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# Conflict: # MG/Includes.h # Changes: # Remove ShittilyDraw, ready to implement MG_RHI... # Update progress.
204 lines
3.6 KiB
Markdown
204 lines
3.6 KiB
Markdown
## OpenGL State Manager
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### **1. Initialization & Query Functions**
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- [x] glGetAttribLocation
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- [x] glGetBufferParameteriv
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- [x] glGetError
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- [x] glGetIntegerv
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- [x] glGetProgramiv
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- [x] glGetShaderiv
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- [x] glGetString
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- [x] glGetStringi
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- [x] glGetTexLevelParameteriv
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- [x] glGetUniformLocation
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---
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### **2. Texture Operations**
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- [x] glActiveTexture
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- [x] glBindTexture
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- [x] glDeleteTextures
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- [x] glGenTextures
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- [x] glTexImage2D
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- [x] glTexParameterf
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- [x] glTexParameteri
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- [x] glTexSubImage2D
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---
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### **3. Framebuffer Operations**
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- [x] glBindFramebuffer
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- [x] glCheckFramebufferStatus
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- [x] glDeleteFramebuffers
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- [x] glFramebufferTexture2D
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- [x] glGenFramebuffers
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~~glBlitFramebuffer~~
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---
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### **4. Shader & Program Management**
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- [x] glAttachShader
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- [x] glBindAttribLocation
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- [x] glCompileShader
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- [x] glCreateProgram
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- [x] glCreateShader
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- [x] glDeleteProgram
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- [x] glDeleteShader
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- [x] glLinkProgram
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- [x] glShaderSource
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- [x] glUseProgram
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---
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### **5. Buffer & Vertex Array Operations**
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- [x] glBindBuffer
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- [x] glBindVertexArray
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- [x] glBufferData
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- [x] glEnableVertexAttribArray
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- [x] glGenBuffers
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- [x] glGenVertexArrays
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- [x] glMapBuffer
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- [x] glUnmapBuffer
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- [x] glVertexAttribIPointer
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- [x] glVertexAttribPointer
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- [x] glBufferSubData
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- [x] glMapBufferRange
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- [x] glFlushMappedBufferRange
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- [x] glCopyBufferSubData
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---
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### **6. State Management**
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- [x] glBlendFunc
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- [x] glBlendFuncSeparate
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- [x] glClear
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- [x] glClearColor
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- [x] glClearDepth
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- [x] glColorMask
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- [x] glDepthFunc
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- [x] glDepthMask
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- [x] glDisable
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- [x] glEnable
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- [x] glPixelStorei
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- [x] glViewport
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---
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### **7. Uniforms & Attributes**
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- [x] glUniform1fv
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- [x] glUniform1i
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- [x] glUniform1iv
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- [x] glUniform4fv
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- [x] glUniformMatrix4fv
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- [x] All glUniform\* in OpenGL 3.3
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---
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### **8. Drawing Commands**
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~~glDrawElements~~
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## Abstraction Layer (MG_RHI)
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### **1. Initialization & Query Functions**
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~~glGetAttribLocation~~
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~~glGetBufferParameteriv~~
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~~glGetError~~
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~~glGetIntegerv~~
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- [ ] glGetProgramiv
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- [ ] glGetShaderiv
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- [ ] glGetString
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- [ ] glGetStringi
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~~glGetTexLevelParameteriv~~
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~~glGetUniformLocation~~
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---
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### **2. Texture Operations**
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- [ ] glActiveTexture
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- [ ] glBindTexture
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- [ ] glDeleteTextures
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- [ ] glGenTextures
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- [ ] glTexImage2D
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- [ ] glTexParameterf
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- [ ] glTexParameteri
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- [ ] glTexSubImage2D
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---
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### **3. Framebuffer Operations**
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- [ ] glBindFramebuffer
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- [ ] glCheckFramebufferStatus
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- [ ] glDeleteFramebuffers
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- [ ] glFramebufferTexture2D
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- [ ] glGenFramebuffers
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- [ ] glBlitFramebuffer
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---
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### **4. Shader & Program Management**
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- [ ] glAttachShader
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- [ ] glBindAttribLocation
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- [ ] glCompileShader
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- [ ] glCreateProgram
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- [ ] glCreateShader
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- [ ] glDeleteProgram
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- [ ] glDeleteShader
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- [ ] glLinkProgram
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- [ ] glShaderSource
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- [ ] glUseProgram
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---
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### **5. Buffer & Vertex Array Operations**
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- [ ] glBindBuffer
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- [ ] glBindVertexArray
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- [ ] glBufferData
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- [ ] glEnableVertexAttribArray
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- [ ] glGenBuffers
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- [ ] glGenVertexArrays
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- [ ] glMapBuffer
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- [ ] glUnmapBuffer
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- [ ] glVertexAttribIPointer
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- [ ] glVertexAttribPointer
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- [ ] glBufferSubData
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- [ ] glMapBufferRange
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- [ ] glFlushMappedBufferRange
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- [ ] glCopyBufferSubData
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---
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### **6. State Management**
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- [ ] glBlendFunc
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- [ ] glBlendFuncSeparate
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- [ ] glClear
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- [ ] glClearColor
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- [ ] glClearDepth
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- [ ] glColorMask
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- [ ] glDepthFunc
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- [ ] glDepthMask
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- [ ] glDisable
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- [ ] glEnable
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- [ ] glPixelStorei
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- [ ] glViewport
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---
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### **7. Uniforms & Attributes**
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- [ ] glUniform1fv
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- [ ] glUniform1i
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- [ ] glUniform1iv
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- [ ] glUniform4fv
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- [ ] glUniformMatrix4fv
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- [ ] All glUniform\* in OpenGL 3.3
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---
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### **8. Drawing Commands**
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- [ ] glDrawElements |