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MobileGL/MG/MG_GL/State/Core/GLState.h
T

43 lines
1.4 KiB
C++

//
// Created by BZLZHH on 2025/4/4.
//
#ifndef MOBILEGL_GLSTATE_H
#define MOBILEGL_GLSTATE_H
#include "../../../Includes.h"
struct MG_State_T {
static std::queue<GLenum> glErrorQueue;
static TextureState* textureState;
};
namespace MG_State {
extern MG_State_T* MG_State_O;
void Init();
void Destroy();
void SetError(GLenum error);
GLenum GetError();
//Texture
GLenum BindTextureUnit(GLenum textureUnit);
GLenum CreateTexture(GLuint* texture);
GLenum CreateTextures(GLsizei n, GLuint* textures);
GLenum BindTexture(GLenum target, GLuint texture);
GLenum UploadTexture2D(GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const void* data);
GLenum UpdateTextureRegion2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid* data);
GLenum SetTexturePropertyInt(GLenum target, GLenum pname, GLint param);
GLenum SetTexturePropertyFloat(GLenum target, GLenum pname, GLfloat param);
GLenum DeleteTexture(GLuint texture);
GLenum DeleteTextures(GLsizei n, const GLuint* textures);
GLenum GetTextureLevelPropertyIntVector(GLenum target, GLint level, GLenum pname, GLint* params);
}
#endif //MOBILEGL_GLSTATE_H