mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
85 lines
4.0 KiB
C++
85 lines
4.0 KiB
C++
#pragma once
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#include <Includes.h>
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#include <MG_Util/GLExtensions.h>
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namespace MobileGL {
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namespace MG_Backend {
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namespace Unknown {
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const RendererInfo RendererInfoUnknown = {
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.RendererName = "<unknown renderer of MobileGL>", // Renderer Name
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.BackendName = "<unknown backend>", // Backend Name
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.ExtraVendor = ", <unknown>", // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {}, // OpenGL Extensions
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {} // Backend Capability
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};
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}
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namespace Diligent {
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enum class SpecificBackendType {
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Vulkan,
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Metal
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};
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const RendererInfo RendererInfoVulkan = {
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.RendererName = "MG-DE-Vulkan", // Renderer Name
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.BackendName = "Diligent Engine (Vulkan)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {} // Backend Capability
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};
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const RendererInfo RendererInfoMetal = {
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.RendererName = "MG-DE-Metal", // Renderer Name
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.BackendName = "Diligent Engine (Metal)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {} // Backend Capability
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};
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} // namespace Diligent
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namespace DirectGLES {
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const RendererInfo RendererInfo = {
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.RendererName = "Espryt", // Renderer Name
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.BackendName = "Direct (OpenGL ES)", // Backend Name
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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// OpenGL Info
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.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
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V_OpenGL33},
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.IsCompatibilityProfile = false // Is Compatibility Profile
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},
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.BackendCapability = {} // Backend Capability
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};
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} // namespace DirectGLES
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void Init();
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} // namespace MG_Backend
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} // namespace MobileGL
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