mirror of
https://github.com/MobileGL-Dev/MobileGL
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19 lines
784 B
C++
19 lines
784 B
C++
// MobileGL - MobileGL/MG_Impl/GLImpl/VertexArray/Validators.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
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namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
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Bool ValidateVertexArrayName(Uint index);
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Bool ValidateVertexArrayObject(Uint index);
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Bool ValidateVertexAttributeIndex(Uint index);
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Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride);
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} // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
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