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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 20:28:32 +09:00
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363bedb245694f0b2764a267efeb711a4a75d84b
MobileGL/MobileGL
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swung0x48 363bedb245 [Chore] (MG_Impl/Texture): use .empty() instead of .size()
2025-11-22 23:21:36 +08:00
..
MG_Backend
[Fix]: fix crash on shader compile
2025-11-22 08:44:04 +08:00
MG_Benchmark
[Improvement] (...): Optimize code.
2025-10-31 13:29:48 +08:00
MG_Impl
[Chore] (MG_Impl/Texture): use .empty() instead of .size()
2025-11-22 23:21:36 +08:00
MG_State/GLState
[Fix]: compilation on Windows
2025-11-18 21:17:44 +08:00
MG_Test
[Fix?] (MG_Test/ProgramTest): make ci shut up?
2025-11-16 21:52:42 +08:00
MG_Util
[Feat] (MG_Util/ShaderTranspiler): remove noperspective in preprocessing
2025-11-22 18:15:02 +08:00
Config.h
[Fix] (MG_Backend): Fix RendererInfoPtr not accessible.
2025-10-31 13:44:51 +08:00
Defines.h
[Chore] (Defines): use DEBUG log level
2025-11-13 14:45:57 +08:00
Includes.h
[Feat]: (MG_Util/ShaderTranspiler): the skeleton of defining a custom TIoResolver
2025-11-10 15:53:43 +08:00
Init.cpp
[Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC.
2025-10-06 16:08:35 +08:00
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