Files
MobileGL/MG/MG_GL/Implementations/GL/Shader/GL_Shader.cpp
T

12 lines
249 B
C++

//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Shader.h"
namespace MG_GL::GL {
void GetShaderiv(GLuint shader, GLenum pname, GLint *params) {
// TODO: Check if shader compilation is successful.
*params = GL_TRUE;
}
}