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MobileGL/MG/MG_GL/GL/Texture/GL_Texture.h
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//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_TEXTURE_H
#define MOBILEGL_GL_TEXTURE_H
#include "../../../Includes.h"
namespace MG_GL::GL {
void ActiveTexture(GLenum texture);
void BindTexture(GLenum target, GLuint texture);
void DeleteTextures(GLsizei n, const GLuint* textures);
void GenTextures(GLsizei n, GLuint* textures);
void TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* data);
void TexParameterf(GLenum target, GLenum pname, GLfloat param);
void TexParameteri(GLenum target, GLenum pname, GLint param);
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
}
#endif //MOBILEGL_GL_TEXTURE_H