Files
MobileGL/tools/trace_replay/apitrace_fbo_dump.cpp

759 lines
29 KiB
C++

#include "apitrace_fbo_dump.hpp"
#include "glproc.hpp"
#include "image.hpp"
#include "retrace.hpp"
#include "state_writer.hpp"
#include <cerrno>
#include <cmath>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <iostream>
#include <limits>
#include <string>
#if defined(_WIN32)
#include <direct.h>
#else
#include <sys/stat.h>
#endif
#include <vector>
// Dumps every colour attachment (and the depth attachment) of every live framebuffer
// object at a chosen call boundary, on both sides of a driver comparison. The intent is
// to name the first attachment whose contents diverge between two stacks; the manifest is
// formatted so that `diff` over two dump directories points straight at it.
//
// The hook rides on apitrace's snapshot path: retrace_main's takeSnapshot() asks
// retrace::dumper for its snapshot count at exactly the call boundary we want, so wrapping
// retrace::dumper gives a per-call hook without patching apitrace. trace_replay_core adds
// the dump calls to the -S callset so the hook is reached.
namespace mobilegl_trace_dump {
namespace {
using PfnGetIntegerv = void (*)(GLenum, GLint *);
using PfnGetError = GLenum (*)(void);
constexpr const char *kDumpPointsEnv = "MOBILEGL_TRACE_DUMP_FBO_ATTACHMENTS";
constexpr const char *kTexture2dDumpPointsEnv = "MOBILEGL_TRACE_DUMP_TEXTURE_2D";
constexpr const char *kScanLimitEnv = "MOBILEGL_TRACE_DUMP_FBO_SCAN_LIMIT";
constexpr unsigned kDefaultScanLimit = 1024;
struct DumpPoint {
unsigned call = 0;
std::string directory;
// Empty means "every framebuffer object the driver still knows about".
std::vector<unsigned> framebuffers;
bool done = false;
};
// CALL,TEXTURE,LEVEL,DIR entries, separated by ';'. This deliberately does not share the
// framebuffer dump grammar: an absolute Windows directory contains ':' but not ','.
struct Texture2dDumpPoint {
unsigned call = 0;
unsigned texture = 0;
unsigned level = 0;
std::string directory;
bool done = false;
};
struct AttachmentDesc {
GLint objectType = GL_NONE;
GLint objectName = 0;
GLint level = 0;
GLint width = 0;
GLint height = 0;
GLint internalFormat = 0;
GLint componentType = GL_NONE;
};
std::vector<DumpPoint> gDumpPoints;
std::vector<Texture2dDumpPoint> gTexture2dDumpPoints;
bool gInstalled = false;
bool gConfigured = false;
retrace::Dumper *gInnerDumper = nullptr;
PfnGetIntegerv gGetIntegerv = nullptr;
PfnGetError gGetError = nullptr;
// apitrace's public dispatch is interposed by apitrace_glproc_mobilegl.cpp, which pins
// glGetIntegerv(GL_READ_BUFFER) to GL_BACK and swallows glGetError. Reading real state -
// notably each framebuffer's read buffer, which has to be restored - needs the
// uninterposed entry points.
void ResolveDirectEntryPoints() {
if (gGetIntegerv == nullptr) {
gGetIntegerv = reinterpret_cast<PfnGetIntegerv>(_getPrivateProcAddress("glGetIntegerv"));
}
if (gGetError == nullptr) {
gGetError = reinterpret_cast<PfnGetError>(_getPrivateProcAddress("glGetError"));
}
}
GLint GetInteger(GLenum pname) {
GLint value = 0;
if (gGetIntegerv != nullptr) {
gGetIntegerv(pname, &value);
}
return value;
}
unsigned DrainErrors() {
if (gGetError == nullptr) {
return 0;
}
unsigned count = 0;
while (gGetError() != GL_NO_ERROR) {
if (++count > 64) {
break;
}
}
return count;
}
bool MakeDirectories(const std::string &path) {
if (path.empty()) {
return false;
}
std::string partial;
partial.reserve(path.size());
for (std::size_t i = 0; i < path.size(); ++i) {
partial.push_back(path[i]);
const bool last = i + 1 == path.size();
#if defined(_WIN32)
const bool separator = path[i] == '/' || path[i] == '\\';
#else
const bool separator = path[i] == '/';
#endif
if (!separator && !last) {
continue;
}
if (partial == "/") {
continue;
}
#if defined(_WIN32)
if (separator && partial.size() == 3 && partial[1] == ':') {
continue;
}
#endif
#if defined(_WIN32)
if (_mkdir(partial.c_str()) != 0 && errno != EEXIST) {
#else
if (mkdir(partial.c_str(), 0755) != 0 && errno != EEXIST) {
#endif
return false;
}
}
return true;
}
std::vector<std::string> Split(const std::string &value, char separator) {
std::vector<std::string> parts;
std::string current;
for (const char c : value) {
if (c == separator) {
parts.push_back(current);
current.clear();
} else {
current.push_back(c);
}
}
parts.push_back(current);
return parts;
}
// CALL:DIR[:FBO,FBO,...] entries, separated by ';'. An omitted or `all` framebuffer list
// dumps every live framebuffer object.
void ParseDumpPoints(const char *spec) {
for (const std::string &entry : Split(spec, ';')) {
if (entry.empty()) {
continue;
}
const std::vector<std::string> fields = Split(entry, ':');
if (fields.size() < 2 || fields[0].empty() || fields[1].empty()) {
std::cerr << "warning: ignoring malformed " << kDumpPointsEnv << " entry: " << entry << "\n";
continue;
}
DumpPoint point;
point.call = static_cast<unsigned>(std::strtoul(fields[0].c_str(), nullptr, 10));
point.directory = fields[1];
if (fields.size() >= 3 && !fields[2].empty() && fields[2] != "all") {
for (const std::string &name : Split(fields[2], ',')) {
if (!name.empty()) {
point.framebuffers.push_back(
static_cast<unsigned>(std::strtoul(name.c_str(), nullptr, 10)));
}
}
}
gDumpPoints.push_back(point);
}
}
bool IsDecimal(const std::string &value) {
return !value.empty() && value.find_first_not_of("0123456789") == std::string::npos;
}
void ParseTexture2dDumpPoints(const char *spec) {
for (const std::string &entry : Split(spec, ';')) {
if (entry.empty()) {
continue;
}
const std::vector<std::string> fields = Split(entry, ',');
if (fields.size() != 4 || !IsDecimal(fields[0]) || !IsDecimal(fields[1]) ||
!IsDecimal(fields[2]) || fields[3].empty()) {
std::cerr << "warning: ignoring malformed " << kTexture2dDumpPointsEnv
<< " entry: " << entry << "\n";
continue;
}
char *end = nullptr;
const unsigned long call = std::strtoul(fields[0].c_str(), &end, 10);
if (*end != '\0' || call > std::numeric_limits<unsigned>::max()) {
std::cerr << "warning: ignoring malformed " << kTexture2dDumpPointsEnv
<< " call: " << entry << "\n";
continue;
}
const unsigned long texture = std::strtoul(fields[1].c_str(), &end, 10);
if (*end != '\0' || texture == 0 || texture > std::numeric_limits<unsigned>::max()) {
std::cerr << "warning: ignoring malformed " << kTexture2dDumpPointsEnv
<< " texture: " << entry << "\n";
continue;
}
const unsigned long level = std::strtoul(fields[2].c_str(), &end, 10);
if (*end != '\0' || level > static_cast<unsigned long>(std::numeric_limits<GLint>::max())) {
std::cerr << "warning: ignoring malformed " << kTexture2dDumpPointsEnv
<< " level: " << entry << "\n";
continue;
}
Texture2dDumpPoint point;
point.call = static_cast<unsigned>(call);
point.texture = static_cast<unsigned>(texture);
point.level = static_cast<unsigned>(level);
point.directory = fields[3];
gTexture2dDumpPoints.push_back(point);
}
}
unsigned ScanLimit() {
const char *value = std::getenv(kScanLimitEnv);
if (value == nullptr || value[0] == '\0') {
return kDefaultScanLimit;
}
const unsigned limit = static_cast<unsigned>(std::strtoul(value, nullptr, 10));
return limit == 0 ? kDefaultScanLimit : limit;
}
const char *ComponentTypeName(GLint componentType) {
switch (componentType) {
case GL_FLOAT:
return "float";
case GL_INT:
return "int";
case GL_UNSIGNED_INT:
return "uint";
case GL_SIGNED_NORMALIZED:
return "snorm";
case GL_UNSIGNED_NORMALIZED:
return "unorm";
case GL_NONE:
return "none";
default:
return "unknown";
}
}
bool DescribeAttachment(GLenum attachment, AttachmentDesc &desc) {
glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, attachment,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &desc.objectType);
if (DrainErrors() != 0 || desc.objectType == GL_NONE) {
return false;
}
glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, attachment,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &desc.objectName);
glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, attachment,
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, &desc.componentType);
DrainErrors();
if (desc.objectType == GL_RENDERBUFFER) {
const GLint boundRenderbuffer = GetInteger(GL_RENDERBUFFER_BINDING);
glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(desc.objectName));
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &desc.width);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &desc.height);
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_INTERNAL_FORMAT, &desc.internalFormat);
glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(boundRenderbuffer));
} else if (desc.objectType == GL_TEXTURE) {
glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, attachment,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &desc.level);
glGetTextureLevelParameteriv(static_cast<GLuint>(desc.objectName), desc.level,
GL_TEXTURE_WIDTH, &desc.width);
glGetTextureLevelParameteriv(static_cast<GLuint>(desc.objectName), desc.level,
GL_TEXTURE_HEIGHT, &desc.height);
glGetTextureLevelParameteriv(static_cast<GLuint>(desc.objectName), desc.level,
GL_TEXTURE_INTERNAL_FORMAT, &desc.internalFormat);
if (DrainErrors() != 0 || desc.width <= 0 || desc.height <= 0) {
// No direct-state-access level query: fall back to the classic bound query,
// which only covers GL_TEXTURE_2D but is what render targets normally are.
const GLint boundTexture = GetInteger(GL_TEXTURE_BINDING_2D);
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(desc.objectName));
glGetTexLevelParameteriv(GL_TEXTURE_2D, desc.level, GL_TEXTURE_WIDTH, &desc.width);
glGetTexLevelParameteriv(GL_TEXTURE_2D, desc.level, GL_TEXTURE_HEIGHT, &desc.height);
glGetTexLevelParameteriv(GL_TEXTURE_2D, desc.level, GL_TEXTURE_INTERNAL_FORMAT,
&desc.internalFormat);
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(boundTexture));
}
}
DrainErrors();
return desc.width > 0 && desc.height > 0;
}
bool DescribeTexture2D(GLuint texture, GLint level, AttachmentDesc &desc) {
const GLint savedTexture = GetInteger(GL_TEXTURE_BINDING_2D);
glBindTexture(GL_TEXTURE_2D, texture);
desc.objectType = GL_TEXTURE;
desc.objectName = static_cast<GLint>(texture);
desc.level = level;
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &desc.width);
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_HEIGHT, &desc.height);
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &desc.internalFormat);
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_RED_TYPE, &desc.componentType);
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(savedTexture));
return DrainErrors() == 0 && desc.width > 0 && desc.height > 0;
}
bool ReadTexture2DFloats(const AttachmentDesc &desc, std::vector<float> &pixels) {
const std::size_t count = static_cast<std::size_t>(desc.width) * desc.height * 4;
pixels.assign(count, 0.0f);
const GLint savedTexture = GetInteger(GL_TEXTURE_BINDING_2D);
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(desc.objectName));
if (desc.componentType == GL_INT || desc.componentType == GL_UNSIGNED_INT) {
std::vector<std::int32_t> raw(count, 0);
const GLenum type = desc.componentType == GL_INT ? GL_INT : GL_UNSIGNED_INT;
glGetTexImage(GL_TEXTURE_2D, desc.level, GL_RGBA_INTEGER, type, raw.data());
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(savedTexture));
if (DrainErrors() != 0) {
return false;
}
for (std::size_t i = 0; i < count; ++i) {
pixels[i] = desc.componentType == GL_INT
? static_cast<float>(raw[i])
: static_cast<float>(static_cast<std::uint32_t>(raw[i]));
}
return true;
}
glGetTexImage(GL_TEXTURE_2D, desc.level, GL_RGBA, GL_FLOAT, pixels.data());
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(savedTexture));
return DrainErrors() == 0;
}
// Reads the attachment as floats regardless of its storage: normalised and float targets
// convert on the way out, integer targets are read as integers and widened. The float view
// keeps out-of-[0,1] accumulation buffers legible in the statistics even though the PNG
// itself has to clamp.
bool ReadAttachmentFloats(const AttachmentDesc &desc, bool depth, unsigned channels,
std::vector<float> &pixels) {
const std::size_t count = static_cast<std::size_t>(desc.width) * desc.height * channels;
pixels.assign(count, 0.0f);
if (depth) {
glReadPixels(0, 0, desc.width, desc.height, GL_DEPTH_COMPONENT, GL_FLOAT, pixels.data());
return DrainErrors() == 0;
}
if (desc.componentType == GL_INT || desc.componentType == GL_UNSIGNED_INT) {
std::vector<std::int32_t> raw(count, 0);
const GLenum type = desc.componentType == GL_INT ? GL_INT : GL_UNSIGNED_INT;
glReadPixels(0, 0, desc.width, desc.height, GL_RGBA_INTEGER, type, raw.data());
if (DrainErrors() != 0) {
return false;
}
for (std::size_t i = 0; i < count; ++i) {
pixels[i] = desc.componentType == GL_INT
? static_cast<float>(raw[i])
: static_cast<float>(static_cast<std::uint32_t>(raw[i]));
}
return true;
}
glReadPixels(0, 0, desc.width, desc.height, GL_RGBA, GL_FLOAT, pixels.data());
return DrainErrors() == 0;
}
std::string FormatStatistics(const std::vector<float> &pixels, unsigned channels) {
float minimum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
float maximum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
double total[4] = {0.0, 0.0, 0.0, 0.0};
bool seeded[4] = {false, false, false, false};
std::uint64_t hash = 1469598103934665603ull;
std::size_t nonFinite = 0;
const std::size_t pixelCount = channels == 0 ? 0 : pixels.size() / channels;
for (std::size_t p = 0; p < pixelCount; ++p) {
for (unsigned c = 0; c < channels; ++c) {
const float value = pixels[p * channels + c];
if (!std::isfinite(value)) {
++nonFinite;
continue;
}
if (!seeded[c] || value < minimum[c]) {
minimum[c] = value;
}
if (!seeded[c] || value > maximum[c]) {
maximum[c] = value;
}
seeded[c] = true;
total[c] += value;
}
}
for (const float value : pixels) {
std::uint32_t bits = 0;
std::memcpy(&bits, &value, sizeof(bits));
hash = (hash ^ bits) * 1099511628211ull;
}
char buffer[512];
std::string text;
for (unsigned c = 0; c < channels; ++c) {
const double mean = pixelCount == 0 ? 0.0 : total[c] / static_cast<double>(pixelCount);
std::snprintf(buffer, sizeof(buffer), " c%u[min=%.6g max=%.6g mean=%.6g]", c,
static_cast<double>(minimum[c]), static_cast<double>(maximum[c]), mean);
text += buffer;
}
if (pixelCount > 0) {
text += " first=(";
for (unsigned c = 0; c < channels; ++c) {
if (c > 0) {
text += ",";
}
std::snprintf(buffer, sizeof(buffer), "%.9g", static_cast<double>(pixels[c]));
text += buffer;
}
text += ")";
}
std::snprintf(buffer, sizeof(buffer), " nonfinite=%zu hash=%016llx", nonFinite,
static_cast<unsigned long long>(hash));
text += buffer;
return text;
}
bool WriteFloatPng(const std::string &path, const AttachmentDesc &desc, unsigned channels,
const std::vector<float> &pixels) {
image::Image snapshot(static_cast<unsigned>(desc.width), static_cast<unsigned>(desc.height),
channels, true, image::TYPE_FLOAT);
if (snapshot.sizeInBytes() != pixels.size() * sizeof(float)) {
return false;
}
std::memcpy(snapshot.pixels, pixels.data(), pixels.size() * sizeof(float));
return snapshot.writePNG(path.c_str());
}
void DumpOneAttachment(std::ofstream &manifest, const std::string &directory,
const std::string &identity, GLenum attachment, const char *label, bool depth) {
AttachmentDesc desc;
if (!DescribeAttachment(attachment, desc)) {
return;
}
const unsigned channels = depth ? 1u : 4u;
if (!depth) {
glReadBuffer(attachment);
if (DrainErrors() != 0) {
return;
}
}
std::vector<float> pixels;
const bool read = ReadAttachmentFloats(desc, depth, channels, pixels);
const std::string path = directory + "/" + identity + "-" + label + ".png";
const bool wrote = read && WriteFloatPng(path, desc, channels, pixels);
char header[512];
std::snprintf(header, sizeof(header),
"%s %s object=%s name=%d level=%d size=%dx%d internalformat=0x%04x component=%s",
identity.c_str(), label,
desc.objectType == GL_RENDERBUFFER ? "renderbuffer" : "texture", desc.objectName,
desc.level, desc.width, desc.height, static_cast<unsigned>(desc.internalFormat),
ComponentTypeName(desc.componentType));
manifest << header;
if (read) {
manifest << FormatStatistics(pixels, channels);
} else {
manifest << " read=failed";
}
if (!wrote) {
manifest << " png=failed";
}
manifest << "\n";
}
void DumpFramebuffer(std::ofstream &manifest, const std::string &directory, unsigned framebuffer,
GLint maxColorAttachments) {
if (framebuffer == 0) {
// The default framebuffer names its attachments GL_BACK_LEFT rather than
// GL_COLOR_ATTACHMENT0, and the replay already snapshots it into actual.<call>.png.
manifest << "fbo 0 skipped=default-framebuffer\n";
return;
}
glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
if (DrainErrors() != 0) {
return;
}
const GLint savedReadBuffer = GetInteger(GL_READ_BUFFER);
const std::string identity = "fbo" + std::to_string(framebuffer);
for (GLint index = 0; index < maxColorAttachments; ++index) {
char label[32];
std::snprintf(label, sizeof(label), "att%d", index);
DumpOneAttachment(manifest, directory, identity,
static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + index), label, false);
}
DumpOneAttachment(manifest, directory, identity, GL_DEPTH_ATTACHMENT, "depth", true);
// The read buffer is per-framebuffer state the trace goes on using; put it back.
if (framebuffer != 0 && savedReadBuffer != 0) {
glReadBuffer(static_cast<GLenum>(savedReadBuffer));
DrainErrors();
}
}
void RunDumpPoint(DumpPoint &point) {
if (!MakeDirectories(point.directory)) {
std::cerr << "warning: failed to create FBO dump directory " << point.directory << "\n";
point.done = true;
return;
}
// Start from a clean error state so a failure reported below is one we caused.
DrainErrors();
// Everything below perturbs read-side and pack state; snapshot it so the replay
// continues from where it was.
const GLint savedReadFramebuffer = GetInteger(GL_READ_FRAMEBUFFER_BINDING);
const GLint savedPackBuffer = GetInteger(GL_PIXEL_PACK_BUFFER_BINDING);
const GLint savedPackAlignment = GetInteger(GL_PACK_ALIGNMENT);
const GLint savedPackRowLength = GetInteger(GL_PACK_ROW_LENGTH);
const GLint savedPackSkipPixels = GetInteger(GL_PACK_SKIP_PIXELS);
const GLint savedPackSkipRows = GetInteger(GL_PACK_SKIP_ROWS);
const GLint savedPackImageHeight = GetInteger(GL_PACK_IMAGE_HEIGHT);
const GLint savedPackSkipImages = GetInteger(GL_PACK_SKIP_IMAGES);
const GLint savedPackSwapBytes = GetInteger(GL_PACK_SWAP_BYTES);
DrainErrors();
if (savedPackBuffer != 0) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
DrainErrors();
const GLint maxColorAttachments = GetInteger(GL_MAX_COLOR_ATTACHMENTS);
DrainErrors();
std::vector<unsigned> framebuffers = point.framebuffers;
if (framebuffers.empty()) {
const unsigned limit = ScanLimit();
for (unsigned name = 1; name <= limit; ++name) {
if (glIsFramebuffer(name) == GL_TRUE) {
framebuffers.push_back(name);
}
}
DrainErrors();
}
const std::string manifestPath = point.directory + "/manifest.txt";
std::ofstream manifest(manifestPath, std::ios::trunc);
manifest << "call " << retrace::callNo << " framebuffers " << framebuffers.size()
<< " maxcolorattachments " << maxColorAttachments << "\n";
for (const unsigned framebuffer : framebuffers) {
DumpFramebuffer(manifest, point.directory, framebuffer, maxColorAttachments);
}
manifest.flush();
glBindFramebuffer(GL_READ_FRAMEBUFFER, static_cast<GLuint>(savedReadFramebuffer));
if (savedPackBuffer != 0) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, static_cast<GLuint>(savedPackBuffer));
}
glPixelStorei(GL_PACK_ALIGNMENT, savedPackAlignment);
glPixelStorei(GL_PACK_ROW_LENGTH, savedPackRowLength);
glPixelStorei(GL_PACK_SKIP_PIXELS, savedPackSkipPixels);
glPixelStorei(GL_PACK_SKIP_ROWS, savedPackSkipRows);
glPixelStorei(GL_PACK_IMAGE_HEIGHT, savedPackImageHeight);
glPixelStorei(GL_PACK_SKIP_IMAGES, savedPackSkipImages);
glPixelStorei(GL_PACK_SWAP_BYTES, savedPackSwapBytes);
DrainErrors();
std::cerr << "MOBILEGL_TRACE_FBO_DUMP: call " << retrace::callNo << " -> " << manifestPath
<< " (" << framebuffers.size() << " framebuffers)\n";
point.done = true;
}
void RunTexture2dDumpPoint(Texture2dDumpPoint &point) {
if (!MakeDirectories(point.directory)) {
std::cerr << "warning: failed to create texture dump directory " << point.directory << "\n";
point.done = true;
return;
}
// glGetError is destructive. This debug-only snapshot hook deliberately starts from a
// clean error state so diagnostics below identify the dump rather than an earlier trace call.
DrainErrors();
const GLint savedReadFramebuffer = GetInteger(GL_READ_FRAMEBUFFER_BINDING);
const GLint savedPackBuffer = GetInteger(GL_PIXEL_PACK_BUFFER_BINDING);
const GLint savedPackAlignment = GetInteger(GL_PACK_ALIGNMENT);
const GLint savedPackRowLength = GetInteger(GL_PACK_ROW_LENGTH);
const GLint savedPackSkipPixels = GetInteger(GL_PACK_SKIP_PIXELS);
const GLint savedPackSkipRows = GetInteger(GL_PACK_SKIP_ROWS);
const GLint savedPackImageHeight = GetInteger(GL_PACK_IMAGE_HEIGHT);
const GLint savedPackSkipImages = GetInteger(GL_PACK_SKIP_IMAGES);
const GLint savedPackSwapBytes = GetInteger(GL_PACK_SWAP_BYTES);
DrainErrors();
if (savedPackBuffer != 0) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_PACK_IMAGE_HEIGHT, 0);
glPixelStorei(GL_PACK_SKIP_IMAGES, 0);
glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
DrainErrors();
const std::string identity = "texture" + std::to_string(point.texture) +
"-level" + std::to_string(point.level);
const std::string manifestPath = point.directory + "/manifest.txt";
std::ofstream manifest(manifestPath, std::ios::trunc);
manifest << "call " << retrace::callNo << " texture " << point.texture << " level "
<< point.level << "\n";
AttachmentDesc desc;
if (glIsTexture(point.texture) == GL_FALSE ||
!DescribeTexture2D(point.texture, static_cast<GLint>(point.level), desc)) {
manifest << identity << " skipped=not-live-2d-texture\n";
} else {
std::vector<float> pixels;
const bool read = ReadTexture2DFloats(desc, pixels);
const bool wrote = read && WriteFloatPng(point.directory + "/" + identity + ".png", desc, 4, pixels);
manifest << identity << " object=texture name=" << desc.objectName << " level=" << desc.level
<< " size=" << desc.width << "x" << desc.height << " internalformat=0x" << std::hex
<< static_cast<unsigned>(desc.internalFormat) << std::dec
<< " component=" << ComponentTypeName(desc.componentType);
if (read) {
manifest << FormatStatistics(pixels, 4);
} else {
manifest << " read=failed";
}
if (!wrote) {
manifest << " png=failed";
}
manifest << "\n";
}
manifest.flush();
glBindFramebuffer(GL_READ_FRAMEBUFFER, static_cast<GLuint>(savedReadFramebuffer));
if (savedPackBuffer != 0) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, static_cast<GLuint>(savedPackBuffer));
}
glPixelStorei(GL_PACK_ALIGNMENT, savedPackAlignment);
glPixelStorei(GL_PACK_ROW_LENGTH, savedPackRowLength);
glPixelStorei(GL_PACK_SKIP_PIXELS, savedPackSkipPixels);
glPixelStorei(GL_PACK_SKIP_ROWS, savedPackSkipRows);
glPixelStorei(GL_PACK_IMAGE_HEIGHT, savedPackImageHeight);
glPixelStorei(GL_PACK_SKIP_IMAGES, savedPackSkipImages);
glPixelStorei(GL_PACK_SWAP_BYTES, savedPackSwapBytes);
DrainErrors();
std::cerr << "MOBILEGL_TRACE_TEXTURE_2D_DUMP: call " << retrace::callNo << " texture "
<< point.texture << " level " << point.level << " -> " << manifestPath << "\n";
point.done = true;
}
void RunPendingDumps() {
for (DumpPoint &point : gDumpPoints) {
if (!point.done && point.call == retrace::callNo) {
RunDumpPoint(point);
}
}
for (Texture2dDumpPoint &point : gTexture2dDumpPoints) {
if (!point.done && point.call == retrace::callNo) {
RunTexture2dDumpPoint(point);
}
}
}
class DumpingDumper final : public retrace::Dumper {
public:
int getSnapshotCount(void) override {
RunPendingDumps();
return gInnerDumper->getSnapshotCount();
}
image::Image *getSnapshot(int n, bool backBuffer) override {
return gInnerDumper->getSnapshot(n, backBuffer);
}
bool canDump(void) override {
return gInnerDumper->canDump();
}
void dumpState(StateWriter &writer) override {
gInnerDumper->dumpState(writer);
}
};
DumpingDumper gDumpingDumper;
} // namespace
void InstallIfRequested() {
if (gInstalled) {
return;
}
if (!gConfigured) {
gConfigured = true;
const char *spec = std::getenv(kDumpPointsEnv);
if (spec != nullptr && spec[0] != '\0') {
ParseDumpPoints(spec);
}
const char *textureSpec = std::getenv(kTexture2dDumpPointsEnv);
if (textureSpec != nullptr && textureSpec[0] != '\0') {
ParseTexture2dDumpPoints(textureSpec);
}
}
if (gDumpPoints.empty() && gTexture2dDumpPoints.empty()) {
gInstalled = true;
return;
}
if (retrace::dumper == nullptr || retrace::dumper == &gDumpingDumper) {
return;
}
ResolveDirectEntryPoints();
gInnerDumper = retrace::dumper;
retrace::dumper = &gDumpingDumper;
gInstalled = true;
for (const DumpPoint &point : gDumpPoints) {
std::cerr << "MOBILEGL_TRACE_FBO_DUMP: armed for call " << point.call << " -> "
<< point.directory << "\n";
}
for (const Texture2dDumpPoint &point : gTexture2dDumpPoints) {
std::cerr << "MOBILEGL_TRACE_TEXTURE_2D_DUMP: armed for call " << point.call
<< " texture " << point.texture << " level " << point.level << " -> "
<< point.directory << "\n";
}
}
} // namespace mobilegl_trace_dump