mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
Pulls the FastSTL fix for erase() iterator advancement: erase loops (pending-clear GC, render-pass eviction, frame-transient drains) no longer skip elements or walk past the bucket array. Root cause of the order-dependent CTS batch segfaults (texture_lod_bias_all, clip_distance.functional after ReadPixels, batch-order aborts).