mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
// MobileGL - MobileGL/Config.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_Backend/Backends.h>
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namespace MobileGL {
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namespace MG_Config {
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inline const String ProjectName = "MobileGL";
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inline const String CoreName = "MobileGL Core";
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inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
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inline const Version CoreVersion = {26, 2, 0, "-dev", VersionType::Development};
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inline const Uint64 CacheVersion = 0;
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inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true};
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extern UniquePtr<RendererInfo> RendererInfoPtr;
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namespace Backend {
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#define MOBILEGL_BACKEND MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
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namespace Diligent {
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inline const MG_Backend::Diligent::SpecificBackendType SpecificBackend =
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MG_Backend::Diligent::SpecificBackendType::Vulkan;
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}
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} // namespace Backend
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} // namespace MG_Config
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} // namespace MobileGL
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