swung0x48 0c031d3e0b [Fix] (MG/GLSLTool): Finally fixing blur shader!
- use glslang mapIO() function to correctly link shader in/out varyings
- no need to flip y (already using VK_KHR_maintenance1 to specify negative viewport height)
- use pointers to avoid unnecessary copying
2025-06-24 16:33:16 +08:00
2025-05-17 22:47:59 +08:00

MobileGL

Third party components

SPIRV-Cross by KhronosGroup: github

glslang by KhronosGroup: github

(Unused Currently) GlslOptimizerV2 by aiekick: github

unordered_dense by Martin Leitner-Ankerl: github

OpenGL Mathematics (GLM) by G-Truc Creation: github

Progress

Target: OpenGL 3.2 Core Profile

Component Development Progress
OpenGL State Manager 60 ~ 70%
Abstraction Layer (MG_RHI) 0%
OpenGL ES Backend N/A (of MG_RHI)
Vulkan Backend planned

Target: OpenGL implementation compatible with Minecraft 1.17 to 1.21.5

Component Development Progress*
OpenGL State Manager 65 / 65
Abstraction Layer (MG_RHI) 0 / 61
OpenGL ES Backend N/A (of MG_RHI)
Vulkan Backend planned

* The number of functions that have been implemented

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