77366d51ed
[Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation
swung0x482026-07-19 07:57:46 -04:00
9152a4a4bc
[Test] (TraceReplay): enable improved-transparency fixture in CI and drop unneeded coherent_as_flush
swung0x482026-07-19 07:35:34 -04:00
1963b427db
[Refactor] (TraceReplay): reorganize trace skills into uniform packages with bundled scripts
swung0x482026-07-19 07:00:56 -04:00
f3def150e7
[Fix] (DirectVulkan): suppress blended depth writes on Qualcomm and mark gl_Position invariant to fix MC 26.3 OIT cloud flicker
swung0x482026-07-19 05:45:54 -04:00
fc0688c223
[Fix] (CI): stabilize Android retrace jobs
swung0x482026-07-18 19:52:04 -04:00
626c7f26fd
[Test] (CMake, CI): enable top-level testing and label tests (unit/benchmark/integration) so ctest runs from the build root
swung0x482026-07-17 23:38:24 -04:00
594916850f
[Fix] (MG_State, MG_Backend/DirectVulkan): bump the texture bind generation when a context default texture crosses the undefined<->defined boundary so cached sampled sets re-resolve, and collect the fallback texture into the sampled set so its first use transitions outside the render pass
swung0x482026-07-17 22:33:31 -04:00
c718d6bad8
[Fix] (MG_Test/Backend/DirectVulkan): link the whole MobileGL_s archive on MSVC so dllimport-declared gl*/egl* references resolve against the in-library entry points
swung0x482026-07-17 21:29:59 -04:00
abfda60ff1
[Perf] (MG_Backend/DirectGLES): check the unbind cache before activating the texture unit so the bind-0 sweep stops issuing redundant glActiveTexture per draw
swung0x482026-07-17 21:13:58 -04:00
92cced9bcc
[Fix] (MG_State, MG_Impl, MG_Test): enforce strict GL 3.3 core rules only on contexts that explicitly request a core profile - texture deleted-name reservation keep and VAO-0 draws relax otherwise or under MOBILEGL_RELAXED_SEMANTICS, and GL_CONTEXT_PROFILE_MASK reports the requested profile
swung0x482026-07-17 21:13:57 -04:00
1929a7c546
[Fix] (MG_State, MG_Backend/DirectGLES): preserve legacy texture reuse and clear default backend bindings - keep generated-but-unbound names alive for Minecraft 1.7.10 atlas uploads, synchronize bind-0 to native GLES without 1D/2D alias churn, and cover both paths with BGRA sub-image and binding-cache regressions
swung0x482026-07-17 12:41:05 -04:00
df7f5a369d
[Fix] (MG_Backend/DirectVulkan): render passes had zero subpass dependencies and same-layout transitions emit no barrier, so tilers could race tile loads against prior passes' stores (flickering artifacts in multi-pass chains like MC 26.3 OIT); add conservative external dependencies both ways
swung0x482026-07-17 21:03:52 -04:00
0de9861da4
[Fix] (MG_Backend/DirectVulkan): render-pass cache grew unbounded; age entries per present and evict after 1024 unused frames
swung0x482026-07-17 20:03:54 -04:00
6b223e4d23
[Fix] (MG_Backend/DirectVulkan): blendEnable was baked into pipelines without checking VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT; disable blending on formats that lack it
swung0x482026-07-17 20:03:53 -04:00
48568cdb89
[Fix] (MG_Backend/DirectVulkan): deferred glClear/glClearBuffer ignored color/depth/stencil write masks; gate the queued planes like the scissored path
swung0x482026-07-17 20:03:53 -04:00
8d83dedc0f
[Fix] (MG_Backend/DirectVulkan): pending deferred clears outlived blit/copy writes into the same texture and later stomped them (OIT's cloud_depth copy was erased by its own earlier queued clear); materialize destination pending clears before blit/copy writes
swung0x482026-07-17 19:24:55 -04:00
a25d8ee0e7
[Fix] (MG_Backend/DirectGLES): GLES clamps glClearColor to [0,1], zeroing the -FLT_MAX MAX-blend identity; route out-of-range color clears through glClearBufferfv
swung0x482026-07-17 11:43:13 -04:00
c30bd0fabb
[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): draw/read-buffer state could land on the wrong FBO (glDrawBuffer's static-array latch; SyncToBackend emitting glDrawBuffers/glReadBuffer for the non-bound target; no resync on bound-FBO attachment/drawbuffer edits) leaving MC 26.3's OIT color clears as no-ops; apply per bound target and track the FBO object version
swung0x482026-07-17 11:42:59 -04:00
c9fbf79d6a
[Fix] (MG_Backend/DirectGLES): blend equations were never synced to the driver (OIT's GL_MAX ran as ADD); diff and emit glBlendEquationSeparate(i) alongside the factor sync
swung0x482026-07-17 11:42:42 -04:00
f39e8738da
Merge origin/dev (readback overhaul c6d22e6e) into default-texture-objects - true per-target default texture objects supersede the readback branch texture-0 silent no-ops: removed the null-slot early-outs in TexImage1D/2D/3D(Multisample) and TexBuffer plus the DefaultTextureOperationsAreSilentNoOps test so name-0 operations actually (re)specify the default objects; deduped the shared state-reset fixes, keeping upstream std::clamp for GL_MAX_UNIFORM_BUFFER_BINDINGS, the Int-typed ActiveTexture combined-units range check, renderbuffer name-0 unbind, and vertex-attrib-0 current-value writes with the attrib-0 round-trip test
swung0x482026-07-16 23:50:47 -04:00
981f10e4da
[Fix] (MG_Impl/GLImpl): unblock the non-texture sections of GL CTS per-case state reset - clamp advertised GL_MAX_UNIFORM_BUFFER_BINDINGS to the state layer indexed-binding capacity (glBindBufferBase rejected indices past it), let glBindRenderbuffer(0) unbind without recording INVALID_OPERATION (name 0 must never reach the name-table lookup), and allow writes to generic vertex attribute 0 current value (core GL has no attribute-0 restriction; gluStateReset writes vertexAttrib4f(0,...) after every case) - with these plus the default-texture work, multi-case glcts batches complete in one process instead of aborting after the first case
swung0x482026-07-16 23:36:58 -04:00
076cd0d19d
[Feat] (MG_State, MG_Impl/GLImpl): per-target default texture objects (name 0) - binding 0 binds a real per-context default object (the initial binding of every unit/target slot, rebound on delete of a bound texture), so glTexImage*/glTexParameter*/glGetTex* on it work like any texture while glIsTexture(0)/Gen/Delete keep excluding it and TexStorage* rejects it per spec; backends skip image-less defaults as cheaply as the old null slots (DirectGLES per-draw sync/bind loops, DirectVulkan sampler-fallback resolve); also accept the full advertised GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS range in glActiveTexture, allow zero-layer TexImage3DMultisample, and let glTexBuffer(buffer=0) detach - the texture section of GL CTS per-case state reset (gluStateReset) now runs clean
swung0x482026-07-16 23:36:43 -04:00
5cd82f2002
Merge origin/dev (efd7b473) into readback overhaul - unify DirectGLES 2D-array target support under MapToBackendTextureTarget, keep canonical UNorm8 shadows for RGBA4/RGB565 (supersedes packed-word transfer types; GL_RGB565 aliases RGB5), keep upstream GLSL 330 normalization, anisotropy params, error-count semantics and VK clear/scissor fixes
swung0x482026-07-16 23:10:49 -04:00
d4922cb0fb
[Fix] (MG_Backend, MG_Impl/GLImpl, MG_Util): make anisotropic filtering actually reachable - advertise GL_EXT/ARB_texture_filter_anisotropic only where the host driver or the samplerAnisotropy device feature supports it, answer GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT from the backend limit, and honor the sampler state on DirectVulkan (feature enable, limit clamp, LINEAR-only gate, resolved value in the sampler cache key)
swung0x482026-07-16 22:59:11 -04:00
870d882fef
[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl, MG_Util): GL CTS packed_pixels + texture_swizzle readback overhaul - canonical shadow layouts for legacy sized/unsized/packed internal formats (RGB5->RGB565, RGB10/12->RGB16, RGBA2->RGBA4, RGB10_A2(UI)/RGB9_E5/R11F_G11F_B10F packed-word shadows with per-texel encode/decode incl. 5_9_9_9_REV and 10F_11F_11F_REV client types), GL_UNSIGNED_INT_10_10_10_2 pixel type mapping, conversion-first GetTexImage with CPU-shadow fallback for non-attachable formats and stale-temp-FBO detach, narrow implementation read pairs + SNORM read candidates + 2_10_10_10_REV wide-read decode with RGBA expansion, PACK image/skip and SWAP_BYTES honored on the CPU repack (never in ES), state-reset conformance (default-texture TexParameter/TexImage/TexBuffer no-ops, renderbuffer 0 unbind, vertex attrib 0 current value, ActiveTexture up to combined units, UBO binding count clamp), FramebufferTexture3D/TextureLayer slice attachments via glFramebufferTextureLayer, capability-driven FBO UNSUPPORTED for non-renderable colors, ReadPixels integer-ness mismatch error, single-value texture swizzle validation, and DirectGLES 1D/1D-array/2D-array texture emulation (2D/2D-array backend targets matching SPIRV-Cross ES 1D-as-2D shaders)
swung0x482026-07-16 22:41:54 -04:00
e2f873c95c
[Fix] (MG_Util/ShaderTranspiler): retry a legacy shader at 460 when it fails to parse as normalized 330 core, so sources using 420-era syntax without the matching #extension line keep compiling as they did on real drivers
swung0x482026-07-16 22:33:30 -04:00
efd7b47388
[Chore] (MG_Test): assert exact GL error counts - name-lifecycle regression tests per object family, plus fixtures that drain on setup and fail the test that leaks an unconsumed error
swung0x482026-07-16 22:12:12 -04:00
a08669df72
[Fix] (MG_Impl/GLImpl): stop recording GL errors on the delete/query paths of every object family - glDeleteBuffers/VertexArrays/Renderbuffers/Framebuffers must silently ignore unknown names and glIsTexture must never raise, while glBindSampler now reports INVALID_OPERATION like the other bind entry points
swung0x482026-07-16 22:11:43 -04:00
f61675e9ce
[Fix] (MG_Impl/Texture): validate the bound texture before dereferencing it in TexSubImage2D, and stop recording an error when glDeleteTextures is handed unknown names
swung0x482026-07-16 09:40:21 -04:00
8026838563
[Fix] (MG_Backend/DirectVulkan): honor scissor in glClearBuffer*/glClearNamedFramebuffer* and clamp their depth clear values to [0,1]
swung0x482026-07-16 19:17:41 -04:00
5bd8fa8c4e
[Perf] (MG_Backend/DirectVulkan): route full-coverage scissored glClear back to the deferred loadOp path, skip render-pass churn for no-op clears, and drop the per-clear heap Vector (extracted PrepareScissoredClear)
swung0x482026-07-16 19:15:23 -04:00
37ef2cb600
[Fix] (MG_Backend/DirectVulkan): materialize mid-pass pending color clears at the subpass color slot index, not the compacted description index
swung0x482026-07-16 19:13:25 -04:00
5184901a5b
[Fix] (MG_Backend/DirectVulkan): clear every layer of layered framebuffers in vkCmdClearAttachments paths (rename the never-read RenderPassEntry::subpass to layers)
swung0x482026-07-16 19:12:03 -04:00
4172959e49
[Fix] (MG_Backend/DirectVulkan): honor the front stencil write mask in scissored glClear and drop a redundant compatibility re-check
swung0x482026-07-16 19:11:13 -04:00
eb5b4bca3e
[Fix] (MG_Backend/DirectVulkan): ignore glClear/glClearBuffer* while GL_RASTERIZER_DISCARD is enabled, and early-out on an empty clear mask
swung0x482026-07-16 19:10:46 -04:00
56db115a1a
[Fix] (MG_Impl/GLImpl): clamp glClearDepth to [0,1] per GL 3.3 (Vulkan clear values require it)
swung0x482026-07-16 19:10:11 -04:00
b14edd515a
Merge branch 'worktree-agent-a1381c9e6b342e8d4' into dev
swung0x482026-07-16 19:47:52 -04:00
57030b5fb9
[Chore] (MG_Test/Texture): regression tests for 2D-array unpack subcuboid selection and TexStorage3D layer-count semantics, DirectGLES 2D-array target support, packed-format canonical transfer types, and the GL_RGB565 enum round-trip
swung0x482026-07-16 19:44:37 -04:00
72532de780
[Fix] (MG_Util/Texture, MG_Util/Converters): canonical packed transfer types for RGBA4/RGB565/RGB10_A2UI - NormalizePixelFormat's default handed backends GL_UNSIGNED_BYTE (and a non-integer GL_RGB transfer format for RGB10_A2UI), so uploads read 4 bytes per texel from 2-byte packed shadow rows (rgba4 layers shifted by 2x slice stride) or were rejected outright; also map GL_RGB565 <-> TextureInternalFormat::RGB5 (the enum had no GL_RGB565 mapping at all, glTexImage* with it failed as unknown)
swung0x482026-07-16 19:44:36 -04:00
25323bfb8e
[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): sync GL_TEXTURE_2D_ARRAY textures to the ES backend - the target was skipped as unsupported so array textures never uploaded or bound (every KHR-GL33.pixelstoragemodes.teximage3d case failed); also keep array layer counts constant across mip levels in TexStorage3D and generated-mip storage allocation (only true 3D textures halve depth)
swung0x482026-07-16 19:44:20 -04:00
9ed5dbf483
[Perf] (MG_Backend/DirectVulkan): return VkBufferResource by raw pointer from GetOrCreateResource to drop per-draw SharedPtr refcounting
swung0x482026-07-16 18:34:55 -04:00
3ca57068a8
Merge branch 'worktree-agent-a7bc533bede191e68' into dev
swung0x482026-07-16 16:37:58 -04:00
075471cdbd
Merge branch 'worktree-agent-a7bc533bede191e68' into dev
swung0x482026-07-16 16:37:58 -04:00
62a0ad5639
[Fix] (MG_Backend/DirectGLES, MG_Util/ShaderTranspiler): make the uniform-block cross-stage precision fix surgical - revert the global SPVC ES highp-default options (they changed emission for EVERY fragment shader: sampling code that used to inherit the effective highp default was suddenly printed as explicit mediump, regressing KHR-GL3x.texture_repeat_mode NPOT mip cases on device) and instead strip RelaxedPrecision member decorations from uniform-block-reachable structs in a DirectGLES-only SPIR-V pass, so matched blocks declare identical (highp) member precision in both stages and every other shader keeps its previous emission byte-for-byte
swung0x482026-07-16 16:36:28 -04:00
8bf8f6f906
[Fix] (MG_Backend/DirectGLES, MG_Util/ShaderTranspiler): make the uniform-block cross-stage precision fix surgical - revert the global SPVC ES highp-default options (they changed emission for EVERY fragment shader: sampling code that used to inherit the effective highp default was suddenly printed as explicit mediump, regressing KHR-GL3x.texture_repeat_mode NPOT mip cases on device) and instead strip RelaxedPrecision member decorations from uniform-block-reachable structs in a DirectGLES-only SPIR-V pass, so matched blocks declare identical (highp) member precision in both stages and every other shader keeps its previous emission byte-for-byte
swung0x482026-07-16 16:36:28 -04:00
249c1ca574
[Fix] (MG_Backend/DirectVulkan): honor scissor in glClear
swung0x482026-07-16 12:39:55 -04:00
6a843b3088
[Fix] (MG_Backend/DirectVulkan): honor scissor in glClear
swung0x482026-07-16 12:39:55 -04:00
9b7414c0d9
[Fix] (MG_Impl/Texture): support anisotropic sampler parameters
swung0x482026-07-16 12:28:05 -04:00
2e94314b78
Merge branch 'worktree-agent-a7bc533bede191e68' into dev
swung0x482026-07-16 12:12:47 -04:00
c59c15f66a
Merge branch 'worktree-agent-a7bc533bede191e68' into dev
swung0x482026-07-16 12:12:47 -04:00
4d1613ba55
[Fix] (MG_Util/ShaderTranspiler, MG_State, MG_Impl/GLImpl, MG_Backend/DirectGLES): GL CTS uniform_block - coerce packed/shared block layouts to std140 at source preprocess (glslang rejects them when targeting SPIR-V; std140 is the only UBO layout the pipeline emits), GL-style block reflection (array "[0]" names, per-element struct-array expansion, unused members and declared-but-unread blocks stay active), vec4-padded GL_UNIFORM_BLOCK_DATA_SIZE, std140 array strides for struct-nested arrays (glslang reflects tight strides there), arrayed-block instances share the first instance member set, glDeleteShader-flagged names stay usable while attached, and backend ESSL emits against highp default precision so relaxed block members match across stages (KHR-GL33.shaders.uniform_block on llvmpipe: 659 Fail -> 828/828 Pass)
swung0x482026-07-16 12:09:11 -04:00
254cf1dc21
[Fix] (MG_Util/ShaderTranspiler, MG_State, MG_Impl/GLImpl, MG_Backend/DirectGLES): GL CTS uniform_block - coerce packed/shared block layouts to std140 at source preprocess (glslang rejects them when targeting SPIR-V; std140 is the only UBO layout the pipeline emits), GL-style block reflection (array "[0]" names, per-element struct-array expansion, unused members and declared-but-unread blocks stay active), vec4-padded GL_UNIFORM_BLOCK_DATA_SIZE, std140 array strides for struct-nested arrays (glslang reflects tight strides there), arrayed-block instances share the first instance member set, glDeleteShader-flagged names stay usable while attached, and backend ESSL emits against highp default precision so relaxed block members match across stages (KHR-GL33.shaders.uniform_block on llvmpipe: 659 Fail -> 828/828 Pass)
swung0x482026-07-16 12:09:11 -04:00
607e84deed
Merge branch 'worktree-agent-af155789372f0003b' into dev
swung0x482026-07-16 11:30:03 -04:00
df0e9fca71
Merge branch 'worktree-agent-af155789372f0003b' into dev
swung0x482026-07-16 11:30:03 -04:00
b831dae8d5
[Feat] (MG_Backend/DirectGLES): packed-type readback encoding - repack wide RGBA reads into all GL 3.3 packed pixel types (3_3_2/2_3_3_REV, 5_6_5(_REV), 4_4_4_4(_REV), 5_5_5_1/1_5_5_5_REV, 8_8_8_8(_REV), 10_10_10_2/2_10_10_10_REV, packed-float 10F_11F_11F_REV and shared-exponent 5_9_9_9_REV) for ReadPixels/GetTexImage; conversion helpers extracted to context-free ReadbackImpl (Utils.cpp) with unit tests asserting exact packed words against the GL CTS pack_* oracle layouts
swung0x482026-07-16 11:08:02 -04:00
0005a50517
[Feat] (MG_Backend/DirectGLES): packed-type readback encoding - repack wide RGBA reads into all GL 3.3 packed pixel types (3_3_2/2_3_3_REV, 5_6_5(_REV), 4_4_4_4(_REV), 5_5_5_1/1_5_5_5_REV, 8_8_8_8(_REV), 10_10_10_2/2_10_10_10_REV, packed-float 10F_11F_11F_REV and shared-exponent 5_9_9_9_REV) for ReadPixels/GetTexImage; conversion helpers extracted to context-free ReadbackImpl (Utils.cpp) with unit tests asserting exact packed words against the GL CTS pack_* oracle layouts
swung0x482026-07-16 11:08:02 -04:00
9f302373d6
[Fix] (MG_Impl/GLImpl): TexImage3D - apply ConvertInternalFormatToSized like 2D/1D so unsized-internal 3D uploads get channel/type conversion, skip proxy shadow allocation, auto-generate mipmaps; TexSubImage3D - bound level and region against the target mip
swung0x482026-07-16 10:54:48 -04:00
f896c7396f
[Fix] (MG_Impl/GLImpl): TexImage3D - apply ConvertInternalFormatToSized like 2D/1D so unsized-internal 3D uploads get channel/type conversion, skip proxy shadow allocation, auto-generate mipmaps; TexSubImage3D - bound level and region against the target mip
swung0x482026-07-16 10:54:48 -04:00
aa45936f33
[Fix] (MG_Impl/Texture): preserve generated names before first bind
swung0x482026-07-16 09:40:21 -04:00
6ca48e40fe
[Feat] (MG_State, MG_Util, MG_Impl/GLImpl, MG_Backend/DirectGLES): desktop-GL single-channel client formats GL_GREEN/GL_BLUE/GL_ALPHA and _INTEGER variants - validate and readback via wide-RGBA channel extraction (GL CTS packed_pixels rgba8_format_green/blue read with them), unpack GREEN/BLUE(_INTEGER) TexImage uploads into the named channel with 0/1 defaults per table 3.3; GL_ALPHA keeps the legacy Red upload mapping (R8 storage + 000R swizzle), its readback corrected at the backend to source channel 3
swung0x482026-07-16 06:47:33 -04:00
1cefb9780b
[Feat] (MG_State, MG_Util, MG_Impl/GLImpl, MG_Backend/DirectGLES): desktop-GL single-channel client formats GL_GREEN/GL_BLUE/GL_ALPHA and _INTEGER variants - validate and readback via wide-RGBA channel extraction (GL CTS packed_pixels rgba8_format_green/blue read with them), unpack GREEN/BLUE(_INTEGER) TexImage uploads into the named channel with 0/1 defaults per table 3.3; GL_ALPHA keeps the legacy Red upload mapping (R8 storage + 000R swizzle), its readback corrected at the backend to source channel 3
swung0x482026-07-16 06:47:33 -04:00
a1a8a18575
[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): ReadPixels - fall back to wide-format conversion when the ES driver rejects a legacy native read combo (Adreno errors on e.g. GL_RED/GL_UNSIGNED_INT and leaves the buffer untouched), and enforce packed-type/format pairing at the state layer via shared ValidateClientFormatTypePairing (GL_RED + GL_UNSIGNED_SHORT_5_6_5 now raises GL_INVALID_OPERATION)
swung0x482026-07-16 06:11:53 -04:00
bae222227a
[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): ReadPixels - fall back to wide-format conversion when the ES driver rejects a legacy native read combo (Adreno errors on e.g. GL_RED/GL_UNSIGNED_INT and leaves the buffer untouched), and enforce packed-type/format pairing at the state layer via shared ValidateClientFormatTypePairing (GL_RED + GL_UNSIGNED_SHORT_5_6_5 now raises GL_INVALID_OPERATION)
swung0x482026-07-16 06:11:53 -04:00
37a050b106
[Fix] (MG_Backend/DirectGLES): upload shadow mips with UNPACK_ALIGNMENT=1 - shadow rows are tightly packed but uploads ran with alignment 4, shifting every row of non-multiple-of-4-width textures by one pixel (R8 7-wide CTS gradients read back diagonally)
swung0x482026-07-16 05:52:01 -04:00
12a67f596c
[Fix] (MG_Backend/DirectGLES): upload shadow mips with UNPACK_ALIGNMENT=1 - shadow rows are tightly packed but uploads ran with alignment 4, shifting every row of non-multiple-of-4-width textures by one pixel (R8 7-wide CTS gradients read back diagonally)
swung0x482026-07-16 05:52:01 -04:00
164bfd810b
[Fix] (MG_State/ErrorState): GL error flags are sticky per error code, not an unbounded queue - repeated same-code errors accumulated and leaked into later unrelated glGetError checks (GL CTS "Texture state reset failed" deinit noise and false "Error during glGetTexImage" failures)
swung0x482026-07-16 05:29:46 -04:00
274c234aff
[Fix] (MG_State/ErrorState): GL error flags are sticky per error code, not an unbounded queue - repeated same-code errors accumulated and leaked into later unrelated glGetError checks (GL CTS "Texture state reset failed" deinit noise and false "Error during glGetTexImage" failures)
swung0x482026-07-16 05:29:46 -04:00
b8dc4a6004
[Fix] (MG_Util/Texture): expand channels and convert component types on texture unpack to the internal shadow layout
swung0x482026-07-16 04:39:57 -04:00
20e1b417cc
[Fix] (MG_Util/Texture): expand channels and convert component types on texture unpack to the internal shadow layout
swung0x482026-07-16 04:39:57 -04:00
3e8c8b756f
Merge branch 'worktree-agent-acd555500daee6840' into dev
swung0x482026-07-16 04:13:25 -04:00
4dbdbd3bcd
Merge branch 'worktree-agent-acd555500daee6840' into dev
swung0x482026-07-16 04:13:25 -04:00
1dc217b32c
[Fix] (MG_Util/Metrics): correct Depth32FStencil8 shadow texel size (16->8) and FLOAT_32_UNSIGNED_INT_24_8_REV type size (4->8) to the GL client transfer layout
swung0x482026-07-16 03:54:33 -04:00
535e9f8b15
[Fix] (MG_Util/Metrics): correct Depth32FStencil8 shadow texel size (16->8) and FLOAT_32_UNSIGNED_INT_24_8_REV type size (4->8) to the GL client transfer layout
swung0x482026-07-16 03:54:33 -04:00