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MobileGL/PlannedFunctions.md
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## OpenGL State Manager
### **1. Initialization & Query Functions**
- [x] glGetAttribLocation
- [x] glGetBufferParameteriv
- [x] glGetError
- [ ] glGetIntegerv
- [x] glGetProgramiv
- [x] glGetShaderiv
- [x] glGetString
- [x] glGetStringi
- [x] glGetTexLevelParameteriv
- [x] glGetUniformLocation
---
### **2. Texture Operations**
- [x] glActiveTexture
- [x] glBindTexture
- [x] glDeleteTextures
- [x] glGenTextures
- [x] glTexImage2D
- [x] glTexParameterf
- [x] glTexParameteri
- [x] glTexSubImage2D
---
### **3. Framebuffer Operations**
- [x] glBindFramebuffer
- [x] glCheckFramebufferStatus
- [x] glDeleteFramebuffers
- [x] glFramebufferTexture2D
- [x] glGenFramebuffers
---
### **4. Shader & Program Management**
- [x] glAttachShader
- [x] glBindAttribLocation
- [x] glCompileShader
- [x] glCreateProgram
- [x] glCreateShader
- [x] glDeleteProgram
- [x] glDeleteShader
- [x] glLinkProgram
- [x] glShaderSource
- [x] glUseProgram
---
### **5. Buffer & Vertex Array Operations**
- [x] glBindBuffer
- [x] glBindVertexArray
- [x] glBufferData
- [x] glEnableVertexAttribArray
- [x] glGenBuffers
- [x] glGenVertexArrays
- [x] glMapBuffer
- [x] glUnmapBuffer
- [x] glVertexAttribIPointer
- [x] glVertexAttribPointer
---
### **6. State Management**
- [x] glBlendFunc
- [x] glBlendFuncSeparate
- [x] glClear
- [x] glClearColor
- [x] glClearDepth
- [x] glColorMask
- [x] glDepthFunc
- [x] glDepthMask
- [x] glDisable
- [x] glEnable
- [x] glPixelStorei
- [x] glViewport
---
### **7. Uniforms & Attributes**
- [x] glUniform1fv
- [x] glUniform1i
- [x] glUniform1iv
- [x] glUniform4fv
- [x] glUniformMatrix4fv
- [x] All glUniform\* in OpenGL 3.3
---
### **8. Drawing Commands**
- [ ] glDrawElements
- [ ] glDrawArrays
## Abstraction Layer (MG_RHI)
### **1. Initialization & Query Functions**
glGetAttribLocation~~
glGetBufferParameteriv~~
glGetError~~
- [ ] glGetIntegerv
- [ ] glGetProgramiv
- [ ] glGetShaderiv
- [ ] glGetString
- [ ] glGetStringi
glGetTexLevelParameteriv~~
glGetUniformLocation~~
---
### **2. Texture Operations**
- [ ] glActiveTexture
- [ ] glBindTexture
- [ ] glDeleteTextures
- [ ] glGenTextures
- [ ] glTexImage2D
- [ ] glTexParameterf
- [ ] glTexParameteri
- [ ] glTexSubImage2D
---
### **3. Framebuffer Operations**
- [ ] glBindFramebuffer
- [ ] glCheckFramebufferStatus
- [ ] glDeleteFramebuffers
- [ ] glFramebufferTexture2D
- [ ] glGenFramebuffers
---
### **4. Shader & Program Management**
- [ ] glAttachShader
- [ ] glBindAttribLocation
- [ ] glCompileShader
- [ ] glCreateProgram
- [ ] glCreateShader
- [ ] glDeleteProgram
- [ ] glDeleteShader
- [ ] glLinkProgram
- [ ] glShaderSource
- [ ] glUseProgram
---
### **5. Buffer & Vertex Array Operations**
- [ ] glBindBuffer
- [ ] glBindVertexArray
- [ ] glBufferData
- [ ] glEnableVertexAttribArray
- [ ] glGenBuffers
- [ ] glGenVertexArrays
- [ ] glMapBuffer
- [ ] glUnmapBuffer
- [ ] glVertexAttribIPointer
- [ ] glVertexAttribPointer
---
### **6. State Management**
- [ ] glBlendFunc
- [ ] glBlendFuncSeparate
- [ ] glClear
- [ ] glClearColor
- [ ] glClearDepth
- [ ] glColorMask
- [ ] glDepthFunc
- [ ] glDepthMask
- [ ] glDisable
- [ ] glEnable
- [ ] glPixelStorei
- [ ] glViewport
---
### **7. Uniforms & Attributes**
- [ ] glUniform1fv
- [ ] glUniform1i
- [ ] glUniform1iv
- [ ] glUniform4fv
- [ ] glUniformMatrix4fv
- [ ] All glUniform\* in OpenGL 3.3
---
### **8. Drawing Commands**
- [ ] glDrawElements
- [ ] glDrawArrays