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MobileGL/MobileGL/MG_State/GLState/FramebufferState/FramebufferState.h
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// MobileGL - MobileGL/MG_State/GLState/FramebufferState/FramebufferState.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <MG_Util/Miscellany/IndexGenerator.h>
#include "FramebufferObject.h"
namespace MobileGL::MG_State::GLState {
class FramebufferState {
public:
FramebufferState();
// FBO 0 should be created by MG_Backend when initializing the context
const SharedPtr<FramebufferObject>& GetFramebufferObject(Uint index);
void GenerateNames(Uint number, Vector<Uint>& framebuffers);
const SharedPtr<FramebufferObject>& CreateFramebufferObject(Uint index);
BindingSlot<FramebufferObject>& GetBindingSlot(FramebufferTarget target);
void MarkFramebufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateFramebufferObject(Uint index) const;
private:
UnorderedMap<Uint, SharedPtr<FramebufferObject>> m_framebufferObjects;
IndexGenerator<Uint> m_indexGenerator;
Array<BindingSlot<FramebufferObject>, static_cast<SizeT>(FramebufferTarget::FramebufferTargetCount)>
m_bindingSlots;
};
} // namespace MobileGL::MG_State::GLState