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MobileGL/docs/Disaggregated/notes/p5e/TASK-mv.md
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swung0x48 aba329cc53 [Docs] (Disaggregated): P6's plan and contract draft; the working notes move from a local directory into the repository
Two things land together: the plan and contract draft P6 needs before it starts, and the
working notes that until now existed on exactly one machine.

1. P6's plan and contract draft (neither started; not one line of code)

     docs/Disaggregated/P6-SPAWN-PLAN.md      the package plan
     docs/Disaggregated/P6-CONTRACT-DRAFT.md  the contract draft (moves to
                                              MG_Remote/CONTRACT-P6.md when c6 lands)

   The three findings that mattered, all written into the documents:

   a. P6 is SMALLER than its roadmap cell suggests. The transport primitives are already in
      the tree and already tested: SocketDoorbell including hangup detection and the two
      lost-wakeup fences (Doorbell.cpp:211-360, four cases in FdPassingTest), SCM_RIGHTS fd
      passing, ShmSegment::Adopt, and the SurfaceOp / WindowKind schema already defined in
      protocol.fbs. inproc uses a real second shm mapping rather than an alias, and
      SessionRings.h:22-28 says that was done so today is not the first time it runs. P6 is
      assembly plus a control plane plus a process, not "write a socket transport".

   b. The evidence for "P6 is only a transport swap" has EXPIRED. It was bought by P5c, whose
      audit found 59 direct memory accesses in a tree that already looked clean. P5e changed
      the tree again. So the first package, a6, is a read-only audit that writes no code, and
      every contract row that depends on it is marked PENDING a6 rather than decided in
      advance.

   c. P6 does not get a game running on the phone. ANativeWindow* is meaningless in the child,
      and protocol.fbs:186-196's own comment says Android transfers the window out of band -
      that band is P12. P6 lands pbuffer / surfaceless / offscreen, which is what HeadlessGL,
      the split-equivalent lane and trace replay need, and which is exactly what P6's own exit
      gate measures. A real window reaching the server is a named refusal. This gets its own
      section because "P6 is done" would otherwise read as "the game runs now".

   The contract adds rule G: a role may not name a process-local handle. It extends P5c's
   rule E (a role may not name the other role's memory) from memory to identity - EGLDisplay /
   EGLSurface / EGLContext / ANativeWindow* / fd number / pid / mapped address either cross as
   a token this contract defines or they do not cross, and a descriptor crosses only through
   SCM_RIGHTS, where the kernel renumbers it.

   What P5e left for P6 gets its own section. The latch semantics are already designed
   (ARCHITECTURE.md:504) and are copied unchanged. What is new is that after run-ahead the
   client no longer waits while the peer process can DIE: the client holds records that were
   published and will never be applied, and Android's freezer suspends the child without
   closing anything. So slow and dead must be distinguishable WITHOUT a timeout threshold.
   That is P6's only new design; everything else is carriage. It shares a predicate with E1's
   outstanding re-specification (ID-122), and the two should be designed together.

   Two gates carried over from P5e's lessons: G2 requires integration-spawn's test-name set to
   match integration-split's name for name, because a differing set means the lane is quietly
   running less; and the arm-proof gate requires every entry to record the child pid and
   transport=spawn in its OWN private log - ID-124 established that this kind of false green
   really happens, and a spawn lane that actually ran monolith would pass every other gate.
   S2's shape must be settled before it is written, and the document says why: E1 is the
   cautionary case.

2. The working notes move into the repository (docs/Disaggregated/notes/, 415 .md files)

   ROADMAP / CURRENT_STAGE_PROGRESS / MEASUREMENTS cite ruling numbers, audit line numbers and
   the provenance of gate figures from ~/w7/notes/, a directory that exists on one machine and
   is under no version control. A record cited hundreds of times that lives only locally is not
   a record, so it moves in whole, with its directory structure intact.

   Only .md moves. Scripts, run logs, census and gate result JSON, patches, APKs and nm dumps
   stay where they are: they are evidence DATA rather than documents - large, regenerated per
   run, and mostly carrying absolute paths and device serials that mean something only on the
   machine that produced them. The mapping and this split are written in
   docs/Disaggregated/notes/README.md.

   Two exceptions are recorded there too: P6's BRIEF has been promoted to a first-class
   document and keeps no copy under notes/, so the two cannot drift apart; and recovered/ holds
   material salvaged from failed workflow runs, which may duplicate the like-named phase
   directories and is kept because a few of those were the only complete version at the time.

   CI's citation lint takes docs/Disaggregated/*.md only (non-recursive), and notes/ is
   deliberately outside it: those notes' file:line citations were written against their own
   code heads, and resolving them against today's HEAD would fail wholesale - which is not an
   error, it is their correct state as a historical record. To check one, use the revision it
   declares (--rev).

3. Inconsistencies fixed in passing

   - README.md's status line still said P5e was in progress while the stage table already said
     closed.
   - CURRENT_STAGE_PROGRESS's next-step item 1 still listed the exit gate as pending, though
     (a) and (b) were run in the previous commit; rewritten to closed plus the one item that
     actually remains (E1).
   - ROADMAP's P6 row still had the pre-phase plan in three of its cells; it now carries the
     package order, the scope boundary and the two new gates.

Checked with check_doc_citations.py: 125 citations across docs/Disaggregated/*.md, 0 problems.
2026-09-18 23:31:39 -04:00

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5.4 KiB
Markdown

# TASK-mv — the multi-draw path stops reading the frontend VAO
Read `PACKAGE-PREAMBLE-P5E.md` first. Your tree is `~/w7/p5e-mv`, branch `p5e/mv`, base `7c6f6886`.
Your slug for the gate driver is `mv`.
## 1 What is measured
Per-entry marker census at your base (`~/w7/p5e-logs/strict-census/census2.tsv`): **9 entries**
abort with `Fatal{UnmigratedPipeInput, "GetBoundVertexArray@DrawArrays"}`, and every one of them is
a multi-draw case:
```
DirectGLES.Split.IndexedDrawFamilyScenario.MultiDrawElementsBaseVertexPaintsEverySubDraw
DirectGLES.Split.MultiDrawScenario.BaseVertexBatchMatchesUnrolledDraws
DirectGLES.Split.MultiDrawScenario.BaseVertexBeyondIndexTypeRangeMatchesUnrolledDraws
DirectGLES.Split.MultiDrawScenario.PlainBatchMatchesUnrolledDraws
DirectGLES.Split.MultiDrawScenario.PrimitiveRestartStripBatchMatchesUnrolledDraws
DirectGLES.Split.MultiDrawScenario.PrimitiveRestartUnsignedShortBatchMatchesUnrolledDraws
DirectGLES.Split.MultiDrawScenario.UnsignedByteBatchMatchesUnrolledDraws
DirectGLES.Split.MultiDrawScenario.UnsignedShortBatchMatchesUnrolledDraws
DirectGLES.Split.MultiDrawScenario.ZeroCountSubDrawsMatchUnrolledDraws
```
That confinement is the point: package vi already retired the bound-VAO row on the ORDINARY draw
path. `SyncCurrentVertexAttributeValues` takes `fromRecords ? noVao : MGB_CTX->GetBoundVertexArray()`
(`DirectGLES.cpp:2291`) and `PrepareForDraw` takes
`vertexInputFromRecords ? noFrontendVao : MGB_CTX->GetBoundVertexArray()` (`:5986`). What is left is
a path vi did not own.
## 2 The site
`MobileGL/MG_Backend/DirectGLES/MultiDraw.cpp:93-98`:
```cpp
const SharedPtr<MG_State::GLState::BufferObject>& BoundIndexBuffer() {
static const SharedPtr<MG_State::GLState::BufferObject> none;
const auto& vao = MGB_CTX->GetBoundVertexArray(); // <-- unconditional, no arm test
if (!vao) return none;
return vao->GetIndexBufferBindingSlot().GetBoundObject();
}
```
and its caller `BoundIndexBufferId()` just below, which turns it into a GL name through
`BufferImpl::EnsureBufferResource`. Read the whole file first: the multi-draw tiers swap in a
scratch index buffer and restore the original binding, and the comment at `:102-105` explains why
restoring the exact name matters (the VAO twin memoises that it already synced this index binding).
Audit `MultiDraw.cpp` for any OTHER frontend read on the apply thread while you are in there, and
report what you find even if you do not change it.
## 3 The wire already carries the answer
No wire change. The applier state already holds the index buffer:
- `MGPIndexBuffer IndexBuffer` and `Uint64 IndexBufferSerial` in the applier state
(`MobileGL/MG_Pipe/PipeApply.h:688-690`), applied by `MGPipeApplySetIndexBuffer` (`:1247`).
So the handle arm answers `BoundIndexBuffer` from `MGPipeApplier().IndexBuffer` and resolves the
buffer resource by handle, the way the other by-handle resolvers do. Find the buffer-side
by-handle resolver that package vi / sb landed (`BufferImpl::EnsureBufferResourceForHandle` is one;
read `Managers.h`'s block of `Pipe*RecordForHandle` declarations around `:735`) and use it rather
than minting a new one.
If it turns out the multi-draw tiers need something from the VAO that the index-buffer record
genuinely cannot answer, STOP and report rather than inventing a wire row. The integrator wants to
hear it.
## 4 Requirements on the arm selection
1. **The arm is decided by `MG_Config::Transport`**, through the family's existing selector
(`BufferImpl::VertexInputReadsRecords()` is the one this path's siblings use; check what it
resolves to and use the same one), **never inferred from a pointer being null**. This is ruling
ID-81. The phase has already paid for breaking it: fix1 (`66621767`) and rulings ID-107 /
ID-109 / ID-110 exist because one seam read "a handle was noted" as "the record arm is
selected". Read `docs/Disaggregated/CURRENT_STAGE_PROGRESS.md` §2.5 before you write it.
2. **A missing record on the handle arm is a named refusal, not a silent fall-back to the
frontend.** Copy `RefuseNullFrontendTextureOffTheHandleArm`'s shape (search `Managers.cpp`).
3. **The pull build gains no call**; **the monolith arm keeps its bytes.**
## 5 Red-once (required, quoted verbatim in your report)
1. Revert the arm selection: the strict lane goes red again with `GetBoundVertexArray@DrawArrays`
on those 9 entries.
2. Make the record lookup miss on the handle arm: your named refusal fires, quoted from the entry's
own log (`MOBILEGL_LOG_FILE_PATH` — `MGLOG_F` does not reach ctest's captured stdout; the
working recipe is `~/w7/notes/p5e/strict_census2.sh`).
3. Put both back and show green.
## 6 Gate before you report
`build` rc=0 · `unit` 2250/2250 · `isplit` 116/116 · **`gpu` 1294/1294** (new step, ID-109: the
monolith runtime arm, and how an ID-81 violation gets caught) · `gens` all rc=0 · `strict`: the
full per-entry marker census via `strict_census2.sh`. You succeed when
`GetBoundVertexArray@DrawArrays` is gone from that table and nothing new has appeared.
Pay particular attention to the multi-draw correctness lane: `MultiDrawScenario` asserts that a
batch matches unrolled draws, which is exactly the thing a wrong index buffer would break quietly.
## 7 Report
`~/w7/notes/p5e/reports/mv-v1.md`: the site inventory you actually found, the design and why, the
three red-onces verbatim, the before/after marker census, the gate table, and anything left undone
with the reason.