mirror of
https://github.com/MobileGL-Dev/MobileGL
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32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
// MobileGL - MobileGL/MG_Backend/DirectVulkan/Renderer/VertexInputStateBuilder.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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class VertexInputStateBuilder {
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public:
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VertexInputStateBuilder();
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void Reset();
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VertexInputStateBuilder& AddBinding(
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Uint32 binding, Uint32 stride, VkVertexInputRate inputRate = VK_VERTEX_INPUT_RATE_VERTEX);
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VertexInputStateBuilder& AddAttribute(Uint32 location, Uint32 binding, VkFormat format, Uint32 offset);
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const VkPipelineVertexInputStateCreateInfo& Build();
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const Vector<VkVertexInputBindingDescription>& GetBindings() const;
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const Vector<VkVertexInputAttributeDescription>& GetAttributes() const;
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private:
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VkPipelineVertexInputStateCreateInfo m_state{};
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Vector<VkVertexInputBindingDescription> m_bindings;
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Vector<VkVertexInputAttributeDescription> m_attributes;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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