mirror of
https://github.com/MobileGL-Dev/MobileGL
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28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/Texture/ProxyTexture.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/Core.h>
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namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
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Bool IsProxyTextureTarget(TextureUploadTarget target);
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class ProxyTextureManager {
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public:
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const SharedPtr<MG_State::GLState::ITextureObject>& CreateOrReplaceProxyTextureObject(
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TextureUploadTarget target);
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const SharedPtr<MG_State::GLState::ITextureObject>& GetProxyTextureObject(TextureUploadTarget target);
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private:
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UnorderedMap<TextureUploadTarget, SharedPtr<MG_State::GLState::ITextureObject>> m_proxyTexturesMap;
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};
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extern UniquePtr<ProxyTextureManager> pProxyTextureManager;
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} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
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