mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
// MobileGL - MobileGL/MG_Util/Texture/TextureFormatProcessor.h
|
|
// Copyright (c) 2025-2026 MobileGL-Dev
|
|
// Licensed under the GNU Lesser General Public License v3.0:
|
|
// https://www.gnu.org/licenses/gpl-3.0.txt
|
|
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
|
// SPDX-License-Identifier: LGPL-3.0-only
|
|
// End of Source File Header
|
|
|
|
#pragma once
|
|
#include <Includes.h>
|
|
|
|
namespace MobileGL {
|
|
enum class PixelFormatNormalizeOptionBit : Uint {
|
|
NoNorm16 = 1 << 0,
|
|
NoSnorm16 = 1 << 1,
|
|
NoRgb16 = 1 << 2,
|
|
NoSnorm8 = 1 << 3,
|
|
NoDepthComponent32 = 1 << 4,
|
|
NoRGBA8Snorm = 1 << 5,
|
|
None = 0,
|
|
};
|
|
namespace MG_Util::TextureFormatProcessor {
|
|
Flags<PixelFormatNormalizeOptionBit>
|
|
GetApplicablePixelFormatNormalizeOptions(GLenum internalFormat,
|
|
Flags<PixelFormatNormalizeOptionBit> options);
|
|
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
|
|
GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
|
|
} // namespace MG_Util::TextureFormatProcessor
|
|
} // namespace MobileGL
|