mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 04:38:30 +09:00
185 lines
3.3 KiB
Markdown
185 lines
3.3 KiB
Markdown
## OpenGL State Manager
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### **1. Initialization & Query Functions**
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- [ ] glGetAttribLocation
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- [ ] glGetBufferParameteriv
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- [x] glGetError
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- [ ] glGetIntegerv
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- [ ] glGetProgramiv
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- [ ] glGetShaderiv
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- [x] glGetString
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- [x] glGetStringi
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- [x] glGetTexLevelParameteriv
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- [ ] glGetUniformLocation
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---
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### **2. Texture Operations**
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- [x] glActiveTexture
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- [x] glBindTexture
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- [x] glDeleteTextures
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- [x] glGenTextures
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- [x] glTexImage2D
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- [x] glTexParameterf
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- [x] glTexParameteri
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- [x] glTexSubImage2D
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---
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### **3. Framebuffer Operations**
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- [ ] glBindFramebuffer
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- [ ] glCheckFramebufferStatus
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- [ ] glDeleteFramebuffers
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- [ ] glFramebufferTexture2D
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- [ ] glGenFramebuffers
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---
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### **4. Shader & Program Management**
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- [ ] glAttachShader
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- [ ] glBindAttribLocation
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- [ ] glCompileShader
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- [ ] glCreateProgram
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- [ ] glCreateShader
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- [ ] glDeleteProgram
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- [ ] glDeleteShader
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- [ ] glLinkProgram
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- [ ] glShaderSource
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- [ ] glUseProgram
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---
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### **5. Buffer & Vertex Array Operations**
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- [ ] glBindBuffer
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- [ ] glBindVertexArray
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- [ ] glBufferData
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- [ ] glEnableVertexAttribArray
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- [ ] glGenBuffers
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- [ ] glGenVertexArrays
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- [ ] glMapBuffer
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- [ ] glUnmapBuffer
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- [ ] glVertexAttribIPointer
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- [ ] glVertexAttribPointer
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---
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### **6. State Management**
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- [ ] glBlendFunc
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- [ ] glBlendFuncSeparate
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- [ ] glClear
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- [ ] glClearColor
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- [ ] glClearDepth
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- [ ] glColorMask
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- [ ] glDepthFunc
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- [ ] glDepthMask
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- [ ] glDisable
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- [ ] glEnable
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- [x] glPixelStorei
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- [ ] glViewport
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---
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### **7. Uniforms & Attributes**
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- [ ] glUniform1fv
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- [ ] glUniform1i
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- [ ] glUniform1iv
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- [ ] glUniform4fv
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- [ ] glUniformMatrix4fv
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---
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### **8. Drawing Commands**
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- [ ] glDrawElements
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## Abstraction Layer (MG_RHI)
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### **1. Initialization & Query Functions**
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- [ ] glGetAttribLocation
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- [ ] glGetBufferParameteriv
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- [ ] glGetError
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- [ ] glGetIntegerv
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- [ ] glGetProgramiv
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- [ ] glGetShaderiv
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- [ ] glGetString
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- [ ] glGetStringi
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- [ ] glGetTexLevelParameteriv
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- [ ] glGetUniformLocation
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---
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### **2. Texture Operations**
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- [ ] glActiveTexture
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- [ ] glBindTexture
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- [ ] glDeleteTextures
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- [ ] glGenTextures
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- [ ] glTexImage2D
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- [ ] glTexParameterf
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- [ ] glTexParameteri
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- [ ] glTexSubImage2D
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---
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### **3. Framebuffer Operations**
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- [ ] glBindFramebuffer
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- [ ] glCheckFramebufferStatus
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- [ ] glDeleteFramebuffers
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- [ ] glFramebufferTexture2D
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- [ ] glGenFramebuffers
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---
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### **4. Shader & Program Management**
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- [ ] glAttachShader
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- [ ] glBindAttribLocation
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- [ ] glCompileShader
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- [ ] glCreateProgram
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- [ ] glCreateShader
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- [ ] glDeleteProgram
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- [ ] glDeleteShader
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- [ ] glLinkProgram
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- [ ] glShaderSource
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- [ ] glUseProgram
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---
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### **5. Buffer & Vertex Array Operations**
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- [ ] glBindBuffer
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- [ ] glBindVertexArray
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- [ ] glBufferData
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- [ ] glEnableVertexAttribArray
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- [ ] glGenBuffers
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- [ ] glGenVertexArrays
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- [ ] glMapBuffer
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- [ ] glUnmapBuffer
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- [ ] glVertexAttribIPointer
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- [ ] glVertexAttribPointer
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---
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### **6. State Management**
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- [ ] glBlendFunc
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- [ ] glBlendFuncSeparate
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- [ ] glClear
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- [ ] glClearColor
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- [ ] glClearDepth
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- [ ] glColorMask
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- [ ] glDepthFunc
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- [ ] glDepthMask
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- [ ] glDisable
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- [ ] glEnable
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- [ ] glPixelStorei
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- [ ] glViewport
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---
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### **7. Uniforms & Attributes**
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- [ ] glUniform1fv
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- [ ] glUniform1i
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- [ ] glUniform1iv
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- [ ] glUniform4fv
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- [ ] glUniformMatrix4fv
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---
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### **8. Drawing Commands**
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- [ ] glDrawElements |