mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
93 lines
3.6 KiB
Bash
Executable File
93 lines
3.6 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Launch the game into the benchmark world and leave it running (for profiling
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# or ad-hoc probing). Handles the flaky-launch failure mode seen on Odin Lite:
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# the JVM occasionally dies with "exited due to signal 34" right after
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# JLI_Launch (~40% of launches, cause unknown) — so launching retries up to
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# --retries times before giving up.
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#
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# Usage: session.sh --device devices/odinlite.env [--backend magma|espryt|mobileglues]
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# [--settle 150] [--retries 3] [--no-pin]
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# Exits 0 with the game in-world (after settle seconds), 1 otherwise.
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# NOTE: leaves the game running AND the frequency pins active (that is the
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# point of a session). When done: am force-stop the game and unpin via
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# `echo <cluster> -1 > /proc/ppm/policy/hard_userlimit_{min,max}_cpu_freq`
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# and `echo 0 > /proc/gpufreq/gpufreq_opp_freq` (or run a bench.sh, whose
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# cleanup unpins).
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set -u -o pipefail
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cd "$(dirname "$0")"
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export MSYS_NO_PATHCONV=1 MSYS2_ARG_CONV_EXCL='*'
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PKG=com.tungsten.fcl.mgdebug.debug
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ACTIVITY=$PKG/com.tungsten.fcl.activity.SplashActivity
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RENDERER_ESPRYT=5e273ee2-baca-4c81-8e48-b63feefb9ba8
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RENDERER_MAGMA=2be0dc10-1eef-4ce2-b512-b266dd33fd9e
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RENDERER_MOBILEGLUES=com.fcl.plugin.mobileglues
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DEVICE_ENV="" BACKEND="" SETTLE=150 RETRIES=3 DO_PIN=1
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while [ $# -gt 0 ]; do
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case "$1" in
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--device) DEVICE_ENV=$2; shift 2 ;;
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--backend) BACKEND=$2; shift 2 ;;
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--settle) SETTLE=$2; shift 2 ;;
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--retries) RETRIES=$2; shift 2 ;;
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--no-pin) DO_PIN=0; shift ;;
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*) echo "unknown arg: $1" >&2; exit 2 ;;
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esac
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done
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[ -n "$DEVICE_ENV" ] || { echo "need --device" >&2; exit 2; }
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# shellcheck disable=SC1090
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. "$DEVICE_ENV"
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ADB="adb -s $DEVICE_SERIAL"
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log() { echo "[session] $*" >&2; }
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if [ -n "$BACKEND" ]; then
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case "$BACKEND" in
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espryt) RENDERER=$RENDERER_ESPRYT ;;
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magma) RENDERER=$RENDERER_MAGMA ;;
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mobileglues) RENDERER=$RENDERER_MOBILEGLUES ;;
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*) echo "unknown backend: $BACKEND" >&2; exit 2 ;;
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esac
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for known in $RENDERER_ESPRYT $RENDERER_MAGMA $RENDERER_MOBILEGLUES; do
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[ "$known" = "$RENDERER" ] && continue
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$ADB shell run-as $PKG sed -i "s/$known/$RENDERER/g" files/config.json
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done
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fi
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$ADB shell "input keyevent KEYCODE_WAKEUP; sleep 1; input keyevent 82; svc power stayon true; settings put global fan_mode 3"
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if [ "$DO_PIN" = 1 ]; then
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$ADB shell "su -c 'echo 1 $CPU_BIG_FREQ > /proc/ppm/policy/hard_userlimit_max_cpu_freq;
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echo 1 $CPU_BIG_FREQ > /proc/ppm/policy/hard_userlimit_min_cpu_freq;
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echo 0 $CPU_LITTLE_FREQ > /proc/ppm/policy/hard_userlimit_max_cpu_freq;
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echo 0 $CPU_LITTLE_FREQ > /proc/ppm/policy/hard_userlimit_min_cpu_freq;
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echo $GPU_PIN_KHZ > /proc/gpufreq/gpufreq_opp_freq'"
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fi
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MCLOG=/storage/emulated/0/FCL/.minecraft/versions/1.21.4/logs/latest.log
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for attempt in $(seq 1 "$RETRIES"); do
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$ADB shell am force-stop $PKG
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sleep 5
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$ADB shell "rm -f $MCLOG"
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$ADB shell am start -n $ACTIVITY >/dev/null
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log "attempt $attempt: launched"
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DEADLINE=$((SECONDS + 300))
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while [ $SECONDS -lt $DEADLINE ]; do
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sleep 5
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if $ADB shell "grep -q 'joined the game' $MCLOG" 2>/dev/null; then
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log "world up (attempt $attempt); settling ${SETTLE}s"
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sleep "$SETTLE"
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exit 0
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fi
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if ! $ADB shell pidof $PKG >/dev/null; then
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# process may still be between splash and JVM start briefly; confirm twice
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sleep 3
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if ! $ADB shell pidof $PKG >/dev/null; then
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log "attempt $attempt: process died (signal-34 flake?); retrying"
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break
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fi
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fi
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done
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done
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log "no world after $RETRIES attempts"
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exit 1
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