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MobileGL/MobileGL/MG_State/GLState/TextureState/MipmapStorage.h
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// MobileGL - MobileGL/MG_State/GLState/TextureState/MipmapStorage.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "TextureEnum.h"
#include "MG_Util/Types.h"
#include "MG_Util/Math/VectorTypes.h"
#include "TextureTypes.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class MipmapStorage {
public:
SizeT GetLevelCount() const;
void AllocateLevel(Uint level, MipmapInput input);
void UpdateSubData(Uint level, DataPtr input);
void* MapData(Uint level);
IntVec3 GetTexelSize(Uint level) const;
SizeT GetByteSize(Uint level) const;
void MarkDirty(Uint level, bool dirty);
bool IsDirty(Uint level) const;
protected:
Vector<IntVec3> m_texelSizes;
Vector<Vector<Uint8>> m_data;
Vector<bool> m_isDirty;
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL