mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
2465 lines
114 KiB
C++
2465 lines
114 KiB
C++
// MobileGL - MobileGL/MG_Test/Texture/TextureTest.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include <gtest/gtest.h>
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#include <limits>
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#include "Includes.h"
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#include "Init.h"
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#include <Config.h>
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#include <MG_Backend/BackendObjects.h>
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#include <MG_Backend/DirectGLES/Managers.h>
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#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
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#include <MG_Impl/GLImpl/RenderState/GL_RenderState.h>
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#include <MG_Impl/GLImpl/Sampler/GL_Sampler.h>
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#include <MG_Impl/GLImpl/Texture/GL_Texture.h>
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#include <MG_State/EGLState/Core.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_State/GLState/TextureState/TextureObject.h>
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#include <MG_State/GLState/TextureState/TextureObject2D.h>
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
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#include <MG_Util/Math/SmallFloat.h>
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#include <MG_Util/Texture/PixelStoreProcessor.h>
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#include <MG_Util/Texture/TextureFormatProcessor.h>
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#include <cstring>
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using namespace MobileGL;
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class TextureTest : public ::testing::Test {
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protected:
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// GL error flags are sticky per error code and the context outlives an individual test in this
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// binary, so anything an earlier test left pending would be handed to the next GetError() call -
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// which silently turns error-code assertions into reads of someone else's error. Bounded because
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// there is one flag per code; a runaway would otherwise hang the suite.
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static void DrainPendingGlErrors() {
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for (Int drained = 0; drained < 16 && MG_Impl::GLImpl::GetError() != GL_NO_ERROR; ++drained) {
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}
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}
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// The call under test must raise exactly the expected error and nothing more: a second pending
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// error means one entry point queued several (e.g. a shared validator firing before the
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// specific check), which GetError() would hand out at unrelated call sites later on.
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static void ExpectSingleGlError(GLenum expected) {
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), expected);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "the call recorded more than one error";
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}
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void SetUp() override {
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MobileGL::Initialize();
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DrainPendingGlErrors();
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}
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void TearDown() override {
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// Attribute a leaked error to the test that caused it instead of to whoever runs next.
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "test left an unconsumed GL error behind";
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}
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};
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namespace {
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class FormatCapabilityBackend final : public MobileGL::MG_Backend::BackendObject {
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public:
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FormatCapabilityBackend() {
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auto& cache = MutableFormatCapabilities();
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const auto texture2DIndex =
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MobileGL::MG_Backend::GetFormatCapabilityTargetIndex(TextureTarget::Texture2D);
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const auto texture3DIndex =
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MobileGL::MG_Backend::GetFormatCapabilityTargetIndex(TextureTarget::Texture3D);
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const auto renderbufferIndex =
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MobileGL::MG_Backend::GetRenderbufferFormatCapabilityTargetIndex();
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const auto rgba8Index = static_cast<SizeT>(TextureInternalFormat::RGBA8);
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const auto rg8Index = static_cast<SizeT>(TextureInternalFormat::RG8);
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const auto depthStencilIndex = static_cast<SizeT>(TextureInternalFormat::Depth24Stencil8);
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cache.FullCaps[texture2DIndex][rgba8Index] |= MobileGL::MG_Backend::FormatCapability::Creatable;
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cache.FullCaps[texture2DIndex][rgba8Index] |= MobileGL::MG_Backend::FormatCapability::Sampled;
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cache.FullCaps[texture2DIndex][rgba8Index] |= MobileGL::MG_Backend::FormatCapability::LinearFilter;
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cache.FullCaps[texture2DIndex][rgba8Index] |= MobileGL::MG_Backend::FormatCapability::GenerateMipmap;
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cache.FullCaps[texture2DIndex][rgba8Index] |=
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MobileGL::MG_Backend::FormatCapability::FramebufferRenderable;
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cache.FullCaps[texture2DIndex][rgba8Index] |= MobileGL::MG_Backend::FormatCapability::ColorAttachment;
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cache.SampleCounts[texture2DIndex][rgba8Index] = {1};
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cache.CaveatCaps[texture2DIndex][rg8Index] |= MobileGL::MG_Backend::FormatCapability::Creatable;
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cache.CaveatCaps[texture2DIndex][rg8Index] |= MobileGL::MG_Backend::FormatCapability::Sampled;
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cache.CaveatCaps[texture2DIndex][rg8Index] |= MobileGL::MG_Backend::FormatCapability::LinearFilter;
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cache.FullCaps[texture3DIndex][depthStencilIndex] |=
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MobileGL::MG_Backend::FormatCapability::Creatable;
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cache.FullCaps[texture3DIndex][depthStencilIndex] |=
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MobileGL::MG_Backend::FormatCapability::FramebufferRenderable;
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cache.FullCaps[texture3DIndex][depthStencilIndex] |=
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MobileGL::MG_Backend::FormatCapability::FramebufferLayered;
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cache.FullCaps[texture3DIndex][depthStencilIndex] |=
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MobileGL::MG_Backend::FormatCapability::DepthAttachment;
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cache.FullCaps[texture3DIndex][depthStencilIndex] |=
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MobileGL::MG_Backend::FormatCapability::StencilAttachment;
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cache.FullCaps[renderbufferIndex][depthStencilIndex] |=
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MobileGL::MG_Backend::FormatCapability::Creatable;
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cache.FullCaps[renderbufferIndex][depthStencilIndex] |=
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MobileGL::MG_Backend::FormatCapability::FramebufferRenderable;
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cache.FullCaps[renderbufferIndex][depthStencilIndex] |=
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MobileGL::MG_Backend::FormatCapability::DepthAttachment;
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cache.FullCaps[renderbufferIndex][depthStencilIndex] |=
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MobileGL::MG_Backend::FormatCapability::StencilAttachment;
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cache.FullCaps[renderbufferIndex][depthStencilIndex] |=
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MobileGL::MG_Backend::FormatCapability::MultisampleRenderbuffer;
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cache.SampleCounts[renderbufferIndex][depthStencilIndex] = {4, 2, 1};
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}
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void Initialize() override {}
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Bool InitCapabilities() override { return true; }
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Bool InitWindowSurface() override { return true; }
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const RendererInfo& GetRendererInfo() const override {
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static RendererInfo info = {};
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return info;
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}
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String GetBackendAPIVersionString() const override { return {}; }
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const MobileGL::MG_Backend::GlobalBackendFunctionsTable& GetBackendFunctions() const override {
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static MobileGL::MG_Backend::GlobalBackendFunctionsTable table = {};
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return table;
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}
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const MobileGL::MG_Backend::DynamicBackendParameters& GetDynamicParameters() const override {
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return MutableDynamicParameters();
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}
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// Lets a test stand in a backend limit (e.g. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT).
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static MobileGL::MG_Backend::DynamicBackendParameters& MutableDynamicParameters() {
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static MobileGL::MG_Backend::DynamicBackendParameters params = {};
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return params;
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}
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BackendType GetBackendType() const override { return BackendType::Unknown; }
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};
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class ScopedBackendOverride {
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public:
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explicit ScopedBackendOverride(UniquePtr<MobileGL::MG_Backend::BackendObject> backend):
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m_previous(Move(MobileGL::MG_Backend::pActiveBackendObject)) {
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MobileGL::MG_Backend::pActiveBackendObject = Move(backend);
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}
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~ScopedBackendOverride() {
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MobileGL::MG_Backend::pActiveBackendObject = Move(m_previous);
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}
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private:
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UniquePtr<MobileGL::MG_Backend::BackendObject> m_previous;
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};
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const Uint8* GetBoundTexture2DLevelBytes(GLuint texture, Uint level = 0) {
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const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
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auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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return static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture2D, level));
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}
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class ScopedTextureBackendFunctionsOverride {
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public:
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ScopedTextureBackendFunctionsOverride(): m_snapshot(MG_Backend::gBackendFunctionsTable) {}
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~ScopedTextureBackendFunctionsOverride() { MG_Backend::gBackendFunctionsTable = m_snapshot; }
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private:
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MG_Backend::GlobalBackendFunctionsTable m_snapshot;
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};
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struct CopyTexSubImage2DCall {
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Bool Called = false;
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GLenum Target = GL_NONE;
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GLint Level = -1;
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GLint XOffset = -1;
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GLint YOffset = -1;
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GLint X = -1;
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GLint Y = -1;
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GLsizei Width = -1;
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GLsizei Height = -1;
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GLuint BoundTexture = 0;
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} g_copyTexSubImage2DCall;
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void RecordCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
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GLsizei width, GLsizei height) {
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g_copyTexSubImage2DCall = {
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true, target, level, xoffset, yoffset, x, y, width, height,
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MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit())
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.GetBindingSlot(TextureTarget::Texture2D)
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.GetBoundObject()
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->GetExternalIndex(),
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};
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}
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} // namespace
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TEST_F(TextureTest, CreateTexturesCreatesObjectsWithoutBinding) {
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auto& unit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
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const auto boundBefore = unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
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GLuint texture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
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EXPECT_NE(texture, 0u);
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EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
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// CreateTextures must not disturb the unit's binding (which is never empty anymore: at
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// minimum it holds the target's default texture object).
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EXPECT_EQ(unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(), boundBefore);
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EXPECT_NE(unit.GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
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MG_State::pGLContext->GetTextureObject(texture));
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, ClearTexImageNullClearsWholeNamedTextureAndMarksStorageDirty) {
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GLuint texture = 0;
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MG_Impl::GLImpl::GenTextures(1, &texture);
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MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
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const Uint8 initialPixels[] = {
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1, 2, 3, 4,
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5, 6, 7, 8,
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9, 10, 11, 12,
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13, 14, 15, 16,
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};
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MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, initialPixels);
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const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
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auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
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mipmapObject->MarkStorageDirty(TextureUploadTarget::Texture2D, 0, false);
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MG_Impl::GLImpl::ClearTexImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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const Uint8* stored = GetBoundTexture2DLevelBytes(texture);
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ASSERT_NE(stored, nullptr);
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const Uint8 zeros[sizeof(initialPixels)] = {};
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EXPECT_EQ(std::memcmp(stored, zeros, sizeof(zeros)), 0);
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EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 0));
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, ClearTexImageRepeatsConvertedClearPixel) {
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GLuint texture = 0;
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MG_Impl::GLImpl::GenTextures(1, &texture);
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MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
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MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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const Uint8 clearPixel[] = {17, 34, 51, 68};
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MG_Impl::GLImpl::ClearTexImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, clearPixel);
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const Uint8* stored = GetBoundTexture2DLevelBytes(texture);
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ASSERT_NE(stored, nullptr);
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const Uint8 expected[] = {
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17, 34, 51, 68,
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17, 34, 51, 68,
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17, 34, 51, 68,
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17, 34, 51, 68,
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};
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EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, ClearTexSubImageClearsOnlyRequestedRectangle) {
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GLuint texture = 0;
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MG_Impl::GLImpl::GenTextures(1, &texture);
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MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
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Uint8 initialPixels[3 * 2 * 4];
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std::memset(initialPixels, 0x7f, sizeof(initialPixels));
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MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 3, 2, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, initialPixels);
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MG_Impl::GLImpl::ClearTexSubImage(texture, 0, 1, 0, 0, 1, 2, 1,
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GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
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const Uint8* stored = GetBoundTexture2DLevelBytes(texture);
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ASSERT_NE(stored, nullptr);
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for (Int y = 0; y < 2; ++y) {
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for (Int x = 0; x < 3; ++x) {
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for (Int channel = 0; channel < 4; ++channel) {
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EXPECT_EQ(stored[(y * 3 + x) * 4 + channel], x == 1 ? 0 : 0x7f);
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}
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}
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}
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, CopyTextureSubImage2DUsesNamedObjectAndRestoresBinding) {
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const ScopedTextureBackendFunctionsOverride backendGuard;
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MG_Backend::gBackendFunctionsTable.GL.CopyTexSubImage2D = RecordCopyTexSubImage2D;
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g_copyTexSubImage2DCall = {};
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GLuint namedTexture = 0;
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GLuint boundTexture = 0;
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
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MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
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MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
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const auto boundBefore = MG_State::pGLContext->GetTextureUnitObject(0)
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.GetBindingSlot(TextureTarget::Texture2D)
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.GetBoundObject();
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MG_Impl::GLImpl::CopyTextureSubImage2D(namedTexture, 2, 3, 4, 5, 6, 7, 8);
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EXPECT_TRUE(g_copyTexSubImage2DCall.Called);
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EXPECT_EQ(g_copyTexSubImage2DCall.Target, GL_TEXTURE_2D);
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EXPECT_EQ(g_copyTexSubImage2DCall.Level, 2);
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EXPECT_EQ(g_copyTexSubImage2DCall.XOffset, 3);
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EXPECT_EQ(g_copyTexSubImage2DCall.YOffset, 4);
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EXPECT_EQ(g_copyTexSubImage2DCall.X, 5);
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EXPECT_EQ(g_copyTexSubImage2DCall.Y, 6);
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EXPECT_EQ(g_copyTexSubImage2DCall.Width, 7);
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EXPECT_EQ(g_copyTexSubImage2DCall.Height, 8);
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EXPECT_EQ(g_copyTexSubImage2DCall.BoundTexture, namedTexture);
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EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
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.GetBindingSlot(TextureTarget::Texture2D)
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.GetBoundObject(),
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boundBefore);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is float state that must answer every numeric query: GetFloatv
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// is authoritative and GetIntegerv would otherwise fall through to its INVALID_ENUM default.
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TEST_F(TextureTest, MaxTextureMaxAnisotropyIsAnsweredFromTheBackendLimit) {
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auto backend = MakeUnique<FormatCapabilityBackend>();
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FormatCapabilityBackend::MutableDynamicParameters().MaxTextureMaxAnisotropy = 16.0f;
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ScopedBackendOverride override(Move(backend));
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GLfloat floatValue = 0.0f;
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MG_Impl::GLImpl::GetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &floatValue);
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EXPECT_FLOAT_EQ(floatValue, 16.0f);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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GLint integerValue = 0;
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MG_Impl::GLImpl::GetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &integerValue);
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EXPECT_EQ(integerValue, 16);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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// A backend without anisotropy reports the no-anisotropy floor rather than erroring.
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FormatCapabilityBackend::MutableDynamicParameters().MaxTextureMaxAnisotropy = 1.0f;
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MG_Impl::GLImpl::GetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &floatValue);
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EXPECT_FLOAT_EQ(floatValue, 1.0f);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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}
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TEST_F(TextureTest, TextureMaxAnisotropyDefaultsToOneAndRoundTripsWithoutRedundantVersionBumps) {
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GLuint texture = 0;
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MG_Impl::GLImpl::GenTextures(1, &texture);
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MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
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ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
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ASSERT_NE(textureObject, nullptr);
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const auto& samplerObject = textureObject->GetSamplerObject();
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ASSERT_NE(samplerObject, nullptr);
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GLfloat floatValue = 0.0f;
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MG_Impl::GLImpl::GetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &floatValue);
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EXPECT_FLOAT_EQ(floatValue, 1.0f);
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EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 1.0f);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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const Uint16 initialVersion = samplerObject->GetVersion();
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MG_Impl::GLImpl::TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 4.0f);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 4.0f);
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EXPECT_EQ(samplerObject->GetVersion(), static_cast<Uint16>(initialVersion + 1));
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GLint integerValue = 0;
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MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &integerValue);
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EXPECT_EQ(integerValue, 4);
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MG_Impl::GLImpl::GetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &floatValue);
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EXPECT_FLOAT_EQ(floatValue, 4.0f);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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const Uint16 setVersion = samplerObject->GetVersion();
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MG_Impl::GLImpl::TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 4.0f);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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EXPECT_EQ(samplerObject->GetVersion(), setVersion);
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MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8);
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EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
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EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 8.0f);
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EXPECT_EQ(samplerObject->GetVersion(), static_cast<Uint16>(setVersion + 1));
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}
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TEST_F(TextureTest, TextureMaxAnisotropyBelowOneIsInvalidValueAndPreservesState) {
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|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
|
ASSERT_NE(textureObject, nullptr);
|
|
const auto& samplerObject = textureObject->GetSamplerObject();
|
|
ASSERT_NE(samplerObject, nullptr);
|
|
const Uint16 initialVersion = samplerObject->GetVersion();
|
|
|
|
MG_Impl::GLImpl::TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0.5f);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
|
|
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 1.0f);
|
|
EXPECT_EQ(samplerObject->GetVersion(), initialVersion);
|
|
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
|
|
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 1.0f);
|
|
EXPECT_EQ(samplerObject->GetVersion(), initialVersion);
|
|
}
|
|
|
|
TEST_F(TextureTest, SamplerMaxAnisotropyUsesTheSameStateAndValidationSemantics) {
|
|
GLuint sampler = 0;
|
|
MG_Impl::GLImpl::GenSamplers(1, &sampler);
|
|
ASSERT_NE(sampler, 0u);
|
|
|
|
GLfloat floatValue = 0.0f;
|
|
MG_Impl::GLImpl::GetSamplerParameterfv(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, &floatValue);
|
|
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
EXPECT_FLOAT_EQ(floatValue, 1.0f);
|
|
|
|
const auto& samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
|
|
ASSERT_NE(samplerObject, nullptr);
|
|
const Uint16 initialVersion = samplerObject->GetVersion();
|
|
|
|
MG_Impl::GLImpl::SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 6.0f);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 6.0f);
|
|
EXPECT_EQ(samplerObject->GetVersion(), static_cast<Uint16>(initialVersion + 1));
|
|
|
|
GLint integerValue = 0;
|
|
MG_Impl::GLImpl::GetSamplerParameteriv(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, &integerValue);
|
|
EXPECT_EQ(integerValue, 6);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
const Uint16 setVersion = samplerObject->GetVersion();
|
|
MG_Impl::GLImpl::SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 6.0f);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
EXPECT_EQ(samplerObject->GetVersion(), setVersion);
|
|
|
|
MG_Impl::GLImpl::SamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0.25f);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
|
|
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 6.0f);
|
|
EXPECT_EQ(samplerObject->GetVersion(), setVersion);
|
|
|
|
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
|
|
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 6.0f);
|
|
EXPECT_EQ(samplerObject->GetVersion(), setVersion);
|
|
|
|
const GLint signedInvalidValue = -1;
|
|
MG_Impl::GLImpl::SamplerParameterIiv(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, &signedInvalidValue);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
|
|
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 6.0f);
|
|
EXPECT_EQ(samplerObject->GetVersion(), setVersion);
|
|
|
|
const GLuint unsignedValue = 10;
|
|
MG_Impl::GLImpl::SamplerParameterIuiv(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, &unsignedValue);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
EXPECT_FLOAT_EQ(samplerObject->GetMaxAnisotropy(), 10.0f);
|
|
EXPECT_EQ(samplerObject->GetVersion(), static_cast<Uint16>(setVersion + 1));
|
|
|
|
GLuint queriedUnsignedValue = 0;
|
|
MG_Impl::GLImpl::GetSamplerParameterIuiv(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, &queriedUnsignedValue);
|
|
EXPECT_EQ(queriedUnsignedValue, unsignedValue);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
// GL 3.3 core 3.8.2: BindSampler rejects a never-generated or already-deleted name with
|
|
// INVALID_OPERATION, while SamplerParameter* on the same name is INVALID_VALUE - the two paths
|
|
// must not share one validator. Delete of an unknown name stays silent.
|
|
TEST_F(TextureTest, BindSamplerRejectsUnknownNameWithInvalidOperationUnlikeSamplerParameter) {
|
|
GLuint sampler = 0;
|
|
MG_Impl::GLImpl::GenSamplers(1, &sampler);
|
|
ASSERT_NE(sampler, 0u);
|
|
MG_Impl::GLImpl::BindSampler(0, sampler);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// Deleting is silent, twice over, and the name is dead afterwards.
|
|
MG_Impl::GLImpl::DeleteSamplers(1, &sampler);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
MG_Impl::GLImpl::DeleteSamplers(1, &sampler);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::BindSampler(0, sampler);
|
|
ExpectSingleGlError(GL_INVALID_OPERATION);
|
|
|
|
// Same dead name through SamplerParameter*: INVALID_VALUE, so the two paths cannot share one
|
|
// validator - and neither may queue the other's code alongside its own.
|
|
MG_Impl::GLImpl::SamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
ExpectSingleGlError(GL_INVALID_VALUE);
|
|
}
|
|
|
|
TEST_F(TextureTest, GenThenBindCreatesObjectForUnsizedPackedBgraSubImageUpload) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
ASSERT_NE(texture, 0u);
|
|
ASSERT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
|
|
// GenTextures only reserves the name; the object appears on first bind.
|
|
ASSERT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
|
|
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_FALSE);
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
|
ASSERT_NE(textureObject, nullptr);
|
|
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
|
|
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_TRUE);
|
|
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 1, 0, GL_BGRA,
|
|
GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
|
|
const Uint8 pixels[] = {
|
|
10, 20, 30, 40,
|
|
50, 60, 70, 80,
|
|
};
|
|
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA,
|
|
GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
ASSERT_NE(stored, nullptr);
|
|
const Uint8 expected[] = {
|
|
30, 20, 10, 40,
|
|
70, 60, 50, 80,
|
|
};
|
|
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
namespace {
|
|
// Strict core rules only apply when the current EGL context explicitly requested a core
|
|
// profile; the suite's default (no current context) runs with relaxed semantics. RAII so
|
|
// a failed ASSERT cannot leave the context current for the rest of the suite.
|
|
struct ScopedCoreProfileContext {
|
|
ScopedCoreProfileContext() {
|
|
auto& egl = *MG_State::pEGLContext;
|
|
m_display = egl.GetDisplay(EGL_DEFAULT_DISPLAY);
|
|
EXPECT_NE(m_display, EGL_NO_DISPLAY);
|
|
EXPECT_TRUE(egl.InitializeDisplay(m_display, nullptr, nullptr));
|
|
EGLint configCount = 0;
|
|
EXPECT_TRUE(egl.ChooseConfig(m_display, nullptr, &m_config, 1, &configCount));
|
|
const EGLint surfaceAttribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
|
|
m_surface = egl.CreatePbufferSurface(m_display, m_config, surfaceAttribs);
|
|
EXPECT_NE(m_surface, EGL_NO_SURFACE);
|
|
const EGLint contextAttribs[] = {EGL_CONTEXT_MAJOR_VERSION,
|
|
3,
|
|
EGL_CONTEXT_MINOR_VERSION,
|
|
3,
|
|
EGL_CONTEXT_OPENGL_PROFILE_MASK,
|
|
EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
|
|
EGL_NONE};
|
|
m_context = egl.CreateContext(m_display, m_config, EGL_NO_CONTEXT, contextAttribs);
|
|
EXPECT_NE(m_context, EGL_NO_CONTEXT);
|
|
EXPECT_TRUE(egl.MakeCurrent(m_display, m_surface, m_surface, m_context));
|
|
}
|
|
~ScopedCoreProfileContext() {
|
|
auto& egl = *MG_State::pEGLContext;
|
|
egl.MakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
|
if (m_context != EGL_NO_CONTEXT) egl.DestroyContext(m_display, m_context);
|
|
if (m_surface != EGL_NO_SURFACE) egl.DestroySurface(m_display, m_surface);
|
|
}
|
|
ScopedCoreProfileContext(const ScopedCoreProfileContext&) = delete;
|
|
ScopedCoreProfileContext& operator=(const ScopedCoreProfileContext&) = delete;
|
|
|
|
private:
|
|
EGLDisplay m_display = EGL_NO_DISPLAY;
|
|
EGLConfig m_config = nullptr;
|
|
EGLSurface m_surface = EGL_NO_SURFACE;
|
|
MG_State::EGLState::EGLContext::EGLContextHandle m_context = EGL_NO_CONTEXT;
|
|
};
|
|
|
|
// MOBILEGL_RELAXED_SEMANTICS loosens strict core rules even on explicit core-profile
|
|
// contexts. RAII so a failed ASSERT cannot leak the flag into the rest of the suite.
|
|
struct ScopedRelaxedSemantics {
|
|
ScopedRelaxedSemantics(): m_previous(MG_Config::Features.RelaxedSemantics) {
|
|
MG_Config::Features.RelaxedSemantics = true;
|
|
}
|
|
~ScopedRelaxedSemantics() {
|
|
MG_Config::Features.RelaxedSemantics = m_previous;
|
|
}
|
|
ScopedRelaxedSemantics(const ScopedRelaxedSemantics&) = delete;
|
|
ScopedRelaxedSemantics& operator=(const ScopedRelaxedSemantics&) = delete;
|
|
|
|
private:
|
|
Bool m_previous;
|
|
};
|
|
} // namespace
|
|
|
|
// GL 3.3 core 3.8.1: on an explicit core-profile context, DeleteTextures makes the name unused
|
|
// again whether or not a bind ever instantiated an object, so the reservation must go back to
|
|
// the generator's free list rather than leaking, and binding the dead name afterwards must fail.
|
|
TEST_F(TextureTest, DeleteGeneratedButUnboundNameReleasesReservationAndBindFails) {
|
|
ScopedCoreProfileContext coreContext;
|
|
ASSERT_FALSE(MG_State::IsRelaxedSemanticsActive());
|
|
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
ASSERT_NE(texture, 0u);
|
|
ASSERT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
|
|
ASSERT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
|
|
|
|
MG_Impl::GLImpl::DeleteTextures(1, &texture);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureName(texture));
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
|
|
// IsTexture answers about a dead name without raising anything (GL 3.3 core 6.1.4).
|
|
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_FALSE);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
ExpectSingleGlError(GL_INVALID_OPERATION);
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
|
|
|
|
// The freed reservation is recycled (the generator's free list is LIFO, so the very same
|
|
// name comes back) - a delete that skipped the release would hand out a fresh name here.
|
|
GLuint recycled = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &recycled);
|
|
EXPECT_EQ(recycled, texture);
|
|
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureName(recycled));
|
|
}
|
|
|
|
// Relaxed semantics - the default whenever the context did not explicitly request a core
|
|
// profile: legacy Minecraft reserves a texture name, deletes it before first bind, then reuses
|
|
// the same name for the atlas upload. Preserve that generated reservation so the later bind can
|
|
// instantiate the object and subsequent sub-image uploads target it instead of the default
|
|
// texture. Explicit core contexts keep the strict delete semantics asserted above.
|
|
TEST_F(TextureTest, RelaxedDefaultDeleteGeneratedReservationThenBindCreatesObjectForSubImageUpload) {
|
|
ASSERT_TRUE(MG_State::IsRelaxedSemanticsActive());
|
|
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
ASSERT_NE(texture, 0u);
|
|
ASSERT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
|
|
ASSERT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
|
|
|
|
MG_Impl::GLImpl::DeleteTextures(1, &texture);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(texture));
|
|
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_FALSE);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
|
ASSERT_NE(textureObject, nullptr);
|
|
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
|
|
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
|
|
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(texture), GL_TRUE);
|
|
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 1, 0, GL_BGRA,
|
|
GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
|
|
const Uint8 pixels[] = {
|
|
10, 20, 30, 40,
|
|
50, 60, 70, 80,
|
|
};
|
|
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA,
|
|
GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
ASSERT_NE(stored, nullptr);
|
|
const Uint8 expected[] = {
|
|
30, 20, 10, 40,
|
|
70, 60, 50, 80,
|
|
};
|
|
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
// MOBILEGL_RELAXED_SEMANTICS wins even on an explicit core-profile context: the deleted
|
|
// reservation survives and the name stays bindable.
|
|
TEST_F(TextureTest, RelaxedSemanticsOverrideKeepsDeletedReservationOnCoreProfileContext) {
|
|
ScopedCoreProfileContext coreContext;
|
|
ScopedRelaxedSemantics relaxedSemantics;
|
|
ASSERT_TRUE(MG_State::IsRelaxedSemanticsActive());
|
|
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
ASSERT_NE(texture, 0u);
|
|
MG_Impl::GLImpl::DeleteTextures(1, &texture);
|
|
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureName(texture));
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
EXPECT_TRUE(MG_State::pGLContext->ValidateTextureObject(texture));
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
MG_Impl::GLImpl::DeleteTextures(1, &texture);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, DeleteInstantiatedTextureInvalidatesNameUntilRegenerated) {
|
|
GLuint textures[2] = {};
|
|
MG_Impl::GLImpl::GenTextures(2, textures);
|
|
ASSERT_NE(textures[0], 0u);
|
|
ASSERT_NE(textures[1], 0u);
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, textures[0]);
|
|
ASSERT_TRUE(MG_State::pGLContext->ValidateTextureObject(textures[0]));
|
|
MG_Impl::GLImpl::DeleteTextures(1, &textures[0]);
|
|
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureName(textures[0]));
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(textures[0]));
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, textures[1]);
|
|
const auto fallbackObject = MG_State::pGLContext->GetTextureObject(textures[1]);
|
|
ASSERT_NE(fallbackObject, nullptr);
|
|
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, textures[0]);
|
|
ExpectSingleGlError(GL_INVALID_OPERATION);
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
|
|
.GetBindingSlot(TextureTarget::Texture2D)
|
|
.GetBoundObject(),
|
|
fallbackObject);
|
|
}
|
|
|
|
TEST_F(TextureTest, DeleteUnknownNamesIsSilentButBindUnknownNameIsInvalid) {
|
|
GLuint validTexture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &validTexture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, validTexture);
|
|
const auto boundObject = MG_State::pGLContext->GetTextureObject(validTexture);
|
|
ASSERT_NE(boundObject, nullptr);
|
|
|
|
constexpr GLuint unknownNames[] = {0, std::numeric_limits<GLuint>::max()};
|
|
MG_Impl::GLImpl::DeleteTextures(2, unknownNames);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, unknownNames[1]);
|
|
ExpectSingleGlError(GL_INVALID_OPERATION);
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
|
|
.GetBindingSlot(TextureTarget::Texture2D)
|
|
.GetBoundObject(),
|
|
boundObject);
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureName(unknownNames[1]));
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(unknownNames[1]));
|
|
}
|
|
|
|
TEST_F(TextureTest, BindTextureUnitEnumAsNameIsSilentNoOp) {
|
|
GLuint validTexture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &validTexture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, validTexture);
|
|
const auto boundObject = MG_State::pGLContext->GetTextureObject(validTexture);
|
|
ASSERT_NE(boundObject, nullptr);
|
|
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
constexpr GLuint textureUnitEnum = GL_TEXTURE7;
|
|
ASSERT_FALSE(MG_State::pGLContext->ValidateTextureName(textureUnitEnum));
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, textureUnitEnum);
|
|
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
|
|
.GetBindingSlot(TextureTarget::Texture2D)
|
|
.GetBoundObject(),
|
|
boundObject);
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureName(textureUnitEnum));
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(textureUnitEnum));
|
|
}
|
|
|
|
TEST_F(TextureTest, TexSubImage2DOnImagelessDefaultTextureReportsErrorInsteadOfDereferencingNull) {
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// Texture zero is a real (default) texture object now, so TexSubImage2D no longer fails for
|
|
// want of a bound object - it fails because the region exceeds the default texture's (empty
|
|
// or zero-sized) level 0, which is GL_INVALID_VALUE per GL 3.3 core 3.8.2.
|
|
const Uint8 pixel[] = {1, 2, 3, 4};
|
|
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
|
|
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
|
|
}
|
|
|
|
TEST_F(TextureTest, TextureStorageAndSubImageModifyNamedObjectOnly) {
|
|
GLuint namedTexture = 0;
|
|
GLuint boundTexture = 0;
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
|
|
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
|
|
|
|
const auto boundObjectBefore =
|
|
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
|
|
|
MG_Impl::GLImpl::TextureStorage2D(namedTexture, 2, GL_RGBA8, 2, 2);
|
|
const Uint8 pixels[] = {
|
|
1, 2, 3, 4,
|
|
5, 6, 7, 8,
|
|
9, 10, 11, 12,
|
|
13, 14, 15, 16,
|
|
};
|
|
MG_Impl::GLImpl::TextureSubImage2D(namedTexture, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
const auto namedObject = MG_State::pGLContext->GetTextureObject(namedTexture);
|
|
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(namedObject.get());
|
|
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 0), IntVec3(2, 2, 1));
|
|
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 1), IntVec3(1, 1, 1));
|
|
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 0));
|
|
EXPECT_FALSE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 1));
|
|
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
|
|
boundObjectBefore);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexSubImage2DUsesCompactRowsAfterUnpackProcessing) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const Uint8 initialPixels[2 * 16] = {};
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 5, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, initialPixels);
|
|
|
|
const Uint8 subImageWithGuard[] = {
|
|
1, 2, 3, 4, 5, 6, 7, 8, 9,
|
|
101, 102, 103,
|
|
10, 11, 12, 13, 14, 15, 16, 17, 18,
|
|
201, 202, 203, 204, 205, 206,
|
|
};
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 3, 2, GL_RGB, GL_UNSIGNED_BYTE, subImageWithGuard);
|
|
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
|
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
|
const auto* stored = static_cast<const Uint8*>(
|
|
mipmapObject->MapMipmapData(TextureUploadTarget::Texture2D, 0));
|
|
|
|
const Uint8 expected[] = {
|
|
0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0,
|
|
0, 0, 0, 10, 11, 12, 13, 14, 15, 16, 17, 18, 0, 0, 0,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedBgra8888ToRgba8) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, nullptr);
|
|
|
|
const Uint8 pixels[] = {
|
|
10, 20, 30, 40,
|
|
50, 60, 70, 80,
|
|
};
|
|
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expected[] = {
|
|
20, 30, 40, 10,
|
|
60, 70, 80, 50,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImage2DUnpacksPackedBgra8888ToRgba8WithPixelStoreSkips) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const Uint8 pixels[] = {
|
|
1, 2, 3, 4,
|
|
5, 6, 7, 8,
|
|
9, 10, 11, 12,
|
|
13, 14, 15, 16,
|
|
17, 18, 19, 20,
|
|
10, 20, 30, 40,
|
|
50, 60, 70, 80,
|
|
21, 22, 23, 24,
|
|
25, 26, 27, 28,
|
|
90, 100, 110, 120,
|
|
130, 140, 150, 160,
|
|
29, 30, 31, 32,
|
|
};
|
|
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 4);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 1);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expected[] = {
|
|
20, 30, 40, 10,
|
|
60, 70, 80, 50,
|
|
100, 110, 120, 90,
|
|
140, 150, 160, 130,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
// GL CTS packed_pixels feeds every format/type/internalformat combination to TexImage and expects
|
|
// GL_INVALID_OPERATION for the invalid ones; these used to slip through validation and SIGTRAP in
|
|
// the shadow-storage upload path.
|
|
TEST_F(TextureTest, TexImage2DRejectsMismatchedFormatCombinations) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
// Depth-stencil internal format with a color format.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_BGR, GL_UNSIGNED_BYTE, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
|
|
// Color internal format with a depth format.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_DEPTH_COMPONENT, GL_FLOAT, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
|
|
// Stencil-only uploads do not exist in core 3.3.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE,
|
|
nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
|
|
// Packed depth-stencil type with a color format.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_INT_24_8, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
|
|
// DEPTH_STENCIL format requires one of the two packed depth-stencil types.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE,
|
|
nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
|
|
// Integer-ness of format and internal format must match (both directions).
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
|
|
// Integer formats cannot be paired with floating-point types.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32I, 2, 2, 0, GL_RGBA_INTEGER, GL_FLOAT, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
|
|
// UNSIGNED_INT_5_9_9_9_REV pairs with RGB only.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 2, 2, 0, GL_RGBA, GL_UNSIGNED_INT_5_9_9_9_REV, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
}
|
|
|
|
TEST_F(TextureTest, TexImage2DAcceptsSpecCompliantFormatCombinations) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_DEPTH_STENCIL,
|
|
GL_UNSIGNED_INT_24_8, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// Depth-component internal format accepts DEPTH_STENCIL input (stencil bits are dropped).
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, 2, 2, 0, GL_DEPTH_STENCIL,
|
|
GL_UNSIGNED_INT_24_8, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// Packed RGB types allow the integer variant of the RGB format.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 2, 2, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE_3_3_2,
|
|
nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 2, 2, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
// Desktop GL table 3.3 lists GREEN and BLUE as TexImage client formats (GL CTS packed_pixels
|
|
// rgba8_format_green/blue upload with them and verify the readback): the single input component
|
|
// feeds the named channel, the other color channels default to 0 and alpha to 1.
|
|
TEST_F(TextureTest, BoundTexImage2DUnpacksGreenAndBlueIntoRgba8Channels) {
|
|
GLuint greenTexture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &greenTexture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, greenTexture);
|
|
|
|
const Uint8 pixels[] = {
|
|
10, 20,
|
|
30, 40,
|
|
};
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_GREEN, GL_UNSIGNED_BYTE, pixels);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
const auto* storedGreen = GetBoundTexture2DLevelBytes(greenTexture);
|
|
const Uint8 expectedGreen[] = {
|
|
0, 10, 0, 255,
|
|
0, 20, 0, 255,
|
|
0, 30, 0, 255,
|
|
0, 40, 0, 255,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expectedGreen); ++i) {
|
|
EXPECT_EQ(storedGreen[i], expectedGreen[i]) << "byte " << i;
|
|
}
|
|
|
|
GLuint blueTexture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &blueTexture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, blueTexture);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_BLUE, GL_UNSIGNED_BYTE, pixels);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
const auto* storedBlue = GetBoundTexture2DLevelBytes(blueTexture);
|
|
const Uint8 expectedBlue[] = {
|
|
0, 0, 10, 255,
|
|
0, 0, 20, 255,
|
|
0, 0, 30, 255,
|
|
0, 0, 40, 255,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expectedBlue); ++i) {
|
|
EXPECT_EQ(storedBlue[i], expectedBlue[i]) << "byte " << i;
|
|
}
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImage2DUnpacksGreenIntegerIntoRgba8UiChannels) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const Uint8 pixels[] = {
|
|
10, 20,
|
|
30, 40,
|
|
};
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 2, 0, GL_GREEN_INTEGER, GL_UNSIGNED_BYTE, pixels);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
// Missing integer channels default to R=0, B=0, A=1.
|
|
const Uint8 expected[] = {
|
|
0, 10, 0, 1,
|
|
0, 20, 0, 1,
|
|
0, 30, 0, 1,
|
|
0, 40, 0, 1,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
}
|
|
|
|
TEST_F(TextureTest, TexImage2DSingleChannelFormatsKeepIntegerNessRules) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
// Integer-ness of format and internal format must match (both directions).
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_GREEN_INTEGER, GL_UNSIGNED_BYTE, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 2, 0, GL_BLUE, GL_UNSIGNED_BYTE, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
|
|
// Integer formats reject floating-point types.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 2, 0, GL_BLUE_INTEGER, GL_FLOAT, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
|
|
// Packed types never pair with single-channel formats.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_GREEN, GL_UNSIGNED_SHORT_5_6_5, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
}
|
|
|
|
TEST_F(TextureTest, TexImage3DRejectsDepthFormatsForThreeDimensionalTarget) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
|
|
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_DEPTH24_STENCIL8, 2, 2, 2, 0, GL_DEPTH_STENCIL,
|
|
GL_UNSIGNED_INT_24_8, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
|
|
// 2D-array targets remain valid for depth formats.
|
|
GLuint arrayTexture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &arrayTexture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, arrayTexture);
|
|
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, 2, 2, 2, 0, GL_DEPTH_STENCIL,
|
|
GL_UNSIGNED_INT_24_8, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedBgra8888RevToRgba8) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
|
|
|
|
const Uint8 pixels[] = {
|
|
10, 20, 30, 40,
|
|
50, 60, 70, 80,
|
|
};
|
|
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expected[] = {
|
|
30, 20, 10, 40,
|
|
70, 60, 50, 80,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, UnsizedRgbaInfersRgba8ForPacked8888Types) {
|
|
EXPECT_EQ(MG_Util::ConvertInternalFormatToSized(TextureInternalFormat::RGBA, TextureInputFormat::BGRA,
|
|
TexturePixelDataType::UnsignedInt8888),
|
|
TextureInternalFormat::RGBA8);
|
|
EXPECT_EQ(MG_Util::ConvertInternalFormatToSized(TextureInternalFormat::RGBA, TextureInputFormat::BGRA,
|
|
TexturePixelDataType::UnsignedInt8888Rev),
|
|
TextureInternalFormat::RGBA8);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImageAndSubImage2DUseInferredRgba8ForPackedBgra8888Rev) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const Uint8 initialPixels[] = {
|
|
10, 20, 30, 40,
|
|
50, 60, 70, 80,
|
|
};
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
initialPixels);
|
|
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
|
EXPECT_EQ(textureObject->GetFormat(), TextureInternalFormat::RGBA8);
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expectedInitial[] = {
|
|
30, 20, 10, 40,
|
|
70, 60, 50, 80,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expectedInitial); ++i) {
|
|
EXPECT_EQ(stored[i], expectedInitial[i]) << "initial byte " << i;
|
|
}
|
|
|
|
const Uint8 updatedPixels[] = {
|
|
90, 100, 110, 120,
|
|
130, 140, 150, 160,
|
|
};
|
|
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
updatedPixels);
|
|
|
|
stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expectedUpdated[] = {
|
|
110, 100, 90, 120,
|
|
150, 140, 130, 160,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expectedUpdated); ++i) {
|
|
EXPECT_EQ(stored[i], expectedUpdated[i]) << "updated byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexSubImage2DUnpacksPackedRgba8888ToRgba8) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, nullptr);
|
|
|
|
const Uint8 pixels[] = {
|
|
10, 20, 30, 40,
|
|
50, 60, 70, 80,
|
|
};
|
|
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expected[] = {
|
|
40, 30, 20, 10,
|
|
80, 70, 60, 50,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexSubImage2DKeepsPackedRgba8888RevAsRgba8) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, nullptr);
|
|
|
|
const Uint8 pixels[] = {
|
|
10, 20, 30, 40,
|
|
50, 60, 70, 80,
|
|
};
|
|
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexStorage2DAllocatesRedTextureForSubImageUpdates) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_2D, 1, GL_R8, 32, 32);
|
|
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
|
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
|
ASSERT_NE(mipmapObject, nullptr);
|
|
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 0), IntVec3(32, 32, 1));
|
|
EXPECT_TRUE(textureObject->IsComplete());
|
|
|
|
const Uint8 pixels[4 * 4] = {
|
|
1, 2, 3, 4,
|
|
5, 6, 7, 8,
|
|
9, 10, 11, 12,
|
|
13, 14, 15, 16,
|
|
};
|
|
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 20, 28, 4, 4, GL_RED, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, TextureStorage2DMultisampleTracksNamedObjectState) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D_MULTISAMPLE, 1, &texture);
|
|
|
|
constexpr GLsizei sampleCount = 1;
|
|
MG_Impl::GLImpl::TextureStorage2DMultisample(texture, sampleCount, GL_RGBA8, 8, 6, GL_TRUE);
|
|
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
|
ASSERT_NE(textureObject, nullptr);
|
|
EXPECT_EQ(textureObject->GetTarget(), TextureTarget::Texture2DMultisample);
|
|
EXPECT_EQ(textureObject->GetSamples(), sampleCount);
|
|
EXPECT_TRUE(textureObject->HasFixedSampleLocations());
|
|
|
|
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
|
ASSERT_NE(textureMipmapObject, nullptr);
|
|
EXPECT_EQ(textureMipmapObject->GetMipmapLevelCount(), 1u);
|
|
EXPECT_EQ(textureMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2DMultisample, 0), IntVec3(8, 6, 1));
|
|
EXPECT_FALSE(textureMipmapObject->IsStorageDirty(TextureUploadTarget::Texture2DMultisample, 0));
|
|
|
|
GLint samples = 0;
|
|
GLint fixed = 0;
|
|
MG_Impl::GLImpl::GetTextureLevelParameteriv(texture, 0, GL_TEXTURE_SAMPLES, &samples);
|
|
MG_Impl::GLImpl::GetTextureLevelParameteriv(texture, 0, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, &fixed);
|
|
EXPECT_EQ(samples, sampleCount);
|
|
EXPECT_EQ(fixed, GL_TRUE);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, GetTextureImageReadsNamedObjectWithoutBinding) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
|
|
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 1);
|
|
|
|
const Uint8 pixels[] = {
|
|
21, 22, 23, 24,
|
|
31, 32, 33, 34,
|
|
};
|
|
MG_Impl::GLImpl::TextureSubImage2D(texture, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
Uint8 output[sizeof(pixels)] = {};
|
|
MG_Impl::GLImpl::GetTextureImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, sizeof(output), output);
|
|
|
|
EXPECT_EQ(std::memcmp(output, pixels, sizeof(pixels)), 0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, GetTextureSubImageReadsFullNamedLevelWithoutBinding) {
|
|
GLuint texture = 0;
|
|
GLuint boundTexture = 0;
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
|
|
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
|
|
|
|
const auto boundObjectBefore =
|
|
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
|
|
|
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 1);
|
|
const Uint8 pixels[] = {
|
|
41, 42, 43, 44,
|
|
51, 52, 53, 54,
|
|
};
|
|
MG_Impl::GLImpl::TextureSubImage2D(texture, 0, 0, 0, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
Uint8 output[sizeof(pixels)] = {};
|
|
MG_Impl::GLImpl::GetTextureSubImage(texture, 0, 0, 0, 0, 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
sizeof(output), output);
|
|
|
|
EXPECT_EQ(std::memcmp(output, pixels, sizeof(pixels)), 0);
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
|
|
boundObjectBefore);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, GetTextureSubImageRejectsPartialReadbackForNow) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
|
|
MG_Impl::GLImpl::TextureStorage2D(texture, 1, GL_RGBA8, 2, 2);
|
|
|
|
Uint8 output[4] = {};
|
|
MG_Impl::GLImpl::GetTextureSubImage(texture, 0, 0, 0, 0, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
sizeof(output), output);
|
|
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_OPERATION);
|
|
}
|
|
|
|
TEST_F(TextureTest, TextureParameteriAndBindTextureUnitAreDirectStateAccess) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
|
|
|
|
MG_Impl::GLImpl::TextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
GLint minFilter = 0;
|
|
MG_Impl::GLImpl::GetTextureParameteriv(texture, GL_TEXTURE_MIN_FILTER, &minFilter);
|
|
EXPECT_EQ(minFilter, GL_NEAREST);
|
|
|
|
MG_Impl::GLImpl::BindTextureUnit(3, texture);
|
|
EXPECT_EQ(MG_State::pGLContext->GetActiveTextureUnit(), 0);
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(3)
|
|
.GetBindingSlot(TextureTarget::Texture2D)
|
|
.GetBoundObject()
|
|
->GetExternalIndex(),
|
|
texture);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, TextureParameterfModifiesNamedObjectWithoutBinding) {
|
|
GLuint namedTexture = 0;
|
|
GLuint boundTexture = 0;
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
|
|
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
|
|
|
|
const auto boundObjectBefore =
|
|
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
|
|
|
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_TEXTURE_MIN_FILTER, static_cast<GLfloat>(GL_LINEAR));
|
|
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_TEXTURE_MAG_FILTER, static_cast<GLfloat>(GL_NEAREST));
|
|
MG_Impl::GLImpl::TextureParameterf(namedTexture, GL_DEPTH_STENCIL_TEXTURE_MODE,
|
|
static_cast<GLfloat>(GL_DEPTH_COMPONENT));
|
|
|
|
GLint namedMinFilter = 0;
|
|
GLint namedMagFilter = 0;
|
|
GLint boundMinFilter = 0;
|
|
GLint boundMagFilter = 0;
|
|
MG_Impl::GLImpl::GetTextureParameteriv(namedTexture, GL_TEXTURE_MIN_FILTER, &namedMinFilter);
|
|
MG_Impl::GLImpl::GetTextureParameteriv(namedTexture, GL_TEXTURE_MAG_FILTER, &namedMagFilter);
|
|
MG_Impl::GLImpl::GetTextureParameteriv(boundTexture, GL_TEXTURE_MIN_FILTER, &boundMinFilter);
|
|
MG_Impl::GLImpl::GetTextureParameteriv(boundTexture, GL_TEXTURE_MAG_FILTER, &boundMagFilter);
|
|
|
|
EXPECT_EQ(namedMinFilter, GL_LINEAR);
|
|
EXPECT_EQ(namedMagFilter, GL_NEAREST);
|
|
EXPECT_EQ(boundMinFilter, GL_NEAREST_MIPMAP_LINEAR);
|
|
EXPECT_EQ(boundMagFilter, GL_LINEAR);
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject(),
|
|
boundObjectBefore);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, TextureStorage1DAndSubImageModifyNamedObjectOnly) {
|
|
GLuint namedTexture = 0;
|
|
GLuint boundTexture = 0;
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D, 1, &namedTexture);
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_1D, 1, &boundTexture);
|
|
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
|
|
|
|
const auto boundObjectBefore =
|
|
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture1D).GetBoundObject();
|
|
|
|
MG_Impl::GLImpl::TextureStorage1D(namedTexture, 2, GL_RGBA8, 4);
|
|
const Uint8 pixels[] = {
|
|
1, 2, 3, 4,
|
|
5, 6, 7, 8,
|
|
9, 10, 11, 12,
|
|
13, 14, 15, 16,
|
|
};
|
|
MG_Impl::GLImpl::TextureSubImage1D(namedTexture, 0, 0, 4, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(namedTexture);
|
|
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
|
ASSERT_NE(mipmapObject, nullptr);
|
|
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture1D, 0), IntVec3(4, 1, 1));
|
|
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture1D, 1), IntVec3(2, 1, 1));
|
|
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture1D, 0));
|
|
|
|
const auto* stored = static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture1D, 0));
|
|
ASSERT_NE(stored, nullptr);
|
|
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
|
|
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture1D).GetBoundObject(),
|
|
boundObjectBefore);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, TextureStorage3DAndSubImageModifyNamedObjectOnly) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_3D, 1, &texture);
|
|
MG_Impl::GLImpl::TextureStorage3D(texture, 2, GL_R8, 2, 2, 2);
|
|
|
|
const Uint8 pixels[] = {
|
|
1, 2, 3, 4,
|
|
5, 6, 7, 8,
|
|
};
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
MG_Impl::GLImpl::TextureSubImage3D(texture, 0, 0, 0, 0, 2, 2, 2, GL_RED, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
|
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
|
ASSERT_NE(mipmapObject, nullptr);
|
|
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 0), IntVec3(2, 2, 2));
|
|
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 1), IntVec3(1, 1, 1));
|
|
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture3D, 0));
|
|
|
|
const auto* stored = static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture3D, 0));
|
|
ASSERT_NE(stored, nullptr);
|
|
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
namespace {
|
|
const Uint8* GetBoundTexture3DLevelBytes(GLuint texture, Uint level = 0) {
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
|
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
|
return static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture3D, level));
|
|
}
|
|
} // namespace
|
|
|
|
TEST_F(TextureTest, BoundTexImage3DUnsizedRgbaInfersRgba8AndUnpacksBgra8888Rev) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
|
|
|
|
const Uint8 pixels[] = {
|
|
10, 20, 30, 40,
|
|
50, 60, 70, 80,
|
|
90, 100, 110, 120,
|
|
130, 140, 150, 160,
|
|
};
|
|
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 1, 2, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
|
|
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
|
EXPECT_EQ(textureObject->GetFormat(), TextureInternalFormat::RGBA8);
|
|
|
|
const auto* stored = GetBoundTexture3DLevelBytes(texture);
|
|
ASSERT_NE(stored, nullptr);
|
|
const Uint8 expected[] = {
|
|
30, 20, 10, 40,
|
|
70, 60, 50, 80,
|
|
110, 100, 90, 120,
|
|
150, 140, 130, 160,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImage3DHonorsImageHeightAndSkipImages) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
|
|
|
|
// Source cuboid is 2x3 per image (IMAGE_HEIGHT = 3) with one leading image skipped;
|
|
// the upload reads a 2x2x2 sub-cuboid.
|
|
const Uint8 pixels[] = {
|
|
// image 0 (skipped)
|
|
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
|
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
|
0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
|
|
// image 1: rows 0-1 are slice 0, row 2 is padding
|
|
1, 2, 3, 4, 5, 6, 7, 8,
|
|
9, 10, 11, 12, 13, 14, 15, 16,
|
|
0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB,
|
|
// image 2: rows 0-1 are slice 1, row 2 is padding
|
|
17, 18, 19, 20, 21, 22, 23, 24,
|
|
25, 26, 27, 28, 29, 30, 31, 32,
|
|
0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB,
|
|
};
|
|
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 3);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 1);
|
|
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
|
|
|
|
const auto* stored = GetBoundTexture3DLevelBytes(texture);
|
|
ASSERT_NE(stored, nullptr);
|
|
const Uint8 expected[] = {
|
|
1, 2, 3, 4, 5, 6, 7, 8,
|
|
9, 10, 11, 12, 13, 14, 15, 16,
|
|
17, 18, 19, 20, 21, 22, 23, 24,
|
|
25, 26, 27, 28, 29, 30, 31, 32,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImage3DConvertsRedToRgba8WithImageHeightAndSkips) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
|
|
|
|
// Source cuboid: ROW_LENGTH = 3 (1-byte texels, alignment 1), IMAGE_HEIGHT = 2,
|
|
// skip 1 image, 0 rows, 1 pixel; upload a 2x1x2 sub-cuboid of GL_RED texels.
|
|
const Uint8 pixels[] = {
|
|
// image 0 (skipped)
|
|
90, 91, 92,
|
|
93, 94, 95,
|
|
// image 1: row 0 holds slice 0 at x offset 1, row 1 is padding
|
|
80, 11, 12,
|
|
81, 82, 83,
|
|
// image 2: row 0 holds slice 1 at x offset 1, row 1 is padding
|
|
84, 21, 22,
|
|
85, 86, 87,
|
|
};
|
|
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 3);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 2);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 1);
|
|
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 1, 2, 0, GL_RED, GL_UNSIGNED_BYTE, pixels);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
|
|
|
|
const auto* stored = GetBoundTexture3DLevelBytes(texture);
|
|
ASSERT_NE(stored, nullptr);
|
|
const Uint8 expected[] = {
|
|
11, 0, 0, 255, 12, 0, 0, 255,
|
|
21, 0, 0, 255, 22, 0, 0, 255,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexSubImage3DUnpacksPackedBgra8888RevIntoCorrectSlice) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
|
|
|
|
const Uint8 zeros[2 * 2 * 2 * 4] = {};
|
|
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, zeros);
|
|
|
|
const Uint8 pixels[] = {10, 20, 30, 40};
|
|
MG_Impl::GLImpl::TexSubImage3D(GL_TEXTURE_3D, 0, 1, 1, 1, 1, 1, 1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels);
|
|
|
|
const auto* stored = GetBoundTexture3DLevelBytes(texture);
|
|
ASSERT_NE(stored, nullptr);
|
|
Uint8 expected[2 * 2 * 2 * 4] = {};
|
|
expected[28] = 30;
|
|
expected[29] = 20;
|
|
expected[30] = 10;
|
|
expected[31] = 40;
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexSubImage3DRejectsOutOfRangeLevel) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, texture);
|
|
|
|
const Uint8 zeros[2 * 2 * 2 * 4] = {};
|
|
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, zeros);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
const Uint8 pixels[] = {1, 2, 3, 4};
|
|
MG_Impl::GLImpl::TexSubImage3D(GL_TEXTURE_3D, 3, 0, 0, 0, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_VALUE);
|
|
}
|
|
|
|
// The GL CTS KHR-GL33.pixelstoragemodes.teximage3d cases upload GL_TEXTURE_2D_ARRAY
|
|
// textures through glTexImage3D with UNPACK_ROW_LENGTH / IMAGE_HEIGHT / SKIP_* set to
|
|
// extract a sub-cuboid; this mirrors that shape (scaled down) on the 2D-array target.
|
|
TEST_F(TextureTest, BoundTexImage3DOn2DArrayHonorsUnpackSubcuboidSelection) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, texture);
|
|
|
|
// Source cuboid: 3x3 RGBA texels per image, 3 images; skip 1 image, 1 row, 1 pixel;
|
|
// upload the 2x2x2 sub-cuboid. Each source byte equals its own offset, so the stored
|
|
// shadow bytes must equal the offsets of the selected texels.
|
|
Uint8 pixels[3 * 3 * 3 * 4];
|
|
for (SizeT i = 0; i < sizeof(pixels); ++i) {
|
|
pixels[i] = static_cast<Uint8>(i);
|
|
}
|
|
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 3);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 3);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 1);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 1);
|
|
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_IMAGES, 0);
|
|
|
|
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
|
|
ASSERT_NE(textureObject, nullptr);
|
|
EXPECT_EQ(textureObject->GetTarget(), TextureTarget::Texture2DArray);
|
|
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
|
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2DArray, 0), IntVec3(2, 2, 2));
|
|
|
|
const auto* stored =
|
|
static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture2DArray, 0));
|
|
ASSERT_NE(stored, nullptr);
|
|
SizeT storedIndex = 0;
|
|
for (SizeT image = 1; image <= 2; ++image) { // SKIP_IMAGES = 1
|
|
for (SizeT row = 1; row <= 2; ++row) { // SKIP_ROWS = 1
|
|
for (SizeT column = 1; column <= 2; ++column) { // SKIP_PIXELS = 1
|
|
const SizeT srcOffset = image * 36 + row * 12 + column * 4;
|
|
for (SizeT b = 0; b < 4; ++b, ++storedIndex) {
|
|
EXPECT_EQ(stored[storedIndex], static_cast<Uint8>(srcOffset + b)) << "byte " << storedIndex;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
// The shadow mip for packed sized formats keeps the client's packed bytes, so the
|
|
// canonical transfer triple must name the packed word type; the old default fallback
|
|
// (GL_UNSIGNED_BYTE) made backends read 4 bytes per texel from a 2-byte-per-texel
|
|
// shadow (KHR-GL33.pixelstoragemodes rgba4/rgb565 uploads), and GL_RGB10_A2UI got a
|
|
// non-integer GL_RGB transfer format the driver rejects outright.
|
|
TEST_F(TextureTest, NormalizePixelFormatKeepsPackedTransferTypesForPackedSizedFormats) {
|
|
using MG_Util::TextureFormatProcessor::NormalizePixelFormat;
|
|
struct {
|
|
GLenum internalFormat;
|
|
GLenum expectedFormat;
|
|
GLenum expectedType;
|
|
} cases[] = {
|
|
// RGBA4/RGB565/RGB5_A1 store canonical UNorm8 component shadows (PixelStoreProcessor
|
|
// GetInternalShadowLayout), so their transfer type is GL_UNSIGNED_BYTE; the 32-bit packed
|
|
// formats keep the packed word the shadow holds verbatim.
|
|
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE},
|
|
{GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE},
|
|
{GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV},
|
|
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE},
|
|
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV},
|
|
};
|
|
for (const auto& c : cases) {
|
|
GLenum outInternal = 0, outFormat = 0, outType = 0;
|
|
NormalizePixelFormat(c.internalFormat, PixelFormatNormalizeOptionBit::None, &outInternal, &outFormat,
|
|
&outType);
|
|
EXPECT_EQ(outInternal, c.internalFormat) << "internalformat 0x" << std::hex << c.internalFormat;
|
|
EXPECT_EQ(outFormat, c.expectedFormat) << "internalformat 0x" << std::hex << c.internalFormat;
|
|
EXPECT_EQ(outType, c.expectedType) << "internalformat 0x" << std::hex << c.internalFormat;
|
|
}
|
|
}
|
|
|
|
// GL_RGB565 (ARB_ES2_compatibility / GL 4.1, used directly by the GL CTS) must round-trip
|
|
// through the internal-format enums; it had no GLToMG mapping at all, so glTexImage* with
|
|
// GL_RGB565 was rejected as an unknown internal format.
|
|
TEST_F(TextureTest, Rgb565InternalFormatRoundTripsThroughEnumConverters) {
|
|
EXPECT_EQ(MG_Util::ConvertGLEnumToTextureInternalFormat(GL_RGB565), TextureInternalFormat::RGB5);
|
|
EXPECT_EQ(MG_Util::ConvertGLEnumToTextureInternalFormat(GL_RGB5), TextureInternalFormat::RGB5);
|
|
// The ES-facing rendition of RGB5 is GL_RGB565 (desktop GL_RGB5 is not a legal sized
|
|
// internalformat on OpenGL ES backends).
|
|
EXPECT_EQ(MG_Util::ConvertTextureInternalFormatToGLEnum(TextureInternalFormat::RGB5),
|
|
static_cast<GLenum>(GL_RGB565));
|
|
}
|
|
|
|
// Regression guard: the DirectGLES backend must treat GL_TEXTURE_2D_ARRAY as a
|
|
// syncable target — it used to be skipped entirely, so 2D-array textures were never
|
|
// uploaded or bound (KHR-GL33.pixelstoragemodes.teximage3d.* failed wholesale).
|
|
TEST_F(TextureTest, DirectGLESTreats2DArrayAsSupportedTextureTarget) {
|
|
using MobileGL::MG_Backend::DirectGLES::TextureImpl::IsSupportedTextureTarget;
|
|
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture2DArray));
|
|
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture3D));
|
|
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture2D));
|
|
// 1D and 1D-array are emulated as 2D / 2D-array (MapToBackendTextureTarget), matching
|
|
// SPIRV-Cross's ES 1D-as-2D shader emission; only rectangle textures stay unsupported.
|
|
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture1D));
|
|
EXPECT_TRUE(IsSupportedTextureTarget(TextureTarget::Texture1DArray));
|
|
EXPECT_FALSE(IsSupportedTextureTarget(TextureTarget::TextureRectangle));
|
|
}
|
|
|
|
// 2D-array textures keep their layer count constant across mip levels (GL 3.3 §3.9);
|
|
// only true 3D textures halve depth per level.
|
|
TEST_F(TextureTest, TexStorage3DOn2DArrayKeepsLayerCountAcrossLevels) {
|
|
GLuint arrayTexture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &arrayTexture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, arrayTexture);
|
|
MG_Impl::GLImpl::TexStorage3D(GL_TEXTURE_2D_ARRAY, 3, GL_RGBA8, 8, 8, 4);
|
|
|
|
const auto arrayObject = MG_State::pGLContext->GetTextureObject(arrayTexture);
|
|
ASSERT_NE(arrayObject, nullptr);
|
|
auto* arrayMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(arrayObject.get());
|
|
EXPECT_EQ(arrayMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2DArray, 0), IntVec3(8, 8, 4));
|
|
EXPECT_EQ(arrayMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2DArray, 1), IntVec3(4, 4, 4));
|
|
EXPECT_EQ(arrayMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2DArray, 2), IntVec3(2, 2, 4));
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// Control: a real 3D texture still halves its depth per level.
|
|
GLuint volumeTexture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &volumeTexture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, volumeTexture);
|
|
MG_Impl::GLImpl::TexStorage3D(GL_TEXTURE_3D, 3, GL_RGBA8, 8, 8, 4);
|
|
|
|
const auto volumeObject = MG_State::pGLContext->GetTextureObject(volumeTexture);
|
|
ASSERT_NE(volumeObject, nullptr);
|
|
auto* volumeMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(volumeObject.get());
|
|
EXPECT_EQ(volumeMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 0), IntVec3(8, 8, 4));
|
|
EXPECT_EQ(volumeMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 1), IntVec3(4, 4, 2));
|
|
EXPECT_EQ(volumeMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture3D, 2), IntVec3(2, 2, 1));
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, NamedTextureVectorParametersAndGettersWorkWithoutBinding) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &texture);
|
|
|
|
const GLfloat borderColor[] = {0.25f, 0.5f, 0.75f, 1.0f};
|
|
const GLint swizzle[] = {GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA};
|
|
MG_Impl::GLImpl::TextureParameterfv(texture, GL_TEXTURE_BORDER_COLOR, borderColor);
|
|
MG_Impl::GLImpl::TextureParameterIiv(texture, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
|
|
|
|
GLfloat reportedBorder[4] = {};
|
|
GLint reportedSwizzle[4] = {};
|
|
MG_Impl::GLImpl::GetTextureParameterfv(texture, GL_TEXTURE_BORDER_COLOR, reportedBorder);
|
|
MG_Impl::GLImpl::GetTextureParameterIiv(texture, GL_TEXTURE_SWIZZLE_RGBA, reportedSwizzle);
|
|
|
|
EXPECT_FLOAT_EQ(reportedBorder[0], borderColor[0]);
|
|
EXPECT_FLOAT_EQ(reportedBorder[1], borderColor[1]);
|
|
EXPECT_FLOAT_EQ(reportedBorder[2], borderColor[2]);
|
|
EXPECT_FLOAT_EQ(reportedBorder[3], borderColor[3]);
|
|
EXPECT_EQ(reportedSwizzle[0], GL_BLUE);
|
|
EXPECT_EQ(reportedSwizzle[1], GL_GREEN);
|
|
EXPECT_EQ(reportedSwizzle[2], GL_RED);
|
|
EXPECT_EQ(reportedSwizzle[3], GL_ALPHA);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, GetInternalformativReportsBasicTextureMetadata) {
|
|
ScopedBackendOverride backend(MakeUnique<FormatCapabilityBackend>());
|
|
GLint params[4] = {};
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_INTERNALFORMAT_SUPPORTED, 1, params);
|
|
EXPECT_EQ(params[0], GL_TRUE);
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_FRAMEBUFFER_RENDERABLE, 1, params);
|
|
EXPECT_EQ(params[0], GL_FULL_SUPPORT);
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_FILTER, 1, params);
|
|
EXPECT_EQ(params[0], GL_FULL_SUPPORT);
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_INTERNALFORMAT_RED_SIZE, 1, params);
|
|
EXPECT_EQ(params[0], 8);
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_INTERNALFORMAT_RED_TYPE, 1, params);
|
|
EXPECT_EQ(params[0], GL_UNSIGNED_NORMALIZED);
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_TEXTURE_IMAGE_FORMAT, 1, params);
|
|
EXPECT_EQ(params[0], GL_RGBA);
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_TEXTURE_IMAGE_TYPE, 1, params);
|
|
EXPECT_EQ(params[0], GL_UNSIGNED_BYTE);
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RG8, GL_INTERNALFORMAT_SUPPORTED, 1, params);
|
|
EXPECT_EQ(params[0], GL_TRUE);
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_2D, GL_RG8, GL_FILTER, 1, params);
|
|
EXPECT_EQ(params[0], GL_CAVEAT_SUPPORT);
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_TEXTURE_3D, GL_DEPTH24_STENCIL8, GL_FRAMEBUFFER_RENDERABLE_LAYERED, 1,
|
|
params);
|
|
EXPECT_EQ(params[0], GL_FULL_SUPPORT);
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, GL_NUM_SAMPLE_COUNTS, 1, params);
|
|
EXPECT_EQ(params[0], 3);
|
|
|
|
MG_Impl::GLImpl::GetInternalformativ(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, GL_SAMPLES, 4, params);
|
|
EXPECT_EQ(params[0], 4);
|
|
EXPECT_EQ(params[1], 2);
|
|
EXPECT_EQ(params[2], 1);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImage2DExpandsRedUnsignedByteToRgba8) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const Uint8 pixels[] = {
|
|
10, 20,
|
|
30, 40,
|
|
};
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RED, GL_UNSIGNED_BYTE, pixels);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expected[] = {
|
|
10, 0, 0, 255,
|
|
20, 0, 0, 255,
|
|
30, 0, 0, 255,
|
|
40, 0, 0, 255,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexSubImage2DExpandsRgUnsignedByteToRgba8) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
|
|
const Uint8 pixels[] = {
|
|
10, 20,
|
|
30, 40,
|
|
};
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
MG_Impl::GLImpl::TexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 1, GL_RG, GL_UNSIGNED_BYTE, pixels);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expected[] = {
|
|
10, 20, 0, 255,
|
|
30, 40, 0, 255,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImage2DReordersBgrUnsignedByteToRgba8) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const Uint8 pixels[] = {
|
|
1, 2, 3,
|
|
4, 5, 6,
|
|
};
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 1, 0, GL_BGR, GL_UNSIGNED_BYTE, pixels);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expected[] = {
|
|
3, 2, 1, 255,
|
|
6, 5, 4, 255,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImage2DConvertsRedFloatToRgba8) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const GLfloat pixels[] = {
|
|
0.0f, 0.5f,
|
|
1.0f, 2.0f, // out-of-range values clamp to [0, 1]
|
|
};
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RED, GL_FLOAT, pixels);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expected[] = {
|
|
0, 0, 0, 255,
|
|
128, 0, 0, 255,
|
|
255, 0, 0, 255,
|
|
255, 0, 0, 255,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImage2DExpandsRedIntegerUnsignedShortToRgba8ui) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const Uint16 pixels[] = {
|
|
10, 300, // 300 exceeds the 8-bit destination and clamps to 255
|
|
};
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 2, 1, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, pixels);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expected[] = {
|
|
10, 0, 0, 1, // integer formats default missing alpha to 1, not the type maximum
|
|
255, 0, 0, 1,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImage2DExpandsRedToRgba8WithRowLengthAndSkips) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const Uint8 pixels[] = {
|
|
1, 2, 3, 4,
|
|
5, 6, 7, 8,
|
|
9, 10, 11, 12,
|
|
};
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 4);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 1);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RED, GL_UNSIGNED_BYTE, pixels);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SKIP_ROWS, 0);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
const Uint8 expected[] = {
|
|
6, 0, 0, 255,
|
|
7, 0, 0, 255,
|
|
10, 0, 0, 255,
|
|
11, 0, 0, 255,
|
|
};
|
|
for (SizeT i = 0; i < sizeof(expected); ++i) {
|
|
EXPECT_EQ(stored[i], expected[i]) << "byte " << i;
|
|
}
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, NormalizeDepth24Stencil8UsesPackedDepthStencilType) {
|
|
GLenum internalFormat = 0;
|
|
GLenum format = 0;
|
|
GLenum type = 0;
|
|
MG_Util::TextureFormatProcessor::NormalizePixelFormat(GL_DEPTH24_STENCIL8,
|
|
PixelFormatNormalizeOptionBit::None,
|
|
&internalFormat, &format, &type);
|
|
|
|
EXPECT_EQ(internalFormat, GL_DEPTH24_STENCIL8);
|
|
EXPECT_EQ(format, GL_DEPTH_STENCIL);
|
|
EXPECT_EQ(type, GL_UNSIGNED_INT_24_8);
|
|
}
|
|
|
|
// ==================== Default texture objects (name 0), GL 3.3 core 3.8 ====================
|
|
|
|
TEST_F(TextureTest, DefaultTextureIsBoundInitiallyAndIsPerTarget) {
|
|
// The initial binding of every unit/target slot is the target's default texture object.
|
|
const auto& default2D = MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture2D);
|
|
const auto& default3D = MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture3D);
|
|
ASSERT_NE(default2D, nullptr);
|
|
ASSERT_NE(default3D, nullptr);
|
|
EXPECT_NE(default2D, default3D);
|
|
EXPECT_EQ(default2D->GetExternalIndex(), 0u);
|
|
EXPECT_EQ(default2D->GetTarget(), TextureTarget::Texture2D);
|
|
EXPECT_EQ(default3D->GetTarget(), TextureTarget::Texture3D);
|
|
|
|
// Binding 0 restores the default object, and the binding query reports name 0.
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
|
|
.GetBindingSlot(TextureTarget::Texture2D)
|
|
.GetBoundObject(),
|
|
default2D);
|
|
GLint binding = -1;
|
|
MG_Impl::GLImpl::GetIntegerv(GL_TEXTURE_BINDING_2D, &binding);
|
|
EXPECT_EQ(binding, 0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// One default per target per context, shared across all texture units.
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(5)
|
|
.GetBindingSlot(TextureTarget::Texture2D)
|
|
.GetBoundObject(),
|
|
default2D);
|
|
}
|
|
|
|
// Backend sampled-set membership keys off IsUndefinedDefaultTexture, so a default texture
|
|
// crossing the Unknown<->defined boundary must move the bind generation even though no bind
|
|
// happened - a cached sampled set (DirectVulkan walk-skip) would otherwise replay stale
|
|
// membership and never sync/transition the now-image-bearing default. Positioned while the 2D
|
|
// default is still undefined in a single-process run (later tests define it and definedness is
|
|
// irreversible through the GL API); the reverse transition at the end restores that state.
|
|
TEST_F(TextureTest, DefiningImageOnBoundDefaultTextureBumpsBindGeneration) {
|
|
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
const auto& defaultTexture =
|
|
MG_State::pGLContext->GetTextureUnitObject(0).GetBindingSlot(TextureTarget::Texture2D).GetBoundObject();
|
|
ASSERT_TRUE(MG_State::GLState::IsUndefinedDefaultTexture(defaultTexture.get()))
|
|
<< "an earlier test defined the 2D default texture; move this test before it";
|
|
|
|
// glTexImage2D on the BOUND name-0 texture (no rebind anywhere) moves the generation
|
|
// exactly once: the next draw re-collects the sampled set and references the default's
|
|
// image instead of the fallback.
|
|
const Uint64 base = MG_State::pGLContext->GetTextureBindGeneration();
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureBindGeneration(), base + 1);
|
|
|
|
// Re-specifying an already-defined default keeps the cache hot.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureBindGeneration(), base + 1);
|
|
|
|
// Other externalIndex-0 objects (proxy textures, default-FBO attachments) are not the
|
|
// context's default texture; their (re)specification must not churn the cache.
|
|
auto proxyLike = MakeShared<MG_State::GLState::TextureObject2D>(0u);
|
|
proxyLike->SetInternalFormat(TextureInternalFormat::RGBA8);
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureBindGeneration(), base + 1);
|
|
|
|
// The reverse transition (no GL entry point produces it today) is symmetric, and restores
|
|
// the undefined 2D default the rest of the suite expects.
|
|
defaultTexture->SetInternalFormat(TextureInternalFormat::Unknown);
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureBindGeneration(), base + 2);
|
|
EXPECT_TRUE(MG_State::GLState::IsUndefinedDefaultTexture(defaultTexture.get()));
|
|
}
|
|
|
|
TEST_F(TextureTest, DefaultTextureAcceptsImageAndParameterCalls) {
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// The exact shape of GL CTS's per-case state reset (gluStateReset resetStateGLCore): a
|
|
// zero-sized TexImage2D plus parameter resets on the default texture, all of which must
|
|
// succeed without recording anything.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
GLint minFilter = 0;
|
|
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &minFilter);
|
|
EXPECT_EQ(minFilter, GL_NEAREST);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// A real upload works like on any texture: data lands in the default object's shadow store.
|
|
const Uint8 pixels[] = {
|
|
1, 2, 3, 4,
|
|
5, 6, 7, 8,
|
|
};
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
const auto& default2D = MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture2D);
|
|
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(default2D.get());
|
|
EXPECT_EQ(mipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, 0), IntVec3(2, 1, 1));
|
|
const auto* stored =
|
|
static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture2D, 0));
|
|
ASSERT_NE(stored, nullptr);
|
|
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
|
|
|
|
// Restore the CTS-reset shape (zero-sized level 0, default parameters) so later tests see
|
|
// the default texture in its usual post-reset state regardless of execution order.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, DefaultTextureParametersAreSharedAcrossUnits) {
|
|
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// The same default object is bound on every unit, so the parameter shows up on unit 1 too.
|
|
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE1);
|
|
GLint wrapS = 0;
|
|
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &wrapS);
|
|
EXPECT_EQ(wrapS, GL_CLAMP_TO_EDGE);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// The 3D default is a distinct object and keeps its own (initial) wrap mode.
|
|
GLint wrapS3D = 0;
|
|
MG_Impl::GLImpl::GetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, &wrapS3D);
|
|
EXPECT_EQ(wrapS3D, GL_REPEAT);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, DefaultTextureIsNotAnObjectNameAndSurvivesDeleteCalls) {
|
|
// glIsTexture(0) is GL_FALSE (name 0 is never a GenTextures name), with no error.
|
|
EXPECT_EQ(MG_Impl::GLImpl::IsTexture(0), GL_FALSE);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureObject(0));
|
|
EXPECT_FALSE(MG_State::pGLContext->ValidateTextureName(0));
|
|
|
|
// Deleting name 0 is silently ignored and leaves the default object fully usable.
|
|
constexpr GLuint zero = 0;
|
|
MG_Impl::GLImpl::DeleteTextures(1, &zero);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
EXPECT_NE(MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture2D), nullptr);
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, DeletingBoundTextureRebindsDefaultTexture) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::DeleteTextures(1, &texture);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// GL 3.3 core 3.8.1: deleting the bound texture is as if BindTexture(target, 0) had run.
|
|
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
|
|
.GetBindingSlot(TextureTarget::Texture2D)
|
|
.GetBoundObject(),
|
|
MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture2D));
|
|
GLint binding = -1;
|
|
MG_Impl::GLImpl::GetIntegerv(GL_TEXTURE_BINDING_2D, &binding);
|
|
EXPECT_EQ(binding, 0);
|
|
|
|
// Image and parameter calls keep working against the (now bound) default texture.
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, NamedTextureRebindsAndWorksAfterUsingDefault) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
const Uint8 pixels[] = {9, 8, 7, 6};
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// Detour through the default texture, then rebind the named one.
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
GLint binding = -1;
|
|
MG_Impl::GLImpl::GetIntegerv(GL_TEXTURE_BINDING_2D, &binding);
|
|
EXPECT_EQ(binding, static_cast<GLint>(texture));
|
|
|
|
// The named texture's contents were not disturbed by the operations on the default.
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
ASSERT_NE(stored, nullptr);
|
|
EXPECT_EQ(std::memcmp(stored, pixels, sizeof(pixels)), 0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::DeleteTextures(1, &texture);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
}
|
|
|
|
TEST_F(TextureTest, TexStorageOnDefaultTextureIsInvalidOperation) {
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
ASSERT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
// ARB_texture_storage: "An INVALID_OPERATION error is generated if zero is bound to target"
|
|
// - immutable storage can never be established on a default texture.
|
|
MG_Impl::GLImpl::TexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2);
|
|
ExpectSingleGlError(GL_INVALID_OPERATION);
|
|
EXPECT_FALSE(MG_State::pGLContext->GetDefaultTextureObject(TextureTarget::Texture2D)->IsImmutable());
|
|
}
|
|
|
|
TEST_F(TextureTest, CtsStyleStateResetOnDefaultTexturesLeavesNoError) {
|
|
// Mirrors the texture section of VK-GL-CTS gluStateReset resetStateGLCore, which runs after
|
|
// EVERY case: bind 0 on each target, clear the default texture's image with a zero-sized
|
|
// TexImage*, and reset sampler-ish parameters. Any leftover error aborts the whole batch
|
|
// ("Texture state reset failed"), so this exact sequence must stay clean end to end.
|
|
const GLfloat borderColor[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
|
const auto resetCommonTexParams = [&borderColor](GLenum target) {
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
MG_Impl::GLImpl::TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColor);
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
MG_Impl::GLImpl::TexParameterf(target, GL_TEXTURE_MIN_LOD, -1000.0f);
|
|
MG_Impl::GLImpl::TexParameterf(target, GL_TEXTURE_MAX_LOD, 1000.0f);
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_MAX_LEVEL, 1000);
|
|
MG_Impl::GLImpl::TexParameterf(target, GL_TEXTURE_LOD_BIAS, 0.0f);
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
|
|
MG_Impl::GLImpl::TexParameteri(target, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
|
|
};
|
|
|
|
MG_Impl::GLImpl::ActiveTexture(GL_TEXTURE0);
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D, 0);
|
|
MG_Impl::GLImpl::TexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
resetCommonTexParams(GL_TEXTURE_1D);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_1D reset failed";
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
resetCommonTexParams(GL_TEXTURE_2D);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_2D reset failed";
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_CUBE_MAP, 0);
|
|
for (int face = 0; face < 6; ++face) {
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, 0, 0, 0, GL_RGBA,
|
|
GL_UNSIGNED_BYTE, nullptr);
|
|
}
|
|
resetCommonTexParams(GL_TEXTURE_CUBE_MAP);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_CUBE_MAP reset failed";
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_ARRAY, 0);
|
|
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
nullptr);
|
|
resetCommonTexParams(GL_TEXTURE_2D_ARRAY);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_2D_ARRAY reset failed";
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_3D, 0);
|
|
MG_Impl::GLImpl::TexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);
|
|
resetCommonTexParams(GL_TEXTURE_3D);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_3D reset failed";
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_1D_ARRAY, 0);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
nullptr);
|
|
resetCommonTexParams(GL_TEXTURE_1D_ARRAY);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_1D_ARRAY reset failed";
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_RECTANGLE, 0);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
nullptr);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_RECTANGLE reset failed";
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_BUFFER, 0);
|
|
MG_Impl::GLImpl::TexBuffer(GL_TEXTURE_BUFFER, GL_R8, 0);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_BUFFER reset failed";
|
|
|
|
// 3.2-core section: multisample defaults are cleared with ZERO-sized (and, for the array
|
|
// target, zero-layer) TexImage*Multisample calls - GL only rejects negative dimensions.
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 1000);
|
|
MG_Impl::GLImpl::TexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_TRUE);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_2D_MULTISAMPLE reset failed";
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_MAX_LEVEL, 1000);
|
|
MG_Impl::GLImpl::TexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 1, GL_RGBA8, 0, 0, 0, GL_TRUE);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR) << "GL_TEXTURE_2D_MULTISAMPLE_ARRAY reset failed";
|
|
}
|
|
|
|
// ---- GL CTS packed_pixels / texture_swizzle readback root-cause regressions --------------------
|
|
|
|
TEST_F(TextureTest, NormalizeLegacySizedFormatsMapToCanonicalShadowLayouts) {
|
|
struct Case {
|
|
GLenum requested;
|
|
GLenum internalFormat;
|
|
GLenum format;
|
|
GLenum type;
|
|
};
|
|
const Case cases[] = {
|
|
// Legacy <=8-bit-per-channel formats store as UNorm8 component arrays.
|
|
{GL_R3_G3_B2, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE},
|
|
{GL_RGB4, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE},
|
|
{GL_RGB5, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE},
|
|
{GL_RGBA2, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE},
|
|
{GL_RGBA4, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE},
|
|
{GL_RGB5_A1, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE},
|
|
// 10/12-bit channels store as UNorm16 component arrays.
|
|
{GL_RGB10, GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT},
|
|
{GL_RGB12, GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT},
|
|
{GL_RGBA12, GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT},
|
|
// RGB10_A2UI keeps its native packed layout (was previously unhandled -> broken uploads).
|
|
{GL_RGB10_A2UI, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV},
|
|
};
|
|
for (const auto& testCase : cases) {
|
|
GLenum internalFormat = 0;
|
|
GLenum format = 0;
|
|
GLenum type = 0;
|
|
MG_Util::TextureFormatProcessor::NormalizePixelFormat(testCase.requested,
|
|
PixelFormatNormalizeOptionBit::None,
|
|
&internalFormat, &format, &type);
|
|
EXPECT_EQ(internalFormat, testCase.internalFormat) << "requested 0x" << std::hex << testCase.requested;
|
|
EXPECT_EQ(format, testCase.format) << "requested 0x" << std::hex << testCase.requested;
|
|
EXPECT_EQ(type, testCase.type) << "requested 0x" << std::hex << testCase.requested;
|
|
}
|
|
}
|
|
|
|
TEST_F(TextureTest, ConvertsUnsignedInt1010102PixelDataType) {
|
|
// GL CTS packed_pixels uploads/reads GL_UNSIGNED_INT_10_10_10_2; the GL->MG mapping was missing,
|
|
// rejecting every valid combination as GL_INVALID_ENUM.
|
|
EXPECT_EQ(MG_Util::ConvertGLEnumToTexturePixelDataType(GL_UNSIGNED_INT_10_10_10_2),
|
|
TexturePixelDataType::UnsignedInt1010102);
|
|
}
|
|
|
|
TEST_F(TextureTest, TexParameteriRejectsInvalidSwizzleValue) {
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
// GL CTS texture_swizzle.api_errors: values outside [RED, GREEN, BLUE, ALPHA, ZERO, ONE]
|
|
// must raise GL_INVALID_ENUM through the single-value TexParameteri path.
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RGB);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_ENUM);
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, -1);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_INVALID_ENUM);
|
|
|
|
MG_Impl::GLImpl::TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_ALPHA);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImage2DEncodesPackedInternalShadowWords) {
|
|
// RGB10_A2 / RGB9_E5 / R11F_G11F_B10F shadow bytes hold the ES upload word; uploads from
|
|
// component client data must encode instead of raw-copying (GL CTS packed_pixels rgb10_a2,
|
|
// rgb9_e5, r11f_g11f_b10f data comparisons).
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const Uint8 rgba8[] = {255, 0, 0, 255};
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgba8);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
{
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
Uint32 word = 0;
|
|
std::memcpy(&word, stored, sizeof(word));
|
|
EXPECT_EQ(word & 0x3FFu, 1023u); // red = 1.0
|
|
EXPECT_EQ((word >> 10) & 0x3FFu, 0u); // green = 0
|
|
EXPECT_EQ((word >> 20) & 0x3FFu, 0u); // blue = 0
|
|
EXPECT_EQ((word >> 30) & 0x3u, 3u); // alpha = 1.0
|
|
}
|
|
|
|
const Float rgb[] = {1.0f, 0.5f, 0.25f};
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_FLOAT, rgb);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
{
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
Uint32 word = 0;
|
|
std::memcpy(&word, stored, sizeof(word));
|
|
EXPECT_EQ(word, MG_Util::EncodeSharedExponentRGB9E5(rgb));
|
|
}
|
|
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_R11F_G11F_B10F, 1, 1, 0, GL_RGB, GL_FLOAT, rgb);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
{
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
Uint32 word = 0;
|
|
std::memcpy(&word, stored, sizeof(word));
|
|
const Uint32 expected = MG_Util::EncodeFloatToUnsignedF11(rgb[0]) |
|
|
(MG_Util::EncodeFloatToUnsignedF11(rgb[1]) << 11) |
|
|
(MG_Util::EncodeFloatToUnsignedF10(rgb[2]) << 22);
|
|
EXPECT_EQ(word, expected);
|
|
}
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
TEST_F(TextureTest, BoundTexImage2DDecodesPackedFloatSourceTypes) {
|
|
// 5_9_9_9_REV / 10F_11F_11F_REV client data uploaded into a component internal format must be
|
|
// decoded per texel (GL CTS packed_pixels uploads every RGB internal format with these types).
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const Float rgb[] = {1.0f, 0.5f, 0.25f};
|
|
const Uint32 word = MG_Util::EncodeSharedExponentRGB9E5(rgb);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, &word);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
EXPECT_EQ(stored[0], 255); // 1.0
|
|
EXPECT_EQ(stored[1], 128); // 0.5
|
|
EXPECT_EQ(stored[2], 64); // 0.25
|
|
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
TEST_F(TextureTest, UnpackSwapBytesSwapsComponentsNotWholePixels) {
|
|
// GL_UNPACK_SWAP_BYTES on the identity-layout copy path used to reverse the whole pixel
|
|
// (4 bytes for GL_RG16), garbling multi-component rows (GL CTS packed_pixels varied_rectangle
|
|
// GL_UNPACK_SWAP_BYTES cases).
|
|
GLuint texture = 0;
|
|
MG_Impl::GLImpl::GenTextures(1, &texture);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
const Uint16 swapped[] = {0x3412, 0x7856}; // byte-swapped {0x1234, 0x5678}
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RG16, 1, 1, 0, GL_RG, GL_UNSIGNED_SHORT, swapped);
|
|
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
|
|
|
|
const auto* stored = GetBoundTexture2DLevelBytes(texture);
|
|
Uint16 red = 0;
|
|
Uint16 green = 0;
|
|
std::memcpy(&red, stored, sizeof(red));
|
|
std::memcpy(&green, stored + 2, sizeof(green));
|
|
EXPECT_EQ(red, 0x1234);
|
|
EXPECT_EQ(green, 0x5678);
|
|
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
|
MG_Impl::GLImpl::PixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
TEST_F(TextureTest, DecodeShadowDataToWideRGBACoversComponentAndPackedLayouts) {
|
|
// GetTexImage of non-renderable formats reads the CPU shadow; the decode must cover both
|
|
// component-array and packed internal layouts.
|
|
Vector<Uint8> wide;
|
|
Bool isInteger = false;
|
|
Bool isSigned = false;
|
|
|
|
const Uint8 r8[] = {128};
|
|
ASSERT_TRUE(MG_Util::PixelStoreProcessor::DecodeShadowDataToWideRGBA(TextureInternalFormat::R8, r8, 1, wide,
|
|
isInteger, isSigned));
|
|
EXPECT_FALSE(isInteger);
|
|
{
|
|
Float rgba[4];
|
|
std::memcpy(rgba, wide.data(), sizeof(rgba));
|
|
EXPECT_NEAR(rgba[0], 128.0f / 255.0f, 1e-6f);
|
|
EXPECT_EQ(rgba[1], 0.0f);
|
|
EXPECT_EQ(rgba[2], 0.0f);
|
|
EXPECT_EQ(rgba[3], 1.0f);
|
|
}
|
|
|
|
const Float rgb[] = {1.0f, 0.5f, 0.25f};
|
|
const Uint32 e5Word = MG_Util::EncodeSharedExponentRGB9E5(rgb);
|
|
ASSERT_TRUE(MG_Util::PixelStoreProcessor::DecodeShadowDataToWideRGBA(TextureInternalFormat::RGB9E5, &e5Word, 1,
|
|
wide, isInteger, isSigned));
|
|
EXPECT_FALSE(isInteger);
|
|
{
|
|
Float rgba[4];
|
|
std::memcpy(rgba, wide.data(), sizeof(rgba));
|
|
EXPECT_NEAR(rgba[0], 1.0f, 1.0f / 256.0f);
|
|
EXPECT_NEAR(rgba[1], 0.5f, 1.0f / 256.0f);
|
|
EXPECT_NEAR(rgba[2], 0.25f, 1.0f / 256.0f);
|
|
EXPECT_EQ(rgba[3], 1.0f);
|
|
}
|
|
|
|
const Uint32 uiWord = 1023u | (511u << 10) | (255u << 20) | (2u << 30); // RGB10_A2UI
|
|
ASSERT_TRUE(MG_Util::PixelStoreProcessor::DecodeShadowDataToWideRGBA(TextureInternalFormat::RGB10A2UI, &uiWord, 1,
|
|
wide, isInteger, isSigned));
|
|
EXPECT_TRUE(isInteger);
|
|
EXPECT_FALSE(isSigned);
|
|
{
|
|
Uint32 rgba[4];
|
|
std::memcpy(rgba, wide.data(), sizeof(rgba));
|
|
EXPECT_EQ(rgba[0], 1023u);
|
|
EXPECT_EQ(rgba[1], 511u);
|
|
EXPECT_EQ(rgba[2], 255u);
|
|
EXPECT_EQ(rgba[3], 2u);
|
|
}
|
|
}
|