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Add a deterministic iterationRP Program 203 fixture that dispatches the original shader and compares every RG16F texel against fixed half-float golden bits. This catches both a wrong exposure result and collateral writes without retaining a serial reference shader. Make MobileGLIntegrationTest runnable as a standalone Android executable by linking the shared MobileGL library and backing EGL with an AImageReader window; desktop keeps its static-library pbuffer path. Validation: Adreno 830 passes with 0/262656 mismatches; lavapipe reproduces the current reduction defect with 1/262656 mismatches at the exposure texel.
380 lines
17 KiB
C++
380 lines
17 KiB
C++
// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/IterationRPProgram203Scenario.cpp
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// Copyright (c) 2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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//
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// Full iterationRP Program 203 golden input/output fixture. The original shader
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// consumes deterministic complete textures and uniforms, then its complete
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// 512x513 RG16F output image is compared against fixed half-float golden bits.
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// This catches both a wrong exposure slot and collateral scratch corruption.
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#include <array>
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#include <bit>
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <iostream>
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#include <sstream>
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#include <string>
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#include <vector>
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#include "../Harness/HeadlessGL.h"
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#include "../Harness/ScenarioFixture.h"
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#ifdef GLAPI
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#undef GLAPI
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#endif
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glcorearb.h>
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#undef GL_GLEXT_PROTOTYPES
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namespace MGITest {
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namespace {
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constexpr int kSceneWidth = 854;
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constexpr int kSceneHeight = 480;
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constexpr int kPixelDataWidth = 512;
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constexpr int kPixelDataHeight = 513;
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constexpr std::size_t kSceneTexelCount =
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static_cast<std::size_t>(kSceneWidth) * kSceneHeight;
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constexpr std::size_t kPixelDataTexelCount =
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static_cast<std::size_t>(kPixelDataWidth) * kPixelDataHeight;
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struct Rgba32f {
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float r, g, b, a;
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};
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struct Rg16 {
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std::uint16_t r, g;
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};
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static_assert(sizeof(Rgba32f) == 16);
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static_assert(sizeof(Rg16) == 4);
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// Captured from the fixed fixture on Adreno 830. These are the exact
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// RG16F storage bits for (0.806640625, 8.2578125), not rounded decimal
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// comparisons performed by the test.
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constexpr Rg16 kGoldenExposure = {0x3a74u, 0x4821u};
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constexpr const char* kCommonSource = R"glsl(
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#version 430 core
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#extension GL_KHR_shader_subgroup_arithmetic : require
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uniform int frameCounter;
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uniform float frameTime;
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uniform float aspectRatio;
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uniform vec2 pixelSize;
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uniform float nightVision;
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uniform float darknessLightFactor;
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uniform sampler2D colortex2;
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uniform sampler2D pixelData2D;
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layout(rg16f) uniform image2D img_pixelData2D;
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float remapSaturate(float x, float e0, float e1) {
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return clamp((x - e0) / (e1 - e0), 0.0f, 1.0f);
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}
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float GetExposureValue(float luminance) {
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float aeCurve = 0.65f;
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aeCurve = mix(aeCurve, clamp(aeCurve * 1.2f, 0.0f, 1.0f), nightVision);
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aeCurve *= remapSaturate(luminance, 2.0f, 1.0f) * 0.6f + 0.4f;
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float ae = pow(luminance, -aeCurve);
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ae *= 1.0f - min(darknessLightFactor * 2.0f, 0.9f);
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ae *= 8.5f;
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return ae;
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}
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)glsl";
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constexpr const char* kOriginalMain = R"glsl(
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layout(local_size_x = 32, local_size_y = 16) in;
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shared vec2 prefixSumCache[32];
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void main() {
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vec2 texCoord = (vec2(gl_GlobalInvocationID.xy) + 0.5f) * vec2(1.0f / 32.0f, 1.0f / 16.0f);
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vec2 sampleCoord = texCoord * (1.0f / 64.0f);
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sampleCoord.x += (15.0f / 32.0f) + pixelSize.x * 12.0f;
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float tileExposure = dot(textureLod(colortex2, sampleCoord, 0.0f).rgb,
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vec3(0.2125f, 0.7154f, 0.0721f));
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vec2 sampleLuminance = vec2(tileExposure, 0.0f);
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sampleLuminance = subgroupInclusiveAdd(sampleLuminance);
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if (gl_SubgroupInvocationID == gl_SubgroupSize - 1u)
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prefixSumCache[gl_SubgroupID] = sampleLuminance;
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barrier();
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uint loopLength = uint(findMSB(gl_NumSubgroups));
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loopLength += uint(gl_NumSubgroups - (1u << (loopLength - 1u)) > 0u);
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for (uint i = 0u; i < loopLength; ++i) {
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if ((gl_SubgroupID & (1u << i)) > 0u) {
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sampleLuminance += prefixSumCache[(gl_SubgroupID >> i << i) - 1u];
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if (gl_SubgroupInvocationID == gl_SubgroupSize - 1u)
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prefixSumCache[gl_SubgroupID] = sampleLuminance;
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}
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barrier();
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}
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if (gl_LocalInvocationIndex == 511u)
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prefixSumCache[0] = sampleLuminance / 512.0f;
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barrier();
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float avg = prefixSumCache[0].x;
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vec2 tileDistance = texCoord * 2.0f - 1.0f;
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tileDistance.y /= aspectRatio;
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float centerDistance = length(tileDistance);
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float tileWeight = remapSaturate(centerDistance, 0.6f, 0.4f);
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tileExposure = max(7.0E-7f, tileExposure);
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float lumaWeight = avg / tileExposure;
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lumaWeight = pow(lumaWeight, remapSaturate(avg, 0.02f, 0.001f) * 0.4f + 0.2f);
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tileWeight *= lumaWeight;
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vec2 sampleExposure = vec2(tileExposure * tileWeight, tileWeight);
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sampleExposure = subgroupInclusiveAdd(sampleExposure);
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if (gl_SubgroupInvocationID == gl_SubgroupSize - 1u)
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prefixSumCache[gl_SubgroupID] = sampleExposure;
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barrier();
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for (uint i = 0u; i < loopLength; ++i) {
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if ((gl_SubgroupID & (1u << i)) > 0u) {
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sampleExposure += prefixSumCache[(gl_SubgroupID >> i << i) - 1u];
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if (gl_SubgroupInvocationID == gl_SubgroupSize - 1u)
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prefixSumCache[gl_SubgroupID] = sampleExposure;
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}
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barrier();
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}
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if (gl_LocalInvocationIndex == 511u) {
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float avgExposure = max(sampleExposure.x / sampleExposure.y * 29.3f, 1.0E-10f);
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avgExposure = log2(avgExposure);
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float prevAvgExposure = log2(texelFetch(pixelData2D, ivec2(0, 0), 0).x);
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float frameTimeFixed = frameTime + step(frameCounter, 20) * 100.0f;
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float exposureTime = clamp(frameTimeFixed * 2.0f, 0.0f, 1.0f);
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avgExposure = mix(prevAvgExposure, avgExposure, exposureTime);
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avgExposure = max(exp2(avgExposure), 1.0E-5f);
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float exposure = GetExposureValue(avgExposure);
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imageStore(img_pixelData2D, ivec2(0, 0), vec4(avgExposure, exposure, 0.0f, 0.0f));
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}
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}
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)glsl";
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GLuint CompileCompute(const char* mainSource, std::string* error) {
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const std::array<const GLchar*, 2> sources = {kCommonSource, mainSource};
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const GLuint shader = glCreateShader(GL_COMPUTE_SHADER);
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glShaderSource(shader, static_cast<GLsizei>(sources.size()), sources.data(), nullptr);
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glCompileShader(shader);
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GLint compiled = GL_FALSE;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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if (compiled != GL_TRUE) {
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std::array<char, 8192> log{};
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glGetShaderInfoLog(shader, static_cast<GLsizei>(log.size() - 1), nullptr, log.data());
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*error = log.data();
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glDeleteShader(shader);
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return 0;
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}
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const GLuint program = glCreateProgram();
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glAttachShader(program, shader);
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glLinkProgram(program);
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glDeleteShader(shader);
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GLint linked = GL_FALSE;
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glGetProgramiv(program, GL_LINK_STATUS, &linked);
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if (linked != GL_TRUE) {
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std::array<char, 8192> log{};
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glGetProgramInfoLog(program, static_cast<GLsizei>(log.size() - 1), nullptr, log.data());
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*error = log.data();
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glDeleteProgram(program);
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return 0;
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}
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return program;
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}
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std::vector<Rgba32f> MakeSceneInput() {
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std::vector<Rgba32f> texels(kSceneTexelCount);
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for (int y = 0; y < kSceneHeight; ++y) {
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for (int x = 0; x < kSceneWidth; ++x) {
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std::uint32_t h = static_cast<std::uint32_t>(x) * 0x9e3779b9u;
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h ^= static_cast<std::uint32_t>(y) * 0x85ebca6bu;
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h ^= h >> 16u;
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h *= 0x7feb352du;
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h ^= h >> 15u;
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const float noise = static_cast<float>(h & 0xffffu) / 65535.0f;
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float base = 0.0002f + noise * 0.075f;
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const float dx = static_cast<float>(x - 420);
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const float dy = static_cast<float>(y - 4);
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base += 0.65f * std::exp(-(dx * dx + dy * dy) / 18.0f);
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if (((x + y * 17) % 113) == 0) base += 1.75f;
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texels[static_cast<std::size_t>(y) * kSceneWidth + x] =
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{base * 0.83f, base * 1.07f, base * 1.31f, 1.0f};
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}
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}
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return texels;
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}
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std::uint16_t FloatToHalf(float value) {
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const std::uint32_t bits = std::bit_cast<std::uint32_t>(value);
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const std::uint32_t sign = (bits >> 16u) & 0x8000u;
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const std::uint32_t exponent = (bits >> 23u) & 0xffu;
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std::uint32_t mantissa = bits & 0x7fffffu;
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if (exponent == 0xffu) {
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return static_cast<std::uint16_t>(sign | (mantissa == 0 ? 0x7c00u : 0x7e00u));
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}
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int halfExponent = static_cast<int>(exponent) - 127 + 15;
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if (halfExponent >= 31) return static_cast<std::uint16_t>(sign | 0x7c00u);
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if (halfExponent <= 0) {
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if (halfExponent < -10) return static_cast<std::uint16_t>(sign);
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mantissa |= 0x800000u;
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const unsigned shift = static_cast<unsigned>(14 - halfExponent);
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const std::uint32_t rounded = mantissa + ((1u << (shift - 1u)) - 1u) +
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((mantissa >> shift) & 1u);
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return static_cast<std::uint16_t>(sign | (rounded >> shift));
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}
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mantissa += 0xfffu + ((mantissa >> 13u) & 1u);
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if ((mantissa & 0x800000u) != 0) {
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mantissa = 0;
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if (++halfExponent >= 31) return static_cast<std::uint16_t>(sign | 0x7c00u);
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}
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return static_cast<std::uint16_t>(sign | (static_cast<std::uint32_t>(halfExponent) << 10u) |
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(mantissa >> 13u));
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}
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std::vector<Rg16> MakePixelDataInput() {
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std::vector<Rg16> texels(kPixelDataTexelCount);
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for (std::size_t i = 0; i < texels.size(); ++i) {
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texels[i] = {FloatToHalf(0.35f + static_cast<float>(i % 97u) * 0.0025f),
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FloatToHalf(-0.45f + static_cast<float>(i % 89u) * 0.01f)};
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}
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texels[0] = {FloatToHalf(0.73f), FloatToHalf(1.25f)};
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return texels;
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}
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std::vector<Rg16> MakeGoldenOutput() {
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std::vector<Rg16> golden = MakePixelDataInput();
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golden[0] = kGoldenExposure;
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return golden;
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}
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GLuint MakeTexture(GLenum internalFormat, GLenum format, GLenum type, int width, int height,
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const void* data) {
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GLuint texture = 0;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, static_cast<GLint>(internalFormat), width, height, 0, format,
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type, data);
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return texture;
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}
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void BindAndDispatch(GLuint program, GLuint scene, GLuint pixelData) {
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glUseProgram(program);
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glActiveTexture(GL_TEXTURE3);
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glBindTexture(GL_TEXTURE_2D, scene);
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glUniform1i(glGetUniformLocation(program, "colortex2"), 3);
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glActiveTexture(GL_TEXTURE4);
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glBindTexture(GL_TEXTURE_2D, pixelData);
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glUniform1i(glGetUniformLocation(program, "pixelData2D"), 4);
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glBindImageTexture(0, pixelData, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RG16F);
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glUniform1i(glGetUniformLocation(program, "img_pixelData2D"), 0);
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glUniform1i(glGetUniformLocation(program, "frameCounter"), 100);
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glUniform1f(glGetUniformLocation(program, "frameTime"), 1.0f / 60.0f);
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glUniform1f(glGetUniformLocation(program, "aspectRatio"),
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static_cast<float>(kSceneWidth) / kSceneHeight);
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glUniform2f(glGetUniformLocation(program, "pixelSize"), 1.0f / kSceneWidth, 1.0f / kSceneHeight);
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glUniform1f(glGetUniformLocation(program, "nightVision"), 0.23f);
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glUniform1f(glGetUniformLocation(program, "darknessLightFactor"), 0.08f);
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glDispatchCompute(1, 1, 1);
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glMemoryBarrier(GL_TEXTURE_UPDATE_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
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}
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std::vector<Rg16> ReadWholeRgTexture(GLuint texture) {
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std::vector<Rg16> texels(kPixelDataTexelCount);
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glBindTexture(GL_TEXTURE_2D, texture);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RG, GL_HALF_FLOAT, texels.data());
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return texels;
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}
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class IterationRPProgram203Scenario : public ScenarioTest {
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protected:
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void SetUp() override {
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ScenarioTest::SetUp();
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if (!Ready()) return;
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GLint stages = 0;
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GLint features = 0;
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GLint invocations = 0;
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glGetIntegerv(GL_SUBGROUP_SUPPORTED_STAGES_KHR, &stages);
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glGetIntegerv(GL_SUBGROUP_SUPPORTED_FEATURES_KHR, &features);
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glGetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &invocations);
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const GLbitfield required =
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GL_SUBGROUP_FEATURE_BASIC_BIT_KHR | GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR;
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if ((static_cast<GLbitfield>(stages) & GL_COMPUTE_SHADER_BIT) == 0 ||
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(static_cast<GLbitfield>(features) & required) != required || invocations < 512) {
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GTEST_SKIP() << "requires 512-invocation basic+arithmetic compute subgroups";
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}
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std::string error;
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m_original = CompileCompute(kOriginalMain, &error);
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ASSERT_NE(m_original, 0u) << "original Program 203: " << error;
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const std::vector<Rgba32f> scene = MakeSceneInput();
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const std::vector<Rg16> pixelData = MakePixelDataInput();
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m_scene = MakeTexture(GL_RGBA16F, GL_RGBA, GL_FLOAT, kSceneWidth, kSceneHeight, scene.data());
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m_originalOutput =
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MakeTexture(GL_RG16F, GL_RG, GL_HALF_FLOAT, kPixelDataWidth, kPixelDataHeight,
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pixelData.data());
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ASSERT_EQ(FirstGLError(), static_cast<GLenum>(GL_NO_ERROR));
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}
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void TearDown() override {
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if (!Ready()) return;
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const std::array<GLuint, 2> textures = {m_scene, m_originalOutput};
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glDeleteTextures(static_cast<GLsizei>(textures.size()), textures.data());
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if (m_original != 0) glDeleteProgram(m_original);
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}
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GLuint m_original = 0;
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GLuint m_scene = 0;
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GLuint m_originalOutput = 0;
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};
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} // namespace
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TEST_F(IterationRPProgram203Scenario, FixedCompleteInputProducesFixedCompleteGoldenOutput) {
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if (!Ready()) return;
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BindAndDispatch(m_original, m_scene, m_originalOutput);
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glFinish();
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const std::vector<Rg16> actual = ReadWholeRgTexture(m_originalOutput);
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const std::vector<Rg16> expected = MakeGoldenOutput();
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ASSERT_EQ(FirstGLError(), static_cast<GLenum>(GL_NO_ERROR));
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std::size_t mismatchTexels = 0;
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std::size_t firstMismatch = actual.size();
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for (std::size_t i = 0; i < actual.size(); ++i) {
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if (actual[i].r != expected[i].r || actual[i].g != expected[i].g) {
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if (firstMismatch == actual.size()) firstMismatch = i;
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++mismatchTexels;
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}
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}
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RecordProperty("program203_output_width", kPixelDataWidth);
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RecordProperty("program203_output_height", kPixelDataHeight);
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RecordProperty("program203_compared_texels", static_cast<long long>(actual.size()));
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RecordProperty("program203_mismatch_texels", static_cast<long long>(mismatchTexels));
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std::cout << "IterationRPProgram203Scenario complete-output actualExposureBits=(0x" << std::hex
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<< actual[0].r << ", 0x" << actual[0].g << ") goldenExposureBits=(0x" << expected[0].r
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<< ", 0x" << expected[0].g << std::dec << ") mismatches=" << mismatchTexels << '/'
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<< actual.size() << '\n';
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if (firstMismatch != actual.size()) {
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const std::size_t x = firstMismatch % kPixelDataWidth;
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const std::size_t y = firstMismatch / kPixelDataWidth;
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ADD_FAILURE() << "complete Program 203 output differs at " << x << ',' << y
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<< ": actual half bits=(0x" << std::hex << actual[firstMismatch].r << ", 0x"
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<< actual[firstMismatch].g << ") golden half bits=(0x" << expected[firstMismatch].r
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<< ", 0x" << expected[firstMismatch].g << std::dec << "); mismatched "
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<< mismatchTexels << " of " << actual.size() << " texels";
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}
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EXPECT_EQ(mismatchTexels, 0u);
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}
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} // namespace MGITest
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