mirror of
https://github.com/MobileGL-Dev/MobileGL
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117 lines
3.8 KiB
C++
117 lines
3.8 KiB
C++
// MobileGL - MobileGL/MG_State/GLState/BufferState/BufferObject.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_Util/Math/VectorTypes.h>
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namespace MobileGL {
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enum class BufferTarget {
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Vertex,
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Index,
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Uniform,
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CopyRead,
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CopyWrite,
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PixelPack,
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PixelUnpack,
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Query,
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Texture,
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TransformFeedback,
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AtomicCounter,
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DispatchIndirect,
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DrawIndirect,
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ShaderStorage,
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BufferTargetCount,
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Unknown = -1
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};
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enum class BufferUsage {
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StreamDraw,
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StreamRead,
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StreamCopy,
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StaticDraw,
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StaticRead,
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StaticCopy,
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DynamicDraw,
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DynamicRead,
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DynamicCopy,
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Unknown = -1
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};
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enum class BufferMappingAccessBit : Uint {
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Null = 0x00,
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Read = 0x01,
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Write = 0x02,
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InvalidateRange = 0x04,
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InvalidateBuffer = 0x08,
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FlushExplicit = 0x10,
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Unsynchronized = 0x20,
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Persistent = 0x40,
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Coherent = 0x80
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};
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enum class BufferChangeBits : Uint8 {
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None = 0,
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DirtyBit = 1 << 0, // When not set, bits below are ignored and nothing should be synced to backend
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PreferReallocationBit =
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1 << 1, // <=> `glBufferData`; When set, ForbidInvalidationBit and ForbidUnsynchronizationBit are ignored
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ForbidInvalidationBit = 1 << 2, // Indidate that invalidation flags were not used during mapping, else we're
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// allowed to act as `GL_MAP_INVALIDATE_*` in backend
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ForbidUnsynchronizationBit = 1 << 3, // (the same description as above, but for unsynchronization)
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};
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struct BufferChange {
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static constexpr int DEFAULT_RESERVED_DIRTY_RANGES_COUNT = 50;
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Flags<BufferChangeBits> Bits = BufferChangeBits::None;
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VecRange1D DirtyRanges;
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};
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namespace MG_State::GLState {
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class BufferObject {
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public:
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using TargetEnum = BufferTarget;
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BufferObject(Uint externalIndex);
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void Resize(SizeT size);
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void UploadData(DataPtr data, SizeT atOffset);
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void SetUsage(BufferUsage usage);
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void* AcquireMemory(Bool markMapped, Bool read, Bool write);
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void* AcquireMemoryRange(Range1D range, Flags<BufferMappingAccessBit> access);
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void ReleaseMemory();
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void FlushMemoryRange(SizeT offset, SizeT length);
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void UploadSubData(DataPtr data, SizeT atOffset);
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void CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size);
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void ClearDirty();
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Bool IsMapped() const;
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SizeT GetSize() const;
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BufferUsage GetUsage() const;
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Range1D GetMappedRange() const;
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const SharedPtr<Data>& GetDataReadOnly() const;
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Flags<BufferMappingAccessBit> GetMappingAccess() const;
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Uint GetExternalIndex() const;
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const VecRange1D& GetDirtyRanges() const;
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Flags<BufferChangeBits> GetChangeBits() const;
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private:
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const Uint m_externalIndex = 0;
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SizeT m_size = 0;
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BufferUsage m_usage = BufferUsage::StaticDraw;
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SharedPtr<Data> m_dataPtr;
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Bool m_isMapped;
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Flags<BufferMappingAccessBit> m_mappingAccess;
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BufferChange m_change;
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Range1D m_mappedRange;
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Vector<Uint8> m_stagingData;
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Bool m_ownsStagingData;
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};
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} // namespace MG_State::GLState
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} // namespace MobileGL
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