderDrawParametersFeatureEnabled;
}
// Ensures the frame command buffer is recording (same lazy pattern as
// SetupDraw) and writes a bottom-of-pipe timestamp into the current
// frame's pool. Null when unsupported or the pool is exhausted.
@@ -344,6 +344,41 @@ namespace MobileGL::MG_Impl::GLImpl {
}
}
void DestroyAllQueryObjects() {
// Detach the registry under the lock and release it outside. Entries the app
// already deleted were erased by DeleteQueries, so nothing here double-frees;
// a DeleteQueries racing this sweep finds an empty registry and ignores the
// names. The active-query slots and the name allocator are reset under the
// same lock: query names are context-owned state, so a fresh context must
// start clean instead of inheriting the dead context's allocator cursor or
// a stale "a query is already active on this target" latch.
UnorderedMap<GLuint, QueryObject*> orphans;
{
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
orphans.swap(g_liveQueryObjects);
g_nextQueryId = 1;
g_activeTimeElapsedQueryId = 0;
g_activePrimitivesWrittenQueryId = 0;
g_activePrimitivesGeneratedQueryId = 0;
g_activeSamplesPassedQueryId = 0;
}
if (orphans.empty()) {
return;
}
// Both backends' DeleteBackendQuery only free the heap wrapper once their GL
// context/renderer is gone (generation/current-thread guards), so this is
// safe after the backend has released its EGL resources - but not after the
// function table itself is cleared.
const auto deleteBackendQuery = MG_Backend::gBackendFunctionsTable.GL.DeleteBackendQuery;
for (const auto& [_, queryObject] : orphans) {
if (deleteBackendQuery && queryObject->backendHandle) {
deleteBackendQuery(queryObject->backendHandle);
}
delete queryObject;
}
MGLOG_D("DestroyAllQueryObjects: reclaimed %zu query object(s) the app left undeleted", orphans.size());
}
GLboolean IsQuery(GLuint id) {
if (id == 0) {
return GL_FALSE;
+9
View File
@@ -13,6 +13,15 @@ namespace MobileGL::MG_Impl::GLImpl {
void GenQueries(GLsizei n, GLuint* ids);
void CreateQueries(GLenum target, GLsizei n, GLuint* ids);
void DeleteQueries(GLsizei n, const GLuint* ids);
// Destroys every still-registered query object exactly as DeleteQueries would.
// Query objects are context-owned, and MobileGL::Destroy() tears every context
// down, so the process-global registry has to be drained there: without this the
// QueryObject and any backend timer-query wrapper leaked across every
// eglTerminate/eglInitialize cycle, and the active-query/name-allocator state
// from the dead context survived into the next one. Must run while the backend
// function table is still populated, and before a re-initialized library could
// pair the handles with the wrong backend's DeleteBackendQuery.
void DestroyAllQueryObjects();
GLboolean IsQuery(GLuint id);
void BeginQuery(GLenum target, GLuint id);
void EndQuery(GLenum target);
+48 -25
View File
@@ -14,10 +14,29 @@ namespace MobileGL::MG_Impl::GLImpl {
// Frontend sync object: wraps an optional backend fence handle. A null
// backend handle (backend has no fence support, or could not create a
// fence at call time) keeps the legacy always-signaled behavior.
//
// SharedPtr-owned, not raw: DeleteSync can remove the registry entry while
// another thread is inside ClientWaitSync/GetSynciv. Those callers hold a
// SharedPtr copy, so the object stays alive until the last reader leaves.
// `mutex` then serializes backend-handle reads against the one-time
// backend-handle release performed by DeleteSync / DestroyAllSyncObjects.
struct SyncObject {
std::mutex mutex;
MG_Backend::BackendSyncHandle backendHandle = nullptr;
GLenum condition = GL_SYNC_GPU_COMMANDS_COMPLETE;
GLbitfield flags = 0;
void ReleaseBackendHandle() {
const std::lock_guard<std::mutex> lock(mutex);
if (backendHandle == nullptr) {
return;
}
const auto backendDeleteSync = MG_Backend::gBackendFunctionsTable.GL.DeleteSync;
if (backendDeleteSync) {
backendDeleteSync(backendHandle);
}
backendHandle = nullptr;
}
};
// Sync calls may arrive from any thread (launchers migrate the context
@@ -25,9 +44,9 @@ namespace MobileGL::MG_Impl::GLImpl {
// Entries left at process shutdown are simply dropped; their backend
// handles die with the backend.
std::mutex g_syncObjectsMutex;
UnorderedMap<GLsync, SyncObject*> g_liveSyncObjects;
UnorderedMap<GLsync, SharedPtr<SyncObject>> g_liveSyncObjects;
SyncObject* FindSyncObject(GLsync sync) {
SharedPtr<SyncObject> FindSyncObject(GLsync sync) {
const std::lock_guard<std::mutex> lock(g_syncObjectsMutex);
const auto it = g_liveSyncObjects.find(sync);
return it != g_liveSyncObjects.end() ? it->second : nullptr;
@@ -35,13 +54,13 @@ namespace MobileGL::MG_Impl::GLImpl {
} // namespace
GLsync FenceSync(GLenum condition, GLbitfield flags) {
auto* syncObject = new SyncObject;
auto syncObject = MakeShared<SyncObject>();
syncObject->condition = condition;
syncObject->flags = flags;
if (const auto backendFenceSync = MG_Backend::gBackendFunctionsTable.GL.FenceSync) {
syncObject->backendHandle = backendFenceSync();
}
const GLsync handle = reinterpret_cast<GLsync>(syncObject);
const GLsync handle = reinterpret_cast<GLsync>(syncObject.get());
const std::lock_guard<std::mutex> lock(g_syncObjectsMutex);
g_liveSyncObjects[handle] = syncObject;
return handle;
@@ -52,24 +71,31 @@ namespace MobileGL::MG_Impl::GLImpl {
}
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
const auto* syncObject = FindSyncObject(sync);
const SharedPtr<SyncObject> syncObject = FindSyncObject(sync);
if (!syncObject) {
return GL_WAIT_FAILED;
}
const auto backendClientWaitSync = MG_Backend::gBackendFunctionsTable.GL.ClientWaitSync;
if (!backendClientWaitSync || !syncObject->backendHandle) {
// Hold the per-object lock across the backend call: a concurrent
// DeleteSync may already have removed this object from the registry, but
// it cannot free the backend handle (or the wrapper) until this reader
// finishes. ClientWaitSync can block for `timeout`; that blocks only this
// sync object, never the registry or unrelated syncs.
const std::lock_guard<std::mutex> lock(syncObject->mutex);
if (!backendClientWaitSync || syncObject->backendHandle == nullptr) {
return GL_ALREADY_SIGNALED; // legacy always-signaled fallback
}
return backendClientWaitSync(syncObject->backendHandle, flags, timeout);
}
void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
const auto* syncObject = FindSyncObject(sync);
const SharedPtr<SyncObject> syncObject = FindSyncObject(sync);
if (!syncObject) {
return;
}
const auto backendWaitSync = MG_Backend::gBackendFunctionsTable.GL.WaitSync;
if (backendWaitSync && syncObject->backendHandle) {
const std::lock_guard<std::mutex> lock(syncObject->mutex);
if (backendWaitSync && syncObject->backendHandle != nullptr) {
backendWaitSync(syncObject->backendHandle, flags, timeout);
}
}
@@ -78,7 +104,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (sync == nullptr) {
return; // glDeleteSync(0) is silently ignored
}
SyncObject* syncObject = nullptr;
SharedPtr<SyncObject> syncObject;
{
const std::lock_guard<std::mutex> lock(g_syncObjectsMutex);
const auto it = g_liveSyncObjects.find(sync);
@@ -88,15 +114,14 @@ namespace MobileGL::MG_Impl::GLImpl {
syncObject = it->second;
g_liveSyncObjects.erase(it);
}
const auto backendDeleteSync = MG_Backend::gBackendFunctionsTable.GL.DeleteSync;
if (backendDeleteSync && syncObject->backendHandle) {
backendDeleteSync(syncObject->backendHandle);
}
delete syncObject;
// Release the backend handle under the object lock. The local SharedPtr
// (and any reader's SharedPtr) keeps the wrapper itself alive until every
// in-flight backend call has returned.
syncObject->ReleaseBackendHandle();
}
void GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
const auto* syncObject = FindSyncObject(sync);
const SharedPtr<SyncObject> syncObject = FindSyncObject(sync);
if (!syncObject) {
if (length) {
*length = 0;
@@ -111,7 +136,8 @@ namespace MobileGL::MG_Impl::GLImpl {
break;
case GL_SYNC_STATUS: {
const auto backendGetSyncStatus = MG_Backend::gBackendFunctionsTable.GL.GetSyncStatus;
const Bool signaled = !backendGetSyncStatus || !syncObject->backendHandle ||
const std::lock_guard<std::mutex> lock(syncObject->mutex);
const Bool signaled = !backendGetSyncStatus || syncObject->backendHandle == nullptr ||
backendGetSyncStatus(syncObject->backendHandle);
value = signaled ? GL_SIGNALED : GL_UNSIGNALED;
break;
@@ -137,11 +163,10 @@ namespace MobileGL::MG_Impl::GLImpl {
void DestroyAllSyncObjects() {
// Detach the registry under the lock, release outside it. Entries the app
// already deleted were erased by DeleteSync, so nothing here double-frees;
// a DeleteSync racing this sweep finds an empty registry and returns. A
// thread still blocked inside ClientWaitSync/GetSynciv during teardown
// holds a raw SyncObject* these deletes invalidate - the same undefined
// race an app-driven DeleteSync already has.
UnorderedMap<GLsync, SyncObject*> orphans;
// a DeleteSync racing this sweep finds an empty registry and returns.
// Readers racing this sweep keep their SharedPtr copy alive, and each
// object's own lock makes the backend-handle release wait for them.
UnorderedMap<GLsync, SharedPtr<SyncObject>> orphans;
{
const std::lock_guard<std::mutex> lock(g_syncObjectsMutex);
orphans.swap(g_liveSyncObjects);
@@ -153,12 +178,10 @@ namespace MobileGL::MG_Impl::GLImpl {
// context/renderer is gone (generation/current-thread guards), so this is
// safe after the backend has released its EGL resources - but not after
// the function table itself is cleared.
const auto backendDeleteSync = MG_Backend::gBackendFunctionsTable.GL.DeleteSync;
for (const auto& [_, syncObject] : orphans) {
if (backendDeleteSync && syncObject->backendHandle) {
backendDeleteSync(syncObject->backendHandle);
if (syncObject) {
syncObject->ReleaseBackendHandle();
}
delete syncObject;
}
MGLOG_D("DestroyAllSyncObjects: reclaimed %zu sync object(s) the app left undeleted", orphans.size());
}
@@ -8,9 +8,28 @@
#include <gtest/gtest.h>
#include <iostream>
#include <utility>
#include <vector>
#include <vulkan/vulkan.h>
#include <MG_Backend/DirectVulkan/Renderer/ProgramFactory.h>
TEST(DirectVulkanSanity, ProgramMovePreservesViewportIndexUsage) {
using VkProgramObject = MobileGL::MG_Backend::DirectVulkan::ProgramFactory::VkProgramObject;
VkProgramObject moveConstructedSource;
moveConstructedSource.writesViewportIndexBuiltin = true;
VkProgramObject moveConstructed(std::move(moveConstructedSource));
EXPECT_TRUE(moveConstructed.writesViewportIndexBuiltin);
EXPECT_FALSE(moveConstructedSource.writesViewportIndexBuiltin);
VkProgramObject moveAssignedSource;
moveAssignedSource.writesViewportIndexBuiltin = true;
VkProgramObject moveAssigned;
moveAssigned = std::move(moveAssignedSource);
EXPECT_TRUE(moveAssigned.writesViewportIndexBuiltin);
EXPECT_FALSE(moveAssignedSource.writesViewportIndexBuiltin);
}
TEST(DirectVulkanSanity, ExtensionEnumeration) {
uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
@@ -725,22 +725,57 @@ TEST(TextureAnisotropyCapabilities, ExtensionIsAdvertisedOnlyWhenTheHostDriverSu
return std::find(extensions.begin(), extensions.end(), wanted) != extensions.end();
};
const auto without = MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false);
const auto without = MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false);
EXPECT_FALSE(contains(without, MobileGL::E_GL_EXT_texture_filter_anisotropic));
EXPECT_FALSE(contains(without, MobileGL::E_GL_ARB_texture_filter_anisotropic));
const auto with = MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, true);
const auto with = MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, true, false, false);
EXPECT_TRUE(contains(with, MobileGL::E_GL_EXT_texture_filter_anisotropic));
EXPECT_TRUE(contains(with, MobileGL::E_GL_ARB_texture_filter_anisotropic));
// Same rule on the Vulkan backend, where the gate is the samplerAnisotropy device feature.
const auto vkWithout = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false);
const auto vkWithout = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false);
EXPECT_FALSE(contains(vkWithout, MobileGL::E_GL_EXT_texture_filter_anisotropic));
const auto vkWith = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, true);
const auto vkWith = MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, true, false);
EXPECT_TRUE(contains(vkWith, MobileGL::E_GL_EXT_texture_filter_anisotropic));
EXPECT_TRUE(contains(vkWith, MobileGL::E_GL_ARB_texture_filter_anisotropic));
}
// Minecraft 26.3 checks ARB_draw_indirect before it considers the already-advertised
// ARB_multi_draw_indirect, then separately requires ARB_base_instance before enabling its terrain
// indirect path. Pin both strings and, just as importantly, the non-zero firstInstance gate.
TEST(IndirectDrawAdvertisement, MatchesEachBackendsUsableCommandSemantics) {
const auto contains = [](const MobileGL::Vector<MobileGL::GLExtension>& extensions,
MobileGL::GLExtension wanted) {
return std::find(extensions.begin(), extensions.end(), wanted) != extensions.end();
};
const auto esWithoutIndirect =
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false);
EXPECT_FALSE(contains(esWithoutIndirect, MobileGL::E_GL_ARB_draw_indirect));
EXPECT_FALSE(contains(esWithoutIndirect, MobileGL::E_GL_ARB_base_instance));
const auto esWithoutBaseInstance =
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, true, false);
EXPECT_TRUE(contains(esWithoutBaseInstance, MobileGL::E_GL_ARB_draw_indirect));
EXPECT_FALSE(contains(esWithoutBaseInstance, MobileGL::E_GL_ARB_base_instance));
const auto esWithBoth =
MobileGL::MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, true, true);
EXPECT_TRUE(contains(esWithBoth, MobileGL::E_GL_ARB_draw_indirect));
EXPECT_TRUE(contains(esWithBoth, MobileGL::E_GL_ARB_base_instance));
const auto vkWithoutBaseInstance =
MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false);
EXPECT_TRUE(contains(vkWithoutBaseInstance, MobileGL::E_GL_ARB_draw_indirect));
EXPECT_FALSE(contains(vkWithoutBaseInstance, MobileGL::E_GL_ARB_base_instance));
const auto vkWithBoth =
MobileGL::MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, true);
EXPECT_TRUE(contains(vkWithBoth, MobileGL::E_GL_ARB_draw_indirect));
EXPECT_TRUE(contains(vkWithBoth, MobileGL::E_GL_ARB_base_instance));
}
TEST(TextureAnisotropyCapabilities, MaxAnisotropyIsQueriedOnlyWhenTheExtensionIsPresent) {
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
@@ -836,3 +871,63 @@ TEST(MultiDrawCapabilities, ExtensionWithoutResolvedPointerIsNotSupport) {
EXPECT_FALSE(caps.SupportsMultiDrawIndirect);
EXPECT_FALSE(caps.SupportsMultiDrawElementsBaseVertex);
}
TEST(DrawIndirectCapabilities, RequiresEs31AndBothCoreEntryPoints) {
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
auto funcs = MakeFakeGLESFunctions();
funcs.glDrawElementsIndirect = [](GLenum, GLenum, const void*) {};
MobileGL::MG_External::GLESCapabilities supportedCaps;
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(supportedCaps, funcs));
EXPECT_TRUE(supportedCaps.SupportsDrawIndirect);
// The same pointers on an ES 3.0 context are not core entry points and cannot back the
// desktop extension contract.
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
g_fake.glesMinorVersion = 0;
MobileGL::MG_External::GLESCapabilities es30Caps;
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(es30Caps, funcs));
EXPECT_FALSE(es30Caps.SupportsDrawIndirect);
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
const auto missingElements = MakeFakeGLESFunctions();
MobileGL::MG_External::GLESCapabilities missingEntryPointCaps;
ASSERT_TRUE(
MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(missingEntryPointCaps, missingElements));
EXPECT_FALSE(missingEntryPointCaps.SupportsDrawIndirect);
}
TEST(BaseInstanceCapabilities, RequiresTheExtensionAndAllThreeEntryPoints) {
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
auto funcs = MakeFakeGLESFunctions();
funcs.glDrawArraysInstancedBaseInstanceEXT = [](GLenum, GLint, GLsizei, GLsizei, GLuint) {};
funcs.glDrawElementsInstancedBaseInstanceEXT =
[](GLenum, GLsizei, GLenum, const void*, GLsizei, GLuint) {};
funcs.glDrawElementsInstancedBaseVertexBaseInstanceEXT =
[](GLenum, GLsizei, GLenum, const void*, GLsizei, GLint, GLuint) {};
// Resolved stubs alone must never make the capability true.
MobileGL::MG_External::GLESCapabilities pointersOnlyCaps;
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(pointersOnlyCaps, funcs));
EXPECT_FALSE(pointersOnlyCaps.SupportsBaseInstance);
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
g_fake.extensions.emplace_back("GL_EXT_base_instance");
MobileGL::MG_External::GLESCapabilities supportedCaps;
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(supportedCaps, funcs));
EXPECT_TRUE(supportedCaps.SupportsBaseInstance);
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
g_fake.extensions.emplace_back("GL_EXT_base_instance");
funcs.glDrawElementsInstancedBaseInstanceEXT = nullptr;
MobileGL::MG_External::GLESCapabilities missingEntryPointCaps;
ASSERT_TRUE(
MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(missingEntryPointCaps, funcs));
EXPECT_FALSE(missingEntryPointCaps.SupportsBaseInstance);
}
@@ -516,17 +516,17 @@ TEST_F(ParallelShaderCompileTest, MaxShaderCompilerThreadsIgnoresTheCurrentBudge
TEST_F(ParallelShaderCompileTest, BothBackendsAdvertiseTheExtensionIffAsyncIsEnabled) {
{
const AsyncModeScope async(true);
EXPECT_TRUE(Advertises(MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false),
EXPECT_TRUE(Advertises(MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false),
E_GL_KHR_parallel_shader_compile));
EXPECT_TRUE(Advertises(MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false),
EXPECT_TRUE(Advertises(MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false),
E_GL_KHR_parallel_shader_compile));
}
{
const AsyncModeScope async(false);
EXPECT_FALSE(Advertises(MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false),
EXPECT_FALSE(Advertises(MG_Backend::DirectGLES::BuildAdvertisedExtensions(false, false, false, false),
E_GL_KHR_parallel_shader_compile))
<< "MOBILEGL_ASYNC_SHADER_COMPILE=0 must withdraw the extension, not only the threading";
EXPECT_FALSE(Advertises(MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false),
EXPECT_FALSE(Advertises(MG_Backend::DirectVulkan::BuildAdvertisedExtensions(false, false, false, false),
E_GL_KHR_parallel_shader_compile))
<< "MOBILEGL_ASYNC_SHADER_COMPILE=0 must withdraw the extension, not only the threading";
}
+4 -1
View File
@@ -2692,11 +2692,13 @@ out vec4 fragColor;
float fma
(float a, float b, float c) { return a * b + c; }
float sinh(float x, float y) { return x * y; }
float length_squared(vec3 value) { return dot(value, value); }
float round(float x) { return floor(x + 0.5); }
float min3(float a, float b, float c) { return min(min(a, b), c); }
void main() {
fragColor = vec4(fma(0.1, 0.2, 0.3), sinh(0.4, 2.0), round(1.25), min3(0.1, 0.2, 0.3));
fragColor = vec4(fma(0.1, 0.2, 0.3), sinh(0.4, 2.0), round(1.25),
min3(0.1, 0.2, 0.3) + length_squared(vec3(0.1, 0.2, 0.3)));
}
)";
GLuint vs = CompileShaderChecked(GL_VERTEX_SHADER, vsSource);
@@ -2707,6 +2709,7 @@ void main() {
if (essl.find("fragColor") == String::npos) continue; // fragment module only
EXPECT_NE(essl.find("mg_fma("), String::npos) << essl;
EXPECT_NE(essl.find("mg_sinh("), String::npos) << essl;
EXPECT_NE(essl.find("mg_length_squared("), String::npos) << essl;
EXPECT_NE(essl.find("mg_round("), String::npos) << essl;
EXPECT_NE(essl.find("mg_min3("), String::npos) << essl;
EXPECT_EQ(essl.find("float fma("), String::npos) << essl;
+14 -1
View File
@@ -52,20 +52,24 @@ TEST_F(ProgramUtilTest, RenameSamplerFunctionParameterInSpirvPass) {
OpEntryPoint Fragment %main "main" %outColor
OpExecutionMode %main OriginUpperLeft
OpName %globalSampler "sampler"
OpName %globalNew "new"
OpName %paramSampler "sampler"
OpName %paramNew "new"
OpName %main "main"
OpDecorate %outColor Location 0
%void = OpTypeVoid
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%mainFn = OpTypeFunction %void
%paramFn = OpTypeFunction %void %float
%paramFn = OpTypeFunction %void %float %float
%outV4Ptr = OpTypePointer Output %v4float
%privatePtr = OpTypePointer Private %float
%outColor = OpVariable %outV4Ptr Output
%globalSampler = OpVariable %privatePtr Private
%globalNew = OpVariable %privatePtr Private
%helper = OpFunction %void None %paramFn
%paramSampler = OpFunctionParameter %float
%paramNew = OpFunctionParameter %float
%helperBody = OpLabel
OpReturn
OpFunctionEnd
@@ -91,6 +95,7 @@ TEST_F(ProgramUtilTest, RenameSamplerFunctionParameterInSpirvPass) {
ASSERT_TRUE(tools.Disassemble(outputBinary, &outputText));
EXPECT_NE(outputText.find("\"MGL_COMPAT_sampler\""), String::npos);
EXPECT_NE(outputText.find("\"MGL_COMPAT_new\""), String::npos);
SizeT exactSamplerNameCount = 0;
SizeT searchOffset = 0;
@@ -99,6 +104,14 @@ TEST_F(ProgramUtilTest, RenameSamplerFunctionParameterInSpirvPass) {
searchOffset += std::strlen("\"sampler\"");
}
EXPECT_EQ(exactSamplerNameCount, 1u);
SizeT exactNewNameCount = 0;
searchOffset = 0;
while ((searchOffset = outputText.find("\"new\"", searchOffset)) != String::npos) {
++exactNewNameCount;
searchOffset += std::strlen("\"new\"");
}
EXPECT_EQ(exactNewNameCount, 1u);
}
TEST_F(ProgramUtilTest, UnformattedFloatStorageImagesKeepIntegerAtomicImagesTyped) {
+33
View File
@@ -448,6 +448,39 @@ TEST_F(QueryTest, BackendResultsPropagateThroughFrontend) {
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(QueryTest, DestroyAllQueryObjectsReclaimsRegistryAndResetsContextState) {
const ScopedFeaturesOverride featuresGuard;
const ScopedBackendFunctionsOverride backendGuard;
InstallStubBackendTimerQueries();
MG_Config::Features.DisableTimerQuery = false;
GLuint id = 0;
MG_Impl::GLImpl::GenQueries(1, &id);
ASSERT_NE(id, 0u);
MG_Impl::GLImpl::BeginQuery(GL_TIME_ELAPSED, id);
GLint currentQuery = -1;
MG_Impl::GLImpl::GetQueryiv(GL_TIME_ELAPSED, GL_CURRENT_QUERY, &currentQuery);
EXPECT_EQ(currentQuery, static_cast<GLint>(id));
// Full teardown drains the registry through this function while the backend
// table is still valid. The unread backend handle must be released, the query
// must disappear, and a fresh context must restart with no active query and a
// fresh name allocator.
MG_Impl::GLImpl::DestroyAllQueryObjects();
EXPECT_EQ(g_stubDeleteCount, 1);
EXPECT_EQ(MG_Impl::GLImpl::IsQuery(id), GL_FALSE);
MG_Impl::GLImpl::GetQueryiv(GL_TIME_ELAPSED, GL_CURRENT_QUERY, &currentQuery);
EXPECT_EQ(currentQuery, 0);
GLuint freshId = 0;
MG_Impl::GLImpl::GenQueries(1, &freshId);
EXPECT_EQ(freshId, 1u);
MG_Impl::GLImpl::DeleteQueries(1, &freshId);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// Environment-agnostic property test for the env -> ConfigLoader -> Features
// chain: whatever MOBILEGL_DISABLE_TIMERQUERY is set to in the environment of
// this test process, MG_ConfigLoader::Init must have parsed it with the
+206
View File
@@ -18,6 +18,7 @@
#include <MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h>
#include <MG_Backend/BackendObjects.h>
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
#include <MG_Impl/GLImpl/Sync/GL_Sync.h>
#include <MG_Impl/GLImpl/RenderState/GL_RenderState.h>
#include <MG_Impl/GLImpl/Texture/GL_Texture.h>
#include <MG_Impl/GLImpl/VertexArray/Validators.h>
@@ -936,6 +937,45 @@ TEST(DirectVulkanSanity, ReadbackUsesTheSourceFormatTexelSize) {
EXPECT_EQ(VulkanRenderer::GetReadbackTexelSize(VK_FORMAT_R32G32B32A32_SFLOAT), 16u);
}
TEST(DirectVulkanSanity, DefaultFramebufferQuarterTurnReadbackMapsRectAndPixels) {
using MobileGL::MG_Backend::DirectVulkan::VulkanRenderer;
using MobileGL::Uint8;
VkOffset2D offset{};
VkExtent2D copyExtent{};
ASSERT_TRUE(VulkanRenderer::MapDefaultFramebufferReadbackRect(
1, 0, 2, 1, VkExtent2D{2, 3}, VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR,
&offset, &copyExtent));
EXPECT_EQ(offset.x, 0);
EXPECT_EQ(offset.y, 1);
EXPECT_EQ(copyExtent.width, 1u);
EXPECT_EQ(copyExtent.height, 2u);
ASSERT_TRUE(VulkanRenderer::MapDefaultFramebufferReadbackRect(
1, 0, 2, 1, VkExtent2D{2, 3}, VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR,
&offset, &copyExtent));
EXPECT_EQ(offset.x, 1);
EXPECT_EQ(offset.y, 0);
EXPECT_EQ(copyExtent.width, 1u);
EXPECT_EQ(copyExtent.height, 2u);
// Logical GL rows, bottom to top, are abc / def. The display-oriented swapchain blocks are
// transposed in opposite directions for 90 and 270 degrees.
const Uint8 raw90[] = {'a', 'd', 'b', 'e', 'c', 'f'};
const Uint8 raw270[] = {'f', 'c', 'e', 'b', 'd', 'a'};
const Uint8 expected[] = {'a', 'b', 'c', 'd', 'e', 'f'};
Uint8 result[sizeof(expected)]{};
ASSERT_TRUE(VulkanRenderer::RemapDefaultFramebufferReadback(
raw90, 3, 2, VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR, 1, result));
EXPECT_TRUE(std::equal(std::begin(expected), std::end(expected), std::begin(result)));
std::fill(std::begin(result), std::end(result), 0);
ASSERT_TRUE(VulkanRenderer::RemapDefaultFramebufferReadback(
raw270, 3, 2, VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR, 1, result));
EXPECT_TRUE(std::equal(std::begin(expected), std::end(expected), std::begin(result)));
}
TEST(DirectVulkanSanity, ReadbackConvertsRgba8AndRgba16fPixels) {
using MobileGL::MG_Backend::DirectVulkan::VulkanRenderer;
using MobileGL::MG_Util::EncodeFloatToHalfBits;
@@ -1932,6 +1972,9 @@ namespace {
MobileGL::Vector<GLuint> framebuffers;
MobileGL::Vector<GLuint> renderbuffers;
MobileGL::Vector<GLuint> samplers;
MobileGL::Vector<GLuint> vertexArrays;
MobileGL::Vector<GLuint> programs;
MobileGL::Vector<GLuint> buffers;
};
TwinDeletionSinks* g_twinDeletionSinks = nullptr;
@@ -1958,6 +2001,24 @@ namespace {
if (!g_twinDeletionSinks) return;
for (GLsizei i = 0; i < count; ++i) g_twinDeletionSinks->samplers.push_back(ids[i]);
}
void TW_GenVertexArrays(GLsizei count, GLuint* ids) {
for (GLsizei i = 0; i < count; ++i) ids[i] = g_nextTwinDriverId++;
}
void TW_DeleteVertexArrays(GLsizei count, const GLuint* ids) {
if (!g_twinDeletionSinks) return;
for (GLsizei i = 0; i < count; ++i) g_twinDeletionSinks->vertexArrays.push_back(ids[i]);
}
GLuint TW_CreateProgram() { return g_nextTwinDriverId++; }
void TW_DeleteProgram(GLuint program) {
if (g_twinDeletionSinks) g_twinDeletionSinks->programs.push_back(program);
}
void TW_GenBuffers(GLsizei count, GLuint* ids) {
for (GLsizei i = 0; i < count; ++i) ids[i] = g_nextTwinDriverId++;
}
void TW_DeleteBuffers(GLsizei count, const GLuint* ids) {
if (!g_twinDeletionSinks) return;
for (GLsizei i = 0; i < count; ++i) g_twinDeletionSinks->buffers.push_back(ids[i]);
}
void TW_BindFramebuffer(GLenum target, GLuint framebuffer) {
SG_Log("BindFramebuffer:" + std::to_string(target) + ":" + std::to_string(framebuffer));
}
@@ -1979,6 +2040,12 @@ namespace {
functions.glGenSamplers = TW_GenSamplers;
functions.glDeleteSamplers = TW_DeleteSamplers;
functions.glBindSampler = TW_BindSampler;
functions.glGenVertexArrays = TW_GenVertexArrays;
functions.glDeleteVertexArrays = TW_DeleteVertexArrays;
functions.glCreateProgram = TW_CreateProgram;
functions.glDeleteProgram = TW_DeleteProgram;
functions.glGenBuffers = TW_GenBuffers;
functions.glDeleteBuffers = TW_DeleteBuffers;
functions.glGetError = SG_NoError;
MobileGL::MG_Backend::DirectGLES::SetGLESFuncsTable(functions);
g_twinDeletionSinks = &sinks;
@@ -2078,6 +2145,145 @@ TEST(DirectGLESBackendSampler, DestructorDeletesIdAndScrubsUnitCache) {
}
}
TEST(DirectGLESBackendVertexArray, DestructorDeletesIdAndHonorsContextGeneration) {
using namespace MobileGL::MG_Backend::DirectGLES;
ScopedBackendTwinMocks mocks;
GLuint id = 0;
{
auto backendVao = MobileGL::MakeShared<VertexArrayImpl::BackendVertexArrayObject>();
id = backendVao->GetBackendVertexArrayId();
ASSERT_NE(id, 0u);
}
ASSERT_EQ(mocks.sinks.vertexArrays.size(), 1u);
EXPECT_EQ(mocks.sinks.vertexArrays[0], id);
// A twin whose context died must NOT delete a VAO name a successor context
// may already have recycled (both contexts restart GL names at 1).
{
auto backendVao = MobileGL::MakeShared<VertexArrayImpl::BackendVertexArrayObject>();
++g_backendContextGeneration;
backendVao.reset();
--g_backendContextGeneration; // restore for later tests
EXPECT_EQ(mocks.sinks.vertexArrays.size(), 1u);
}
}
TEST(DirectGLESBackendProgram, DestructorDeletesIdAndHonorsContextGeneration) {
using namespace MobileGL::MG_Backend::DirectGLES;
ScopedBackendTwinMocks mocks;
GLuint id = 0;
{
auto backendProgram = MobileGL::MakeShared<PrgramImpl::BackendProgramObjectImpl>();
id = backendProgram->GetBackendProgramId();
ASSERT_NE(id, 0u);
}
ASSERT_EQ(mocks.sinks.programs.size(), 1u);
EXPECT_EQ(mocks.sinks.programs[0], id);
{
auto backendProgram = MobileGL::MakeShared<PrgramImpl::BackendProgramObjectImpl>();
++g_backendContextGeneration;
backendProgram.reset();
--g_backendContextGeneration;
EXPECT_EQ(mocks.sinks.programs.size(), 1u);
}
}
TEST(DirectGLESBackendProgram, GlobalUboDeletionHonorsContextGeneration) {
using namespace MobileGL::MG_Backend::DirectGLES;
ScopedBackendTwinMocks mocks;
MobileGL::Uint id = 123;
PrgramImpl::DeleteBackendProgramGlobalUbo(id, g_backendContextGeneration);
EXPECT_EQ(id, 0u);
ASSERT_EQ(mocks.sinks.buffers.size(), 1u);
EXPECT_EQ(mocks.sinks.buffers[0], 123u);
// A buffer belonging to a dead context must be abandoned, never deleted as a
// recycled name in the successor context.
id = 124;
PrgramImpl::DeleteBackendProgramGlobalUbo(id, g_backendContextGeneration - 1);
EXPECT_EQ(id, 0u);
EXPECT_EQ(mocks.sinks.buffers.size(), 1u);
}
namespace {
struct SyncDeleteRacePayload {
std::atomic<MobileGL::Bool> alive{true};
};
std::atomic<MobileGL::Int> g_syncRaceDeleteCount{0};
MobileGL::MG_Backend::BackendSyncHandle SyncRaceFenceSync() {
return new SyncDeleteRacePayload();
}
GLenum SyncRaceClientWaitSync(MobileGL::MG_Backend::BackendSyncHandle handle, GLbitfield, GLuint64) {
auto* payload = static_cast<SyncDeleteRacePayload*>(handle);
// Keep the backend call in flight while the GL thread runs DeleteSync. The
// frontend must not release the backend handle (or the SyncObject wrapper)
// until this call has returned.
std::this_thread::sleep_for(std::chrono::milliseconds(20));
return payload->alive.load(std::memory_order_acquire) ? GL_ALREADY_SIGNALED : GL_WAIT_FAILED;
}
void SyncRaceWaitSync(MobileGL::MG_Backend::BackendSyncHandle, GLbitfield, GLuint64) {}
void SyncRaceDeleteSync(MobileGL::MG_Backend::BackendSyncHandle handle) {
auto* payload = static_cast<SyncDeleteRacePayload*>(handle);
payload->alive.store(false, std::memory_order_release);
delete payload;
g_syncRaceDeleteCount.fetch_add(1, std::memory_order_relaxed);
}
MobileGL::Bool SyncRaceGetSyncStatus(MobileGL::MG_Backend::BackendSyncHandle) { return true; }
struct ScopedSyncRaceBackend {
ScopedSyncRaceBackend(): previous(MobileGL::MG_Backend::gBackendFunctionsTable) {
MobileGL::MG_Backend::GlobalBackendFunctionsTable functions{};
functions.GL.FenceSync = SyncRaceFenceSync;
functions.GL.ClientWaitSync = SyncRaceClientWaitSync;
functions.GL.WaitSync = SyncRaceWaitSync;
functions.GL.DeleteSync = SyncRaceDeleteSync;
functions.GL.GetSyncStatus = SyncRaceGetSyncStatus;
MobileGL::MG_Backend::gBackendFunctionsTable = functions;
g_syncRaceDeleteCount.store(0, std::memory_order_relaxed);
}
~ScopedSyncRaceBackend() {
MobileGL::MG_Impl::GLImpl::DestroyAllSyncObjects();
MobileGL::MG_Backend::gBackendFunctionsTable = previous;
}
ScopedSyncRaceBackend(const ScopedSyncRaceBackend&) = delete;
ScopedSyncRaceBackend& operator=(const ScopedSyncRaceBackend&) = delete;
MobileGL::MG_Backend::GlobalBackendFunctionsTable previous;
};
} // namespace
TEST(SyncLifetime, DeleteWaitsForInFlightClientWait) {
ScopedSyncRaceBackend backend;
const GLsync sync = MobileGL::MG_Impl::GLImpl::FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
ASSERT_NE(sync, nullptr);
GLenum clientResult = GL_WAIT_FAILED;
std::thread waiter([sync, &clientResult] {
clientResult = MobileGL::MG_Impl::GLImpl::ClientWaitSync(sync, 0, 0);
});
// Give the worker a head start so ClientWaitSync is already inside the stub
// (and therefore holds the per-object lock) when DeleteSync runs.
std::this_thread::sleep_for(std::chrono::milliseconds(5));
MobileGL::MG_Impl::GLImpl::DeleteSync(sync);
waiter.join();
EXPECT_EQ(clientResult, GL_ALREADY_SIGNALED);
EXPECT_EQ(g_syncRaceDeleteCount.load(std::memory_order_relaxed), 1);
}
TEST(DirectGLESStateGuards, DefaultFramebufferBindGoesThroughShadow) {
using namespace MobileGL::MG_Backend::DirectGLES;
ScopedStateGuardMocks mocks;
@@ -955,6 +955,8 @@ namespace MobileGL::MG_Util::BackendLoader {
(caps.GLESVersion.Major == 3 && caps.GLESVersion.Minor >= 2);
const Bool esAtLeast31 = caps.GLESVersion.Major > 3 ||
(caps.GLESVersion.Major == 3 && caps.GLESVersion.Minor >= 1);
caps.SupportsDrawIndirect = esAtLeast31 && glesFuncs.glDrawArraysIndirect != nullptr &&
glesFuncs.glDrawElementsIndirect != nullptr;
caps.SupportsDrawElementsBaseVertex = (esAtLeast32 || hasDrawElementsBaseVertexExtension) &&
glesFuncs.glDrawElementsBaseVertex != nullptr;
caps.SupportsComputeShader = esAtLeast31 && glesFuncs.glDispatchCompute != nullptr &&
@@ -976,6 +978,7 @@ namespace MobileGL::MG_Util::BackendLoader {
MGLOG_I(" indexed glColorMaski: %s", caps.SupportsIndexedColorMask ? "yes" : "no");
MGLOG_I(" dual-source blend (EXT_blend_func_extended): %s",
caps.SupportsDualSourceBlend ? "yes" : "no");
MGLOG_I(" draw indirect (ES 3.1 core): %s", caps.SupportsDrawIndirect ? "yes" : "no");
MGLOG_I(" multi-draw indirect (EXT_multi_draw_indirect): %s",
caps.SupportsMultiDrawIndirect ? "yes" : "no");
MGLOG_I(" multi-draw base vertex (EXT/OES_draw_elements_base_vertex + EXT_multi_draw_arrays): %s",
@@ -1149,6 +1149,10 @@ namespace MobileGL {
// GLES 3.2 core or GL_OES_shader_multisample_interpolation exposes
// interpolateAtOffset and the three fragment-offset limit queries.
Bool SupportsShaderMultisampleInterpolation = false;
// ES 3.1+ exposes glDrawArraysIndirect / glDrawElementsIndirect in core. Keep the
// version and both entry-point checks together so extension advertisement and the
// DirectGLES dispatch path cannot disagree on whether native indirect draws exist.
Bool SupportsDrawIndirect = false;
// GL_EXT_multi_draw_indirect is present AND glMultiDrawArraysIndirectEXT /
// glMultiDrawElementsIndirectEXT both resolved. Multi-draw is not core in any ES
// version, and eglGetProcAddress may return a live-looking stub on drivers without
+9 -2
View File
@@ -1168,7 +1168,9 @@ namespace MobileGL::MG_Util::SelfTest {
backendApiVersionString = MG_Backend::DirectGLES::FormatBackendAPIVersionString(
summary.caps.GLESRendererString, summary.caps.GLESVersion.Major, summary.caps.GLESVersion.Minor);
advertisedExtensions = JoinAdvertisedExtensions(MG_Backend::DirectGLES::BuildAdvertisedExtensions(
summary.caps.SupportsDisjointTimerQuery, summary.caps.SupportsTextureFilterAnisotropy));
summary.caps.SupportsDisjointTimerQuery, summary.caps.SupportsTextureFilterAnisotropy,
summary.caps.SupportsDrawIndirect,
summary.caps.SupportsDrawIndirect && summary.caps.SupportsBaseInstance));
}
AppendMobileGLReportedRows(builder, MG_Backend::DirectGLES::GetRendererIdentity(), backendApiVersionString,
advertisedExtensions);
@@ -1461,6 +1463,8 @@ namespace MobileGL::MG_Util::SelfTest {
Bool shaderSubgroupUsable = false;
Bool timerQueriesSupported = false;
Bool samplerAnisotropySupported = false;
Bool drawIndirectFirstInstanceSupported = false;
Bool shaderDrawParametersSupported = false;
};
} // namespace
@@ -1744,6 +1748,7 @@ namespace MobileGL::MG_Util::SelfTest {
VkPhysicalDeviceFeatures features{};
vkGetPhysicalDeviceFeaturesFn(physicalDevice, &features);
summary.samplerAnisotropySupported = features.samplerAnisotropy == VK_TRUE;
summary.drawIndirectFirstInstanceSupported = features.drawIndirectFirstInstance == VK_TRUE;
if (features.multiDrawIndirect == VK_TRUE) {
builder.Pass("multiDrawIndirect", "indirect multi-draw batches run as single native commands");
} else {
@@ -1910,6 +1915,7 @@ namespace MobileGL::MG_Util::SelfTest {
builder.Warn("shaderDrawParameters",
"unavailable; shaders using gl_DrawID/gl_BaseInstance will not work");
}
summary.shaderDrawParametersSupported = shaderDrawParameters;
Bool provokingVertexLast = false;
Bool transformFeedbackPreservesProvokingVertex = false;
@@ -2108,7 +2114,8 @@ namespace MobileGL::MG_Util::SelfTest {
backendApiVersionString = MG_Backend::DirectVulkan::FormatBackendAPIVersionString(
summary.deviceName, summary.apiVersionString, summary.driverVersionString);
advertisedExtensions = JoinAdvertisedExtensions(MG_Backend::DirectVulkan::BuildAdvertisedExtensions(
summary.shaderSubgroupUsable, summary.timerQueriesSupported, summary.samplerAnisotropySupported));
summary.shaderSubgroupUsable, summary.timerQueriesSupported, summary.samplerAnisotropySupported,
summary.drawIndirectFirstInstanceSupported && summary.shaderDrawParametersSupported));
}
AppendMobileGLReportedRows(builder, MG_Backend::DirectVulkan::GetRendererIdentity(), backendApiVersionString,
advertisedExtensions);
@@ -61,7 +61,7 @@ namespace MobileGL {
"imageAtomicXor", "imageLoad", "imageSize", "imageStore", "imulExtended",
"intBitsToFloat", "interpolateAtCentroid", "interpolateAtOffset",
"interpolateAtSample", "inverse", "inversesqrt", "isinf", "isnan",
"ldexp", "length", "lessThan", "lessThanEqual", "log", "log2",
"ldexp", "length", "length_squared", "lessThan", "lessThanEqual", "log", "log2",
"matrixCompMult", "max", "max3", "memoryBarrier",
"memoryBarrierAtomicCounter", "memoryBarrierBuffer", "memoryBarrierImage",
"memoryBarrierShared", "mid3", "min", "min3", "mix", "mod", "modf",
@@ -19,23 +19,27 @@ namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
namespace {
constexpr const char* kConflictingName = "sampler";
constexpr const char* kCompatName = "MGL_COMPAT_sampler";
const char* GetCompatName(StringView name) {
if (name == "sampler") return "MGL_COMPAT_sampler";
if (name == "new") return "MGL_COMPAT_new";
return nullptr;
}
Bool IsNamedSamplerFunctionParameter(spvtools::opt::IRContext* context,
spvtools::opt::Instruction& nameInst) {
const char* GetConflictingFunctionParameterCompatName(spvtools::opt::IRContext* context,
spvtools::opt::Instruction& nameInst) {
if (nameInst.opcode() != spv::Op::OpName || nameInst.NumInOperands() < 2) {
return false;
return nullptr;
}
if (nameInst.GetInOperand(1).AsString() != kConflictingName) {
return false;
const char* compatName = GetCompatName(nameInst.GetInOperand(1).AsString());
if (compatName == nullptr) {
return nullptr;
}
auto* defUseMgr = context->get_def_use_mgr();
const Uint32 targetId = nameInst.GetSingleWordInOperand(0);
const auto* target = defUseMgr->GetDef(targetId);
return target != nullptr && target->opcode() == spv::Op::OpFunctionParameter;
return target != nullptr && target->opcode() == spv::Op::OpFunctionParameter ? compatName : nullptr;
}
} // namespace
@@ -44,12 +48,13 @@ namespace MobileGL {
auto* irContext = context();
for (auto& debugInst : irContext->debugs2()) {
if (!IsNamedSamplerFunctionParameter(irContext, debugInst)) {
const char* compatName = GetConflictingFunctionParameterCompatName(irContext, debugInst);
if (compatName == nullptr) {
continue;
}
debugInst.SetInOperand(
1, spvtools::utils::MakeVector<spvtools::opt::Operand::OperandData>(kCompatName));
1, spvtools::utils::MakeVector<spvtools::opt::Operand::OperandData>(compatName));
modified = true;
}
+16
View File
@@ -52,6 +52,22 @@ namespace MobileGL {
inline UniquePtr<T> MakeUnique(Args&&... args) {
return std::make_unique<T>(std::forward<Args>(args)...);
}
// RAII owner for the one-shot XXH64 state used by the Vulkan cache hashers.
// The previous `static inline XXH64_state_t*` form allocated five states per
// process and never called XXH64_freeState; a destructor here is independent of
// Vulkan/glslang teardown, so it is safe at static destruction time.
class XXH64State {
public:
XXH64State() : m_state(XXH64_createState()) {}
~XXH64State() { XXH64_freeState(m_state); }
XXH64State(const XXH64State&) = delete;
XXH64State& operator=(const XXH64State&) = delete;
XXH64_state_t* Get() const { return m_state; }
private:
XXH64_state_t* m_state = nullptr;
};
using SizeT = std::size_t;
template <typename T, SizeT N>
using Array = std::array<T, N>;
+2
View File
@@ -11,6 +11,8 @@ The bundled fixtures cover:
![Minecraft 1.21.4 startup golden](fixtures/minecraft-1.21.4-startup.0000092195.png)
- minecraft-1.21.4-main-menu: captured from Minecraft 1.21.4's main menu.
![Minecraft 1.21.4 main menu golden](fixtures/minecraft-1.21.4-main-menu.0000481787.png)
- minecraft-1.21.11-main-menu: captured from Minecraft 1.21.11's main menu on a Pixel 8 Pro through FCL MobileGL.
![Minecraft 1.21.11 main menu golden](fixtures/minecraft-1.21.11-main-menu.0000205347.png)
- minecraft-1.17-main-menu-854: captured from Minecraft 1.17's 854x480 main menu through FCL MobileGL capture.
![Minecraft 1.17 854x480 main menu golden](fixtures/minecraft-1.17-main-menu-854.0000117757.png)
- minecraft-1.21.4-in-world: captured from Minecraft 1.21.4 after entering a singleplayer world.
+7
View File
@@ -40,6 +40,13 @@
"target_call": 481787,
"timeout_seconds": 180
},
{
"name": "minecraft-1.21.11-main-menu",
"trace_archive": "minecraft-1.21.11-main-menu.tgz",
"golden": "minecraft-1.21.11-main-menu.0000205347.png",
"target_call": 205347,
"timeout_seconds": 180
},
{
"name": "minecraft-1.17-main-menu-854",
"trace_archive": "minecraft-1.17-main-menu-854.tgz",