mirror of
https://github.com/MobileGL-Dev/MobileGL
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25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/VertexArray/GL_VertexArray.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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namespace MobileGL::MG_Impl::GLImpl {
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/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
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void VertexAttribDivisor(GLuint index, GLuint divisor);
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GLboolean IsVertexArray(GLuint array);
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void DisableVertexAttribArray(GLuint index);
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void EnableVertexAttribArray(GLuint index);
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void VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
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void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
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const void* pointer);
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void BindVertexArray(GLuint array);
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void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
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void GenVertexArrays(GLsizei n, GLuint* arrays);
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} // namespace MobileGL::MG_Impl::GLImpl
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