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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-10 21:28:32 +09:00
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1e6f91809e74662922ac593f4ccf171b713bbba6
MobileGL/MG/MG_GL/Implementations/GL
T
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swung0x48 1e6f91809e [Fix] (MG_State/Texture): deal with GL_UNPACK_ROW_LENGTH
2025-06-25 23:48:24 +08:00
..
Buffer
[Fix] (Diligent/Buffer): Fix flags absence of buffer objects in Diligent.
2025-06-21 13:23:40 +08:00
Common
[Fix] (Diligent/Common): Handle renderpass in glClear.
2025-06-20 16:39:43 +08:00
Drawing
[Misc] (MG_State/Drawing): minor optimizations
2025-06-25 16:59:50 +08:00
Framebuffer
[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
Getter
[Misc] (MG_GL/Getter): return real GL_MAX_VERTEX_ATTRIBS value
2025-06-25 17:02:34 +08:00
GLFuncsDefinitions
Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
2025-05-17 11:50:47 +08:00
Program
[Fix] (MG_State/VertexArray): use array to save attribs to maintain order and optimize performance
2025-06-25 16:22:16 +08:00
Texture
[Fix] (MG_State/Texture): deal with GL_UNPACK_ROW_LENGTH
2025-06-25 23:48:24 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
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