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MobileGL/docs/Disaggregated/notes/p5e/PERF-CORRECTION.md
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swung0x48 aba329cc53 [Docs] (Disaggregated): P6's plan and contract draft; the working notes move from a local directory into the repository
Two things land together: the plan and contract draft P6 needs before it starts, and the
working notes that until now existed on exactly one machine.

1. P6's plan and contract draft (neither started; not one line of code)

     docs/Disaggregated/P6-SPAWN-PLAN.md      the package plan
     docs/Disaggregated/P6-CONTRACT-DRAFT.md  the contract draft (moves to
                                              MG_Remote/CONTRACT-P6.md when c6 lands)

   The three findings that mattered, all written into the documents:

   a. P6 is SMALLER than its roadmap cell suggests. The transport primitives are already in
      the tree and already tested: SocketDoorbell including hangup detection and the two
      lost-wakeup fences (Doorbell.cpp:211-360, four cases in FdPassingTest), SCM_RIGHTS fd
      passing, ShmSegment::Adopt, and the SurfaceOp / WindowKind schema already defined in
      protocol.fbs. inproc uses a real second shm mapping rather than an alias, and
      SessionRings.h:22-28 says that was done so today is not the first time it runs. P6 is
      assembly plus a control plane plus a process, not "write a socket transport".

   b. The evidence for "P6 is only a transport swap" has EXPIRED. It was bought by P5c, whose
      audit found 59 direct memory accesses in a tree that already looked clean. P5e changed
      the tree again. So the first package, a6, is a read-only audit that writes no code, and
      every contract row that depends on it is marked PENDING a6 rather than decided in
      advance.

   c. P6 does not get a game running on the phone. ANativeWindow* is meaningless in the child,
      and protocol.fbs:186-196's own comment says Android transfers the window out of band -
      that band is P12. P6 lands pbuffer / surfaceless / offscreen, which is what HeadlessGL,
      the split-equivalent lane and trace replay need, and which is exactly what P6's own exit
      gate measures. A real window reaching the server is a named refusal. This gets its own
      section because "P6 is done" would otherwise read as "the game runs now".

   The contract adds rule G: a role may not name a process-local handle. It extends P5c's
   rule E (a role may not name the other role's memory) from memory to identity - EGLDisplay /
   EGLSurface / EGLContext / ANativeWindow* / fd number / pid / mapped address either cross as
   a token this contract defines or they do not cross, and a descriptor crosses only through
   SCM_RIGHTS, where the kernel renumbers it.

   What P5e left for P6 gets its own section. The latch semantics are already designed
   (ARCHITECTURE.md:504) and are copied unchanged. What is new is that after run-ahead the
   client no longer waits while the peer process can DIE: the client holds records that were
   published and will never be applied, and Android's freezer suspends the child without
   closing anything. So slow and dead must be distinguishable WITHOUT a timeout threshold.
   That is P6's only new design; everything else is carriage. It shares a predicate with E1's
   outstanding re-specification (ID-122), and the two should be designed together.

   Two gates carried over from P5e's lessons: G2 requires integration-spawn's test-name set to
   match integration-split's name for name, because a differing set means the lane is quietly
   running less; and the arm-proof gate requires every entry to record the child pid and
   transport=spawn in its OWN private log - ID-124 established that this kind of false green
   really happens, and a spawn lane that actually ran monolith would pass every other gate.
   S2's shape must be settled before it is written, and the document says why: E1 is the
   cautionary case.

2. The working notes move into the repository (docs/Disaggregated/notes/, 415 .md files)

   ROADMAP / CURRENT_STAGE_PROGRESS / MEASUREMENTS cite ruling numbers, audit line numbers and
   the provenance of gate figures from ~/w7/notes/, a directory that exists on one machine and
   is under no version control. A record cited hundreds of times that lives only locally is not
   a record, so it moves in whole, with its directory structure intact.

   Only .md moves. Scripts, run logs, census and gate result JSON, patches, APKs and nm dumps
   stay where they are: they are evidence DATA rather than documents - large, regenerated per
   run, and mostly carrying absolute paths and device serials that mean something only on the
   machine that produced them. The mapping and this split are written in
   docs/Disaggregated/notes/README.md.

   Two exceptions are recorded there too: P6's BRIEF has been promoted to a first-class
   document and keeps no copy under notes/, so the two cannot drift apart; and recovered/ holds
   material salvaged from failed workflow runs, which may duplicate the like-named phase
   directories and is kept because a few of those were the only complete version at the time.

   CI's citation lint takes docs/Disaggregated/*.md only (non-recursive), and notes/ is
   deliberately outside it: those notes' file:line citations were written against their own
   code heads, and resolving them against today's HEAD would fail wholesale - which is not an
   error, it is their correct state as a historical record. To check one, use the revision it
   declares (--rev).

3. Inconsistencies fixed in passing

   - README.md's status line still said P5e was in progress while the stage table already said
     closed.
   - CURRENT_STAGE_PROGRESS's next-step item 1 still listed the exit gate as pending, though
     (a) and (b) were run in the previous commit; rewritten to closed plus the one item that
     actually remains (E1).
   - ROADMAP's P6 row still had the pre-phase plan in three of its cells; it now carries the
     package order, the scope boundary and the two new gates.

Checked with check_doc_citations.py: 125 citations across docs/Disaggregated/*.md, 0 problems.
2026-09-18 23:31:39 -04:00

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# CORRECTION to `PERF-PROFILE-7c6f6886.md` §5 — run-ahead removes much less of the fill than §4 implied
§4 is right that an unbarriered verb skips the residual fill. It is wrong to treat
`MGPipeValidateForVerb`'s whole 18.03% as fill. The call tree under it (inproc, client thread,
percentages relative to that subtree) says otherwise:
| share of the subtree | child | skipped under run-ahead? |
|---|---|---|
| 22.05% | `MGPipeTracker::Update` | **no** — the tracker walk runs regardless |
| 20.48% | `MGPipeShaderBufferEmitter::EmitClass` | **no** — emitters PRODUCE records, which is the whole of what an unbarriered verb hands the server |
| 19.76% | `MGPipeFillAccess::CopyField` | **yes** |
| ~6.7% | the sampler / vertex-input / program / framebuffer emitters | **no** |
| remainder | self, including the unconditional prologue | partly |
`PipeFill.cpp:3226-3231` says this in words: "What still runs, unchanged, is the tracker walk and the
emitters (steps 2 and 3): those PRODUCE RECORDS, which is the whole of what an unbarriered verb is
allowed to hand the server." So only about a fifth of that 18.03% goes away, i.e. **3.6 – 4.5% of the
client thread**, not 18%.
## The corrected prediction
| | now | predicted after run-ahead |
|---|---|---|
| client GL thread | 6.1 ms/frame | **~3.9 ms/frame** (the 31.8% wait, plus ~4% of fill) |
| apply thread | 5.3 ms/frame | ~2.0 ms/frame |
| bound by | client | client |
| implied fps | ~164 | **~250** |
| monolith, same session | 3.9 – 4.8 ms/frame | 208 – 256 fps |
**The honest claim is PARITY, not past it.** The split arm should land level with monolith, with the
apply thread holding roughly 2 ms of headroom.
Going beyond parity is separate work, and §2 of the profile already names its targets: the emitters
and the encode path, which is where the client's remaining ~3.9 ms lives. The wait is not one of them
any more once run-ahead lands.
§5 of the profile note is left in place rather than edited, so the error is visible: it
double-counted the tracker walk and the emitters as removable and produced ~3.0 ms / ~330 fps. This
file supersedes it.
## Why this matters beyond the number
The first estimate was built by subtracting whole inclusive percentages of a symbol whose name
suggested it was all fill. That is the same class of error the previous phase recorded after
attributing an idle poll's cost to backend lock contention: **a percentage next to a plausible name
is not an attribution.** The call tree was three commands away and it changed the conclusion from
"comfortably ahead" to "level". Take the tree.