Files
MobileGL/MobileGL/MG_State/GLState/TextureState/TextureObject2DCube.h
T

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1.9 KiB
C++

#pragma once
#include "TextureObject.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
class TextureObject2DCube : public TextureObjectMipmap {
public:
explicit TextureObject2DCube(Uint externalIndex);
const Vector<TextureUploadTarget>& GetUploadTargets() const override { return m_uploadTargets; }
Uint GetMipmapLevelCount() const override;
const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const override;
const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const override;
void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) override;
void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) override;
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
IntVec3 GetBaseSize() const override;
Bool IsComplete() const override;
protected:
Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const override;
MipmapUploadTargetArray<6> m_textureStorage;
const Vector<TextureUploadTarget> m_uploadTargets{
TextureUploadTarget::CubeMapPositiveX, TextureUploadTarget::CubeMapNegativeX,
TextureUploadTarget::CubeMapPositiveY, TextureUploadTarget::CubeMapNegativeY,
TextureUploadTarget::CubeMapPositiveZ, TextureUploadTarget::CubeMapNegativeZ,
};
};
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL