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MobileGL/MobileGL/MG_Impl/GLImpl/Buffer/Validators.h
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// MobileGL - MobileGL/MG_Impl/GLImpl/Buffer/Validators.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
Bool ValidateBufferTarget(BufferTarget target);
Bool ValidateBufferName(Uint index, Bool allowZero = false);
Bool ValidateBufferUsage(BufferUsage usage);
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
Bool ValidateBufferBindingPointTarget(BufferTarget target);
} // namespace MobileGL::MG_Impl::GLImpl::BufferImpl