Logo
Explore Help
Sign In
swung0x48/MobileGL
Watch 1
Star 0
Fork 0
mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-09 20:58:31 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
433a5ac39d98a649fe518e72eabb7f1d7203cabe
MobileGL/MG/MG_GL/Implementations/GL
T
History
swung0x48 433a5ac39d [Fix] (MG_State/GL_Texture): no need to clamp max lod min value
2025-06-24 16:26:09 +08:00
..
Buffer
[Fix] (Diligent/Buffer): Fix flags absence of buffer objects in Diligent.
2025-06-21 13:23:40 +08:00
Common
[Fix] (Diligent/Common): Handle renderpass in glClear.
2025-06-20 16:39:43 +08:00
Drawing
[Fix] (Diligent/PSO): Use GLSL For Vulkan mode somewhere.
2025-06-21 19:35:16 +08:00
Framebuffer
[Fix] (MG/Framebuffer): get rid of suspicious GL_FRAMEBUFFER handling
2025-06-23 10:51:24 +08:00
Getter
[Improvement] (Getter): better glGetString with GPU name
2025-06-22 19:57:41 +08:00
GLFuncsDefinitions
Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
2025-05-17 11:50:47 +08:00
Program
[Fix] (Diligent/PSO,Program): get rid of phantom program 0
2025-06-22 21:59:20 +08:00
Texture
[Fix] (MG_State/GL_Texture): no need to clamp max lod min value
2025-06-24 16:26:09 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
Powered by Gitea Version: 1.27.2 Page: 122ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API