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MobileGL/MG/MG_GL/State/Buffer/BufferState.h
T

47 lines
1.4 KiB
C++

//
// Created by BZLZHH on 2025/5/1.
//
#ifndef MOBILEGL_BUFFERSTATE_H
#define MOBILEGL_BUFFERSTATE_H
#define MOBILEGL_GLSTATE_H
#include "../../../Includes.h"
class BufferState {
public:
struct BufferObject {
GLenum usage = GL_STATIC_DRAW;
std::vector<GLubyte> data;
bool isMapped = false;
bool generated = false;
GLenum accessMode = GL_READ_WRITE;
};
// Return: the validity of the operation, according to OpenGL 3 standard
GLenum GenName(GLuint* buffer);
GLenum GenNameN(GLsizei n, GLuint* buffers);
GLenum Create(GLuint buffer);
// GLenum CreateN(GLsizei n, GLuint* buffers);
GLenum Bind(GLenum target, GLuint buffer);
GLenum CommitStorage(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
GLenum AcquireBufferMemory(GLenum target, GLenum access, void** mappedPointer);
GLenum ReleaseBufferMemory(GLenum target);
GLenum QueryPropertyIntVector(GLenum target, GLenum pname, GLint* params) const;
bool ValidateAllocatedHandle(GLuint buffer);
bool ValidateGeneratedName(GLuint buffer);
void Delete(GLuint buffer);
GLuint GetCurrentBinding(GLenum target) const;
std::unordered_map<GLenum, GLuint> currentBindings_;
std::unordered_map<GLuint, BufferObject> buffers_;
private:
std::vector<GLuint> freeId_;
GLuint lastId_ = 1;
static bool IsValidTarget_(GLenum target);
};
#endif //MOBILEGL_BUFFERSTATE_H