mirror of
https://github.com/MobileGL-Dev/MobileGL
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35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
// MobileGL - MobileGL/MG_Impl/WGLImpl/WGLImpl.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#if defined(_WIN32)
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namespace MobileGL::MG_Impl::WGLImpl {
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// Classic opengl32.dll surface. gdi32's ChoosePixelFormat/SetPixelFormat/
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// DescribePixelFormat/GetPixelFormat/SwapBuffers forward into the loaded
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// opengl32.dll's wgl* exports, so these back both call paths.
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int ChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR* pfd);
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int DescribePixelFormat(HDC hdc, int format, UINT size, PIXELFORMATDESCRIPTOR* pfd);
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int GetPixelFormat(HDC hdc);
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BOOL SetPixelFormat(HDC hdc, int format, const PIXELFORMATDESCRIPTOR* pfd);
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BOOL SwapBuffers(HDC hdc);
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HGLRC CreateContext(HDC hdc);
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BOOL DeleteContext(HGLRC hglrc);
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BOOL MakeCurrent(HDC hdc, HGLRC hglrc);
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HGLRC GetCurrentContext();
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HDC GetCurrentDC();
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BOOL ShareLists(HGLRC hglrcShare, HGLRC hglrcDest);
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PROC GetProcAddress(const char* name);
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} // namespace MobileGL::MG_Impl::WGLImpl
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#endif // _WIN32
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