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- Add SPIRV-Cross/glslang integration for uniform reflection. - Auto-detect and assign locations for uniforms/samplers. - Support most types of uniform. - Implement glUniform* functions with type safety. - Add MG_Util::Program: - GLSL-SPIRV conversion - SPIRV uniform reflection - Program uniform dumping
13 lines
199 B
C
13 lines
199 B
C
//
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// Created by BZLZHH on 2025/5/3.
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//
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#ifndef MOBILEGL_SHADEROBJECT_H
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#define MOBILEGL_SHADEROBJECT_H
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#define MOBILEGL_GLSTATE_H
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#include "../../../Includes.h"
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#endif //MOBILEGL_SHADEROBJECT_H
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