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MobileGL/docs/Disaggregated/design/01-boundary-and-objects.md
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swung0x48 0fe015886e [Docs] (Disaggregated): the top-level files become short indexes in plain language; the design text moves to design/, the how-to and reference material to guide/
- README, ARCHITECTURE, ROADMAP, MEASUREMENTS and CURRENT_STAGE_PROGRESS are rewritten as indexes
  (84 KB -> 15 KB): what the project is, where it stands, and where each detail lives. ROADMAP is one
  plain sentence per phase; MEASUREMENTS is the five conclusions that matter plus one line per phase;
  CURRENT_STAGE_PROGRESS is the P12 goal, a checklist and the next steps.
- ARCHITECTURE's body moves unchanged into ten design/ files, keeping §1-§17 and appendices A/B, so
  `ARCHITECTURE.md §N` references in code resolve through the table in ARCHITECTURE.md.
- guide/ holds build-and-run, code map, glossary and the engineering discipline (from README and
  ROADMAP), and the device pinning record that used to sit in devices/.
- The open-debt table moves to notes/DEBTS.md; the detailed current-stage tables (with decision IDs,
  the open line items and evidence locations) move into notes/p12/README.md. notes/README.md maps
  every moved path and section.
- The documentation citation lint in test.yml also covers design/ and guide/, which describe the
  current tree as the top-level files did.
2026-09-24 22:39:46 +00:00

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# 边界与对象模型(原 ARCHITECTURE §1–§2)
> 设计细节。设计要点与全部章节的索引见 [`../ARCHITECTURE.md`](../ARCHITECTURE.md)。章节编号沿用原 `ARCHITECTURE.md`,代码注释里的 `ARCHITECTURE.md §N` 按编号在这里找到。
## 1. 边界
### 1.1 一句话
`MG_Backend` 本来就是一台贴着目标 API 的状态机(Espryt = DirectGLES,Magma = DirectVulkan),缺的是一份"我被告知了什么"的显式声明。MGPipe 就是这份声明:前端在每条 verb 之前把变化**推**过去,后端不再拉 `MG_State::pGLContext`。接口从两个后端自己维护的关键结构反推(`SetupDrawSnapshot`、`DrawTextureSyncKeys`、`ResolvedVertexBindings`、`g_syncedRenderStateParameters`、`BufferBackendOps` …);gallium 是词汇的目的地,不是推导前提。
### 1.2 两张函数指针表
`MGPipeScreen`(share-group 作用域:caps、resource、persistent map、fence)与 `MGPipeContext`(其余全部),由 `PipeCalls.def` 生成。
- 函数指针 struct 而非虚基类:null 项已表示"未实现,前端回退",`MG_Test` 整表替换即可 mock。
- 两张表从第一天分开,事后拆会给记录重新编号;v1 只有一个 screen、一个 context、一条 flow。
- EGL 生命周期与 caps 面留在 `pActiveBackendObject` 的虚函数上(罕见路径,走控制面)。
### 1.3 三种形态,一份后端
| 形态 | 表里装的是什么 | 用途 |
|---|---|---|
| `monolith`(默认) | 后端自己的函数,回调直调 `MG_State` | 出货 |
| `inproc` | 发射器 → 同进程第二个线程上的 applier | CI 主验收;也就是 monolith 的**渲染线程** |
| `spawn` | 发射器 → 数据面 → 另一个进程的 applier → 同一批后端函数 | 两进程形态;控制面可以是 `fork` / `unix:` / `tcp://`(§11.9),server 可在另一台机器上 |
唯一 hook 点是 `MG_Backend::Init()` 里一个 `#if MOBILEGL_BUILD_DISAGGREGATED` 分支:`MG_Config::Transport != Monolith` 时装 `MG_Remote::BackendObject_Remote`。`MG_Impl` 的边界调用点零 `#ifdef`。
## 2. 对象模型
### 2.1 句柄 = `{slot, gen}`(`MG_Pipe/MGPipeHandles.h`)
- 8 字节 POD;**client 铸造,server 永不返回句柄** → 整份目录零创建 round trip(对 gallium 的偏离 D1)。
- slot 按 kind 稠密分配(free list + 高水位),server 对象表是数组;`gen` 只在 slot 复用时 ++。
- kind:`Buffer, Texture, Renderbuffer, Framebuffer, Xfb, RenderStateCso, VertexElementsCso, SamplerCso, SamplerViewCso, ShaderCso, Fence, Query, Context`。保留:`{0,0}` = null;`Framebuffer {0,1}` = 默认帧缓冲;`ShaderCso` 高段给 program pipeline 合成体。
- GL name 只作诊断(`GlNameForDiag`),永不做身份、memo 键或 content hash。
### 2.2 两种世代,严格分开
| | 拥有者 | 回答 | 过线 |
|---|---|---|---|
| `MGPipeHandle::Gen` | client | "还是同一个 GL 对象吗?" | 是 |
| `MGGen`(后端纪元,如 `g_bufferMutationEpoch`) | server | "我自己是否重铸了驱动对象?" | **永不**(只以纹理拉取请求的形式出现,§8.4) |
client 的回绕 `Uint16` 版本计数器永远不是新鲜度的唯一证明:过线时要么加宽,要么与 `{slot, gen}` 同行。
### 2.3 CSO 与可变对象
- CSO(render state、vertex elements、sampler、sampler view、shader)在 **client 侧内容寻址**(Mesa `cso_cache` 先例),LRU 淘汰时发 `delete_*`;render-state 容量 64(P13 重调)、sampler state 256。
- Buffer / Texture / Renderbuffer 走 create / respecify / subdata / destroy;Framebuffer / Xfb 是 per-context 身份 + `set_*` payload。
- 两条偏离:**D-G1** Espryt 的 vertex-elements 按 VAO 身份寻址(twin 持驱动 VAO 名,不能共享);**D-F2** Espryt 的 sampler view 按纹理身份寻址,sampler state 内容寻址且带引用计数(被 `BuiltinSampler` 指着的项不许被 LRU 挤掉)。