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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 20:28:32 +09:00
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56c6d731857eeec1da2f4807665442d0a1107781
MobileGL/MobileGL
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swung0x48 56c6d73185 [Feat] (MG_State/ProgramObject, MG_Backend/DirectGLES): bind texture to uniform in backend
2025-10-27 15:45:36 +08:00
..
MG_Backend
[Feat] (MG_State/ProgramObject, MG_Backend/DirectGLES): bind texture to uniform in backend
2025-10-27 15:45:36 +08:00
MG_Benchmark
[Misc] (All): Run format_code.sh
2025-10-02 15:11:38 +08:00
MG_Impl
Merge branch 'dev' into Feat/Backend-Direct-GLES
2025-10-27 13:42:31 +08:00
MG_State/GLState
[Feat] (MG_State/ProgramObject, MG_Backend/DirectGLES): bind texture to uniform in backend
2025-10-27 15:45:36 +08:00
MG_Test
[Feat] (MG_Test/Program): add test for real shader (Minecraft position_tex)
2025-10-27 10:53:06 +08:00
MG_Util
Merge branch 'dev' into Feat/Backend-Direct-GLES
2025-10-27 12:06:51 +08:00
Config.h
[Chore] (MG_Backend/Backends): Add DirectGLES and use. Rename renderer names of Diligent ones.
2025-10-06 01:06:50 +08:00
Defines.h
[Feat] (...): Basic ability to load GLES/EGL.
2025-10-06 11:47:27 +08:00
Includes.h
[Improvement] (MG_Util/Types): Use FastSTL::unordered_map as the default implementation.
2025-10-02 11:11:35 +08:00
Init.cpp
[Feat|Fix] (...): Add/Fix lots of stuff, being able not to crash in MC.
2025-10-06 16:08:35 +08:00
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