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- format_benchmark printed a p50 taken with the nearest-rank rule beside a medianFrameCpuMs the device computes as the average of the two middle frames, and documented the two as one rule; on an even window they differ (the pre-flight printed p50=8.261ms next to medianCpuMs=271.766). p50 now goes through series_median, which is SummarizeSeries' rule transcribed; p95 and p99 stay nearest rank, which is the device's rule for p95 and the honest extension of it for the p99 the device does not compute at all - require_verified_profile treated a profile that simply omits PROFILE_VERIFIED as verified, which is the fail-open default a profile written by copying another one inherits - exactly the case the guard exists for. It defaults to unverified now, odinlite.env carries PROFILE_VERIFIED=1 explicitly (it is the one profile that earned it), and the refusal says "says 0, or says nothing" - the two new profiles claimed profile.sh refuses an unverified profile; it has no such check and needs none - it records a simpleperf profile and pins nothing. The claim is corrected in both profiles and in the README rather than a guard added where there is nothing to guard - the handle-ABA / CSO control step in test.yml set only MOBILEGL_ITEST_REQUIRE_GPU while its sibling verify step sets the three MOBILEGL_MAGMA_* fixes and arms core dumps. It runs the same DirectVulkan binary on the same runner, so a crash there left no core; it now carries both
81 lines
4.4 KiB
Markdown
81 lines
4.4 KiB
Markdown
# device_bench — in-game FPS benchmark harness
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Scripted, repeatable in-game FPS measurement for MobileGL's two Android backends
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(Espryt/DirectGLES and Magma/DirectVulkan) plus a MobileGlues reference run,
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driven through the FCL fordebug flavor. Intended for A/B performance work and
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release regression gates on real devices.
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## How it measures
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FCL's in-game FPS overlay counts `eglSwapBuffers` calls natively (renderer-
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agnostic, not vsync-capped when the game runs with vsync off). When the overlay
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is enabled, FCL's FPS thread logs one `FCLFPS: <n>` logcat line per second;
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`bench.sh` collects those lines during the measurement window and reports
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mean / median / min / max / stdev, alongside GPU busy%, SoC temperature, and
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frequency-pin integrity.
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## One-time setup (per device / world)
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1. Install the FCL **fordebug** flavor (`com.tungsten.fcl.mgdebug.debug`). Its
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splash auto-launches the selected profile into the prepared world after a 5 s
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countdown.
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2. In-game menu: enable **show FPS** (persists in `files/menu_setting.json`).
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3. Prepare the benchmark world: fixed camera position, gamerules
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`doMobSpawning/doDaylightCycle/doWeatherCycle=false`, then save & quit once.
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`bench.sh` always `am force-stop`s the game (never saves), so every run
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replays the same state.
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4. `options.txt`: desired `renderDistance`, `enableVsync:false`, high `maxFps`,
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`inactivityFpsLimit:"minimized"` (the "afk" default locks 30 fps after 60 s
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without input and ruins the window).
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5. Root required (frequency pinning, GPU busy sampling).
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6. Write a device profile under `devices/` (see `devices/odinlite.env`).
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A profile carries `PROFILE_VERIFIED=1` only once its sysfs nodes and OPPs have been read
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off *that* device and one pinned window has been checked against them
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(`big_cur`/`little_cur`/`gpu_cur_khz` in the result JSON must match the pins). Until then
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it says `PROFILE_VERIFIED=0` and `bench.sh` / `session.sh` refuse to run against it unless
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`--allow-unverified-profile` is passed, which labels the run unpinned in the warning.
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**A profile that omits the key entirely is refused the same way** - the guard defaults to
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unverified, so copying a verified profile and editing the serial cannot inherit its verdict.
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(`profile.sh` pins nothing - it records a simpleperf profile - so it carries no such guard.)
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That refusal exists because the pin path is silent when it is wrong: the harness writes
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through `/proc/ppm/policy/hard_userlimit_*` and `/proc/gpufreq/gpufreq_opp_freq`, which are
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MediaTek nodes, and `su -c 'echo ... > /proc/...'` against a device that has neither fails
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without a non-zero exit. The run then reports numbers it believes were taken under a pin.
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## Devices
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| profile | device | verified |
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|---|---|---|
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| `devices/odinlite.env` | AYN Odin Lite, MT6877 / Mali-G68 | yes |
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| `devices/xiaomi-adreno830.env` | Xiaomi, Snapdragon 8 Elite / Adreno 830 (`35d0befa`) | **no** - Qualcomm pin path not yet taught to `bench.sh` |
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| `devices/oppo-mali.env` | Oppo / ColorOS, MediaTek + Mali (`3B159D009VZ00000`) | **no** - OPPs and thermal zone not yet read off the device |
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## Usage
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```
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./bench.sh --device devices/odinlite.env --backend magma # 30 samples, 180 s warmup
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./bench.sh --device devices/odinlite.env --backend espryt --label after-fix-X
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./bench.sh --device devices/odinlite.env --backend mobileglues # reference
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```
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Results append to `results/results.jsonl`; per-run screenshots (`pre.png`,
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`post.png`) land in `results/<timestamp>-<backend>[-label]/` — always eyeball
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them: the pre/post pair must show the same scene, or the run is invalid.
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## Protocol discipline (hard-won, do not skip)
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- **Thermal gate**: the script waits for the profile's start-temperature
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threshold. Runs started hot are not comparable to runs started cool.
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- **Warmup 180 s**: ART JIT takes ~3 min to plateau (62→67→84 fps ramp was
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measured); short warmups underestimate by 10-20%.
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- **Pins can be overridden by the thermal engine.** The result JSON records
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`big_cur/little_cur/gpu_cur_khz` sampled at window end — discard the run if
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they do not match the profile pins.
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- **Paired runs**: absolute FPS drifts across sessions (camera angle, world
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state). A/B comparisons must be back-to-back runs in the same session.
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- **F3 off** for standard numbers (the F3 debug overlay multiplies per-draw
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overhead and skews backends differently).
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- The FPS overlay itself must be ON (it is what produces the FCLFPS lines).
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