mirror of
https://github.com/MobileGL-Dev/MobileGL
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304 lines
14 KiB
C++
304 lines
14 KiB
C++
// MobileGL - MobileGL/MG_Test/ShaderTranspiler/FlattenAtomicCounterBlockTest.cpp
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// Copyright (c) 2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include <gtest/gtest.h>
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#define SPV_ENABLE_UTILITY_CODE
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#include "glslang/SPIRV/spirv.hpp11"
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#undef SPV_ENABLE_UTILITY_CODE
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#include "Includes.h"
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include <MG_Util/ShaderTranspiler/Types.h>
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#include <spirv-tools/libspirv.hpp>
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#include <cstring>
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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using namespace MobileGL;
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using MobileGL::MG_Util::ShaderTranspiler::ShaderCompiler;
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namespace {
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constexpr SizeT kSpirvHeaderWordCount = 5u;
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template <typename Visitor>
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void ForEachInstruction(const Vector<Uint32>& spirv, Visitor&& visit) {
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for (SizeT offset = kSpirvHeaderWordCount; offset < spirv.size();) {
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const Uint32 wordCount = spirv[offset] >> 16u;
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if (wordCount == 0u || offset + wordCount > spirv.size()) break;
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visit(static_cast<spv::Op>(spirv[offset] & 0xffffu), &spirv[offset], wordCount);
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offset += wordCount;
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}
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}
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Vector<Uint32> CompileCompute(const String& source) {
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using namespace MobileGL::MG_Util::ShaderTranspiler;
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ShaderAttrib shaderAttrib{.shaderType = GL_COMPUTE_SHADER, .sourceStr = source};
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auto shaderResult = ShaderCompiler::CompileShader(shaderAttrib);
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EXPECT_TRUE(shaderResult) << (shaderResult ? String{} : shaderResult.error().log);
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if (!shaderResult) return {};
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ProgramAttrib programAttrib{.shaders = {shaderResult.value()}};
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auto programResult = ShaderCompiler::LinkProgram(programAttrib);
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EXPECT_TRUE(programResult) << (programResult ? String{} : programResult.error().log);
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if (!programResult) return {};
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ProgramBinaryAttrib binaryAttrib{.shaderTypes = {GL_COMPUTE_SHADER}, .program = *programResult.value()};
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auto binaryResult = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
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EXPECT_TRUE(binaryResult) << (binaryResult ? String{} : binaryResult.error().log);
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if (!binaryResult || binaryResult->empty()) return {};
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return binaryResult->front();
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}
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bool Validates(const Vector<Uint32>& spirv) {
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spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
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tools.SetMessageConsumer(
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[](spv_message_level_t, const char*, const spv_position_t& position, const char* message) {
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ADD_FAILURE() << "spirv-val at word " << position.index << ": " << message;
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});
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return tools.Validate(spirv);
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}
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// Test-side reference walker, deliberately independent of the production code.
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Uint32 FindAtomicCounterBlockStructId(const Vector<Uint32>& spirv) {
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const String prefix = MG_Util::ShaderTranspiler::ATOMIC_COUNTER_BLOCK_PREFIX;
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Uint32 structId = 0;
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ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
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if (opcode != spv::Op::OpName || wordCount < 3u || structId != 0u) return;
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const char* text = reinterpret_cast<const char*>(&words[2]);
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const SizeT available = static_cast<SizeT>(wordCount - 2u) * sizeof(Uint32);
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if (available < prefix.size()) return;
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if (std::strncmp(text, prefix.c_str(), prefix.size()) != 0) return;
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structId = words[1];
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});
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return structId;
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}
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// The Offset of member `member` on struct `structId`, or -1.
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Int64 MemberOffsetOf(const Vector<Uint32>& spirv, Uint32 structId, Uint32 member) {
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Int64 offset = -1;
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ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
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if (opcode != spv::Op::OpMemberDecorate || wordCount < 5u) return;
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if (words[1] != structId || words[2] != member) return;
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if (static_cast<spv::Decoration>(words[3]) != spv::Decoration::Offset) return;
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offset = words[4];
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});
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return offset;
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}
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Uint32 MemberCountOf(const Vector<Uint32>& spirv, Uint32 structId) {
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Uint32 count = 0;
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ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
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if (opcode != spv::Op::OpTypeStruct || wordCount < 2u || words[1] != structId) return;
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count = wordCount - 2u;
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});
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return count;
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}
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Uint32 MemberTypeOf(const Vector<Uint32>& spirv, Uint32 structId, Uint32 member) {
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Uint32 typeId = 0;
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ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
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if (opcode != spv::Op::OpTypeStruct || wordCount < 3u + member || words[1] != structId) return;
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typeId = words[2 + member];
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});
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return typeId;
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}
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// The declared length of an OpTypeArray, resolved through the uint constants in the module.
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Int64 ArrayLengthOf(const Vector<Uint32>& spirv, Uint32 arrayTypeId) {
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std::map<Uint32, Uint32> constants;
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Int64 length = -1;
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ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
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if (opcode == spv::Op::OpConstant && wordCount >= 4u) constants[words[2]] = words[3];
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if (opcode == spv::Op::OpTypeArray && wordCount >= 4u && words[1] == arrayTypeId) {
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const auto it = constants.find(words[3]);
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if (it != constants.end()) length = it->second;
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}
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});
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return length;
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}
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// KHR-GL43.compute_shader.resources-atomic-counter's non-zero-offset shape: two counters
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// declared eight bytes into the buffer, which glslang lowers to one block member at Offset 8.
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constexpr const char* kOffsetCounters = R"(#version 450 core
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layout(local_size_x = 1) in;
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layout(binding = 1, offset = 8) uniform atomic_uint g_counter[2];
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layout(std430, binding = 0) buffer Output { uint value[]; } g_out;
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void main() {
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g_out.value[0] = atomicCounterIncrement(g_counter[0]);
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g_out.value[1] = atomicCounterIncrement(g_counter[1]);
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}
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)";
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// The latch: offset 0 is what nearly every shader declares, and it transpiles today.
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constexpr const char* kNaturalCounters = R"(#version 450 core
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layout(local_size_x = 1) in;
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layout(binding = 1, offset = 0) uniform atomic_uint g_counter[2];
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layout(std430, binding = 0) buffer Output { uint value[]; } g_out;
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void main() {
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g_out.value[0] = atomicCounterIncrement(g_counter[0]);
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g_out.value[1] = atomicCounterIncrement(g_counter[1]);
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}
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)";
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constexpr const char* kNoCounters = R"(#version 450 core
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) buffer Output { uint value[]; } g_out;
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void main() {
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g_out.value[0] = 1u;
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}
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)";
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// glslang emits constants in FIRST-USE order, so a shader that does not use the flattened
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// array's length until after it has declared the counter block leaves that constant BELOW the
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// block. The pass needs the length to build `uint[length]` immediately before the block (SPIR-V
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// forbids forward type references), and it used to decline the whole block in that case - which
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// left the offsets in place and made SPIRV-Cross refuse the stage outright:
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//
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// Push constant block cannot be expressed as neither std430 nor std140.
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//
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// That is KHR-GL43.compute_shader.pipeline-compute-chain: its first kernel declares two counters
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// at offset 8 (so the flattened array is 4 elements) and first uses the value 4 after the block,
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// so the kernel never reached the driver and every buffer, image and counter it writes kept its
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// initial value. Here `i < 4u` is what puts `uint 4` below the block; the ordering assertion
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// below is the fixture's own latch, so a future glslang that emits constants differently reports
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// a stale fixture rather than silently testing nothing.
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constexpr const char* kLateLengthConstantCounters = R"(#version 430 core
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layout(local_size_x = 1) in;
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layout(binding = 1, offset = 8) uniform atomic_uint g_counter[2];
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layout(std430, binding = 0) buffer Output { uint value[]; } g_out;
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void main() {
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uint i = atomicCounterIncrement(g_counter[1]);
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if (i < 4u) { g_out.value[0] = i; }
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}
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)";
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// Index of the first OpConstant of type uint with value |value|, and of struct |structId|, in
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// the module's instruction order. -1 when absent.
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std::pair<Int64, Int64> UintConstantAndStructOrder(const Vector<Uint32>& spirv, Uint32 structId,
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Uint32 value) {
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Int64 index = 0, constantIndex = -1, structIndex = -1;
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Uint32 uintTypeId = 0;
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ForEachInstruction(spirv, [&](spv::Op opcode, const Uint32* words, Uint32 wordCount) {
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if (opcode == spv::Op::OpTypeInt && wordCount >= 4u && words[2] == 32u && words[3] == 0u) {
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uintTypeId = words[1];
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}
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if (opcode == spv::Op::OpConstant && wordCount >= 4u && words[1] == uintTypeId &&
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words[3] == value && constantIndex < 0) {
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constantIndex = index;
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}
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if (opcode == spv::Op::OpTypeStruct && wordCount >= 2u && words[1] == structId) {
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structIndex = index;
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}
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++index;
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});
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return {constantIndex, structIndex};
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}
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} // namespace
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TEST(FlattenAtomicCounterBlockPass, MovesTheBlockToOffsetZeroAndGrowsTheArray) {
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const Vector<Uint32> input = CompileCompute(kOffsetCounters);
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ASSERT_FALSE(input.empty());
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const Uint32 structId = FindAtomicCounterBlockStructId(input);
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ASSERT_NE(structId, 0u) << "glslang did not lower the counters onto a gl_AtomicCounterBlock_*";
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ASSERT_EQ(MemberOffsetOf(input, structId, 0u), 8) << "the input's member 0 is not at the declared offset";
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::FlattenAtomicCounterBlockOffsetsForEssl(input, output, true));
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ASSERT_FALSE(output.empty());
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const Uint32 outStructId = FindAtomicCounterBlockStructId(output);
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ASSERT_EQ(outStructId, structId) << "the block's id must not move; SetAtomicCounterBlockBindings "
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"still finds it by name";
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EXPECT_EQ(MemberCountOf(output, outStructId), 1u);
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EXPECT_EQ(MemberOffsetOf(output, outStructId, 0u), 0)
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<< "member 0 must sit at offset 0 or no std140/std430 layout can express the block";
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// Two counters eight bytes in: the flattened array has to cover bytes [0, 16), i.e. 4 uints,
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// so counter k lands on element 2 + k and therefore on byte 8 + 4k - where it was declared.
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EXPECT_EQ(ArrayLengthOf(output, MemberTypeOf(output, outStructId, 0u)), 4);
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EXPECT_TRUE(Validates(output));
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}
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TEST(FlattenAtomicCounterBlockPass, LeavesANaturallyPackedBlockByteIdentical) {
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const Vector<Uint32> input = CompileCompute(kNaturalCounters);
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ASSERT_FALSE(input.empty());
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ASSERT_NE(FindAtomicCounterBlockStructId(input), 0u);
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::FlattenAtomicCounterBlockOffsetsForEssl(input, output, true));
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EXPECT_EQ(output, input);
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}
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TEST(FlattenAtomicCounterBlockPass, LeavesAShaderWithoutCountersByteIdentical) {
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const Vector<Uint32> input = CompileCompute(kNoCounters);
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ASSERT_FALSE(input.empty());
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::FlattenAtomicCounterBlockOffsetsForEssl(input, output, true));
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EXPECT_EQ(output, input);
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}
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TEST(FlattenAtomicCounterBlockPass, IsIdempotent) {
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const Vector<Uint32> input = CompileCompute(kOffsetCounters);
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ASSERT_FALSE(input.empty());
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Vector<Uint32> once;
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ASSERT_TRUE(ShaderCompiler::FlattenAtomicCounterBlockOffsetsForEssl(input, once, true));
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ASSERT_FALSE(once.empty());
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Vector<Uint32> twice;
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ASSERT_TRUE(ShaderCompiler::FlattenAtomicCounterBlockOffsetsForEssl(once, twice, true));
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EXPECT_EQ(twice, once);
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}
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// The block must still flatten when the module already declares the flattened array's length
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// constant BELOW the block. The pass relocates that constant instead of declining; declining
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// left the offsets in place and cost the whole stage its transpile.
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TEST(FlattenAtomicCounterBlockPass, FlattensWhenTheLengthConstantIsDeclaredAfterTheBlock) {
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const Vector<Uint32> input = CompileCompute(kLateLengthConstantCounters);
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ASSERT_FALSE(input.empty());
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const Uint32 structId = FindAtomicCounterBlockStructId(input);
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ASSERT_NE(structId, 0u);
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ASSERT_EQ(MemberOffsetOf(input, structId, 0u), 8);
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// The fixture's precondition, asserted rather than assumed: two counters at offset 8 need a
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// 4-element array, and this shader's `uint 4` really does sit below the block.
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const auto [constantIndex, structIndex] = UintConstantAndStructOrder(input, structId, 4u);
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ASSERT_GE(constantIndex, 0) << "fixture is stale: the module no longer declares a uint 4";
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ASSERT_GE(structIndex, 0);
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ASSERT_GT(constantIndex, structIndex)
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<< "fixture is stale: `uint 4` is no longer declared after the counter block, so this "
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"test would pass without exercising the relocation at all";
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Vector<Uint32> output;
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ASSERT_TRUE(ShaderCompiler::FlattenAtomicCounterBlockOffsetsForEssl(input, output, true));
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ASSERT_FALSE(output.empty());
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ASSERT_NE(output, input) << "the block was declined; the offsets are still in the module and "
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"SPIRV-Cross will refuse the stage";
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const Uint32 outStructId = FindAtomicCounterBlockStructId(output);
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ASSERT_EQ(outStructId, structId);
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EXPECT_EQ(MemberCountOf(output, outStructId), 1u);
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EXPECT_EQ(MemberOffsetOf(output, outStructId, 0u), 0);
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EXPECT_EQ(ArrayLengthOf(output, MemberTypeOf(output, outStructId, 0u)), 4);
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// The relocation moved a definition; the module has to still be well-ordered.
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EXPECT_TRUE(Validates(output));
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// The symptom the CTS case actually failed on: with the block declined this throws.
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MG_Util::ShaderTranspiler::SpvcSession session(
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output, MG_Util::ShaderTranspiler::SessionUsageBit::Transpile);
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auto essl = ShaderCompiler::DecompileShader(session);
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EXPECT_TRUE(essl) << "ESSL transpile failed: " << (essl ? String{} : essl.error().log);
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}
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