swung0x48 465656843b [Docs] (Disaggregated): P5f - every piece of state on the wire, and P6 is blocked until it is
P6's premise is that it is "only a transport swap". That premise was bought by P5c and has
expired. Measured on this head, the two roles still share state directly, so a spawned server
would have no source for it. P5f is the phase that makes the premise true, and P6 does not
start before it.

WHAT THE MEASUREMENT FOUND

- FieldOwnership.def still carries 21 BARRIER_PULLED rows over 15 distinct fields. That class
  is defined as "the server answers by reading a value the client's residual fill left in THE
  SINGLE SHARED gPipeInputs while the verb barrier holds both threads apart". Eight of those
  fields were retired by P5e for Espryt's unbarriered path only - Magma has not moved at all.
  The strict lane measures 10 live <field>@<verb> pairs today.
- gPipeInputs (MG_Backend/MGPipe/PipeInputs.h:835) is a plain process global,
  `inline PipeInputs& gPipeInputs = *new PipeInputs();` - not a shm segment. The client fills
  it (MG_Impl/Pipe/PipeFill.cpp), the backend reads it. Under spawn the two processes have
  DIFFERENT objects, the 15 BARRIER_PULLED fields have no filler in the server's copy, and
  every read is Fatal{UnmigratedPipeInput}. MG_Impl is not in the server, so "let the server
  fill it" is not available either. The header says this itself at :279 and :902.
- The twelve Server* EGL forwarders do not use the wire at all: they post a function pointer
  plus a stack-local void* through a one-slot mailbox (ServerLoop.cpp:533-568, :645). The
  SurfaceOp / SurfaceReply / WindowKind schema is defined in protocol.fbs and unused.
- Process-level statics with per-context semantics (g_syncedRenderStateParameters,
  ScopedDefaultUnpackState::s_synced) - and the full list is unknown, because this defect class
  is structurally invisible to inproc.
- MGPipeFrontendKeyedRegistryScope is still live at ~12 sites in DirectGLES.cpp, carrying
  P3b/P4b's debt: the registry is still keyed by frontend address / lifetime id.

THE SCOPE RULE

P5f takes the cross-process-blocking subset of P3b/P4b/P7/P8/P9 and nothing else. One test:
does it still hold in another address space? No -> P5f. Yes but slow or ugly -> it stays with
the phase that owns it. So Magma's nine fields and its direct writes into client storage come
here; content-addressed CSO, internal shader baking and the fixed-width rewrite stay P7's. The
reverse channel's asynchrony and ordering stay P9's; only the parts that touch client memory
move. Class C is NOT P5f's - a named refusal behaves identically in two processes.

THE CENTRAL MECHANISM: A TWO-BLOCK REHEARSAL

P5c set the same rule (rule E) and checked it by AUDIT - a human reading 59 lines. P5f checks
it by MACHINE: give each role its own PipeInputs under inproc, and its own copy of every
per-context static, behind a knob. Anything that depends on the two being the same object
becomes Fatal{UnmigratedPipeInput, "<Field>@<Verb>"} with the field and verb named.

That rehearses the process split's SEMANTICS without a second process. It matters because
today "the server read the value the client filled" and "the server read the value a record
carried" are indistinguishable at runtime - which is exactly what P6 would discover on day
one. The package order puts the mechanism (f1) BEFORE the migrations deliberately: let the red
appear first and let it be the worklist, rather than having each package declare itself done
and then looking for a criterion.

Exit gate: the two-block lane green; strict-expected-markers.txt EMPTY with its two-sided
ratchet still armed; zero BARRIER_PULLED rows; rsp reading zero per frame; Magma judged by the
same criteria as Espryt. The negative control is that turning the two-block knob OFF must move
at least one named case from green to red - otherwise the mechanism proves nothing, which is
ID-122's lesson.

ALSO IN THIS COMMIT

- ROADMAP gains the P5f row and the IPC track becomes P5e -> P5f -> P6; P6's status cell
  becomes "blocked on P5f".
- README and CURRENT_STAGE_PROGRESS gain the same, plus the file-map entry.
- Both P6 documents gain a blocked banner naming what is not true yet.

Doc citation lint: 124 citations across docs/Disaggregated/*.md, 0 problems.
2026-09-19 05:32:38 -04:00

MobileGL

C++ GNU LGPL 3.0 Development

A desktop OpenGL implementation

MobileGL is a free and open-source project that implements a desktop OpenGL API. The goal is to provide a complete desktop OpenGL implementation with a state management layer and multi-backend support.

Note

Status: In development. Parts of the codebase are incomplete. Current short-term target: OpenGL 4.2 (Core Profile).

Project positioning

MobileGL is an implementation of a desktop OpenGL library. It aims to provide:

  • Full OpenGL state management.
  • A front-end that exposes OpenGL functions.
  • Multiple independent backend implementations, where each backend targets a specific graphics API and remains fully isolated from others.

This project is intended as an implementation/translation layer.

Key components

The repository is organized into following top-level modules:

  1. MG_State — state tracking and management logic for Graphics APIs.
  2. MG_Impl — front-end implementations of Graphics APIs that interact with MG_State and MG_Backend.
  3. MG_Backend — per-backend translation layer that maps front-end Graphics APIs' semantics and state into concrete backend API calls (e.g. OpenGL ES, Vulkan).
  4. MG_Util and other utility modules.

Third-party components

MobileGL reuses several open-source projects:

Refer to each component's repository for exact license texts. Any bundled third-party code in this repository is included under the upstream project's license.

Compatibility & target

  • Short-term target: OpenGL 4.2 (Core Profile).
  • Current development focus:
    • Performance improvement
    • MG_State and MG_Impl for OpenGL 4.2 (Core Profile)
    • Direct (Vulkan) backend
    • Direct (OpenGL ES) backend

Build Instructions

We currently provide no releases and no precompiled binaries.
If you want to try the project right now, you’ll need to build it yourself:

  1. Clone the repository:

    git clone https://github.com/MobileGL-Dev/MobileGL.git
    
  2. Initialize and update all submodules recursively:

    git submodule update --init --recursive
    
  3. Follow glslang’s own documentation for its required initiation.

  4. Configure and build the project with CMake:

    cmake -B build
    cmake --build build
    

    or do it in a modern way:

    cmake -S . -B build -G Ninja -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
    cmake --build build
    

    Alternatively, you can use platform-specific build commands as needed.

Build For macOS

On macOS, MobileGL can be built as a dylib that exposes the normal OpenGL/CGL/NSOpenGL entry points and routes them to the DirectVulkan backend. This is useful for running applications such as Minecraft through their stock GLFW/LWJGL OpenGL path while MobileGL is injected before context creation.

Prerequisites:

  • macOS with Clang and Ninja.
  • Vulkan loader and MoltenVK installed. With Homebrew, the MoltenVK ICD is commonly located at /opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json.

Configure and build:

cmake -S . -B build-macos-magma \
  -G Ninja \
  -DCMAKE_BUILD_TYPE=Release \
  -DMOBILEGL_BACKEND_TYPE=DirectVulkan \
  -DMOBILEGL_BUILD_TEST=OFF \
  -DMOBILEGL_BUILD_BENCHMARK=OFF

cmake --build build-macos-magma --target MobileGL -j8

The dylib will be generated at:

build-macos-magma/libMobileGL.dylib

To run Minecraft by MobileGL from a launcher like PrismLauncher, keep the stock LWJGL/GLFW natives and add a wrapper command to the instance settings:

env DYLD_INSERT_LIBRARIES=/absolute/path/to/MobileGL/build-macos-magma/libMobileGL.dylib MOBILEGL_BACKEND_TYPE=DirectVulkan VK_ICD_FILENAMES=/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json

Also make sure the JVM arguments include:

-XstartOnFirstThread

DYLD_INSERT_LIBRARIES must be active before GLFW creates its OpenGL context. After startup, the Minecraft F3 screen should report MobileGL and the Direct (Vulkan) backend if the injection worked.

Build Options

Option Description Default
MOBILEGL_BUILD_TEST Build MobileGL tests (requires Clang) ON
MOBILEGL_BUILD_BENCHMARK Build MobileGL benchmarks (requires Clang) ON
MOBILEGL_FORCE_RELEASE_OPT Enable O3 and LTO in Debug build ON
MOBILEGL_ENABLE_TRACY Enable Tracy profiler for performance analysis OFF

Notes:

  • The project requires C++23.
  • MG_Test and MG_Benchmark can only be built with Clang, not GCC. To enforce Clang, add -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ to your command.
  • On Android, tests and benchmarks are always disabled.

Environment Variables

MobileGL supports runtime configuration via environment variables.

Supported Keys

Variable Description Allowed Values Default
MOBILEGL_BACKEND_TYPE Select active backend implementation at startup. DirectGLES, DirectVulkan DirectGLES
MOBILEGL_DISABLE_TIMERQUERY Disable GPU timer-query exposure and use. 0, 1 0
MOBILEGL_ESPRYT_USE_ANGLE Load ANGLE EGL/GLES libraries. 0, 1 0
MOBILEGL_MAGMA_DISABLE_SUBGROUP Disable Vulkan shader subgroup support. 0, 1 0
MOBILEGL_ADVERTISE_FP64 Advertise GL_ARB_gpu_shader_fp64. GLSL double/dvec/dmat compile and run either way - they are narrowed to 32 bits - so this only changes whether an application is told it has 64-bit precision, which it does not. 0, 1 0
MOBILEGL_MAGMA_R11G11B10F_FALLBACK Use Magma's R11G11B10F format fallback. 0, 1 0
MOBILEGL_MAGMA_FRAMESINFLIGHT Set Magma frames in flight. Integer 1–64 3
MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER Avoid sampler mipmap minification filters. 0, 1 0
MOBILEGL_COHERENT_AS_FLUSH Treat persistent GL_MAP_FLUSH_EXPLICIT_BIT maps as coherent (app-compat for engines like Flywheel that never flush them). 0, 1 0
MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION Always emulate depth/stencil glReadPixels/glGetTexImage by shader sampling on Espryt, instead of using the driver's own depth/stencil readback where it has one. 0, 1 0
VK_ICD_FILENAMES Select the Vulkan ICD used by the Vulkan loader. Path to an ICD JSON file Loader default

License

This project is distributed under GNU LGPL v3.0. See the LICENSE file in the repository for detailed information.

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