mirror of
https://github.com/MobileGL-Dev/MobileGL
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32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
// MobileGL - MobileGL/MG_Util/Converters/MGToGL/ProgramEnumConverter.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include "ProgramEnumConverter.h"
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namespace MobileGL {
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namespace MG_Util {
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GLenum ConvertShaderStageToGLEnum(ShaderStage stage) {
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switch (stage) {
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case ShaderStage::Vertex:
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return GL_VERTEX_SHADER;
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case ShaderStage::TessControl:
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return GL_TESS_CONTROL_SHADER;
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case ShaderStage::TessEval:
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return GL_TESS_EVALUATION_SHADER;
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case ShaderStage::Geometry:
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return GL_GEOMETRY_SHADER;
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case ShaderStage::Fragment:
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return GL_FRAGMENT_SHADER;
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case ShaderStage::Compute:
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return GL_COMPUTE_SHADER;
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default:
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return GL_UNKNOWN_MGL;
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}
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}
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} // namespace MG_Util
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} // namespace MobileGL
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