mirror of
https://github.com/MobileGL-Dev/MobileGL
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35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
// MobileGL - MobileGL/MG_State/GLState/FramebufferState/FramebufferState.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_Util/Miscellany/IndexGenerator.h>
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#include "FramebufferObject.h"
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namespace MobileGL::MG_State::GLState {
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class FramebufferState {
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public:
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FramebufferState();
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// FBO 0 should be created by MG_Backend when initializing the context
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const SharedPtr<FramebufferObject>& GetFramebufferObject(Uint index);
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void GenerateNames(Uint number, Vector<Uint>& framebuffers);
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const SharedPtr<FramebufferObject>& CreateFramebufferObject(Uint index);
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BindingSlot<FramebufferObject>& GetBindingSlot(FramebufferTarget target);
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void MarkFramebufferObjectForDeletion(Uint index);
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Bool ValidateName(Uint index) const;
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Bool ValidateFramebufferObject(Uint index) const;
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private:
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UnorderedMap<Uint, SharedPtr<FramebufferObject>> m_framebufferObjects;
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IndexGenerator<Uint> m_indexGenerator;
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Array<BindingSlot<FramebufferObject>, static_cast<SizeT>(FramebufferTarget::FramebufferTargetCount)>
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m_bindingSlots;
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};
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} // namespace MobileGL::MG_State::GLState
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