mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Misc] (All): Run format_code.sh
This commit is contained in:
+1
-1
@@ -6,7 +6,7 @@
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#endif
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#ifdef _WIN32
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# ifndef NOMINMAX
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#ifndef NOMINMAX
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#define NOMINMAX 1 // prevent Windows.h from defining min and max macros
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#endif
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#endif
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@@ -7,16 +7,17 @@ namespace MobileGL {
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namespace MG_Backend {
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namespace Unknown {
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const RendererInfo RendererInfoUnknown = {
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"<unknown renderer of MobileGL>", // Renderer Name
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"<unknown backend>", // Backend Name
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", <unknown>", // Extra vendor
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{ // OpenGL Info
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{3, 3, 0}, // Target OpenGL Version
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{4, 6, 0}, // Target Shading Language Version
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{ }, // OpenGL Extensions
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false // Is Compatibility Profile
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},
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{ } // Backend Capability
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"<unknown renderer of MobileGL>", // Renderer Name
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"<unknown backend>", // Backend Name
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", <unknown>", // Extra vendor
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{
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// OpenGL Info
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{3, 3, 0}, // Target OpenGL Version
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{4, 6, 0}, // Target Shading Language Version
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{}, // OpenGL Extensions
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false // Is Compatibility Profile
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},
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{} // Backend Capability
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};
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}
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@@ -27,31 +28,33 @@ namespace MobileGL {
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};
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const RendererInfo RendererInfoVulkan = {
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"MobileGlued-vk", // Renderer Name
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"Diligent Engine (Vulkan)", // Backend Name
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Nullopt, // Extra vendor
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{ // OpenGL Info
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{3, 3, 0}, // Target OpenGL Version
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{4, 6, 0}, // Target Shading Language Version
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{V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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false // Is Compatibility Profile
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},
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{ } // Backend Capability
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"MobileGlued-vk", // Renderer Name
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"Diligent Engine (Vulkan)", // Backend Name
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Nullopt, // Extra vendor
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{
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// OpenGL Info
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{3, 3, 0}, // Target OpenGL Version
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{4, 6, 0}, // Target Shading Language Version
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{V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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false // Is Compatibility Profile
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},
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{} // Backend Capability
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};
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const RendererInfo RendererInfoMetal = {
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"MobileGlued-mtl", // Renderer Name
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"Diligent Engine (Metal)", // Backend Name
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Nullopt, // Extra vendor
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{ // OpenGL Info
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{3, 3, 0}, // Target OpenGL Version
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{4, 6, 0}, // Target Shading Language Version
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{V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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false // Is Compatibility Profile
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},
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{ } // Backend Capability
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"MobileGlued-mtl", // Renderer Name
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"Diligent Engine (Metal)", // Backend Name
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Nullopt, // Extra vendor
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{
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// OpenGL Info
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{3, 3, 0}, // Target OpenGL Version
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{4, 6, 0}, // Target Shading Language Version
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{V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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false // Is Compatibility Profile
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},
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{} // Backend Capability
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};
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} // namespace Diligent
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@@ -92,11 +92,11 @@ static void BM_CompileVertexShader(benchmark::State& state) {
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GLuint vs = CreateShader(GL_VERTEX_SHADER);
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ShaderSource(vs, 1, &vsSrc, NULL);
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CompileShader(vs);
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// Cleanup
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DeleteShader(vs);
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}
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// Set the counter for Compiles/Second
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state.counters["VS_Compiles/Second"] = state.iterations();
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state.counters["VS_Bytes/Second"] = state.iterations() * vsLen;
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@@ -117,11 +117,11 @@ static void BM_CompileFragmentShader(benchmark::State& state) {
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GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
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ShaderSource(fs, 1, &fsSrc, NULL);
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CompileShader(fs);
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// Cleanup
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DeleteShader(fs);
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}
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// Set the counter for Compiles/Second
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state.counters["FS_Compiles/Second"] = state.iterations();
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state.counters["FS_Bytes/Second"] = state.iterations() * fsLen;
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@@ -142,17 +142,17 @@ static void BM_CompileBothShaders(benchmark::State& state) {
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GLuint vs = CreateShader(GL_VERTEX_SHADER);
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ShaderSource(vs, 1, &vsSrc, NULL);
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CompileShader(vs);
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// Create and compile fragment shader
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GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
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ShaderSource(fs, 1, &fsSrc, NULL);
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CompileShader(fs);
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// Cleanup
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DeleteShader(vs);
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DeleteShader(fs);
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}
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// Set the counter for Compiles/Second
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state.counters["VS_Compiles/Second"] = state.iterations();
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state.counters["FS_Compiles/Second"] = state.iterations();
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@@ -227,7 +227,6 @@ static void BM_CompileAndLink(benchmark::State& state) {
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DeleteShader(fs);
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}
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// Set the counter for Compiles/Second
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state.counters["VS_Compiles/Second"] = state.iterations();
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state.counters["FS_Compiles/Second"] = state.iterations();
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@@ -10,11 +10,9 @@ static void Sanity_VectorResize(benchmark::State& state) {
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v[i] = i;
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}
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}
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state.SetBytesProcessed(int64_t(state.iterations()) *
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int64_t(state.range(0)));
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state.SetBytesProcessed(int64_t(state.iterations()) * int64_t(state.range(0)));
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}
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BENCHMARK(Sanity_VectorResize)->Arg(2<<5)->Arg(2<<10)->Arg(2<<20);
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BENCHMARK(Sanity_VectorResize)->Arg(2 << 5)->Arg(2 << 10)->Arg(2 << 20);
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static void Sanity_memcpy(benchmark::State& state) {
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char* src = new char[state.range(0)];
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@@ -22,11 +20,10 @@ static void Sanity_memcpy(benchmark::State& state) {
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memset(src, 'x', state.range(0));
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for (auto _ : state)
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memcpy(dst, src, state.range(0));
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state.SetBytesProcessed(int64_t(state.iterations()) *
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int64_t(state.range(0)));
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state.SetBytesProcessed(int64_t(state.iterations()) * int64_t(state.range(0)));
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delete[] src;
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delete[] dst;
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}
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BENCHMARK(Sanity_memcpy)->Range(8, 8<<10);
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BENCHMARK(Sanity_memcpy)->Range(8, 8 << 10);
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BENCHMARK_MAIN();
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@@ -17,15 +17,13 @@ namespace MobileGL {
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}
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static SharedPtr<MG_State::GLState::ShaderObject> TryToGetShaderObject(Uint shader) {
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if (!CheckShaderNameValidity(shader))
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return nullptr;
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if (!CheckShaderNameValidity(shader)) return nullptr;
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auto shaderObject = MG_State::pGLContext->GetShaderObject(shader);
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if (!shaderObject) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`shader` is not a shader object."));
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`shader` is not a shader object."));
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return nullptr;
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}
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return shaderObject;
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@@ -43,24 +41,21 @@ namespace MobileGL {
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}
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static SharedPtr<MG_State::GLState::ProgramObject> TryToGetProgramObject(GLuint program) {
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if (!CheckProgramNameValidity(program))
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return nullptr;
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if (!CheckProgramNameValidity(program)) return nullptr;
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auto programObject = MG_State::pGLContext->GetProgramObject(program);
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if (!programObject) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`program` is not a program object."));
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`program` is not a program object."));
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return nullptr;
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}
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return programObject;
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}
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void CopyStr(GLsizei bufSize, GLsizei *length, GLchar *dst, const char* src, GLsizei srcLength) {
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void CopyStr(GLsizei bufSize, GLsizei* length, GLchar* dst, const char* src, GLsizei srcLength) {
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auto sz = std::min(bufSize - 1, srcLength);
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if (length)
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*length = sz;
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if (length) *length = sz;
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if (bufSize == 0) return;
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@@ -70,11 +65,9 @@ namespace MobileGL {
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void AttachShader_State(GLuint program, GLuint shader) {
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auto programObject = TryToGetProgramObject(program);
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if (!programObject)
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return;
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if (!programObject) return;
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auto shaderObject = TryToGetShaderObject(shader);
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if (!shaderObject)
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return;
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if (!shaderObject) return;
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if (!programObject->AttachShader(shaderObject)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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@@ -87,31 +80,29 @@ namespace MobileGL {
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void BindAttribLocation_State(GLuint program, GLuint index, const GLchar* name) {
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if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`index` is greater than or equal to `GL_MAX_VERTEX_ATTRIBS`."));
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`index` is greater than or equal to `GL_MAX_VERTEX_ATTRIBS`."));
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return;
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}
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if (strncmp(name, "gl_", 3) == 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`name` starts with the reserved prefix `gl_`."));
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`name` starts with the reserved prefix `gl_`."));
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return;
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}
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auto programObject = TryToGetProgramObject(program);
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if (!programObject)
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return;
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if (!programObject) return;
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programObject->SetExplicitAttribLocation(index, name);
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}
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void CompileShader_State(GLuint shader) {
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auto shaderObject = TryToGetShaderObject(shader);
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if (!shaderObject)
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return;
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if (!shaderObject) return;
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shaderObject->Compile();
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}
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@@ -120,43 +111,38 @@ namespace MobileGL {
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}
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GLuint CreateShader_State(GLenum type) {
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auto shaderId = MG_State::pGLContext->CreateShader(MG_State::GLState::ConvertMGLShaderStageByGLShaderType(type));
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auto shaderId =
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MG_State::pGLContext->CreateShader(MG_State::GLState::ConvertMGLShaderStageByGLShaderType(type));
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if (shaderId == 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`shaderType` is not an accepted value."));
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`shaderType` is not an accepted value."));
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return 0;
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}
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return shaderId;
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}
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void DeleteProgram_State(GLuint program) {
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if (!CheckProgramNameValidity(program))
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return;
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if (!CheckProgramNameValidity(program)) return;
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MG_State::pGLContext->MarkProgramForDeletion(program);
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}
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void DeleteShader_State(GLuint shader) {
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if (!CheckProgramNameValidity(shader))
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return;
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if (!CheckProgramNameValidity(shader)) return;
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MG_State::pGLContext->MarkShaderForDeletion(shader);
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}
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void DetachShader_State(GLuint program, GLuint shader) {
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auto shaderObject = TryToGetShaderObject(shader);
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if (!shaderObject)
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return;
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if (!shaderObject) return;
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auto programObject = TryToGetProgramObject(program);
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if (!programObject)
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return;
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if (!programObject) return;
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auto count = programObject->DetachShader(shaderObject);
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if (count <= 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"Shader is not attached to program."));
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Shader is not attached to program."));
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return;
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}
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}
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@@ -165,24 +151,22 @@ namespace MobileGL {
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GLenum* type, GLchar* name) {
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if (bufSize < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`bufSize` is less than 0."));
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`bufSize` is less than 0."));
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return;
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}
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auto programObject = TryToGetProgramObject(program);
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if (!programObject)
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return;
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if (!programObject) return;
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auto attribCount = programObject->GetActiveAttributesCount();
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if (index >= attribCount) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`index` is greater than or equal to the number of active attribute variables in `program`."));
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>(
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"MG_Impl/GLImpl", __func__,
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"`index` is greater than or equal to the number of active attribute variables in `program`."));
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return;
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}
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if (type != nullptr)
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*type = programObject->GetAttribType(index);
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if (type != nullptr) *type = programObject->GetAttribType(index);
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if (bufSize == 0) return;
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auto& attribName = programObject->GetAttribName(index);
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CopyStr(bufSize, length, name, attribName.c_str(), attribName.length());
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@@ -192,25 +176,23 @@ namespace MobileGL {
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GLenum* type, GLchar* name) {
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if (bufSize < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`bufSize` is less than 0."));
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`bufSize` is less than 0."));
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return;
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}
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auto programObject = TryToGetProgramObject(program);
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if (!programObject)
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return;
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if (!programObject) return;
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auto uniformCount = programObject->GetUniformCount();
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if (index >= uniformCount) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"`index` is greater than or equal to the number of active uniform variables in `program`."));
|
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>(
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"MG_Impl/GLImpl", __func__,
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"`index` is greater than or equal to the number of active uniform variables in `program`."));
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return;
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}
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if (type != nullptr)
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*type = programObject->GetUniformType(index);
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if (type != nullptr) *type = programObject->GetUniformType(index);
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if (bufSize == 0) return;
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auto& uniformName = programObject->GetUniformName(index);
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CopyStr(bufSize, length, name, uniformName.c_str(), uniformName.length());
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@@ -219,18 +201,15 @@ namespace MobileGL {
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void GetAttachedShaders_State(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) {
|
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if (maxCount < 0) {
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MG_State::pGLContext->RecordError(
|
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ErrorCode::InvalidValue,
|
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
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"`maxCount` is less than 0."));
|
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`maxCount` is less than 0."));
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return;
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}
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auto programObject = TryToGetProgramObject(program);
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if (!programObject)
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return;
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if (!programObject) return;
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const auto& s = programObject->GetAttachedShaders();
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GLsizei c = std::min((GLsizei)s.size(), maxCount);
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if (count)
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*count = c;
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if (count) *count = c;
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for (GLsizei i = 0; i < c; ++i) {
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shaders[i] = s[i]->GetId();
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}
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@@ -238,84 +217,78 @@ namespace MobileGL {
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GLint GetAttribLocation_State(GLuint program, const GLchar* name) {
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auto programObject = TryToGetProgramObject(program);
|
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if (!programObject)
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return -1;
|
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if (strncmp(name, "gl_", 3) == 0)
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return -1;
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if (!programObject->GetLinkStatus())
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return -1;
|
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if (!programObject) return -1;
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if (strncmp(name, "gl_", 3) == 0) return -1;
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if (!programObject->GetLinkStatus()) return -1;
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return programObject->GetAttributeLocation(name);
|
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}
|
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|
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void GetProgramiv_State(GLuint program, GLenum pname, GLint* params) {
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||||
auto programObject = TryToGetProgramObject(program);
|
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if (!programObject)
|
||||
return;
|
||||
if (!programObject) return;
|
||||
|
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switch (pname) {
|
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case GL_DELETE_STATUS:
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*params = programObject->GetDeleteStatus();
|
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break;
|
||||
case GL_LINK_STATUS:
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*params = programObject->GetLinkStatus();
|
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break;
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case GL_VALIDATE_STATUS:
|
||||
*params = programObject->GetValidateStatus();
|
||||
break;
|
||||
case GL_INFO_LOG_LENGTH: {
|
||||
const auto& log = programObject->GetInfoLog();
|
||||
*params = log.length();
|
||||
break;
|
||||
}
|
||||
case GL_ATTACHED_SHADERS: {
|
||||
const auto& attachedShaders = programObject->GetAttachedShaders();
|
||||
*params = attachedShaders.size();
|
||||
break;
|
||||
}
|
||||
case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
|
||||
*params = programObject->GetActiveAtomicCounterCount();
|
||||
break;
|
||||
case GL_ACTIVE_ATTRIBUTES:
|
||||
*params = programObject->GetActiveAttributesCount();
|
||||
break;
|
||||
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
|
||||
*params = programObject->GetActiveAttributesMaxLength();
|
||||
break;
|
||||
case GL_ACTIVE_UNIFORMS:
|
||||
*params = programObject->GetUniformCount();
|
||||
break;
|
||||
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
|
||||
*params = programObject->GetUniformMaxLength();
|
||||
break;
|
||||
case GL_ACTIVE_UNIFORM_BLOCKS: // GL >= 3.1
|
||||
*params = programObject->GetActiveUniformBlocksCount();
|
||||
break;
|
||||
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: // ditto.
|
||||
*params = programObject->GetActiveUniformBlocksMaxNameLength();
|
||||
break;
|
||||
case GL_COMPUTE_WORK_GROUP_SIZE: // GL >= 4.3
|
||||
case GL_DELETE_STATUS:
|
||||
*params = programObject->GetDeleteStatus();
|
||||
break;
|
||||
case GL_LINK_STATUS:
|
||||
*params = programObject->GetLinkStatus();
|
||||
break;
|
||||
case GL_VALIDATE_STATUS:
|
||||
*params = programObject->GetValidateStatus();
|
||||
break;
|
||||
case GL_INFO_LOG_LENGTH: {
|
||||
const auto& log = programObject->GetInfoLog();
|
||||
*params = log.length();
|
||||
break;
|
||||
}
|
||||
case GL_ATTACHED_SHADERS: {
|
||||
const auto& attachedShaders = programObject->GetAttachedShaders();
|
||||
*params = attachedShaders.size();
|
||||
break;
|
||||
}
|
||||
case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
|
||||
*params = programObject->GetActiveAtomicCounterCount();
|
||||
break;
|
||||
case GL_ACTIVE_ATTRIBUTES:
|
||||
*params = programObject->GetActiveAttributesCount();
|
||||
break;
|
||||
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
|
||||
*params = programObject->GetActiveAttributesMaxLength();
|
||||
break;
|
||||
case GL_ACTIVE_UNIFORMS:
|
||||
*params = programObject->GetUniformCount();
|
||||
break;
|
||||
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
|
||||
*params = programObject->GetUniformMaxLength();
|
||||
break;
|
||||
case GL_ACTIVE_UNIFORM_BLOCKS: // GL >= 3.1
|
||||
*params = programObject->GetActiveUniformBlocksCount();
|
||||
break;
|
||||
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: // ditto.
|
||||
*params = programObject->GetActiveUniformBlocksMaxNameLength();
|
||||
break;
|
||||
case GL_COMPUTE_WORK_GROUP_SIZE: // GL >= 4.3
|
||||
|
||||
case GL_PROGRAM_BINARY_LENGTH:
|
||||
case GL_PROGRAM_BINARY_LENGTH:
|
||||
|
||||
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
|
||||
case GL_TRANSFORM_FEEDBACK_VARYINGS:
|
||||
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
|
||||
case GL_GEOMETRY_VERTICES_OUT:
|
||||
case GL_GEOMETRY_INPUT_TYPE:
|
||||
case GL_GEOMETRY_OUTPUT_TYPE:
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`pname` is not an accepted value."));
|
||||
return;
|
||||
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
|
||||
case GL_TRANSFORM_FEEDBACK_VARYINGS:
|
||||
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
|
||||
case GL_GEOMETRY_VERTICES_OUT:
|
||||
case GL_GEOMETRY_INPUT_TYPE:
|
||||
case GL_GEOMETRY_OUTPUT_TYPE:
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`pname` is not an accepted value."));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void GetProgramInfoLog_State(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
|
||||
auto programObject = TryToGetProgramObject(program);
|
||||
if (!programObject)
|
||||
return;
|
||||
if (!programObject) return;
|
||||
|
||||
const auto& log = programObject->GetInfoLog();
|
||||
CopyStr(bufSize, length, infoLog, log.c_str(), log.length());
|
||||
@@ -323,38 +296,35 @@ namespace MobileGL {
|
||||
|
||||
void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) {
|
||||
auto shaderObject = TryToGetShaderObject(shader);
|
||||
if (!shaderObject)
|
||||
return;
|
||||
if (!shaderObject) return;
|
||||
|
||||
switch (pname) {
|
||||
case GL_SHADER_TYPE:
|
||||
*params = ConvertGLShaderTypeByMGLShaderStage(shaderObject->GetShaderStage());
|
||||
break;
|
||||
case GL_DELETE_STATUS:
|
||||
*params = shaderObject->GetDeleteStatus();
|
||||
break;
|
||||
case GL_COMPILE_STATUS:
|
||||
*params = shaderObject->GetCompileStatus();
|
||||
break;
|
||||
case GL_INFO_LOG_LENGTH:
|
||||
*params = shaderObject->GetInfoLog().length();
|
||||
break;
|
||||
case GL_SHADER_SOURCE_LENGTH:
|
||||
*params = shaderObject->GetShaderSource().length();
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`pname` is not an accepted value."));
|
||||
return;
|
||||
case GL_SHADER_TYPE:
|
||||
*params = ConvertGLShaderTypeByMGLShaderStage(shaderObject->GetShaderStage());
|
||||
break;
|
||||
case GL_DELETE_STATUS:
|
||||
*params = shaderObject->GetDeleteStatus();
|
||||
break;
|
||||
case GL_COMPILE_STATUS:
|
||||
*params = shaderObject->GetCompileStatus();
|
||||
break;
|
||||
case GL_INFO_LOG_LENGTH:
|
||||
*params = shaderObject->GetInfoLog().length();
|
||||
break;
|
||||
case GL_SHADER_SOURCE_LENGTH:
|
||||
*params = shaderObject->GetShaderSource().length();
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`pname` is not an accepted value."));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
|
||||
auto shaderObject = TryToGetShaderObject(shader);
|
||||
if (!shaderObject)
|
||||
return;
|
||||
if (!shaderObject) return;
|
||||
|
||||
const auto& log = shaderObject->GetInfoLog();
|
||||
CopyStr(bufSize, length, infoLog, log.c_str(), log.length());
|
||||
@@ -363,14 +333,12 @@ namespace MobileGL {
|
||||
void GetShaderSource_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) {
|
||||
if (bufSize < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`bufSize` is less than 0."));
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`bufSize` is less than 0."));
|
||||
}
|
||||
|
||||
auto shaderObject = TryToGetShaderObject(shader);
|
||||
if (!shaderObject)
|
||||
return;
|
||||
if (!shaderObject) return;
|
||||
|
||||
auto& src = shaderObject->GetShaderSource();
|
||||
CopyStr(bufSize, length, source, src.c_str(), src.length());
|
||||
@@ -378,30 +346,29 @@ namespace MobileGL {
|
||||
|
||||
GLint GetUniformLocation_State(GLuint program, const GLchar* name) {
|
||||
auto programObject = TryToGetProgramObject(program);
|
||||
if (!programObject)
|
||||
return -1;
|
||||
if (!programObject) return -1;
|
||||
return programObject->GetUniformLocation(name);
|
||||
}
|
||||
|
||||
void GetUniform_State(GLuint program, GLint location, void* params) {
|
||||
auto programObject = TryToGetProgramObject(program);
|
||||
if (!programObject)
|
||||
return;
|
||||
if (!programObject) return;
|
||||
|
||||
if (!programObject->GetLinkStatus()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`program` has not been successfully linked."));
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`program` has not been successfully linked."));
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if location is valid
|
||||
if (location < 0 || location > programObject->GetMaxUniformLocation()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`location` does not correspond to a valid uniform variable location for the specified program object."));
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`location` does not correspond to a valid uniform variable location "
|
||||
"for the specified program object."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -409,9 +376,10 @@ namespace MobileGL {
|
||||
const auto& uniformName = programObject->GetUniformName(location);
|
||||
if (uniformName.empty()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`location` does not correspond to a valid uniform variable location for the specified program object."));
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`location` does not correspond to a valid uniform variable location "
|
||||
"for the specified program object."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -438,7 +406,7 @@ namespace MobileGL {
|
||||
/* FIXME: Handle situations that:
|
||||
* A program object marked for deletion with glDeleteProgram but still in use as part of current
|
||||
* rendering state is still considered a program object and glIsProgram will return GL_TRUE.
|
||||
*/
|
||||
*/
|
||||
return CheckProgramNameValidity(program);
|
||||
}
|
||||
|
||||
@@ -446,14 +414,13 @@ namespace MobileGL {
|
||||
/* FIXME: Handle situations that:
|
||||
* A shader object marked for deletion with glDeleteShader but still attached to a program object is still
|
||||
* considered a shader object and glIsShader will return GL_TRUE.
|
||||
*/
|
||||
*/
|
||||
return CheckShaderNameValidity(shader);
|
||||
}
|
||||
|
||||
void LinkProgram_State(GLuint program) {
|
||||
auto programObject = TryToGetProgramObject(program);
|
||||
if (!programObject)
|
||||
return;
|
||||
if (!programObject) return;
|
||||
programObject->Link();
|
||||
}
|
||||
|
||||
@@ -461,19 +428,16 @@ namespace MobileGL {
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`count` is less than 0."));
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`count` is less than 0."));
|
||||
return;
|
||||
}
|
||||
|
||||
auto shaderObject = TryToGetShaderObject(shader);
|
||||
if (!shaderObject)
|
||||
return;
|
||||
if (!shaderObject) return;
|
||||
|
||||
std::string src;
|
||||
for (GLsizei i = 0; i < count; i++) {
|
||||
src +=
|
||||
(length == nullptr || length[i] <= 0) ? string[i] : std::string(string[i], length[i]);
|
||||
src += (length == nullptr || length[i] <= 0) ? string[i] : std::string(string[i], length[i]);
|
||||
}
|
||||
shaderObject->SetShaderSource(Move(src));
|
||||
}
|
||||
@@ -485,8 +449,7 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
auto programObject = TryToGetProgramObject(program);
|
||||
if (!programObject)
|
||||
return;
|
||||
if (!programObject) return;
|
||||
MG_State::pGLContext->UseProgram(program);
|
||||
}
|
||||
|
||||
@@ -500,15 +463,13 @@ namespace MobileGL {
|
||||
|
||||
template <GLsizei VecCount, typename T>
|
||||
void Uniformv_State(GLint location, GLsizei count, T* value) {
|
||||
if (location == -1)
|
||||
return;
|
||||
if (location == -1) return;
|
||||
|
||||
auto programObject = MG_State::pGLContext->GetCurrentProgram();
|
||||
if (programObject == nullptr) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"There is no current program object."));
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -516,7 +477,8 @@ namespace MobileGL {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`location` is an invalid uniform location for the current program object and `location` is not equal to -1."));
|
||||
"`location` is an invalid uniform location for the current program "
|
||||
"object and `location` is not equal to -1."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -530,14 +492,14 @@ namespace MobileGL {
|
||||
// Input matrix is in column-major order (OpenGL default)
|
||||
// [0 2]
|
||||
// [1 3]
|
||||
//
|
||||
//
|
||||
// Output matrix should be in row-major order if transpose is true
|
||||
// [0 1]
|
||||
// [2 3]
|
||||
output[0] = input[0]; // 0,0 element stays the same
|
||||
output[1] = input[2]; // 0,1 element becomes 1,0
|
||||
output[2] = input[1]; // 1,0 element becomes 0,1
|
||||
output[3] = input[3]; // 1,1 element stays the same
|
||||
output[0] = input[0]; // 0,0 element stays the same
|
||||
output[1] = input[2]; // 0,1 element becomes 1,0
|
||||
output[2] = input[1]; // 1,0 element becomes 0,1
|
||||
output[3] = input[3]; // 1,1 element stays the same
|
||||
}
|
||||
|
||||
// Helper function to transpose a 3x3 matrix
|
||||
@@ -546,20 +508,20 @@ namespace MobileGL {
|
||||
// [0 3 6]
|
||||
// [1 4 7]
|
||||
// [2 5 8]
|
||||
//
|
||||
//
|
||||
// Output matrix should be in row-major order if transpose is true
|
||||
// [0 1 2]
|
||||
// [3 4 5]
|
||||
// [6 7 8]
|
||||
output[0] = input[0]; // 0,0 element stays the same
|
||||
output[1] = input[3]; // 0,1 element becomes 1,0
|
||||
output[2] = input[6]; // 0,2 element becomes 2,0
|
||||
output[3] = input[1]; // 1,0 element becomes 0,1
|
||||
output[4] = input[4]; // 1,1 element stays the same
|
||||
output[5] = input[7]; // 1,2 element becomes 2,1
|
||||
output[6] = input[2]; // 2,0 element becomes 0,2
|
||||
output[7] = input[5]; // 2,1 element becomes 1,2
|
||||
output[8] = input[8]; // 2,2 element stays the same
|
||||
output[0] = input[0]; // 0,0 element stays the same
|
||||
output[1] = input[3]; // 0,1 element becomes 1,0
|
||||
output[2] = input[6]; // 0,2 element becomes 2,0
|
||||
output[3] = input[1]; // 1,0 element becomes 0,1
|
||||
output[4] = input[4]; // 1,1 element stays the same
|
||||
output[5] = input[7]; // 1,2 element becomes 2,1
|
||||
output[6] = input[2]; // 2,0 element becomes 0,2
|
||||
output[7] = input[5]; // 2,1 element becomes 1,2
|
||||
output[8] = input[8]; // 2,2 element stays the same
|
||||
}
|
||||
|
||||
// Helper function to transpose a 4x4 matrix
|
||||
@@ -569,7 +531,7 @@ namespace MobileGL {
|
||||
// [1 5 9 13]
|
||||
// [2 6 10 14]
|
||||
// [3 7 11 15]
|
||||
//
|
||||
//
|
||||
// Output matrix should be in row-major order if transpose is true
|
||||
// [0 1 2 3]
|
||||
// [4 5 6 7]
|
||||
@@ -628,15 +590,13 @@ namespace MobileGL {
|
||||
void UniformMatrix2fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
// For 2x2 matrices, we have 4 elements per matrix
|
||||
// If transpose is GL_TRUE, we need to transpose the matrix data
|
||||
if (location == -1)
|
||||
return;
|
||||
if (location == -1) return;
|
||||
|
||||
auto programObject = MG_State::pGLContext->GetCurrentProgram();
|
||||
if (programObject == nullptr) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"There is no current program object."));
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -644,7 +604,8 @@ namespace MobileGL {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`location` is an invalid uniform location for the current program object and `location` is not equal to -1."));
|
||||
"`location` is an invalid uniform location for the current program "
|
||||
"object and `location` is not equal to -1."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -665,15 +626,13 @@ namespace MobileGL {
|
||||
void UniformMatrix3fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
// For 3x3 matrices, we have 9 elements per matrix
|
||||
// If transpose is GL_TRUE, we need to transpose the matrix data
|
||||
if (location == -1)
|
||||
return;
|
||||
if (location == -1) return;
|
||||
|
||||
auto programObject = MG_State::pGLContext->GetCurrentProgram();
|
||||
if (programObject == nullptr) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"There is no current program object."));
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -681,7 +640,8 @@ namespace MobileGL {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`location` is an invalid uniform location for the current program object and `location` is not equal to -1."));
|
||||
"`location` is an invalid uniform location for the current program "
|
||||
"object and `location` is not equal to -1."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -702,15 +662,13 @@ namespace MobileGL {
|
||||
void UniformMatrix4fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
// For 4x4 matrices, we have 16 elements per matrix
|
||||
// If transpose is GL_TRUE, we need to transpose the matrix data
|
||||
if (location == -1)
|
||||
return;
|
||||
if (location == -1) return;
|
||||
|
||||
auto programObject = MG_State::pGLContext->GetCurrentProgram();
|
||||
if (programObject == nullptr) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"There is no current program object."));
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -718,7 +676,8 @@ namespace MobileGL {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`location` is an invalid uniform location for the current program object and `location` is not equal to -1."));
|
||||
"`location` is an invalid uniform location for the current program "
|
||||
"object and `location` is not equal to -1."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -820,7 +779,7 @@ namespace MobileGL {
|
||||
void GetUniformiv(GLuint program, GLint location, GLint* params) {
|
||||
GetUniformiv_State(program, location, params);
|
||||
}
|
||||
|
||||
|
||||
GLboolean IsProgram(GLuint program) {
|
||||
return IsProgram_State(program);
|
||||
}
|
||||
|
||||
@@ -11,4 +11,4 @@ namespace MobileGL {
|
||||
StackUnderflow,
|
||||
StackOverflow
|
||||
};
|
||||
}
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -90,7 +90,7 @@ namespace MobileGL {
|
||||
auto location = uniform.layoutLocation();
|
||||
m_uniformNames[location] = uniform.name;
|
||||
m_uniformTypes[location] = uniform.glDefineType;
|
||||
m_uniformIsOpaqueType[location] = uniform.getType()->isOpaque();
|
||||
m_uniformIsOpaqueType[location] = uniform.getType()->isOpaque();
|
||||
m_uniformArraySizes[location] = uniform.size;
|
||||
}
|
||||
|
||||
@@ -108,12 +108,11 @@ namespace MobileGL {
|
||||
m_attribTypes[location] = inVar.glDefineType;
|
||||
}
|
||||
// Implement glBindAttribLocation semantics
|
||||
for (auto& [name, location]: m_explicitAttribLocations) {
|
||||
for (auto& [name, location] : m_explicitAttribLocations) {
|
||||
assert(location < m_attribs.size());
|
||||
if (m_attribs[location] != name) {
|
||||
auto it = std::find(m_attribs.begin(), m_attribs.end(), name);
|
||||
if (it == m_attribs.end())
|
||||
continue;
|
||||
if (it == m_attribs.end()) continue;
|
||||
std::swap(m_attribs[location], m_attribs[std::distance(m_attribs.begin(), it)]);
|
||||
std::swap(m_attribTypes[location], m_attribTypes[std::distance(m_attribs.begin(), it)]);
|
||||
}
|
||||
@@ -139,24 +138,21 @@ namespace MobileGL {
|
||||
for (SizeT i = 0; i < m_shaders.size(); i++) {
|
||||
auto shaderType = ConvertGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
|
||||
shaderTypes[i] = shaderType;
|
||||
ShaderAttrib attrib {
|
||||
.shaderType = shaderType,
|
||||
.sourceStr = m_shaders[i]->GetShaderSource(),
|
||||
.flags = 0
|
||||
};
|
||||
ShaderAttrib attrib{
|
||||
.shaderType = shaderType, .sourceStr = m_shaders[i]->GetShaderSource(), .flags = 0};
|
||||
auto res = ShaderCompiler::CompileShader(attrib);
|
||||
assert(res);
|
||||
shaders[i] = res.value();
|
||||
}
|
||||
|
||||
ProgramAttrib attrib {
|
||||
ProgramAttrib attrib{
|
||||
.shaders = Move(shaders),
|
||||
};
|
||||
auto programResult = ShaderCompiler::LinkProgram(attrib);
|
||||
assert(programResult);
|
||||
auto program = programResult.value();
|
||||
|
||||
ProgramBinaryAttrib binaryAttrib {
|
||||
ProgramBinaryAttrib binaryAttrib{
|
||||
.shaderTypes = shaderTypes,
|
||||
.program = *program,
|
||||
};
|
||||
@@ -187,10 +183,9 @@ namespace MobileGL {
|
||||
// assert(m_uniformSizesInBytes.size() == GetUniformCount());
|
||||
}
|
||||
|
||||
void ProgramObject::WaitUntilGenerationCompleted() {
|
||||
}
|
||||
void ProgramObject::WaitUntilGenerationCompleted() {}
|
||||
|
||||
void ProgramObject::SetExplicitAttribLocation(Uint index, const char *name) {
|
||||
void ProgramObject::SetExplicitAttribLocation(Uint index, const char* name) {
|
||||
m_explicitAttribLocations[name] = index;
|
||||
}
|
||||
|
||||
@@ -257,35 +252,35 @@ namespace MobileGL {
|
||||
// }
|
||||
//
|
||||
// void ProgramObject::PostLink() {
|
||||
// if (m_programBinary.empty()) {
|
||||
// assert(false);
|
||||
// return;
|
||||
// }
|
||||
// MG_Util::ShaderTranspiler::SpvcSession session(m_programBinary[0]);
|
||||
// const char* src = nullptr; // we don't care the source atm
|
||||
// auto result = session.Compile(&src);
|
||||
// if (result != SPVC_SUCCESS) {
|
||||
// assert(false);
|
||||
// return;
|
||||
// }
|
||||
// m_metadata = session.GetMetadata();
|
||||
// auto& uniformOffsets = m_metadata.plainUniformOffsetsInUBO;
|
||||
// for (const auto& [name, offset] : uniformOffsets) {
|
||||
// assert(m_uniforms.find(name) != m_uniforms.end());
|
||||
// assert(m_uniforms[name] < m_uniformOffsets.size());
|
||||
// m_uniformOffsets[m_uniforms[name]] = offset;
|
||||
// }
|
||||
// m_uboScratch.resize(m_metadata.uboSize, 0);
|
||||
//
|
||||
// auto& types = m_metadata.plainUniformMemberTypes;
|
||||
//
|
||||
// assert(types.size() == m_uniformOffsets.size());
|
||||
// m_uniformTypes.resize(m_uniformOffsets.size());
|
||||
// for (const auto& [name, type] : types) {
|
||||
// auto gltype = MG_Util::ConvertSpvcTypeToGLEnum(type);
|
||||
// auto location = m_uniforms[name];
|
||||
// m_uniformTypes[location] = gltype;
|
||||
// }
|
||||
// if (m_programBinary.empty()) {
|
||||
// assert(false);
|
||||
// return;
|
||||
// }
|
||||
// MG_Util::ShaderTranspiler::SpvcSession session(m_programBinary[0]);
|
||||
// const char* src = nullptr; // we don't care the source atm
|
||||
// auto result = session.Compile(&src);
|
||||
// if (result != SPVC_SUCCESS) {
|
||||
// assert(false);
|
||||
// return;
|
||||
// }
|
||||
// m_metadata = session.GetMetadata();
|
||||
// auto& uniformOffsets = m_metadata.plainUniformOffsetsInUBO;
|
||||
// for (const auto& [name, offset] : uniformOffsets) {
|
||||
// assert(m_uniforms.find(name) != m_uniforms.end());
|
||||
// assert(m_uniforms[name] < m_uniformOffsets.size());
|
||||
// m_uniformOffsets[m_uniforms[name]] = offset;
|
||||
// }
|
||||
// m_uboScratch.resize(m_metadata.uboSize, 0);
|
||||
//
|
||||
// auto& types = m_metadata.plainUniformMemberTypes;
|
||||
//
|
||||
// assert(types.size() == m_uniformOffsets.size());
|
||||
// m_uniformTypes.resize(m_uniformOffsets.size());
|
||||
// for (const auto& [name, type] : types) {
|
||||
// auto gltype = MG_Util::ConvertSpvcTypeToGLEnum(type);
|
||||
// auto location = m_uniforms[name];
|
||||
// m_uniformTypes[location] = gltype;
|
||||
// }
|
||||
// }
|
||||
} // namespace GLState
|
||||
} // namespace MG_State
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace MobileGL {
|
||||
namespace GLState {
|
||||
class ProgramObject {
|
||||
public:
|
||||
ProgramObject(const Uint id): m_id(id) {}
|
||||
ProgramObject(const Uint id) : m_id(id) {}
|
||||
bool ShaderIsAttached(SharedPtr<ShaderObject> shader);
|
||||
bool AttachShader(SharedPtr<ShaderObject> shader);
|
||||
SizeT DetachShader(SharedPtr<ShaderObject> shader);
|
||||
@@ -27,20 +27,12 @@ namespace MobileGL {
|
||||
const auto it = m_uniformLocations.find(name);
|
||||
return (it == m_uniformLocations.end()) ? -1 : (Int)it->second;
|
||||
}
|
||||
GLenum GetUniformType(Uint index) const {
|
||||
return m_uniformTypes[index];
|
||||
}
|
||||
GLenum GetUniformType(Uint index) const { return m_uniformTypes[index]; }
|
||||
|
||||
Bool IsUniformOpaqueAtLocation(Uint location) const {
|
||||
return m_uniformIsOpaqueType[location];
|
||||
}
|
||||
Bool IsUniformOpaqueAtLocation(Uint location) const { return m_uniformIsOpaqueType[location]; }
|
||||
|
||||
const String& GetUniformName(Uint index) const {
|
||||
return m_uniformNames[index];
|
||||
}
|
||||
Uint GetUniformOffset(Uint location) const {
|
||||
return m_uniformOffsets[location];
|
||||
}
|
||||
const String& GetUniformName(Uint index) const { return m_uniformNames[index]; }
|
||||
Uint GetUniformOffset(Uint location) const { return m_uniformOffsets[location]; }
|
||||
Uint GetUniformSizesInBytes(Uint location) const {
|
||||
return MG_Util::GetGLTypeSize(m_uniformTypes[location]);
|
||||
}
|
||||
@@ -49,15 +41,9 @@ namespace MobileGL {
|
||||
const auto it = std::find(m_attribs.begin(), m_attribs.end(), name);
|
||||
return (it == m_attribs.end()) ? -1 : std::distance(m_attribs.begin(), it);
|
||||
}
|
||||
GLenum GetAttribType(Uint index) const {
|
||||
return m_attribTypes[index];
|
||||
}
|
||||
const String& GetAttribName(Uint index) const {
|
||||
return m_attribs[index];
|
||||
}
|
||||
void* MapUBO() {
|
||||
return m_uboScratch.data();
|
||||
}
|
||||
GLenum GetAttribType(Uint index) const { return m_attribTypes[index]; }
|
||||
const String& GetAttribName(Uint index) const { return m_attribs[index]; }
|
||||
void* MapUBO() { return m_uboScratch.data(); }
|
||||
|
||||
Bool GetDeleteStatus() const { return m_deleteStatus; }
|
||||
Bool GetLinkStatus() const { return m_linkStatus; }
|
||||
@@ -67,6 +53,7 @@ namespace MobileGL {
|
||||
Int GetActiveUniformBlocksCount() const { return m_program->getNumUniformBlocks(); }
|
||||
Int GetActiveAttributesMaxLength() const { return m_attribInNameMaxLength; }
|
||||
Int GetActiveUniformBlocksMaxNameLength() const { return m_uniformBlockNameMaxLength; }
|
||||
|
||||
private:
|
||||
void DoReflection();
|
||||
void GenerateBinary();
|
||||
|
||||
@@ -8,8 +8,7 @@ namespace MobileGL {
|
||||
m_programIndexGenerator.Generate(1, &programId);
|
||||
EnsureIndexAvail(programId, m_programObjects);
|
||||
auto programObject = MakeShared<ProgramObject>(programId);
|
||||
if (programObject == nullptr)
|
||||
return 0;
|
||||
if (programObject == nullptr) return 0;
|
||||
m_programObjects[programId] = programObject;
|
||||
return programId;
|
||||
}
|
||||
@@ -34,8 +33,7 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
void ProgramState::UseProgram(Uint program) {
|
||||
if (program == 0)
|
||||
m_currentProgram.reset();
|
||||
if (program == 0) m_currentProgram.reset();
|
||||
|
||||
if (!CheckIndexAvail(program, m_programObjects)) return;
|
||||
m_currentProgram = m_programObjects[program];
|
||||
@@ -46,8 +44,7 @@ namespace MobileGL {
|
||||
m_shaderIndexGenerator.Generate(1, &shaderId);
|
||||
EnsureIndexAvail(shaderId, m_shaderObjects);
|
||||
auto shaderObject = MakeShared<ShaderObject>(stage, shaderId);
|
||||
if (shaderObject == nullptr)
|
||||
return 0;
|
||||
if (shaderObject == nullptr) return 0;
|
||||
m_shaderObjects[shaderId] = shaderObject;
|
||||
return shaderId;
|
||||
}
|
||||
|
||||
@@ -22,9 +22,8 @@ namespace MobileGL {
|
||||
void MarkShaderObjectForDeletion(Uint shader);
|
||||
Bool ValidateShaderObject(Uint shader) const;
|
||||
|
||||
SharedPtr<ProgramObject> GetCurrentProgram() const {
|
||||
return m_currentProgram;
|
||||
}
|
||||
SharedPtr<ProgramObject> GetCurrentProgram() const { return m_currentProgram; }
|
||||
|
||||
private:
|
||||
template <typename T>
|
||||
static Bool CheckIndexAvail(const SizeT idx, const Vector<T>& vec) {
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace MobileGL {
|
||||
m_source = source;
|
||||
}
|
||||
|
||||
void ShaderObject::SetShaderSource(String &&source) {
|
||||
void ShaderObject::SetShaderSource(String&& source) {
|
||||
m_source = Move(source);
|
||||
}
|
||||
|
||||
@@ -24,11 +24,9 @@ namespace MobileGL {
|
||||
// Compile for OpenGL here, so that we can do validation and link
|
||||
// like a real OpenGL driver at linking stage
|
||||
// Will compile for other backends later.
|
||||
ShaderAttrib attrib{
|
||||
.shaderType = ConvertGLShaderTypeByMGLShaderStage(m_stage),
|
||||
.sourceStr = m_source,
|
||||
.flags = ShaderCompileBits::CompileForOpenGL
|
||||
};
|
||||
ShaderAttrib attrib{.shaderType = ConvertGLShaderTypeByMGLShaderStage(m_stage),
|
||||
.sourceStr = m_source,
|
||||
.flags = ShaderCompileBits::CompileForOpenGL};
|
||||
|
||||
auto result = ShaderCompiler::CompileShader(attrib);
|
||||
if (result) {
|
||||
|
||||
@@ -36,21 +36,21 @@ namespace MobileGL {
|
||||
|
||||
inline static ShaderStage ConvertMGLShaderStageByGLShaderType(GLenum type) {
|
||||
switch (type) {
|
||||
case GL_VERTEX_SHADER:
|
||||
return ShaderStage::Vertex;
|
||||
case GL_TESS_CONTROL_SHADER:
|
||||
return ShaderStage::TessControl;
|
||||
case GL_TESS_EVALUATION_SHADER:
|
||||
return ShaderStage::TessEval;
|
||||
case GL_GEOMETRY_SHADER:
|
||||
return ShaderStage::Geometry;
|
||||
case GL_FRAGMENT_SHADER:
|
||||
return ShaderStage::Fragment;
|
||||
case GL_COMPUTE_SHADER:
|
||||
return ShaderStage::Compute;
|
||||
default:
|
||||
assert(false);
|
||||
return ShaderStage::Unknown;
|
||||
case GL_VERTEX_SHADER:
|
||||
return ShaderStage::Vertex;
|
||||
case GL_TESS_CONTROL_SHADER:
|
||||
return ShaderStage::TessControl;
|
||||
case GL_TESS_EVALUATION_SHADER:
|
||||
return ShaderStage::TessEval;
|
||||
case GL_GEOMETRY_SHADER:
|
||||
return ShaderStage::Geometry;
|
||||
case GL_FRAGMENT_SHADER:
|
||||
return ShaderStage::Fragment;
|
||||
case GL_COMPUTE_SHADER:
|
||||
return ShaderStage::Compute;
|
||||
default:
|
||||
assert(false);
|
||||
return ShaderStage::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,6 +70,7 @@ namespace MobileGL {
|
||||
const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; }
|
||||
Bool GetCompileStatus() const { return m_compileStatus; }
|
||||
Bool GetDeleteStatus() const { return m_deleteStatus; }
|
||||
|
||||
private:
|
||||
// bool DoReflection();
|
||||
const Uint m_id = 0;
|
||||
|
||||
@@ -50,12 +50,12 @@ TEST_F(BufferTest, PingPong) {
|
||||
|
||||
auto bufWrite = writeSlot.GetBoundObject();
|
||||
|
||||
Vector<Int> data { 1, 2, 3, 4, 5 };
|
||||
Vector<Int> data{1, 2, 3, 4, 5};
|
||||
|
||||
SizeT byteSize = data.size() * sizeof(Int);
|
||||
// Write data
|
||||
bufWrite->Resize(byteSize);
|
||||
DataPtr ptr { .data = data.data(), .size = byteSize };
|
||||
DataPtr ptr{.data = data.data(), .size = byteSize};
|
||||
bufWrite->UploadData(ptr, 0);
|
||||
|
||||
// Readback
|
||||
@@ -70,20 +70,20 @@ TEST_F(BufferTest, PingPong) {
|
||||
}
|
||||
|
||||
TEST_F(BufferTest, GenerateManyNames_NoPrematureCreation) {
|
||||
const SizeT largeCount = 100000; // generate tons of buffer names
|
||||
const SizeT largeCount = 100000; // generate tons of buffer names
|
||||
auto names = glContext.GenBufferNames(largeCount);
|
||||
|
||||
std::vector<SizeT> indices = { 0, 600, 5000, 32768, 99999 }; // only create a few buffer objects
|
||||
|
||||
std::vector<SizeT> indices = {0, 600, 5000, 32768, 99999}; // only create a few buffer objects
|
||||
for (SizeT idx : indices) {
|
||||
GLuint name = names[idx];
|
||||
auto bufObj = glContext.CreateBufferObject(name);
|
||||
auto& slot = glContext.GetBufferBindingSlot(BufferTarget::Uniform);
|
||||
slot.Bind(bufObj);
|
||||
|
||||
Vector<Int> data = { static_cast<Int>(idx + 1), static_cast<Int>(idx + 2) };
|
||||
Vector<Int> data = {static_cast<Int>(idx + 1), static_cast<Int>(idx + 2)};
|
||||
SizeT byteSize = data.size() * sizeof(Int);
|
||||
bufObj->Resize(byteSize);
|
||||
DataPtr ptr{ .data = data.data(), .size = byteSize };
|
||||
DataPtr ptr{.data = data.data(), .size = byteSize};
|
||||
bufObj->UploadData(ptr, 0);
|
||||
|
||||
Vector<Int> actual(data.size());
|
||||
@@ -98,10 +98,10 @@ TEST_F(BufferTest, AcquireMemory) {
|
||||
auto bufferNames = glContext.GenBufferNames(1);
|
||||
auto bufObj = glContext.CreateBufferObject(bufferNames[0]);
|
||||
slot.Bind(bufObj);
|
||||
Vector<Int> initData{ 10, 20, 30, 40, 50 };
|
||||
Vector<Int> initData{10, 20, 30, 40, 50};
|
||||
SizeT byteSize = initData.size() * sizeof(Int);
|
||||
bufObj->Resize(byteSize);
|
||||
DataPtr ptr{ .data = initData.data(), .size = byteSize };
|
||||
DataPtr ptr{.data = initData.data(), .size = byteSize};
|
||||
bufObj->UploadData(ptr, 0);
|
||||
bufObj->ClearDirty();
|
||||
Int* mappedPtr = static_cast<Int*>(bufObj->AcquireMemory(true, true, true));
|
||||
@@ -109,7 +109,7 @@ TEST_F(BufferTest, AcquireMemory) {
|
||||
mappedPtr[1] = 200;
|
||||
mappedPtr[2] = 300;
|
||||
bufObj->ReleaseMemory();
|
||||
Vector<Int> expected{ 100, 200, 300, 40, 50 };
|
||||
Vector<Int> expected{100, 200, 300, 40, 50};
|
||||
Vector<Int> actual(5);
|
||||
void* p = bufObj->AcquireMemory(false, true, false);
|
||||
memcpy(actual.data(), p, byteSize);
|
||||
@@ -117,7 +117,7 @@ TEST_F(BufferTest, AcquireMemory) {
|
||||
auto dirty = bufObj->GetDirtyRange();
|
||||
|
||||
ASSERT_EQ(dirty.start, 0);
|
||||
ASSERT_EQ(dirty.end, sizeof(Int) * 5);
|
||||
ASSERT_EQ(dirty.end, sizeof(Int) * 5);
|
||||
}
|
||||
|
||||
TEST_F(BufferTest, AcquireMemoryRangeWithoutExplicit) {
|
||||
@@ -125,32 +125,26 @@ TEST_F(BufferTest, AcquireMemoryRangeWithoutExplicit) {
|
||||
auto bufferNames = glContext.GenBufferNames(1);
|
||||
auto bufObj = glContext.CreateBufferObject(bufferNames[0]);
|
||||
slot.Bind(bufObj);
|
||||
Vector<Int> initData{ 10, 20, 30, 40, 50 };
|
||||
Vector<Int> initData{10, 20, 30, 40, 50};
|
||||
SizeT byteSize = initData.size() * sizeof(Int);
|
||||
bufObj->Resize(byteSize);
|
||||
DataPtr ptr{ .data = initData.data(), .size = byteSize };
|
||||
DataPtr ptr{.data = initData.data(), .size = byteSize};
|
||||
bufObj->UploadData(ptr, 0);
|
||||
bufObj->ClearDirty();
|
||||
|
||||
Range1D mapRange{
|
||||
.start = sizeof(Int),
|
||||
.end = sizeof(Int) * 4
|
||||
};
|
||||
Int* mappedPtr = static_cast<Int*>(bufObj->AcquireMemoryRange(
|
||||
mapRange,
|
||||
BufferMappingAccessBit::Write
|
||||
));
|
||||
Range1D mapRange{.start = sizeof(Int), .end = sizeof(Int) * 4};
|
||||
Int* mappedPtr = static_cast<Int*>(bufObj->AcquireMemoryRange(mapRange, BufferMappingAccessBit::Write));
|
||||
mappedPtr[0] = 200;
|
||||
mappedPtr[1] = 300;
|
||||
bufObj->ReleaseMemory();
|
||||
Vector<Int> expected{ 10, 200, 300, 40, 50 };
|
||||
Vector<Int> expected{10, 200, 300, 40, 50};
|
||||
Vector<Int> actual(5);
|
||||
void* p = bufObj->AcquireMemory(false, true, false);
|
||||
memcpy(actual.data(), p, byteSize);
|
||||
ASSERT_EQ(actual, expected);
|
||||
auto dirty = bufObj->GetDirtyRange();
|
||||
ASSERT_EQ(dirty.start, sizeof(Int));
|
||||
ASSERT_EQ(dirty.end, sizeof(Int) * 4);
|
||||
ASSERT_EQ(dirty.end, sizeof(Int) * 4);
|
||||
}
|
||||
|
||||
TEST_F(BufferTest, AcquireMemoryRangeWithExplicit) {
|
||||
@@ -159,30 +153,25 @@ TEST_F(BufferTest, AcquireMemoryRangeWithExplicit) {
|
||||
auto bufObj = glContext.CreateBufferObject(bufferNames[0]);
|
||||
slot.Bind(bufObj);
|
||||
|
||||
Vector<Int> initData{ 10, 20, 30, 40, 50 };
|
||||
Vector<Int> initData{10, 20, 30, 40, 50};
|
||||
SizeT byteSize = initData.size() * sizeof(Int);
|
||||
bufObj->Resize(byteSize);
|
||||
DataPtr ptr{ .data = initData.data(), .size = byteSize };
|
||||
DataPtr ptr{.data = initData.data(), .size = byteSize};
|
||||
bufObj->UploadData(ptr, 0);
|
||||
|
||||
bufObj->ClearDirty();
|
||||
|
||||
Range1D mapRange{
|
||||
.start = sizeof(Int),
|
||||
.end = sizeof(Int) * 4
|
||||
};
|
||||
Int* mappedPtr = static_cast<Int*>(bufObj->AcquireMemoryRange(
|
||||
mapRange,
|
||||
BufferMappingAccessBit::Write | BufferMappingAccessBit::FlushExplicit
|
||||
));
|
||||
Range1D mapRange{.start = sizeof(Int), .end = sizeof(Int) * 4};
|
||||
Int* mappedPtr = static_cast<Int*>(
|
||||
bufObj->AcquireMemoryRange(mapRange, BufferMappingAccessBit::Write | BufferMappingAccessBit::FlushExplicit));
|
||||
|
||||
mappedPtr[0] = 200;
|
||||
mappedPtr[1] = 300;
|
||||
|
||||
bufObj->FlushMemoryRange(0, sizeof(Int));
|
||||
auto dirty = bufObj->GetDirtyRange();
|
||||
ASSERT_EQ(dirty.start, sizeof(Int));
|
||||
ASSERT_EQ(dirty.end, sizeof(Int) * 2);
|
||||
ASSERT_EQ(dirty.start, sizeof(Int));
|
||||
ASSERT_EQ(dirty.end, sizeof(Int) * 2);
|
||||
|
||||
bufObj->ReleaseMemory();
|
||||
|
||||
@@ -190,7 +179,7 @@ TEST_F(BufferTest, AcquireMemoryRangeWithExplicit) {
|
||||
ASSERT_EQ(dirty.start, sizeof(Int));
|
||||
ASSERT_EQ(dirty.end, sizeof(Int) * 2);
|
||||
|
||||
Vector<Int> expected{ 10, 200, 30, 40, 50 };
|
||||
Vector<Int> expected{10, 200, 30, 40, 50};
|
||||
Vector<Int> actual(5);
|
||||
void* p = bufObj->AcquireMemory(false, true, false);
|
||||
memcpy(actual.data(), p, byteSize);
|
||||
@@ -198,7 +187,7 @@ TEST_F(BufferTest, AcquireMemoryRangeWithExplicit) {
|
||||
|
||||
dirty = bufObj->GetDirtyRange();
|
||||
ASSERT_EQ(dirty.start, sizeof(Int));
|
||||
ASSERT_EQ(dirty.end, sizeof(Int) * 2);
|
||||
ASSERT_EQ(dirty.end, sizeof(Int) * 2);
|
||||
}
|
||||
|
||||
TEST_F(BufferTest, CopyBufferSubData) {
|
||||
@@ -209,10 +198,10 @@ TEST_F(BufferTest, CopyBufferSubData) {
|
||||
auto srcObj = glContext.CreateBufferObject(srcNames[0]);
|
||||
srcSlot.Bind(srcObj);
|
||||
|
||||
Vector<Int> srcData{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
|
||||
Vector<Int> srcData{1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
|
||||
SizeT srcSize = srcData.size() * sizeof(Int);
|
||||
srcObj->Resize(srcSize);
|
||||
DataPtr srcPtr{ .data = srcData.data(), .size = srcSize };
|
||||
DataPtr srcPtr{.data = srcData.data(), .size = srcSize};
|
||||
srcObj->UploadData(srcPtr, 0);
|
||||
|
||||
auto dstNames = glContext.GenBufferNames(1);
|
||||
@@ -222,22 +211,15 @@ TEST_F(BufferTest, CopyBufferSubData) {
|
||||
Vector<Int> dstData(15, 0);
|
||||
SizeT dstSize = dstData.size() * sizeof(Int);
|
||||
dstObj->Resize(dstSize);
|
||||
DataPtr dstPtr{ .data = dstData.data(), .size = dstSize };
|
||||
DataPtr dstPtr{.data = dstData.data(), .size = dstSize};
|
||||
dstObj->UploadData(dstPtr, 0);
|
||||
|
||||
srcObj->ClearDirty();
|
||||
dstObj->ClearDirty();
|
||||
|
||||
dstObj->CopyDataFrom(srcObj,
|
||||
2 * sizeof(Int),
|
||||
5 * sizeof(Int),
|
||||
4 * sizeof(Int));
|
||||
dstObj->CopyDataFrom(srcObj, 2 * sizeof(Int), 5 * sizeof(Int), 4 * sizeof(Int));
|
||||
|
||||
Vector<Int> expected{
|
||||
0, 0, 0, 0, 0,
|
||||
3, 4, 5, 6,
|
||||
0, 0, 0, 0, 0, 0
|
||||
};
|
||||
Vector<Int> expected{0, 0, 0, 0, 0, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0};
|
||||
|
||||
Vector<Int> actual(15);
|
||||
void* p = dstObj->AcquireMemory(false, true, false);
|
||||
@@ -268,7 +250,7 @@ TEST_F(BufferTest, WriteWhileMapped) {
|
||||
|
||||
bufObj->ReleaseMemory();
|
||||
|
||||
Vector<Int> expected{ 0, 10, 20, 30, 40, 50, 60, 70, 80, 90 };
|
||||
Vector<Int> expected{0, 10, 20, 30, 40, 50, 60, 70, 80, 90};
|
||||
Vector<Int> actual(10);
|
||||
void* p = bufObj->AcquireMemory(false, true, false);
|
||||
memcpy(actual.data(), p, byteSize);
|
||||
@@ -286,20 +268,17 @@ TEST_F(BufferTest, PartialUpdate) {
|
||||
auto bufObj = glContext.CreateBufferObject(bufferNames[0]);
|
||||
slot.Bind(bufObj);
|
||||
|
||||
Vector<Int> initData{ 100, 200, 300, 400, 500 };
|
||||
Vector<Int> initData{100, 200, 300, 400, 500};
|
||||
SizeT byteSize = initData.size() * sizeof(Int);
|
||||
bufObj->Resize(byteSize);
|
||||
DataPtr ptr{ .data = initData.data(), .size = byteSize };
|
||||
DataPtr ptr{.data = initData.data(), .size = byteSize};
|
||||
bufObj->UploadData(ptr, 0);
|
||||
bufObj->ClearDirty();
|
||||
bufObj->ClearDirty();
|
||||
|
||||
Vector<Int> update{ 999, 888 };
|
||||
bufObj->UploadSubData(
|
||||
{ (void*)(update.data()), (SizeT)(update.size() * sizeof(Int)) },
|
||||
sizeof(Int)
|
||||
);
|
||||
Vector<Int> update{999, 888};
|
||||
bufObj->UploadSubData({(void*)(update.data()), (SizeT)(update.size() * sizeof(Int))}, sizeof(Int));
|
||||
|
||||
Vector<Int> expected{ 100, 999, 888, 400, 500 };
|
||||
Vector<Int> expected{100, 999, 888, 400, 500};
|
||||
Vector<Int> actual(5);
|
||||
void* p = bufObj->AcquireMemory(false, true, false);
|
||||
memcpy(actual.data(), p, byteSize);
|
||||
@@ -326,9 +305,7 @@ using namespace MobileGL::MG_Impl::GLImpl;
|
||||
|
||||
class GeneralBufferTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
MG_State::pGLContext = new MG_State::GLState::GLContext();
|
||||
}
|
||||
void SetUp() override { MG_State::pGLContext = new MG_State::GLState::GLContext(); }
|
||||
|
||||
GLuint CreateBoundBuffer(GLenum target, GLsizeiptr size, GLenum usage) {
|
||||
GLuint buffer;
|
||||
@@ -361,7 +338,7 @@ TEST_F(GeneralBufferTest, General_BufferLifecycle) {
|
||||
TEST_F(GeneralBufferTest, General_BufferDataOperations) {
|
||||
GLuint buffer = CreateBoundBuffer(GL_ARRAY_BUFFER, 100, GL_STATIC_DRAW);
|
||||
|
||||
const char initData[100] = { 0 };
|
||||
const char initData[100] = {0};
|
||||
char readBack[100];
|
||||
void* mapped = MapBuffer(GL_ARRAY_BUFFER, GL_READ_ONLY);
|
||||
ASSERT_NE(mapped, nullptr);
|
||||
@@ -414,16 +391,14 @@ TEST_F(GeneralBufferTest, General_BufferMapping) {
|
||||
strcpy((char*)fullMap, " Full mapping test");
|
||||
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
|
||||
|
||||
void* partialMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 30,
|
||||
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
void* partialMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 30, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
ASSERT_NE(partialMap, nullptr);
|
||||
strcpy((char*)partialMap, "Partial (not valid value)");
|
||||
|
||||
FlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 7);
|
||||
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
|
||||
|
||||
partialMap = MapBufferRange(GL_ARRAY_BUFFER, 20, 40,
|
||||
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
partialMap = MapBufferRange(GL_ARRAY_BUFFER, 20, 40, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
ASSERT_NE(partialMap, nullptr);
|
||||
strcpy((char*)partialMap, ": modified data (not valid value)");
|
||||
|
||||
@@ -465,8 +440,7 @@ TEST_F(GeneralBufferTest, General_MapFlags) {
|
||||
|
||||
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
|
||||
|
||||
void* nosyncMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 100,
|
||||
GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
|
||||
void* nosyncMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 100, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
|
||||
ASSERT_NE(nosyncMap, nullptr);
|
||||
memset(nosyncMap, 0xAA, 100);
|
||||
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
|
||||
@@ -484,37 +458,33 @@ TEST_F(GeneralBufferTest, General_GeneralTest_1) {
|
||||
BindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
BufferData(GL_ARRAY_BUFFER, 64, nullptr, GL_STATIC_DRAW);
|
||||
|
||||
const float vertexData[] = { 0.1f, 0.2f, 0.3f, 1.0f };
|
||||
const float vertexData[] = {0.1f, 0.2f, 0.3f, 1.0f};
|
||||
BufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertexData), vertexData);
|
||||
|
||||
BindBuffer(GL_UNIFORM_BUFFER, ibo);
|
||||
const uint16_t indexData[] = { 0, 1, 2, 3, 0 };
|
||||
const uint16_t indexData[] = {0, 1, 2, 3, 0};
|
||||
BufferData(GL_UNIFORM_BUFFER, sizeof(indexData), indexData, GL_STATIC_DRAW);
|
||||
|
||||
const uint16_t newIndices[] = { 4, 5 };
|
||||
BufferSubData(GL_UNIFORM_BUFFER, 2 * sizeof(uint16_t),
|
||||
sizeof(newIndices), newIndices);
|
||||
const uint16_t newIndices[] = {4, 5};
|
||||
BufferSubData(GL_UNIFORM_BUFFER, 2 * sizeof(uint16_t), sizeof(newIndices), newIndices);
|
||||
|
||||
BindBuffer(GL_COPY_READ_BUFFER, staging);
|
||||
const char stagingData[] = "StagingBufferData";
|
||||
BufferData(GL_COPY_READ_BUFFER, sizeof(stagingData), stagingData, GL_STREAM_COPY);
|
||||
|
||||
CopyBufferSubData(GL_COPY_READ_BUFFER, GL_ARRAY_BUFFER,
|
||||
0, 40, sizeof(stagingData));
|
||||
CopyBufferSubData(GL_COPY_READ_BUFFER, GL_ARRAY_BUFFER, 0, 40, sizeof(stagingData));
|
||||
|
||||
BindBuffer(GL_UNIFORM_BUFFER, ibo);
|
||||
void* fullMap = MapBuffer(GL_UNIFORM_BUFFER, GL_READ_WRITE);
|
||||
ASSERT_NE(fullMap, nullptr);
|
||||
|
||||
uint16_t* indices = static_cast<uint16_t*>(fullMap);
|
||||
indices[0] = 10;
|
||||
indices[0] = 10;
|
||||
|
||||
EXPECT_TRUE(UnmapBuffer(GL_UNIFORM_BUFFER));
|
||||
|
||||
BindBuffer(GL_ARRAY_BUFFER, vbo);
|
||||
void* partialMap = MapBufferRange(GL_ARRAY_BUFFER, 20, 8,
|
||||
GL_MAP_WRITE_BIT |
|
||||
GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
void* partialMap = MapBufferRange(GL_ARRAY_BUFFER, 20, 8, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
ASSERT_NE(partialMap, nullptr);
|
||||
|
||||
const char partialWriteData[] = "PARTIAL"; // 7 chars + '\0' = 8 bytes
|
||||
@@ -552,8 +522,8 @@ TEST_F(GeneralBufferTest, General_GeneralTest_1) {
|
||||
GLenum err = GetError();
|
||||
EXPECT_EQ(err, GL_INVALID_OPERATION);
|
||||
|
||||
GLuint toDelete[] = { vbo, ibo };
|
||||
DeleteBuffers(2, toDelete);
|
||||
GLuint toDelete[] = {vbo, ibo};
|
||||
DeleteBuffers(2, toDelete);
|
||||
|
||||
EXPECT_EQ(GetError(), GL_NO_ERROR);
|
||||
}
|
||||
@@ -8,13 +8,9 @@ using namespace MobileGL::MG_Impl::GLImpl;
|
||||
|
||||
class ProgramTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
MG_State::pGLContext = new MG_State::GLState::GLContext();
|
||||
}
|
||||
void SetUp() override { MG_State::pGLContext = new MG_State::GLState::GLContext(); }
|
||||
|
||||
void TearDown() override {
|
||||
delete MG_State::pGLContext;
|
||||
}
|
||||
void TearDown() override { delete MG_State::pGLContext; }
|
||||
};
|
||||
|
||||
TEST_F(ProgramTest, Sanity) {
|
||||
@@ -94,7 +90,6 @@ void main() {
|
||||
fragColor = vec4(OutColor, float(intVal));
|
||||
})";
|
||||
|
||||
|
||||
TEST_F(ProgramTest, CompileVertex) {
|
||||
GLuint vs = CreateShader(GL_VERTEX_SHADER);
|
||||
ShaderSource(vs, 1, &vsSrc, NULL);
|
||||
@@ -215,32 +210,24 @@ TEST_F(ProgramTest, UniformMatrixFunctions) {
|
||||
// Test UniformMatrix2fv
|
||||
auto locProjMat = GetUniformLocation(program, "ProjMat");
|
||||
ASSERT_NE(locProjMat, -1);
|
||||
|
||||
|
||||
// 4x4 matrix (16 elements) - identity matrix
|
||||
GLfloat matrix4x4[16] = {
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
GLfloat matrix4x4[16] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
// Test UniformMatrix4fv with count = 1 and transpose = GL_FALSE
|
||||
UniformMatrix4fv(locProjMat, 1, GL_FALSE, matrix4x4);
|
||||
|
||||
|
||||
// Test UniformMatrix4fv with count = 1 and transpose = GL_TRUE
|
||||
UniformMatrix4fv(locProjMat, 1, GL_TRUE, matrix4x4);
|
||||
|
||||
|
||||
// Test with a non-identity matrix
|
||||
GLfloat nonIdentityMatrix[16] = {
|
||||
1.0f, 2.0f, 3.0f, 4.0f,
|
||||
5.0f, 6.0f, 7.0f, 8.0f,
|
||||
9.0f, 10.0f, 11.0f, 12.0f,
|
||||
13.0f, 14.0f, 15.0f, 16.0f
|
||||
};
|
||||
|
||||
GLfloat nonIdentityMatrix[16] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
|
||||
9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f};
|
||||
|
||||
// Test with transpose = GL_FALSE
|
||||
UniformMatrix4fv(locProjMat, 1, GL_FALSE, nonIdentityMatrix);
|
||||
|
||||
|
||||
// Test with transpose = GL_TRUE
|
||||
UniformMatrix4fv(locProjMat, 1, GL_TRUE, nonIdentityMatrix);
|
||||
}
|
||||
@@ -288,8 +275,8 @@ TEST_F(ProgramTest, UniformMatrixTranspose) {
|
||||
// [1 3]
|
||||
// [2 4]
|
||||
GLfloat matrix2x2[4] = {
|
||||
1.0f, 2.0f, // First column
|
||||
3.0f, 4.0f // Second column
|
||||
1.0f, 2.0f, // First column
|
||||
3.0f, 4.0f // Second column
|
||||
};
|
||||
|
||||
// Expected values when transpose = GL_FALSE (no transpose):
|
||||
@@ -318,7 +305,7 @@ TEST_F(ProgramTest, UniformMatrixTranspose) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
EXPECT_FLOAT_EQ(result2x2_transpose[i], expected2x2_transpose[i]);
|
||||
}
|
||||
|
||||
|
||||
// Test 3x3 matrix transpose
|
||||
auto locMat3 = GetUniformLocation(program, "TestMat3");
|
||||
ASSERT_NE(locMat3, -1);
|
||||
@@ -327,9 +314,9 @@ TEST_F(ProgramTest, UniformMatrixTranspose) {
|
||||
// [2 5 8]
|
||||
// [3 6 9]
|
||||
GLfloat matrix3x3[9] = {
|
||||
1.0f, 2.0f, 3.0f, // First column
|
||||
4.0f, 5.0f, 6.0f, // Second column
|
||||
7.0f, 8.0f, 9.0f // Third column
|
||||
1.0f, 2.0f, 3.0f, // First column
|
||||
4.0f, 5.0f, 6.0f, // Second column
|
||||
7.0f, 8.0f, 9.0f // Third column
|
||||
};
|
||||
|
||||
// Expected values when transpose = GL_FALSE (no transpose):
|
||||
@@ -360,40 +347,40 @@ TEST_F(ProgramTest, UniformMatrixTranspose) {
|
||||
for (int i = 0; i < 9; i++) {
|
||||
EXPECT_FLOAT_EQ(result3x3_transpose[i], expected3x3_transpose[i]);
|
||||
}
|
||||
|
||||
|
||||
// Test 4x4 matrix transpose
|
||||
auto locProjMat = GetUniformLocation(program, "ProjMat");
|
||||
ASSERT_NE(locProjMat, -1);
|
||||
|
||||
|
||||
// Test matrix (column-major as expected by OpenGL):
|
||||
// [1 5 9 13]
|
||||
// [2 6 10 14]
|
||||
// [3 7 11 15]
|
||||
// [4 8 12 16]
|
||||
GLfloat matrix4x4[16] = {
|
||||
1.0f, 2.0f, 3.0f, 4.0f, // First column
|
||||
5.0f, 6.0f, 7.0f, 8.0f, // Second column
|
||||
9.0f, 10.0f, 11.0f, 12.0f, // Third column
|
||||
13.0f, 14.0f, 15.0f, 16.0f // Fourth column
|
||||
1.0f, 2.0f, 3.0f, 4.0f, // First column
|
||||
5.0f, 6.0f, 7.0f, 8.0f, // Second column
|
||||
9.0f, 10.0f, 11.0f, 12.0f, // Third column
|
||||
13.0f, 14.0f, 15.0f, 16.0f // Fourth column
|
||||
};
|
||||
|
||||
|
||||
// Expected values when transpose = GL_FALSE (no transpose):
|
||||
// [1 5 9 13]
|
||||
// [2 6 10 14]
|
||||
// [3 7 11 15]
|
||||
// [4 8 12 16]
|
||||
GLfloat expected4x4_no_transpose[16] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
|
||||
9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f};
|
||||
|
||||
GLfloat expected4x4_no_transpose[16] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
|
||||
9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f};
|
||||
|
||||
// Expected values when transpose = GL_TRUE (transposed):
|
||||
// [1 2 3 4]
|
||||
// [5 6 7 8]
|
||||
// [9 10 11 12]
|
||||
// [13 14 15 16]
|
||||
// Stored in column-major order
|
||||
GLfloat expected4x4_transpose[16] = {1.0f, 5.0f, 9.0f, 13.0f, 2.0f, 6.0f, 10.0f, 14.0f,
|
||||
3.0f, 7.0f, 11.0f, 15.0f, 4.0f, 8.0f, 12.0f, 16.0f};
|
||||
|
||||
GLfloat expected4x4_transpose[16] = {1.0f, 5.0f, 9.0f, 13.0f, 2.0f, 6.0f, 10.0f, 14.0f,
|
||||
3.0f, 7.0f, 11.0f, 15.0f, 4.0f, 8.0f, 12.0f, 16.0f};
|
||||
|
||||
// Test with transpose = GL_FALSE
|
||||
UniformMatrix4fv(locProjMat, 1, GL_FALSE, matrix4x4);
|
||||
GLfloat result4x4_no_transpose[16];
|
||||
@@ -401,7 +388,7 @@ TEST_F(ProgramTest, UniformMatrixTranspose) {
|
||||
for (int i = 0; i < 16; i++) {
|
||||
EXPECT_FLOAT_EQ(result4x4_no_transpose[i], expected4x4_no_transpose[i]);
|
||||
}
|
||||
|
||||
|
||||
// Test with transpose = GL_TRUE
|
||||
UniformMatrix4fv(locProjMat, 1, GL_TRUE, matrix4x4);
|
||||
GLfloat result4x4_transpose[16];
|
||||
@@ -444,29 +431,25 @@ TEST_F(ProgramTest, UniformLocationGaps) {
|
||||
// Test that uniform locations are correctly assigned even with gaps
|
||||
// ProjMat is at location 0
|
||||
ASSERT_EQ(GetUniformLocation(program, "ProjMat"), 0);
|
||||
|
||||
|
||||
// TestMat3 is at location 10 (gap from 1-9)
|
||||
ASSERT_EQ(GetUniformLocation(program, "TestMat3"), 10);
|
||||
|
||||
|
||||
// TestMat2 is at location 20 (gap from 11-19)
|
||||
ASSERT_EQ(GetUniformLocation(program, "TestMat2"), 20);
|
||||
|
||||
|
||||
// Gray is at location 1 (no gap)
|
||||
ASSERT_EQ(GetUniformLocation(program, "Gray"), 1);
|
||||
|
||||
|
||||
// Saturation is at location 6 (gap from 2-5)
|
||||
ASSERT_EQ(GetUniformLocation(program, "Saturation"), 6);
|
||||
|
||||
|
||||
// Verify that locations in gaps correctly return -1
|
||||
ASSERT_EQ(GetUniformLocation(program, "NonExistentUniform"), -1);
|
||||
|
||||
|
||||
// Test uniform operations on locations with gaps
|
||||
GLfloat matrix3[9] = {
|
||||
1.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
GLfloat matrix3[9] = {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
// Test setting and getting uniform at location 10 (TestMat3)
|
||||
UniformMatrix3fv(10, 1, GL_FALSE, matrix3);
|
||||
GLfloat result[9];
|
||||
@@ -474,19 +457,16 @@ TEST_F(ProgramTest, UniformLocationGaps) {
|
||||
for (int i = 0; i < 9; i++) {
|
||||
EXPECT_FLOAT_EQ(result[i], matrix3[i]);
|
||||
}
|
||||
|
||||
|
||||
// Test setting and getting uniform at location 20 (TestMat2)
|
||||
GLfloat matrix2[4] = {
|
||||
1.0f, 0.0f,
|
||||
0.0f, 1.0f
|
||||
};
|
||||
GLfloat matrix2[4] = {1.0f, 0.0f, 0.0f, 1.0f};
|
||||
UniformMatrix2fv(20, 1, GL_FALSE, matrix2);
|
||||
GLfloat result2[4];
|
||||
GetUniformfv(program, 20, result2);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
EXPECT_FLOAT_EQ(result2[i], matrix2[i]);
|
||||
}
|
||||
|
||||
|
||||
// Test that accessing a gap location (e.g., 5) doesn't cause issues
|
||||
// This should not crash or cause undefined behavior
|
||||
Uniform1i(5, 114514); // Just to make sure we don't crash
|
||||
|
||||
@@ -41,10 +41,7 @@ void main(){
|
||||
|
||||
TEST_F(ProgramUtilTest, CompileSimpleVertexShader) {
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
ShaderAttrib attrib {
|
||||
.shaderType = GL_VERTEX_SHADER,
|
||||
.sourceStr = vs
|
||||
};
|
||||
ShaderAttrib attrib{.shaderType = GL_VERTEX_SHADER, .sourceStr = vs};
|
||||
auto res = ShaderCompiler::CompileShader(attrib);
|
||||
if (!res) {
|
||||
ASSERT_NE(res.error().errc, 0);
|
||||
@@ -93,10 +90,7 @@ void main() {
|
||||
|
||||
TEST_F(ProgramUtilTest, CompileSimpleFragmentShader) {
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
ShaderAttrib attrib {
|
||||
.shaderType = GL_FRAGMENT_SHADER,
|
||||
.sourceStr = fs
|
||||
};
|
||||
ShaderAttrib attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = fs};
|
||||
auto res = ShaderCompiler::CompileShader(attrib);
|
||||
if (!res) {
|
||||
ASSERT_NE(res.error().errc, 0);
|
||||
@@ -122,20 +116,15 @@ void main() {
|
||||
|
||||
TEST_F(ProgramUtilTest, CompileFragmentShaderWithDiscard) {
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
ShaderAttrib attrib {
|
||||
.shaderType = GL_FRAGMENT_SHADER,
|
||||
.sourceStr = position_color_fsh
|
||||
};
|
||||
ShaderAttrib attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = position_color_fsh};
|
||||
auto res = ShaderCompiler::CompileShader(attrib);
|
||||
if (!res) {
|
||||
ASSERT_NE(res.error().errc, 0);
|
||||
FAIL() << "errc: " << res.error().errc << "\nlog: " << res.error().log;
|
||||
}
|
||||
|
||||
ProgramAttrib programAttrib {
|
||||
// .shaderTypes = { GL_FRAGMENT_SHADER },
|
||||
.shaders = { res.value() }
|
||||
};
|
||||
ProgramAttrib programAttrib{// .shaderTypes = { GL_FRAGMENT_SHADER },
|
||||
.shaders = {res.value()}};
|
||||
|
||||
auto program_res = ShaderCompiler::LinkProgram(programAttrib);
|
||||
if (!program_res) {
|
||||
@@ -145,8 +134,8 @@ TEST_F(ProgramUtilTest, CompileFragmentShaderWithDiscard) {
|
||||
|
||||
auto program = program_res.value();
|
||||
|
||||
ProgramBinaryAttrib binaryAttrib {
|
||||
.shaderTypes = { GL_FRAGMENT_SHADER },
|
||||
ProgramBinaryAttrib binaryAttrib{
|
||||
.shaderTypes = {GL_FRAGMENT_SHADER},
|
||||
.program = *program,
|
||||
};
|
||||
auto bin_res = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
|
||||
@@ -196,11 +185,8 @@ void main(){
|
||||
|
||||
TEST_F(ProgramUtilTest, CompileVertexShaderWithLocation) {
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
ShaderAttrib attrib {
|
||||
.shaderType = GL_VERTEX_SHADER,
|
||||
.sourceStr = vs_location,
|
||||
.flags = ShaderCompileBits::CompileForOpenGL
|
||||
};
|
||||
ShaderAttrib attrib{
|
||||
.shaderType = GL_VERTEX_SHADER, .sourceStr = vs_location, .flags = ShaderCompileBits::CompileForOpenGL};
|
||||
auto res = ShaderCompiler::CompileShader(attrib);
|
||||
if (!res) {
|
||||
ASSERT_NE(res.error().errc, 0);
|
||||
@@ -224,30 +210,22 @@ TEST_F(ProgramUtilTest, CompileVertexShaderWithLocation) {
|
||||
|
||||
TEST_F(ProgramUtilTest, CompileAndLinkProgram) {
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
ShaderAttrib vs_attrib {
|
||||
.shaderType = GL_VERTEX_SHADER,
|
||||
.sourceStr = vs
|
||||
};
|
||||
ShaderAttrib vs_attrib{.shaderType = GL_VERTEX_SHADER, .sourceStr = vs};
|
||||
auto vs_res = ShaderCompiler::CompileShader(vs_attrib);
|
||||
if (!vs_res) {
|
||||
ASSERT_NE(vs_res.error().errc, 0);
|
||||
FAIL() << "errc: " << vs_res.error().errc << "\nlog: " << vs_res.error().log;
|
||||
}
|
||||
|
||||
ShaderAttrib fs_attrib {
|
||||
.shaderType = GL_FRAGMENT_SHADER,
|
||||
.sourceStr = fs
|
||||
};
|
||||
ShaderAttrib fs_attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = fs};
|
||||
auto fs_res = ShaderCompiler::CompileShader(fs_attrib);
|
||||
if (!fs_res) {
|
||||
ASSERT_NE(fs_res.error().errc, 0);
|
||||
FAIL() << "errc: " << fs_res.error().errc << "\nlog: " << fs_res.error().log;
|
||||
}
|
||||
|
||||
ProgramAttrib programAttrib {
|
||||
// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
|
||||
.shaders = { vs_res.value(), fs_res.value() }
|
||||
};
|
||||
ProgramAttrib programAttrib{// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
|
||||
.shaders = {vs_res.value(), fs_res.value()}};
|
||||
|
||||
auto program_res = ShaderCompiler::LinkProgram(programAttrib);
|
||||
if (!program_res) {
|
||||
@@ -258,30 +236,22 @@ TEST_F(ProgramUtilTest, CompileAndLinkProgram) {
|
||||
|
||||
TEST_F(ProgramUtilTest, DecompProgram) {
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
ShaderAttrib vs_attrib {
|
||||
.shaderType = GL_VERTEX_SHADER,
|
||||
.sourceStr = vs
|
||||
};
|
||||
ShaderAttrib vs_attrib{.shaderType = GL_VERTEX_SHADER, .sourceStr = vs};
|
||||
auto vs_res = ShaderCompiler::CompileShader(vs_attrib);
|
||||
if (!vs_res) {
|
||||
ASSERT_NE(vs_res.error().errc, 0);
|
||||
FAIL() << "errc: " << vs_res.error().errc << "\nlog: " << vs_res.error().log;
|
||||
}
|
||||
|
||||
ShaderAttrib fs_attrib {
|
||||
.shaderType = GL_FRAGMENT_SHADER,
|
||||
.sourceStr = fs
|
||||
};
|
||||
ShaderAttrib fs_attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = fs};
|
||||
auto fs_res = ShaderCompiler::CompileShader(fs_attrib);
|
||||
if (!fs_res) {
|
||||
ASSERT_NE(fs_res.error().errc, 0);
|
||||
FAIL() << "errc: " << fs_res.error().errc << "\nlog: " << fs_res.error().log;
|
||||
}
|
||||
|
||||
ProgramAttrib programAttrib {
|
||||
// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
|
||||
.shaders = { vs_res.value(), fs_res.value() }
|
||||
};
|
||||
ProgramAttrib programAttrib{// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
|
||||
.shaders = {vs_res.value(), fs_res.value()}};
|
||||
|
||||
auto program_res = ShaderCompiler::LinkProgram(programAttrib);
|
||||
if (!program_res) {
|
||||
@@ -289,8 +259,8 @@ TEST_F(ProgramUtilTest, DecompProgram) {
|
||||
FAIL() << "errc: " << program_res.error().errc << "\nlog: " << program_res.error().log;
|
||||
}
|
||||
|
||||
ProgramBinaryAttrib binaryAttrib {
|
||||
.shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
|
||||
ProgramBinaryAttrib binaryAttrib{
|
||||
.shaderTypes = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER},
|
||||
.program = *program_res.value(),
|
||||
};
|
||||
auto bin_res = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
|
||||
@@ -322,7 +292,7 @@ TEST_F(ProgramUtilTest, DecompProgram) {
|
||||
for (size_t i = 0; i < vs_outputs.size(); ++i) {
|
||||
EXPECT_EQ(vs_outputs[i].location, fs_inputs[i].location);
|
||||
}
|
||||
|
||||
|
||||
auto vs_uniforms = sessions[0].GetShaderInterface(SPVC_RESOURCE_TYPE_GL_PLAIN_UNIFORM);
|
||||
auto fs_uniforms = sessions[1].GetShaderInterface(SPVC_RESOURCE_TYPE_GL_PLAIN_UNIFORM);
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
TEST(Sanity, BasicAssertions) {
|
||||
// Expect two strings not to be equal.
|
||||
EXPECT_STRNE("hello", "world");
|
||||
// Expect equality.
|
||||
EXPECT_EQ(7 * 6, 42);
|
||||
// Expect two strings not to be equal.
|
||||
EXPECT_STRNE("hello", "world");
|
||||
// Expect equality.
|
||||
EXPECT_EQ(7 * 6, 42);
|
||||
}
|
||||
@@ -19,106 +19,111 @@ namespace MobileGL {
|
||||
|
||||
if (matCol > 1) {
|
||||
switch (baseType) {
|
||||
case GL_FLOAT:
|
||||
if (vecSize == 4 && matCol == 4) return GL_FLOAT_MAT4;
|
||||
if (vecSize == 3 && matCol == 3) return GL_FLOAT_MAT3;
|
||||
if (vecSize == 2 && matCol == 2) return GL_FLOAT_MAT2;
|
||||
if (vecSize == 2 && matCol == 3) return GL_FLOAT_MAT3x2;
|
||||
if (vecSize == 2 && matCol == 4) return GL_FLOAT_MAT4x2;
|
||||
if (vecSize == 3 && matCol == 2) return GL_FLOAT_MAT2x3;
|
||||
if (vecSize == 3 && matCol == 4) return GL_FLOAT_MAT4x3;
|
||||
if (vecSize == 4 && matCol == 2) return GL_FLOAT_MAT2x4;
|
||||
if (vecSize == 4 && matCol == 3) return GL_FLOAT_MAT3x4;
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
if (vecSize == 4 && matCol == 4) return GL_DOUBLE_MAT4;
|
||||
if (vecSize == 3 && matCol == 3) return GL_DOUBLE_MAT3;
|
||||
if (vecSize == 2 && matCol == 2) return GL_DOUBLE_MAT2;
|
||||
if (vecSize == 2 && matCol == 3) return GL_DOUBLE_MAT3x2;
|
||||
if (vecSize == 2 && matCol == 4) return GL_DOUBLE_MAT4x2;
|
||||
if (vecSize == 3 && matCol == 2) return GL_DOUBLE_MAT2x3;
|
||||
if (vecSize == 3 && matCol == 4) return GL_DOUBLE_MAT4x3;
|
||||
if (vecSize == 4 && matCol == 2) return GL_DOUBLE_MAT2x4;
|
||||
if (vecSize == 4 && matCol == 3) return GL_DOUBLE_MAT3x4;
|
||||
break;
|
||||
default:
|
||||
return GL_FALSE;
|
||||
case GL_FLOAT:
|
||||
if (vecSize == 4 && matCol == 4) return GL_FLOAT_MAT4;
|
||||
if (vecSize == 3 && matCol == 3) return GL_FLOAT_MAT3;
|
||||
if (vecSize == 2 && matCol == 2) return GL_FLOAT_MAT2;
|
||||
if (vecSize == 2 && matCol == 3) return GL_FLOAT_MAT3x2;
|
||||
if (vecSize == 2 && matCol == 4) return GL_FLOAT_MAT4x2;
|
||||
if (vecSize == 3 && matCol == 2) return GL_FLOAT_MAT2x3;
|
||||
if (vecSize == 3 && matCol == 4) return GL_FLOAT_MAT4x3;
|
||||
if (vecSize == 4 && matCol == 2) return GL_FLOAT_MAT2x4;
|
||||
if (vecSize == 4 && matCol == 3) return GL_FLOAT_MAT3x4;
|
||||
break;
|
||||
case GL_DOUBLE:
|
||||
if (vecSize == 4 && matCol == 4) return GL_DOUBLE_MAT4;
|
||||
if (vecSize == 3 && matCol == 3) return GL_DOUBLE_MAT3;
|
||||
if (vecSize == 2 && matCol == 2) return GL_DOUBLE_MAT2;
|
||||
if (vecSize == 2 && matCol == 3) return GL_DOUBLE_MAT3x2;
|
||||
if (vecSize == 2 && matCol == 4) return GL_DOUBLE_MAT4x2;
|
||||
if (vecSize == 3 && matCol == 2) return GL_DOUBLE_MAT2x3;
|
||||
if (vecSize == 3 && matCol == 4) return GL_DOUBLE_MAT4x3;
|
||||
if (vecSize == 4 && matCol == 2) return GL_DOUBLE_MAT2x4;
|
||||
if (vecSize == 4 && matCol == 3) return GL_DOUBLE_MAT3x4;
|
||||
break;
|
||||
default:
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
else if (matCol == 1) {
|
||||
switch (baseType) {
|
||||
case GL_BOOL:
|
||||
switch (vecSize) {
|
||||
case 4: return GL_BOOL_VEC4;
|
||||
case 3: return GL_BOOL_VEC3;
|
||||
case 2: return GL_BOOL_VEC2;
|
||||
}
|
||||
case GL_FLOAT:
|
||||
return GL_FLOAT_VEC2 + (vecSize - 2); // GL_FLOAT_VEC* is contiguous
|
||||
case GL_DOUBLE:
|
||||
switch (vecSize) {
|
||||
case 4: return GL_DOUBLE_VEC4;
|
||||
case 3: return GL_DOUBLE_VEC3;
|
||||
case 2: return GL_DOUBLE_VEC2;
|
||||
}
|
||||
break;
|
||||
case GL_INT:
|
||||
return GL_INT_VEC2 + (vecSize - 2); // GL_INT_VEC* is contiguous
|
||||
case GL_UNSIGNED_INT:
|
||||
return GL_UNSIGNED_INT_VEC2 + (vecSize - 2); // GL_UNSIGNED_INT_VEC* is contiguous
|
||||
case GL_BOOL:
|
||||
switch (vecSize) {
|
||||
case 4:
|
||||
return GL_BOOL_VEC4;
|
||||
case 3:
|
||||
return GL_BOOL_VEC3;
|
||||
case 2:
|
||||
return GL_BOOL_VEC2;
|
||||
}
|
||||
case GL_FLOAT:
|
||||
return GL_FLOAT_VEC2 + (vecSize - 2); // GL_FLOAT_VEC* is contiguous
|
||||
case GL_DOUBLE:
|
||||
switch (vecSize) {
|
||||
case 4:
|
||||
return GL_DOUBLE_VEC4;
|
||||
case 3:
|
||||
return GL_DOUBLE_VEC3;
|
||||
case 2:
|
||||
return GL_DOUBLE_VEC2;
|
||||
}
|
||||
break;
|
||||
case GL_INT:
|
||||
return GL_INT_VEC2 + (vecSize - 2); // GL_INT_VEC* is contiguous
|
||||
case GL_UNSIGNED_INT:
|
||||
return GL_UNSIGNED_INT_VEC2 + (vecSize - 2); // GL_UNSIGNED_INT_VEC* is contiguous
|
||||
}
|
||||
}
|
||||
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
GLenum ConvertSpvcTypeToGLEnum(const ShaderTranspiler::SpvcType& spvcType) {
|
||||
switch (spvcType.basetype) {
|
||||
case SPVC_BASETYPE_BOOLEAN:
|
||||
return ConvertBaseTypeToType(GL_BOOL, spvcType.vectorSize, spvcType.matCol);
|
||||
case SPVC_BASETYPE_INT8:
|
||||
return ConvertBaseTypeToType(GL_BYTE, spvcType.vectorSize, spvcType.matCol);
|
||||
case SPVC_BASETYPE_BOOLEAN:
|
||||
return ConvertBaseTypeToType(GL_BOOL, spvcType.vectorSize, spvcType.matCol);
|
||||
case SPVC_BASETYPE_INT8:
|
||||
return ConvertBaseTypeToType(GL_BYTE, spvcType.vectorSize, spvcType.matCol);
|
||||
|
||||
case SPVC_BASETYPE_INT16:
|
||||
case SPVC_BASETYPE_INT32:
|
||||
case SPVC_BASETYPE_INT64:
|
||||
return ConvertBaseTypeToType(GL_INT, spvcType.vectorSize, spvcType.matCol);
|
||||
case SPVC_BASETYPE_INT16:
|
||||
case SPVC_BASETYPE_INT32:
|
||||
case SPVC_BASETYPE_INT64:
|
||||
return ConvertBaseTypeToType(GL_INT, spvcType.vectorSize, spvcType.matCol);
|
||||
|
||||
case SPVC_BASETYPE_UINT8:
|
||||
return ConvertBaseTypeToType(GL_UNSIGNED_BYTE, spvcType.vectorSize, spvcType.matCol);
|
||||
case SPVC_BASETYPE_UINT8:
|
||||
return ConvertBaseTypeToType(GL_UNSIGNED_BYTE, spvcType.vectorSize, spvcType.matCol);
|
||||
|
||||
case SPVC_BASETYPE_UINT16:
|
||||
case SPVC_BASETYPE_UINT32:
|
||||
case SPVC_BASETYPE_UINT64:
|
||||
return ConvertBaseTypeToType(GL_UNSIGNED_INT, spvcType.vectorSize, spvcType.matCol);
|
||||
case SPVC_BASETYPE_UINT16:
|
||||
case SPVC_BASETYPE_UINT32:
|
||||
case SPVC_BASETYPE_UINT64:
|
||||
return ConvertBaseTypeToType(GL_UNSIGNED_INT, spvcType.vectorSize, spvcType.matCol);
|
||||
|
||||
case SPVC_BASETYPE_ATOMIC_COUNTER:
|
||||
return GL_UNSIGNED_INT_ATOMIC_COUNTER;
|
||||
case SPVC_BASETYPE_ATOMIC_COUNTER:
|
||||
return GL_UNSIGNED_INT_ATOMIC_COUNTER;
|
||||
|
||||
case SPVC_BASETYPE_FP16:
|
||||
case SPVC_BASETYPE_FP32:
|
||||
return ConvertBaseTypeToType(GL_FLOAT, spvcType.vectorSize, spvcType.matCol);
|
||||
case SPVC_BASETYPE_FP16:
|
||||
case SPVC_BASETYPE_FP32:
|
||||
return ConvertBaseTypeToType(GL_FLOAT, spvcType.vectorSize, spvcType.matCol);
|
||||
|
||||
case SPVC_BASETYPE_FP64:
|
||||
return ConvertBaseTypeToType(GL_DOUBLE, spvcType.vectorSize, spvcType.matCol);
|
||||
case SPVC_BASETYPE_FP64:
|
||||
return ConvertBaseTypeToType(GL_DOUBLE, spvcType.vectorSize, spvcType.matCol);
|
||||
|
||||
// FIXME: likely wrong conversions!
|
||||
case SPVC_BASETYPE_IMAGE:
|
||||
return GL_IMAGE_2D;
|
||||
case SPVC_BASETYPE_SAMPLED_IMAGE:
|
||||
return GL_IMAGE_2D;
|
||||
case SPVC_BASETYPE_SAMPLER:
|
||||
return GL_SAMPLER_2D;
|
||||
// FIXME: likely wrong conversions!
|
||||
case SPVC_BASETYPE_IMAGE:
|
||||
return GL_IMAGE_2D;
|
||||
case SPVC_BASETYPE_SAMPLED_IMAGE:
|
||||
return GL_IMAGE_2D;
|
||||
case SPVC_BASETYPE_SAMPLER:
|
||||
return GL_SAMPLER_2D;
|
||||
|
||||
case SPVC_BASETYPE_STRUCT:
|
||||
case SPVC_BASETYPE_VOID:
|
||||
case SPVC_BASETYPE_UNKNOWN:
|
||||
case SPVC_BASETYPE_ACCELERATION_STRUCTURE:
|
||||
default:
|
||||
return GL_FALSE;
|
||||
case SPVC_BASETYPE_STRUCT:
|
||||
case SPVC_BASETYPE_VOID:
|
||||
case SPVC_BASETYPE_UNKNOWN:
|
||||
case SPVC_BASETYPE_ACCELERATION_STRUCTURE:
|
||||
default:
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
std::string GetThreadName() {
|
||||
char buffer[64] = { 0 };
|
||||
char buffer[64] = {0};
|
||||
#if defined(_WIN32) && !defined(__MINGW32__)
|
||||
PWSTR desc = nullptr;
|
||||
if (SUCCEEDED(GetThreadDescription(GetCurrentThread(), &desc))) {
|
||||
@@ -37,7 +37,7 @@ namespace MobileGL {
|
||||
using namespace std::chrono;
|
||||
auto now = system_clock::now();
|
||||
std::time_t tt = system_clock::to_time_t(now);
|
||||
struct tm tm {};
|
||||
struct tm tm{};
|
||||
#if defined(_WIN32)
|
||||
localtime_s(&tm, &tt);
|
||||
#else
|
||||
@@ -69,7 +69,8 @@ namespace MobileGL {
|
||||
void Log(const char* levelTag, android_LogPriority androidLogLevel, const char* fmt, ...) {
|
||||
std::lock_guard<std::mutex> lock(s_mutex);
|
||||
|
||||
std::string header = "[" + GetCurrentTime() + "] [" + GetOSName() + " " + GetThreadName() + "/" + levelTag + "]: ";
|
||||
std::string header =
|
||||
"[" + GetCurrentTime() + "] [" + GetOSName() + " " + GetThreadName() + "/" + levelTag + "]: ";
|
||||
|
||||
char buffer[1024];
|
||||
va_list args;
|
||||
@@ -98,5 +99,5 @@ namespace MobileGL {
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace MG_Util::Debug
|
||||
} // namespace MobileGL
|
||||
+763
-763
File diff suppressed because it is too large
Load Diff
@@ -5,9 +5,9 @@
|
||||
#include "BufferMetrics.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
SizeT GetGLTypeSize(GLenum type) {
|
||||
switch (type) {
|
||||
namespace MG_Util {
|
||||
SizeT GetGLTypeSize(GLenum type) {
|
||||
switch (type) {
|
||||
// Scalars
|
||||
case GL_BYTE:
|
||||
case GL_UNSIGNED_BYTE:
|
||||
@@ -30,10 +30,10 @@ namespace MG_Util {
|
||||
case GL_UNSIGNED_INT_5_9_9_9_REV:
|
||||
return 4;
|
||||
case GL_DOUBLE:
|
||||
#ifdef GL_ARB_gpu_shader_int64
|
||||
#ifdef GL_ARB_gpu_shader_int64
|
||||
case GL_UNSIGNED_INT64_ARB:
|
||||
case GL_INT64_ARB:
|
||||
#endif
|
||||
#endif
|
||||
return 8;
|
||||
|
||||
// ---- Vector Types ----
|
||||
@@ -72,7 +72,7 @@ namespace MG_Util {
|
||||
return 3 * 3 * sizeof(GLfloat);
|
||||
case GL_FLOAT_MAT4:
|
||||
return 4 * 4 * sizeof(GLfloat);
|
||||
|
||||
|
||||
// Float non-square
|
||||
case GL_FLOAT_MAT2x3:
|
||||
return 2 * 3 * sizeof(GLfloat);
|
||||
@@ -111,7 +111,7 @@ namespace MG_Util {
|
||||
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -8,9 +8,9 @@
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
SizeT GetGLTypeSize(GLenum type);
|
||||
}
|
||||
}
|
||||
namespace MG_Util {
|
||||
SizeT GetGLTypeSize(GLenum type);
|
||||
}
|
||||
} // namespace MobileGL
|
||||
|
||||
#endif //BUFFERMETRICS_H
|
||||
#endif // BUFFERMETRICS_H
|
||||
|
||||
@@ -139,7 +139,9 @@ namespace MobileGL {
|
||||
tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450);
|
||||
tshader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_3);
|
||||
tshader->setEnvTarget(glslang::EShTargetSpv,
|
||||
((attrib.flags & ShaderCompileBits::EmitDiscardAsDemote) ? glslang::EShTargetSpv_1_6 : glslang::EShTargetSpv_1_5));
|
||||
((attrib.flags & ShaderCompileBits::EmitDiscardAsDemote)
|
||||
? glslang::EShTargetSpv_1_6
|
||||
: glslang::EShTargetSpv_1_5));
|
||||
}
|
||||
tshader->setAutoMapLocations(true);
|
||||
tshader->setAutoMapBindings(true);
|
||||
@@ -192,7 +194,8 @@ namespace MobileGL {
|
||||
return program;
|
||||
}
|
||||
|
||||
Result<Vector<Vector<unsigned>>> ShaderCompiler::GetSpirvBinaryFromProgram(const ProgramBinaryAttrib &attrib) {
|
||||
Result<Vector<Vector<unsigned>>> ShaderCompiler::GetSpirvBinaryFromProgram(
|
||||
const ProgramBinaryAttrib& attrib) {
|
||||
glslang::SpvOptions spvOptions;
|
||||
spvOptions.disableOptimizer = false;
|
||||
|
||||
|
||||
@@ -93,7 +93,8 @@ namespace MobileGL {
|
||||
SPVC_CHK_RESULT(spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);)
|
||||
metadata.plainUniformOffsetsInUBO[memberName] = memberOffset;
|
||||
SizeT memberSize = 0;
|
||||
SPVC_CHK_RESULT(spvc_compiler_get_declared_struct_member_size(compiler, type, j, &memberSize);)
|
||||
SPVC_CHK_RESULT(
|
||||
spvc_compiler_get_declared_struct_member_size(compiler, type, j, &memberSize);)
|
||||
metadata.plainUniformMemberSizesInBytes[memberName] = memberSize;
|
||||
|
||||
auto memberTypeId = spvc_type_get_member_type(type, j);
|
||||
|
||||
@@ -26,26 +26,25 @@ namespace MobileGL {
|
||||
|
||||
static Uint32 getByteSizeOfBaseType(const spvc_basetype type) {
|
||||
switch (type) {
|
||||
case SPVC_BASETYPE_INT8:
|
||||
case SPVC_BASETYPE_UINT8:
|
||||
return 1;
|
||||
case SPVC_BASETYPE_INT16:
|
||||
case SPVC_BASETYPE_UINT16:
|
||||
case SPVC_BASETYPE_FP16:
|
||||
return 2;
|
||||
case SPVC_BASETYPE_INT32:
|
||||
case SPVC_BASETYPE_UINT32:
|
||||
case SPVC_BASETYPE_FP32:
|
||||
return 4;
|
||||
case SPVC_BASETYPE_INT64:
|
||||
case SPVC_BASETYPE_UINT64:
|
||||
case SPVC_BASETYPE_FP64:
|
||||
return 8;
|
||||
default:
|
||||
return 0;
|
||||
case SPVC_BASETYPE_INT8:
|
||||
case SPVC_BASETYPE_UINT8:
|
||||
return 1;
|
||||
case SPVC_BASETYPE_INT16:
|
||||
case SPVC_BASETYPE_UINT16:
|
||||
case SPVC_BASETYPE_FP16:
|
||||
return 2;
|
||||
case SPVC_BASETYPE_INT32:
|
||||
case SPVC_BASETYPE_UINT32:
|
||||
case SPVC_BASETYPE_FP32:
|
||||
return 4;
|
||||
case SPVC_BASETYPE_INT64:
|
||||
case SPVC_BASETYPE_UINT64:
|
||||
case SPVC_BASETYPE_FP64:
|
||||
return 8;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct SpvcMetadata {
|
||||
|
||||
@@ -5,36 +5,34 @@
|
||||
#include "UniformTraverser.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
void UniformTraverser::visitSymbol(glslang::TIntermSymbol *symbol) {
|
||||
auto parent = getParentNode();
|
||||
if (!parent)
|
||||
return;
|
||||
auto parentAgg = parent->getAsAggregate();
|
||||
if (!parentAgg || parentAgg->getOp() != glslang::EOpLinkerObjects)
|
||||
return;
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
void UniformTraverser::visitSymbol(glslang::TIntermSymbol* symbol) {
|
||||
auto parent = getParentNode();
|
||||
if (!parent) return;
|
||||
auto parentAgg = parent->getAsAggregate();
|
||||
if (!parentAgg || parentAgg->getOp() != glslang::EOpLinkerObjects) return;
|
||||
|
||||
const auto &type = symbol->getType();
|
||||
if (symbol->getQualifier().isUniform() && type.getBasicType() != glslang::EbtSampler) {
|
||||
m_collectedSymbols.emplace_back(symbol);
|
||||
// auto& name = symbol->getName();
|
||||
// auto qualifier = symbol->getQualifier();
|
||||
//
|
||||
// printf("layout(location = %d) uniform %s\n", qualifier.layoutLocation, name.c_str());
|
||||
// auto &uniform = uniforms.emplace_back();
|
||||
// uniform.name = name;
|
||||
// uniform.storageQualifier = qualifier.storage;
|
||||
// uniform.layoutLocation = qualifier.layoutLocation;
|
||||
// uniform.layoutBinding = qualifier.layoutBinding;
|
||||
// uniform.layoutPacking = qualifier.layoutPacking;
|
||||
}
|
||||
// else if (type.getBasicType() == glslang::EbtSampler) {
|
||||
// auto &uniform = samplers.emplace_back();
|
||||
// uniform.name = symbol->getName();
|
||||
// uniform.sampler = type.getSampler();
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
const auto& type = symbol->getType();
|
||||
if (symbol->getQualifier().isUniform() && type.getBasicType() != glslang::EbtSampler) {
|
||||
m_collectedSymbols.emplace_back(symbol);
|
||||
// auto& name = symbol->getName();
|
||||
// auto qualifier = symbol->getQualifier();
|
||||
//
|
||||
// printf("layout(location = %d) uniform %s\n", qualifier.layoutLocation, name.c_str());
|
||||
// auto &uniform = uniforms.emplace_back();
|
||||
// uniform.name = name;
|
||||
// uniform.storageQualifier = qualifier.storage;
|
||||
// uniform.layoutLocation = qualifier.layoutLocation;
|
||||
// uniform.layoutBinding = qualifier.layoutBinding;
|
||||
// uniform.layoutPacking = qualifier.layoutPacking;
|
||||
}
|
||||
// else if (type.getBasicType() == glslang::EbtSampler) {
|
||||
// auto &uniform = samplers.emplace_back();
|
||||
// uniform.name = symbol->getName();
|
||||
// uniform.sampler = type.getSampler();
|
||||
// }
|
||||
}
|
||||
} // namespace ShaderTranspiler
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -8,17 +8,18 @@
|
||||
#include "Includes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
class UniformTraverser : public glslang::TIntermTraverser {
|
||||
public:
|
||||
void visitSymbol(glslang::TIntermSymbol *symbol) override;
|
||||
Vector<glslang::TIntermSymbol*>& GetCollectedSymbols() { return m_collectedSymbols; }
|
||||
private:
|
||||
Vector<glslang::TIntermSymbol*> m_collectedSymbols;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
namespace MG_Util {
|
||||
namespace ShaderTranspiler {
|
||||
class UniformTraverser : public glslang::TIntermTraverser {
|
||||
public:
|
||||
void visitSymbol(glslang::TIntermSymbol* symbol) override;
|
||||
Vector<glslang::TIntermSymbol*>& GetCollectedSymbols() { return m_collectedSymbols; }
|
||||
|
||||
#endif //MOBILEGL_UNIFORMTRAVERSER_H
|
||||
private:
|
||||
Vector<glslang::TIntermSymbol*> m_collectedSymbols;
|
||||
};
|
||||
} // namespace ShaderTranspiler
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
#endif // MOBILEGL_UNIFORMTRAVERSER_H
|
||||
|
||||
Reference in New Issue
Block a user