[Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation

This commit is contained in:
2026-07-19 07:57:46 -04:00
parent fc0688c223
commit 77366d51ed
33 changed files with 2382 additions and 88 deletions
+3
View File
@@ -272,6 +272,9 @@ namespace MobileGL {
Int MaxUniformBlockSize = 16384;
Int MaxImageUnits = 8;
Int MaxCombinedImageUniforms = 8;
Int MaxVertexImageUniforms = 0;
Int MaxGeometryImageUniforms = 0;
Int MaxFragmentImageUniforms = 8;
Int MaxComputeImageUniforms = 8;
Int MaxDrawBuffers = 8;
Int MaxColorAttachments = 8;
@@ -947,6 +947,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
return m_dynamicParameters;
}
void BackendObject_DirectGLES::ApplyGLESCapabilitiesForTesting(
const MG_External::GLESCapabilities& capabilities) {
m_GLESCapabilities = capabilities;
UpdateDynamicBackendParameters();
}
void BackendObject_DirectGLES::UpdateDynamicBackendParameters() {
m_dynamicParameters.UniformBufferOffsetAlignment = m_GLESCapabilities.UniformBufferOffsetAlignment;
m_dynamicParameters.MaxTextureMaxAnisotropy = m_GLESCapabilities.MaxTextureMaxAnisotropy;
@@ -1003,9 +1009,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_dynamicParameters.MaxUniformBlockSize = m_GLESCapabilities.MaxUniformBlockSize;
const Int maxSupportedTextureUnits =
static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
m_dynamicParameters.MaxImageUnits = std::min(m_GLESCapabilities.MaxImageUnits, maxSupportedTextureUnits);
m_dynamicParameters.MaxCombinedImageUniforms = m_GLESCapabilities.MaxCombinedImageUniforms;
m_dynamicParameters.MaxComputeImageUniforms = m_GLESCapabilities.MaxComputeImageUniforms;
m_dynamicParameters.MaxImageUnits =
std::max(std::min(m_GLESCapabilities.MaxImageUnits, maxSupportedTextureUnits), 0);
m_dynamicParameters.MaxCombinedImageUniforms = std::max(m_GLESCapabilities.MaxCombinedImageUniforms, 0);
const auto clampStageImageUniforms = [this](Int stageLimit) {
return std::min({std::max(stageLimit, 0), m_dynamicParameters.MaxImageUnits,
m_dynamicParameters.MaxCombinedImageUniforms});
};
m_dynamicParameters.MaxVertexImageUniforms =
clampStageImageUniforms(m_GLESCapabilities.MaxVertexImageUniforms);
m_dynamicParameters.MaxGeometryImageUniforms =
clampStageImageUniforms(m_GLESCapabilities.MaxGeometryImageUniforms);
m_dynamicParameters.MaxFragmentImageUniforms =
clampStageImageUniforms(m_GLESCapabilities.MaxFragmentImageUniforms);
m_dynamicParameters.MaxComputeImageUniforms =
clampStageImageUniforms(m_GLESCapabilities.MaxComputeImageUniforms);
m_dynamicParameters.MaxDrawBuffers = m_GLESCapabilities.MaxDrawBuffers;
m_dynamicParameters.MaxColorAttachments = m_GLESCapabilities.MaxColorAttachments;
m_dynamicParameters.MaxClipDistances = m_GLESCapabilities.MaxClipDistances;
@@ -41,6 +41,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const MG_External::GLESFunctionsTable& GetGLESFunctions() const;
const MG_External::EGLFunctionsTable& GetEGLFunctions() const;
void ApplyGLESCapabilitiesForTesting(const MG_External::GLESCapabilities& capabilities);
private:
void UpdateDynamicBackendParameters();
@@ -504,7 +504,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
E_GL_ARB_direct_state_access,
E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader_int64, E_GL_KHR_debug,
E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind, E_GL_ARB_shading_language_420pack,
E_GL_ARB_vertex_attrib_binding, E_GL_ARB_shader_image_size};
@@ -746,9 +746,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_dynamicParameters.MaxTextureBufferSize = m_vulkanCaps.MaxTextureBufferSize;
m_dynamicParameters.MaxUniformBufferBindings = m_vulkanCaps.MaxUniformBufferBindings;
m_dynamicParameters.MaxUniformBlockSize = m_vulkanCaps.MaxUniformBlockSize;
m_dynamicParameters.MaxImageUnits = std::min(m_vulkanCaps.MaxImageUnits, maxSupportedTextureUnits);
m_dynamicParameters.MaxCombinedImageUniforms = m_vulkanCaps.MaxCombinedImageUniforms;
m_dynamicParameters.MaxComputeImageUniforms = m_vulkanCaps.MaxComputeImageUniforms;
m_dynamicParameters.MaxImageUnits =
std::max(std::min(m_vulkanCaps.MaxImageUnits, maxSupportedTextureUnits), 0);
m_dynamicParameters.MaxCombinedImageUniforms = std::max(m_vulkanCaps.MaxCombinedImageUniforms, 0);
const Int maxPerStageImageUniforms =
std::min(m_dynamicParameters.MaxImageUnits, m_dynamicParameters.MaxCombinedImageUniforms);
// Vulkan uses one descriptor limit for every stage, but non-compute stores/atomics are
// optional device features. VulkanRenderer enables each feature whenever the physical
// device reports it, so these are the exact limits the logical device can compile and run.
m_dynamicParameters.MaxVertexImageUniforms =
m_vulkanCaps.SupportsVertexPipelineStoresAndAtomics ? maxPerStageImageUniforms : 0;
m_dynamicParameters.MaxGeometryImageUniforms =
m_vulkanCaps.SupportsVertexPipelineStoresAndAtomics && m_vulkanCaps.SupportsGeometryShader
? maxPerStageImageUniforms
: 0;
m_dynamicParameters.MaxFragmentImageUniforms =
m_vulkanCaps.SupportsFragmentStoresAndAtomics ? maxPerStageImageUniforms : 0;
m_dynamicParameters.MaxComputeImageUniforms =
std::min(std::max(m_vulkanCaps.MaxComputeImageUniforms, 0), maxPerStageImageUniforms);
const Int maxSupportedDrawBuffers =
static_cast<Int>(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS);
m_dynamicParameters.MaxDrawBuffers = std::min(m_vulkanCaps.MaxDrawBuffers, maxSupportedDrawBuffers);
@@ -1197,6 +1197,25 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return TextureTarget::Unknown;
}
}
Bool IsFloatStorageImageUniformType(GLenum uniformType) {
switch (uniformType) {
case GL_IMAGE_1D:
case GL_IMAGE_2D:
case GL_IMAGE_3D:
case GL_IMAGE_2D_RECT:
case GL_IMAGE_CUBE:
case GL_IMAGE_BUFFER:
case GL_IMAGE_1D_ARRAY:
case GL_IMAGE_2D_ARRAY:
case GL_IMAGE_CUBE_MAP_ARRAY:
case GL_IMAGE_2D_MULTISAMPLE:
case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
return true;
default:
return false;
}
}
} // namespace
VkShaderStageFlagBits ProgramFactory::ToVkStage(ShaderStage stage) {
@@ -1218,6 +1237,105 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
VkFormat ProgramFactory::ConvertSpirvImageFormatToVkFormat(SpvImageFormat format) {
switch (format) {
case SpvImageFormatUnknown: return VK_FORMAT_UNDEFINED;
case SpvImageFormatRgba32f: return VK_FORMAT_R32G32B32A32_SFLOAT;
case SpvImageFormatRgba16f: return VK_FORMAT_R16G16B16A16_SFLOAT;
case SpvImageFormatR32f: return VK_FORMAT_R32_SFLOAT;
case SpvImageFormatRgba8: return VK_FORMAT_R8G8B8A8_UNORM;
case SpvImageFormatRgba8Snorm: return VK_FORMAT_R8G8B8A8_SNORM;
case SpvImageFormatRg32f: return VK_FORMAT_R32G32_SFLOAT;
case SpvImageFormatRg16f: return VK_FORMAT_R16G16_SFLOAT;
case SpvImageFormatR11fG11fB10f: return VK_FORMAT_B10G11R11_UFLOAT_PACK32;
case SpvImageFormatR16f: return VK_FORMAT_R16_SFLOAT;
case SpvImageFormatRgba16: return VK_FORMAT_R16G16B16A16_UNORM;
case SpvImageFormatRgb10A2: return VK_FORMAT_A2R10G10B10_UNORM_PACK32;
case SpvImageFormatRg16: return VK_FORMAT_R16G16_UNORM;
case SpvImageFormatRg8: return VK_FORMAT_R8G8_UNORM;
case SpvImageFormatR16: return VK_FORMAT_R16_UNORM;
case SpvImageFormatR8: return VK_FORMAT_R8_UNORM;
case SpvImageFormatRgba16Snorm: return VK_FORMAT_R16G16B16A16_SNORM;
case SpvImageFormatRg16Snorm: return VK_FORMAT_R16G16_SNORM;
case SpvImageFormatRg8Snorm: return VK_FORMAT_R8G8_SNORM;
case SpvImageFormatR16Snorm: return VK_FORMAT_R16_SNORM;
case SpvImageFormatR8Snorm: return VK_FORMAT_R8_SNORM;
case SpvImageFormatRgba32i: return VK_FORMAT_R32G32B32A32_SINT;
case SpvImageFormatRgba16i: return VK_FORMAT_R16G16B16A16_SINT;
case SpvImageFormatRgba8i: return VK_FORMAT_R8G8B8A8_SINT;
case SpvImageFormatR32i: return VK_FORMAT_R32_SINT;
case SpvImageFormatRg32i: return VK_FORMAT_R32G32_SINT;
case SpvImageFormatRg16i: return VK_FORMAT_R16G16_SINT;
case SpvImageFormatRg8i: return VK_FORMAT_R8G8_SINT;
case SpvImageFormatR16i: return VK_FORMAT_R16_SINT;
case SpvImageFormatR8i: return VK_FORMAT_R8_SINT;
case SpvImageFormatRgba32ui: return VK_FORMAT_R32G32B32A32_UINT;
case SpvImageFormatRgba16ui: return VK_FORMAT_R16G16B16A16_UINT;
case SpvImageFormatRgba8ui: return VK_FORMAT_R8G8B8A8_UINT;
case SpvImageFormatR32ui: return VK_FORMAT_R32_UINT;
case SpvImageFormatRgb10a2ui: return VK_FORMAT_A2R10G10B10_UINT_PACK32;
case SpvImageFormatRg32ui: return VK_FORMAT_R32G32_UINT;
case SpvImageFormatRg16ui: return VK_FORMAT_R16G16_UINT;
case SpvImageFormatRg8ui: return VK_FORMAT_R8G8_UINT;
case SpvImageFormatR16ui: return VK_FORMAT_R16_UINT;
case SpvImageFormatR8ui: return VK_FORMAT_R8_UINT;
case SpvImageFormatR64ui: return VK_FORMAT_R64_UINT;
case SpvImageFormatR64i: return VK_FORMAT_R64_SINT;
case SpvImageFormatMax: return VK_FORMAT_UNDEFINED;
}
return VK_FORMAT_UNDEFINED;
}
SamplerNumericDomain ProgramFactory::UniformTypeToSamplerNumericDomain(GLenum glType) {
switch (glType) {
case GL_INT_SAMPLER_1D:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_RECT:
case GL_INT_SAMPLER_1D_ARRAY:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_INT_SAMPLER_BUFFER:
case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
case GL_INT_SAMPLER_CUBE_MAP_ARRAY:
return SamplerNumericDomain::SignedInteger;
case GL_UNSIGNED_INT_SAMPLER_1D:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY:
return SamplerNumericDomain::UnsignedInteger;
case GL_SAMPLER_1D:
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_RECT:
case GL_SAMPLER_1D_ARRAY:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_BUFFER:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
case GL_SAMPLER_CUBE_MAP_ARRAY:
case GL_SAMPLER_1D_SHADOW:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_2D_RECT_SHADOW:
case GL_SAMPLER_1D_ARRAY_SHADOW:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW:
return SamplerNumericDomain::Float;
default:
return SamplerNumericDomain::Unknown;
}
}
ProgramFactory::HashType ProgramFactory::ComputeHash(const MG_State::GLState::ProgramObject& program,
CompileOptionFlags flags) const {
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config.CacheVersion));
@@ -1465,6 +1583,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
entry.samplerNameByBinding.assign(m_maxBindings, String());
entry.samplerUniformLocationByBinding.assign(m_maxBindings, -1);
entry.samplerTextureTargetByBinding.assign(m_maxBindings, TextureTarget::Texture2D);
entry.samplerNumericDomainByBinding.assign(m_maxBindings, SamplerNumericDomain::Unknown);
entry.storageImageFormatByBinding.assign(m_maxBindings, VK_FORMAT_UNDEFINED);
entry.storageImageUsesBindingFormatByBinding.assign(m_maxBindings, false);
entry.storageBlockNameByBinding.assign(m_maxBindings, String());
entry.storageBlockIndexByBinding.assign(m_maxBindings, -1);
entry.globalUboBinding = -1;
@@ -1592,10 +1713,54 @@ namespace MobileGL::MG_Backend::DirectVulkan {
continue;
}
const TextureTarget target = UniformTypeToTextureTarget(program.GetUniformType(static_cast<Uint>(location)));
const GLenum uniformType = program.GetUniformType(static_cast<Uint>(location));
if (descriptorKind == DescriptorBindingKind::StorageImage) {
const VkFormat reflectedFormat =
ConvertSpirvImageFormatToVkFormat(sampler->image.image_format);
VkFormat& existingFormat = entry.storageImageFormatByBinding[binding];
MOBILEGL_ASSERT(existingFormat == VK_FORMAT_UNDEFINED ||
reflectedFormat == VK_FORMAT_UNDEFINED ||
existingFormat == reflectedFormat,
"ProgramFactory::ReflectLayout: storage image binding %u ('%s') has "
"conflicting reflected formats (%d vs %d)",
binding, uniformName.c_str(), static_cast<Int>(existingFormat),
static_cast<Int>(reflectedFormat));
if (existingFormat == VK_FORMAT_UNDEFINED) {
existingFormat = reflectedFormat;
}
if (m_unformattedFloatStorageImagesEnabled &&
existingFormat == VK_FORMAT_UNDEFINED &&
IsFloatStorageImageUniformType(uniformType)) {
entry.storageImageUsesBindingFormatByBinding[binding] = true;
} else if (reflectedFormat != VK_FORMAT_UNDEFINED) {
// A typed declaration in any stage wins for the entire binding. This is
// required when another stage reaches the same image through an atomic
// path and therefore could not be made formatless.
entry.storageImageUsesBindingFormatByBinding[binding] = false;
}
}
const TextureTarget target = UniformTypeToTextureTarget(uniformType);
MOBILEGL_ASSERT(target != TextureTarget::Unknown,
"ProgramFactory::ReflectLayout: failed to resolve texture target for '%s'",
uniformName.c_str());
if (descriptorKind == DescriptorBindingKind::CombinedImageSampler) {
const SamplerNumericDomain numericDomain = UniformTypeToSamplerNumericDomain(uniformType);
MOBILEGL_ASSERT(numericDomain != SamplerNumericDomain::Unknown,
"ProgramFactory::ReflectLayout: failed to resolve sampler numeric domain "
"for '%s' (uniformType=0x%x)",
uniformName.c_str(), uniformType);
MOBILEGL_ASSERT(entry.samplerNumericDomainByBinding[binding] ==
SamplerNumericDomain::Unknown ||
entry.samplerNumericDomainByBinding[binding] == numericDomain,
"ProgramFactory::ReflectLayout: sampler binding %u ('%s') has conflicting "
"numeric domains (%d vs %d)",
binding, uniformName.c_str(),
static_cast<Int>(entry.samplerNumericDomainByBinding[binding]),
static_cast<Int>(numericDomain));
entry.samplerNumericDomainByBinding[binding] = numericDomain;
}
MOBILEGL_ASSERT(entry.samplerUniformLocationByBinding[binding] < 0 || location < 0 ||
entry.samplerUniformLocationByBinding[binding] == location,
"ProgramFactory::ReflectLayout: texture binding %u maps to conflicting uniform locations (%d vs %d)",
@@ -1721,6 +1886,23 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
}
// When Vulkan can legally access storage images without a statically declared
// format, let GL's glBindImageTexture format select the runtime image view. This
// provides desktop-driver-compatible behavior for packs such as iterationRP, whose
// float image qualifier can disagree with the bound render-target format. Integer
// storage images remain formatted so r32ui/r32i bit-reinterpretation paths keep the
// exact descriptor format required by their shader operations.
if (m_unformattedFloatStorageImagesEnabled) {
Vector<Uint> unformattedSpirv;
if (MG_Util::ShaderTranspiler::ShaderCompiler::UseUnformattedFloatStorageImagesForVulkan(
moduleSpirvs[i], unformattedSpirv)) {
moduleSpirvs[i] = std::move(unformattedSpirv);
} else {
MGLOG_E("ProgramFactory: failed to make float storage images unformatted for program %u",
program.GetExternalIndex());
}
}
}
const Bool remapOk = RemapDescriptorBindingsForVulkan(moduleSpirvs, m_maxBindings, moduleSpirvs);
@@ -14,8 +14,16 @@
#include "MG_State/GLState/TextureState/TextureEnum.h"
#include <Includes.h>
#include <spirv_reflect.h>
namespace MobileGL::MG_Backend::DirectVulkan {
enum class SamplerNumericDomain : Uint8 {
Unknown = 0,
Float,
SignedInteger,
UnsignedInteger,
};
class ProgramFactory {
public:
enum class DescriptorBindingKind : Uint8 {
@@ -54,6 +62,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Vector<String> samplerNameByBinding;
Vector<Int> samplerUniformLocationByBinding;
Vector<TextureTarget> samplerTextureTargetByBinding;
Vector<SamplerNumericDomain> samplerNumericDomainByBinding;
Vector<VkFormat> storageImageFormatByBinding;
Vector<Bool> storageImageUsesBindingFormatByBinding;
Vector<String> storageBlockNameByBinding;
Vector<Int> storageBlockIndexByBinding;
Int globalUboBinding = -1;
@@ -82,6 +93,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
samplerNameByBinding = std::move(other.samplerNameByBinding);
samplerUniformLocationByBinding = std::move(other.samplerUniformLocationByBinding);
samplerTextureTargetByBinding = std::move(other.samplerTextureTargetByBinding);
samplerNumericDomainByBinding = std::move(other.samplerNumericDomainByBinding);
storageImageFormatByBinding = std::move(other.storageImageFormatByBinding);
storageImageUsesBindingFormatByBinding =
std::move(other.storageImageUsesBindingFormatByBinding);
storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
globalUboBinding = other.globalUboBinding;
@@ -118,6 +133,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
samplerNameByBinding = std::move(other.samplerNameByBinding);
samplerUniformLocationByBinding = std::move(other.samplerUniformLocationByBinding);
samplerTextureTargetByBinding = std::move(other.samplerTextureTargetByBinding);
samplerNumericDomainByBinding = std::move(other.samplerNumericDomainByBinding);
storageImageFormatByBinding = std::move(other.storageImageFormatByBinding);
storageImageUsesBindingFormatByBinding =
std::move(other.storageImageUsesBindingFormatByBinding);
storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
globalUboBinding = other.globalUboBinding;
@@ -167,9 +186,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
};
explicit ProgramFactory(VkDevice device, const VulkanRendererConfig& config, Uint32 maxBindings = 16,
Bool shaderDrawParametersEnabled = false)
Bool shaderDrawParametersEnabled = false,
Bool unformattedFloatStorageImagesEnabled = false)
: m_device(device), m_maxBindings(maxBindings), m_config(config),
m_shaderDrawParametersEnabled(shaderDrawParametersEnabled) {
m_shaderDrawParametersEnabled(shaderDrawParametersEnabled),
m_unformattedFloatStorageImagesEnabled(unformattedFloatStorageImagesEnabled) {
VkProgramObject::s_device = device;
}
~ProgramFactory() = default;
@@ -180,6 +201,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const MG_State::GLState::ProgramObject& program, CompileOptionFlags flags);
static VkShaderStageFlagBits ToVkStage(ShaderStage stage);
static VkFormat ConvertSpirvImageFormatToVkFormat(SpvImageFormat format);
static SamplerNumericDomain UniformTypeToSamplerNumericDomain(GLenum glType);
private:
struct ProgramLookupCache {
@@ -206,6 +229,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// True when the device enabled shaderDrawParameters; gates the InstanceIndex rebase pass
// (which needs the DrawParameters capability / gl_BaseInstance builtin).
Bool m_shaderDrawParametersEnabled = false;
// True only when the logical device enabled both
// shaderStorageImageReadWithoutFormat and shaderStorageImageWriteWithoutFormat.
Bool m_unformattedFloatStorageImagesEnabled = false;
mutable ProgramLookupCache m_lastLookup;
static inline XXH64_state_t* m_hashState = XXH64_createState();
};
@@ -13,6 +13,7 @@
#include "MG_State/GLState/ProgramState/ProgramObject.h"
#include "MG_State/GLState/TextureState/TextureObject2D.h"
#include "MG_State/GLState/TextureState/TextureObjectBuffer.h"
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
#include "MG_Util/Metrics/TextureMetrics.h"
@@ -78,6 +79,16 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return uniformUnit >= 0 ? uniformUnit : 0;
}
VkFormat UniformManager::ResolveStorageImageViewFormat(VkFormat reflectedFormat, GLenum bindingFormat,
VkFormat resourceFormat, Bool useBindingFormat) {
if (useBindingFormat) {
const TextureInternalFormat bindingInternalFormat =
MG_Util::ConvertGLEnumToTextureInternalFormat(bindingFormat);
return MG_Util::ConvertTextureInternalFormatToVkEnum(bindingInternalFormat);
}
return reflectedFormat != VK_FORMAT_UNDEFINED ? reflectedFormat : resourceFormat;
}
Bool UniformManager::Initialize(VkDevice device, VkBufferManager* bufferManager,
ProgramFactory* programFactory,
VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
@@ -276,6 +287,36 @@ namespace MobileGL::MG_Backend::DirectVulkan {
"ResolveSamplerDescriptor: invalid sampled image layout=%d for textureId=%d, binding=%u",
static_cast<Int>(resource->layout), texture->GetExternalIndex(), binding);
}
MOBILEGL_ASSERT(binding < programObj.samplerNumericDomainByBinding.size(),
"ResolveSamplerDescriptor: sampler numeric-domain binding %u out of range", binding);
const SamplerNumericDomain numericDomain = programObj.samplerNumericDomainByBinding[binding];
// Vulkan forbids linear filtering and anisotropy for integer sampled-image formats.
// Some desktop GL shader packs deliberately bit-read a mutable float texture through a
// usampler and still leave the texture's ordinary linear parameters in place; texelFetch
// ignores filtering, so a nearest VkSampler preserves the operation while keeping the
// descriptor valid.
const Bool forceNearestFiltering = numericDomain == SamplerNumericDomain::SignedInteger ||
numericDomain == SamplerNumericDomain::UnsignedInteger;
const VkFormat sampledViewFormat =
VkTextureManager::ResolveSampledImageViewFormat(resource->format, numericDomain);
if (sampledViewFormat == VK_FORMAT_UNDEFINED) {
MGLOG_E("ResolveSamplerDescriptor: no compatible sampled view for binding=%u ('%s') "
"textureId=%d imageFormat=%d numericDomain=%d",
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
static_cast<Int>(resource->format), static_cast<Int>(numericDomain));
return false;
}
const VkImageView sampledImageView =
m_textureManager->GetOrCreateSampledImageView(*texture, sampledViewFormat);
if (sampledImageView == VK_NULL_HANDLE) {
MGLOG_E("ResolveSamplerDescriptor: failed to resolve sampled view for binding=%u ('%s') "
"textureId=%d imageFormat=%d viewFormat=%d numericDomain=%d",
binding, programObj.samplerNameByBinding[binding].c_str(), texture->GetExternalIndex(),
static_cast<Int>(resource->format), static_cast<Int>(sampledViewFormat),
static_cast<Int>(numericDomain));
return false;
}
// Skip GetOrCreateSampler's per-draw key hash + map lookup when this binding's
// sampler object and texture (both by lifetime id + version) are unchanged from the
// last draw that resolved it: the resulting sampler key, and therefore the VkSampler
@@ -291,23 +332,27 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const Uint64 textureLifetimeId = texture->GetLifetimeId();
const Uint16 textureParamsVersion = texture->GetTextureParamsVersion();
if (memo.valid && memo.samplerLifetimeId == samplerLifetimeId && memo.samplerVersion == samplerVersion &&
memo.textureLifetimeId == textureLifetimeId && memo.textureParamsVersion == textureParamsVersion) {
memo.textureLifetimeId == textureLifetimeId && memo.textureParamsVersion == textureParamsVersion &&
memo.forceNearestFiltering == forceNearestFiltering) {
resolvedSampler = memo.sampler;
} else {
resolvedSampler = m_samplerManager->GetOrCreateSampler(*samplerToUse, *texture);
resolvedSampler =
m_samplerManager->GetOrCreateSampler(*samplerToUse, *texture, forceNearestFiltering);
memo.samplerLifetimeId = samplerLifetimeId;
memo.samplerVersion = samplerVersion;
memo.textureLifetimeId = textureLifetimeId;
memo.textureParamsVersion = textureParamsVersion;
memo.forceNearestFiltering = forceNearestFiltering;
memo.sampler = resolvedSampler;
memo.valid = true;
}
} else {
resolvedSampler = m_samplerManager->GetOrCreateSampler(*samplerToUse, *texture);
resolvedSampler =
m_samplerManager->GetOrCreateSampler(*samplerToUse, *texture, forceNearestFiltering);
}
outImageInfo = {
.sampler = resolvedSampler,
.imageView = resource->sampledView != VK_NULL_HANDLE ? resource->sampledView : resource->fullView,
.imageView = sampledImageView,
.imageLayout = resource->layout,
};
return outImageInfo.sampler != VK_NULL_HANDLE;
@@ -572,9 +617,32 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
const Uint32 mipLevel = static_cast<Uint32>(std::max<GLint>(0, imageBinding.Level));
VkImageView view = m_textureManager->GetOrCreateViewAtMipLevel(*imageBinding.Texture, mipLevel);
MOBILEGL_ASSERT(binding < programObj.storageImageFormatByBinding.size(),
"ResolveStorageImageDescriptor: storage image format binding %u out of range", binding);
MOBILEGL_ASSERT(binding < programObj.storageImageUsesBindingFormatByBinding.size(),
"ResolveStorageImageDescriptor: storage image format policy binding %u out of range",
binding);
const VkFormat reflectedFormat = programObj.storageImageFormatByBinding[binding];
const Bool useBindingFormat = programObj.storageImageUsesBindingFormatByBinding[binding];
const VkFormat viewFormat = ResolveStorageImageViewFormat(
reflectedFormat, imageBinding.Format, resource->format, useBindingFormat);
if (viewFormat == VK_FORMAT_UNDEFINED) {
MGLOG_E("ResolveStorageImageDescriptor: unsupported glBindImageTexture format=0x%x "
"for binding=%u imageUnit=%d textureId=%d bindingPolicy=%s",
imageBinding.Format, binding, imageUnit, imageBinding.Texture->GetExternalIndex(),
useBindingFormat ? "true" : "false");
return false;
}
const VkImageView view = m_textureManager->GetOrCreateStorageImageView(
*imageBinding.Texture, mipLevel, viewFormat, imageBinding.Layered != GL_FALSE, imageBinding.Layer);
if (view == VK_NULL_HANDLE) {
view = resource->fullView;
MGLOG_E("ResolveStorageImageDescriptor: failed to resolve storage view textureId=%d mip=%u "
"bindingFormat=0x%x imageFormat=%d reflectedFormat=%d selectedFormat=%d bindingPolicy=%s",
imageBinding.Texture->GetExternalIndex(), mipLevel, imageBinding.Format,
static_cast<Int>(resource->format), static_cast<Int>(reflectedFormat),
static_cast<Int>(viewFormat),
useBindingFormat ? "true" : "false");
return false;
}
outImageInfo.sampler = VK_NULL_HANDLE;
outImageInfo.imageView = view;
@@ -632,6 +700,50 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return true;
}
Bool UniformManager::CollectStorageImageTextures(
const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj,
Vector<MG_State::GLState::ITextureObject*>& outTextures) const {
outTextures.clear();
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr,
"CollectStorageImageTextures: GL context is null");
const Uint32 bindingCount =
std::min<Uint32>(m_maxBindings, static_cast<Uint32>(programObj.bindingKinds.size()));
for (Uint32 binding = 0; binding < bindingCount; ++binding) {
if (programObj.bindingKinds[binding] != ProgramFactory::DescriptorBindingKind::StorageImage) {
continue;
}
if (binding >= programObj.samplerUniformLocationByBinding.size()) {
MGLOG_E("CollectStorageImageTextures: binding %u has no uniform-location mapping", binding);
return false;
}
const Int location = programObj.samplerUniformLocationByBinding[binding];
if (location < 0) {
MGLOG_E("CollectStorageImageTextures: binding %u has no image uniform location", binding);
return false;
}
const Int imageUnit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
if (imageUnit < 0 || imageUnit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
MGLOG_E("CollectStorageImageTextures: image unit %d is invalid for binding %u",
imageUnit, binding);
return false;
}
auto* texture = MG_State::pGLContext->GetImageTextureBinding(imageUnit).Texture.get();
if (texture == nullptr) {
MGLOG_E("CollectStorageImageTextures: image unit %d is unbound for binding %u",
imageUnit, binding);
return false;
}
if (std::find(outTextures.begin(), outTextures.end(), texture) == outTextures.end()) {
outTextures.push_back(texture);
}
}
return true;
}
Bool UniformManager::ResolveUniformBufferPayload(const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
UboBindResult& out) const {
@@ -42,6 +42,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool CollectSampledTextures(const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj,
Vector<MG_State::GLState::ITextureObject*>& outTextures);
Bool CollectStorageImageTextures(const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj,
Vector<MG_State::GLState::ITextureObject*>& outTextures) const;
Bool BindProgramUniformBuffers(VkCommandBuffer commandBuffer,
const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj,
@@ -49,6 +52,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkPipelineBindPoint bindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
const SamplerBindingOverride* samplerBindingOverride = nullptr);
// Pure format-policy helper kept public for host regression tests. Formatted storage
// images use their shader qualifier; transformed float images use glBindImageTexture's
// format and never silently fall back to the backing image format.
static VkFormat ResolveStorageImageViewFormat(VkFormat reflectedFormat, GLenum bindingFormat,
VkFormat resourceFormat, Bool useBindingFormat);
private:
struct DescriptorPoolBucket {
VkDescriptorPool handle = VK_NULL_HANDLE;
@@ -165,9 +174,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkSampler sampler = VK_NULL_HANDLE;
Uint16 samplerVersion = 0;
Uint16 textureParamsVersion = 0;
Bool forceNearestFiltering = false;
Bool valid = false;
};
mutable Vector<SamplerResolveMemo> m_samplerResolveMemo;
};
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -66,6 +66,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Vector<SizeT> bindingBaseOffsets;
Vector<Uint32> bindingAttributeLocations;
Vector<Bool> bindingUsesClientMemory;
Vector<VertexStreamConversion> bindingConversions;
Uint32 unsupportedAttribMask = 0;
for (Uint32 location = 0; location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS; ++location) {
@@ -74,8 +75,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
continue;
}
const auto vkFormat = ToVkVertexFormat(attr.Type, attr.Size, attr.Normalized, attr.IsInteger, attr.IsBgra);
if (vkFormat == VK_FORMAT_UNDEFINED) {
const VkFormat sourceVkFormat =
ToVkVertexFormat(attr.Type, attr.Size, attr.Normalized, attr.IsInteger, attr.IsBgra);
if (sourceVkFormat == VK_FORMAT_UNDEFINED) {
MGLOG_E("Unsupported vertex attribute layout (location=%u, type=%s, size=%d): the array is "
"enabled but cannot be mapped to a VkFormat",
location, MG_Util::ConvertDataTypeToString(attr.Type).c_str(), attr.Size);
@@ -83,6 +85,33 @@ namespace MobileGL::MG_Backend::DirectVulkan {
continue;
}
VkFormat vkFormat = sourceVkFormat;
VertexStreamConversion conversion = VertexStreamConversion::None;
if (!SupportsVertexBufferFormat(vkFormat)) {
if (IsScaledIntegerVertexFormat(vkFormat)) {
const VkFormat fallbackFormat = ToFloat32VertexFormat(attr.Size);
if (fallbackFormat != VK_FORMAT_UNDEFINED && SupportsVertexBufferFormat(fallbackFormat)) {
vkFormat = fallbackFormat;
conversion = VertexStreamConversion::ScaledIntegerToFloat32;
MGLOG_W("Vertex attribute location=%u format=%d lacks "
"VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT; using float32 stream format=%d "
"(type=%s size=%d normalized=%s integer=%s)",
location, static_cast<Int>(sourceVkFormat), static_cast<Int>(vkFormat),
MG_Util::ConvertDataTypeToString(attr.Type).c_str(), attr.Size,
attr.Normalized ? "true" : "false", attr.IsInteger ? "true" : "false");
}
}
if (conversion == VertexStreamConversion::None) {
MGLOG_E("Unsupported Vulkan vertex format (location=%u, format=%d, type=%s, size=%d): "
"VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT is unavailable and no semantic fallback exists",
location, static_cast<Int>(sourceVkFormat),
MG_Util::ConvertDataTypeToString(attr.Type).c_str(), attr.Size);
unsupportedAttribMask |= (1u << location);
continue;
}
}
const SizeT attribByteSize = GetAttributeByteSize(attr.Type, attr.Size, attr.IsBgra);
if (attribByteSize == 0) {
MGLOG_E("Vertex attribute with unknown component size (location=%u, type=%s): the array is "
@@ -92,8 +121,28 @@ namespace MobileGL::MG_Backend::DirectVulkan {
continue;
}
const Uint32 stride =
const Uint32 sourceStride =
attr.Stride > 0 ? static_cast<Uint32>(attr.Stride) : static_cast<Uint32>(attribByteSize);
const Bool packedAttribute = attr.Type == DataType::Int2101010Rev ||
attr.Type == DataType::Uint2101010Rev;
const SizeT requiredAlignment = packedAttribute ? attribByteSize : GetComponentSize(attr.Type);
if (conversion == VertexStreamConversion::None && requiredAlignment > 1 &&
((sourceStride % requiredAlignment) != 0 || (attr.Offset % requiredAlignment) != 0)) {
// GL accepts arbitrary byte strides and offsets. Core Vulkan vertex fetches do not
// unless VK_EXT_legacy_vertex_attributes is available, so deinterleave this one
// attribute into a tightly packed transient stream without changing its format.
conversion = VertexStreamConversion::Repack;
MGLOG_W("Vertex attribute location=%u uses Vulkan-incompatible alignment "
"(offset=%zu stride=%u required=%zu); using a tightly packed stream",
location, attr.Offset, sourceStride, requiredAlignment);
}
Uint32 stride = sourceStride;
if (conversion == VertexStreamConversion::Repack) {
stride = static_cast<Uint32>(attribByteSize);
} else if (conversion == VertexStreamConversion::ScaledIntegerToFloat32) {
stride = static_cast<Uint32>(attr.Size * static_cast<Int>(sizeof(Float)));
}
const VkVertexInputRate inputRate =
(attr.Divisor == 0) ? VK_VERTEX_INPUT_RATE_VERTEX : VK_VERTEX_INPUT_RATE_INSTANCE;
@@ -103,6 +152,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
bindingBaseOffsets.push_back(attr.Buffer ? attr.Offset : 0);
bindingAttributeLocations.push_back(location);
bindingUsesClientMemory.push_back(attr.Buffer == nullptr);
bindingConversions.push_back(conversion);
builder.AddBinding(binding, stride, inputRate);
builder.AddAttribute(location, binding, vkFormat, 0);
}
@@ -117,6 +167,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
entry.bindingBaseOffsets = std::move(bindingBaseOffsets);
entry.bindingAttributeLocations = std::move(bindingAttributeLocations);
entry.bindingUsesClientMemory = std::move(bindingUsesClientMemory);
entry.bindingConversions = std::move(bindingConversions);
entry.unsupportedAttribMask = unsupportedAttribMask;
entry.state = state;
entry.state.pVertexBindingDescriptions = entry.bindings.empty() ? nullptr : entry.bindings.data();
@@ -282,4 +333,47 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const SizeT componentSize = GetComponentSize(type);
return componentSize == 0 ? 0 : componentSize * static_cast<SizeT>(size);
}
Bool VertexInputStateFactory::IsScaledIntegerVertexFormat(VkFormat format) {
switch (format) {
case VK_FORMAT_R8_USCALED:
case VK_FORMAT_R8_SSCALED:
case VK_FORMAT_R8G8_USCALED:
case VK_FORMAT_R8G8_SSCALED:
case VK_FORMAT_R8G8B8_USCALED:
case VK_FORMAT_R8G8B8_SSCALED:
case VK_FORMAT_R8G8B8A8_USCALED:
case VK_FORMAT_R8G8B8A8_SSCALED:
case VK_FORMAT_R16_USCALED:
case VK_FORMAT_R16_SSCALED:
case VK_FORMAT_R16G16_USCALED:
case VK_FORMAT_R16G16_SSCALED:
case VK_FORMAT_R16G16B16_USCALED:
case VK_FORMAT_R16G16B16_SSCALED:
case VK_FORMAT_R16G16B16A16_USCALED:
case VK_FORMAT_R16G16B16A16_SSCALED:
return true;
default:
return false;
}
}
VkFormat VertexInputStateFactory::ToFloat32VertexFormat(Int componentCount) {
switch (componentCount) {
case 1: return VK_FORMAT_R32_SFLOAT;
case 2: return VK_FORMAT_R32G32_SFLOAT;
case 3: return VK_FORMAT_R32G32B32_SFLOAT;
case 4: return VK_FORMAT_R32G32B32A32_SFLOAT;
default: return VK_FORMAT_UNDEFINED;
}
}
Bool VertexInputStateFactory::SupportsVertexBufferFormat(VkFormat format) const {
if (m_physicalDevice == VK_NULL_HANDLE || format == VK_FORMAT_UNDEFINED) {
return false;
}
VkFormatProperties properties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &properties);
return (properties.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) != 0;
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -19,6 +19,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
public:
using HashType = Uint64;
enum class VertexStreamConversion : Uint8 {
None = 0,
Repack,
ScaledIntegerToFloat32,
};
struct BackendVertexInputState {
HashType hash = 0;
Vector<VkVertexInputBindingDescription> bindings;
@@ -27,6 +33,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Vector<SizeT> bindingBaseOffsets;
Vector<Uint32> bindingAttributeLocations;
Vector<Bool> bindingUsesClientMemory;
Vector<VertexStreamConversion> bindingConversions;
// Locations whose array is ENABLED but whose GL format has no VkFormat mapping. They are
// absent from `attributes`, so without this mask the draw path cannot tell them apart from
// a genuinely disabled array and would silently feed the shader the current attribute value.
@@ -36,8 +43,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
};
};
explicit VertexInputStateFactory(const VulkanRendererConfig& config):
m_config(config) {}
VertexInputStateFactory(const VulkanRendererConfig& config, VkPhysicalDevice physicalDevice):
m_config(config), m_physicalDevice(physicalDevice) {}
~VertexInputStateFactory() = default;
VertexInputStateFactory(const VertexInputStateFactory&) = delete;
@@ -56,8 +63,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
private:
static VkFormat ToVkVertexFormat(DataType type, Int size, Bool normalized, Bool isInteger, Bool isBgra = false);
static Bool IsScaledIntegerVertexFormat(VkFormat format);
static VkFormat ToFloat32VertexFormat(Int componentCount);
Bool SupportsVertexBufferFormat(VkFormat format) const;
const VulkanRendererConfig& m_config;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
UnorderedMap<HashType, BackendVertexInputState> m_cache;
static inline XXH64_state_t* m_hashState = XXH64_createState();
};
@@ -65,8 +65,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return true;
}
Float VkSamplerManager::ResolveEffectiveMaxAnisotropy(const MG_State::GLState::SamplerObject& sampler) const {
Float VkSamplerManager::ResolveEffectiveMaxAnisotropy(const MG_State::GLState::SamplerObject& sampler,
Bool forceNearestFiltering) const {
if (!m_samplerAnisotropySupported) return 1.0f;
if (forceNearestFiltering) return 1.0f;
// VUID-VkSamplerCreateInfo-anisotropyEnable-01071/01072: anisotropy requires both filters to
// be LINEAR and the value to sit within [1, limits.maxSamplerAnisotropy].
if (sampler.GetMinFilter() != SamplerFilterMode::Linear ||
@@ -90,10 +92,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
Uint64 VkSamplerManager::BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture) const {
const MG_State::GLState::ITextureObject& texture,
Bool forceNearestFiltering) const {
MOBILEGL_ASSERT(m_config != nullptr, "VkSamplerManager::BuildSamplerKey: m_config is null");
XXHASH_VERIFY(XXH64_reset(m_hashState, m_config->CacheVersion));
XXHASH_VERIFY(XXH64_update(m_hashState, &forceNearestFiltering, sizeof(forceNearestFiltering)));
const auto minFilter = sampler.GetMinFilter();
XXHASH_VERIFY(XXH64_update(m_hashState, &minFilter, sizeof(minFilter)));
const auto magFilter = sampler.GetMagFilter();
@@ -115,7 +120,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// The RESOLVED value, not the GL request: samplers that only differ in an anisotropy Vulkan
// will not apply (NEAREST filtering, or requests past the device limit) must still share one
// VkSampler, while two samplers that really do differ must not collide onto the first one's.
const auto maxAnisotropy = ResolveEffectiveMaxAnisotropy(sampler);
const auto maxAnisotropy = ResolveEffectiveMaxAnisotropy(sampler, forceNearestFiltering);
XXHASH_VERIFY(XXH64_update(m_hashState, &maxAnisotropy, sizeof(maxAnisotropy)));
const auto compareMode = sampler.GetCompareMode();
XXHASH_VERIFY(XXH64_update(m_hashState, &compareMode, sizeof(compareMode)));
@@ -127,8 +132,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
VkSampler VkSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture) {
const Uint64 key = BuildSamplerKey(sampler, texture);
const MG_State::GLState::ITextureObject& texture,
Bool forceNearestFiltering) {
const Uint64 key = BuildSamplerKey(sampler, texture, forceNearestFiltering);
auto it = m_samplers.find(key);
if (it != m_samplers.end()) {
return it->second.handle;
@@ -136,16 +142,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = ToVkFilter(sampler.GetMagFilter());
samplerInfo.minFilter = ToVkFilter(sampler.GetMinFilter());
samplerInfo.mipmapMode = ToVkMipmapMode(sampler.GetMipmapMode());
samplerInfo.magFilter = forceNearestFiltering ? VK_FILTER_NEAREST : ToVkFilter(sampler.GetMagFilter());
samplerInfo.minFilter = forceNearestFiltering ? VK_FILTER_NEAREST : ToVkFilter(sampler.GetMinFilter());
samplerInfo.mipmapMode = forceNearestFiltering ? VK_SAMPLER_MIPMAP_MODE_NEAREST
: ToVkMipmapMode(sampler.GetMipmapMode());
samplerInfo.addressModeU = ToVkAddressMode(sampler.GetWrapS());
samplerInfo.addressModeV = ToVkAddressMode(sampler.GetWrapT());
samplerInfo.addressModeW = ToVkAddressMode(sampler.GetWrapR());
samplerInfo.mipLodBias = sampler.GetLodBias();
// Must use the same resolver as BuildSamplerKey - a divergence would either collide two
// different samplers or silently create duplicates.
const Float maxAnisotropy = ResolveEffectiveMaxAnisotropy(sampler);
const Float maxAnisotropy = ResolveEffectiveMaxAnisotropy(sampler, forceNearestFiltering);
samplerInfo.anisotropyEnable = maxAnisotropy > 1.0f ? VK_TRUE : VK_FALSE;
samplerInfo.maxAnisotropy = maxAnisotropy;
samplerInfo.compareEnable = sampler.GetCompareMode() == SamplerCompareMode::CompareToTexture ? VK_TRUE : VK_FALSE;
@@ -34,7 +34,8 @@ public:
void Shutdown();
VkSampler GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture);
const MG_State::GLState::ITextureObject& texture,
Bool forceNearestFiltering = false);
private:
struct SamplerCacheEntry {
@@ -44,7 +45,8 @@ private:
};
Uint64 BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler,
const MG_State::GLState::ITextureObject& texture) const;
const MG_State::GLState::ITextureObject& texture,
Bool forceNearestFiltering) const;
static VkFilter ToVkFilter(SamplerFilterMode mode);
static VkSamplerMipmapMode ToVkMipmapMode(SamplerMipmapMode mode);
static VkSamplerAddressMode ToVkAddressMode(SamplerWrapMode mode);
@@ -57,7 +59,8 @@ private:
// the sampler filters linearly both ways, otherwise the GL request clamped to the device limit.
// GL happily carries GL_TEXTURE_MAX_ANISOTROPY on a NEAREST sampler (Blaze3D's blocks do exactly
// that) while Vulkan forbids anisotropyEnable there, so the GL value must never be forwarded raw.
Float ResolveEffectiveMaxAnisotropy(const MG_State::GLState::SamplerObject& sampler) const;
Float ResolveEffectiveMaxAnisotropy(const MG_State::GLState::SamplerObject& sampler,
Bool forceNearestFiltering) const;
VkDevice m_device = VK_NULL_HANDLE;
const VulkanRendererConfig* m_config = nullptr;
@@ -8,6 +8,8 @@
#include "VkTextureManager.h"
#include "ProgramFactory.h"
#include "MG_State/GLState/Core.h"
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
@@ -17,6 +19,7 @@
#include <cstdlib>
#include <cstring>
#include <memory>
#include <vulkan/utility/vk_format_utils.h>
namespace MobileGL::MG_Backend::DirectVulkan {
// Compute shaders may legally sample framebuffer-attached textures (the GL feedback-loop rule
@@ -63,6 +66,59 @@ namespace MobileGL::MG_Backend::DirectVulkan {
target == TextureUploadTarget::ProxyTexture2DMultisampleArray;
}
static Bool IsMutableStorageImageFormat(VkFormat format) {
if (!vkuFormatIsColor(format) || vkuFormatIsCompressed(format)) {
return false;
}
// These are the uncompressed color compatibility classes covered by the core GLSL/SPIR-V
// storage-image formats. OpenGL mutable texture storage uses image-format compatibility by
// size, so a shader may legally reinterpret (for example) RGBA16_UNORM storage as rgba16f. Vulkan
// requires the image to be mutable and the view formats to share this exact compatibility
// class for the equivalent operation.
switch (vkuFormatCompatibilityClass(format)) {
case VKU_FORMAT_COMPATIBILITY_CLASS_8BIT:
case VKU_FORMAT_COMPATIBILITY_CLASS_16BIT:
case VKU_FORMAT_COMPATIBILITY_CLASS_32BIT:
case VKU_FORMAT_COMPATIBILITY_CLASS_64BIT:
case VKU_FORMAT_COMPATIBILITY_CLASS_128BIT:
return true;
default:
return false;
}
}
static Bool HasMatchingColorComponentLayout(VkFormat lhs, VkFormat rhs) {
const VKU_FORMAT_INFO lhsInfo = vkuGetFormatInfo(lhs);
const VKU_FORMAT_INFO rhsInfo = vkuGetFormatInfo(rhs);
if (lhsInfo.component_count == 0 || lhsInfo.component_count != rhsInfo.component_count ||
lhsInfo.texel_block_size != rhsInfo.texel_block_size ||
lhsInfo.texels_per_block != 1 || rhsInfo.texels_per_block != 1) {
return false;
}
for (Uint32 component = 0; component < lhsInfo.component_count; ++component) {
if (lhsInfo.components[component].type != rhsInfo.components[component].type ||
lhsInfo.components[component].size != rhsInfo.components[component].size) {
return false;
}
}
return true;
}
static Bool FormatMatchesSamplerNumericDomain(VkFormat format, SamplerNumericDomain numericDomain) {
switch (numericDomain) {
case SamplerNumericDomain::Float:
return vkuFormatIsSampledFloat(format);
case SamplerNumericDomain::SignedInteger:
return vkuFormatIsSINT(format);
case SamplerNumericDomain::UnsignedInteger:
return vkuFormatIsUINT(format);
case SamplerNumericDomain::Unknown:
return true;
}
return false;
}
static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) {
switch (requestedSamples) {
case 1:
@@ -767,6 +823,180 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return perMipSampledView;
}
VkImageView VkTextureManager::GetOrCreateSampledImageView(MG_State::GLState::ITextureObject& texture,
VkFormat format) {
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
if (resource == nullptr || resource->image == VK_NULL_HANDLE ||
resource->sampledView == VK_NULL_HANDLE) {
return VK_NULL_HANDLE;
}
if (format == VK_FORMAT_UNDEFINED || format == resource->format) {
return resource->sampledView;
}
if (!AreSampledImageViewFormatsCompatible(resource->format, format)) {
MGLOG_E("%s: incompatible sampled image view format=%d for textureId=%d imageFormat=%d",
__func__, static_cast<Int>(format), texture.GetExternalIndex(),
static_cast<Int>(resource->format));
return VK_NULL_HANDLE;
}
if ((resource->imageCreateFlags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) == 0) {
MGLOG_E("%s: textureId=%d needs mutable image format=%d for sampled view format=%d",
__func__, texture.GetExternalIndex(), static_cast<Int>(resource->format),
static_cast<Int>(format));
return VK_NULL_HANDLE;
}
const TextureResource::SampledImageViewKey key{
.baseMipLevel = resource->sampledBaseMipLevel,
.levelCount = resource->sampledLevelCount,
.viewType = resource->viewType,
.format = format,
};
const auto existing = resource->alternateSampledViews.find(key);
if (existing != resource->alternateSampledViews.end()) {
return existing->second;
}
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
if ((formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) == 0) {
MGLOG_E("%s: sampled image view format=%d lacks VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT "
"for textureId=%d (available=0x%x)",
__func__, static_cast<Int>(format), texture.GetExternalIndex(),
static_cast<Uint32>(formatProperties.optimalTilingFeatures));
return VK_NULL_HANDLE;
}
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo);
const VkImageView view = CreateImageView(
resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT, resource->viewType,
resource->sampledBaseMipLevel, resource->sampledLevelCount, 0, resource->arrayLayers,
&sampledComponents, VK_IMAGE_USAGE_SAMPLED_BIT);
if (view == VK_NULL_HANDLE) {
MGLOG_E("%s: failed to create sampled image view textureId=%d imageFormat=%d viewFormat=%d",
__func__, texture.GetExternalIndex(), static_cast<Int>(resource->format),
static_cast<Int>(format));
return VK_NULL_HANDLE;
}
resource->alternateSampledViews.emplace(key, view);
MGLOG_D("%s: created sampled image view textureId=%d imageFormat=%d viewFormat=%d mip=[%u,%u)",
__func__, texture.GetExternalIndex(), static_cast<Int>(resource->format),
static_cast<Int>(format), resource->sampledBaseMipLevel,
resource->sampledBaseMipLevel + resource->sampledLevelCount);
return view;
}
VkImageView VkTextureManager::GetOrCreateStorageImageView(MG_State::GLState::ITextureObject& texture,
Uint32 mipLevel, VkFormat format,
Bool layered, Int32 layer) {
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
if (resource == nullptr || resource->image == VK_NULL_HANDLE || mipLevel >= resource->mipLevels ||
resource->sampleCount != VK_SAMPLE_COUNT_1_BIT ||
(resource->aspect & VK_IMAGE_ASPECT_COLOR_BIT) == 0) {
return VK_NULL_HANDLE;
}
if (format == VK_FORMAT_UNDEFINED) {
format = resource->format;
}
if (!AreStorageImageViewFormatsCompatible(resource->format, format)) {
MGLOG_E("%s: incompatible storage image view format=%d for textureId=%d imageFormat=%d",
__func__, static_cast<Int>(format), texture.GetExternalIndex(),
static_cast<Int>(resource->format));
return VK_NULL_HANDLE;
}
if (format != resource->format &&
(resource->imageCreateFlags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) == 0) {
MGLOG_E("%s: textureId=%d needs mutable image format=%d for storage view format=%d",
__func__, texture.GetExternalIndex(), static_cast<Int>(resource->format),
static_cast<Int>(format));
return VK_NULL_HANDLE;
}
Uint32 baseArrayLayer = 0;
Uint32 layerCount = resource->arrayLayers;
VkImageViewType viewType = resource->viewType;
if (!layered) {
switch (resource->viewType) {
case VK_IMAGE_VIEW_TYPE_1D_ARRAY:
viewType = VK_IMAGE_VIEW_TYPE_1D;
break;
case VK_IMAGE_VIEW_TYPE_2D_ARRAY:
case VK_IMAGE_VIEW_TYPE_CUBE:
case VK_IMAGE_VIEW_TYPE_CUBE_ARRAY:
viewType = VK_IMAGE_VIEW_TYPE_2D;
break;
case VK_IMAGE_VIEW_TYPE_3D:
MGLOG_E("%s: non-layered 3D storage views are unsupported for textureId=%d",
__func__, texture.GetExternalIndex());
return VK_NULL_HANDLE;
default:
break;
}
if (viewType != resource->viewType) {
if (layer < 0 || static_cast<Uint32>(layer) >= resource->arrayLayers) {
MGLOG_E("%s: storage image layer=%d is out of range for textureId=%d arrayLayers=%u",
__func__, layer, texture.GetExternalIndex(), resource->arrayLayers);
return VK_NULL_HANDLE;
}
baseArrayLayer = static_cast<Uint32>(layer);
layerCount = 1;
}
}
const Bool isFullResourceView = baseArrayLayer == 0 && layerCount == resource->arrayLayers &&
viewType == resource->viewType;
if (format == resource->format && isFullResourceView) {
return GetOrCreateViewAtMipLevel(texture, mipLevel);
}
const TextureResource::StorageImageViewKey key{
.mipLevel = mipLevel,
.baseArrayLayer = baseArrayLayer,
.layerCount = layerCount,
.viewType = viewType,
.format = format,
};
auto it = resource->storageImageViews.find(key);
if (it != resource->storageImageViews.end()) {
return it->second;
}
VkFormatFeatureFlags requiredFormatFeatures = VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT;
if (format != resource->format &&
(format == VK_FORMAT_R32_UINT || format == VK_FORMAT_R32_SINT)) {
requiredFormatFeatures |= VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT;
}
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
if ((formatProperties.optimalTilingFeatures & requiredFormatFeatures) != requiredFormatFeatures) {
MGLOG_E("%s: storage image view format=%d lacks required features=0x%x for textureId=%d "
"(available=0x%x)",
__func__, static_cast<Int>(format), static_cast<Uint32>(requiredFormatFeatures),
texture.GetExternalIndex(), static_cast<Uint32>(formatProperties.optimalTilingFeatures));
return VK_NULL_HANDLE;
}
const VkImageView view = CreateImageView(resource->image, format, VK_IMAGE_ASPECT_COLOR_BIT, viewType,
mipLevel, 1, baseArrayLayer, layerCount, nullptr,
VK_IMAGE_USAGE_STORAGE_BIT);
if (view == VK_NULL_HANDLE) {
MGLOG_E("%s: failed to create storage image view for textureId=%d mip=%u imageFormat=%d viewFormat=%d",
__func__, texture.GetExternalIndex(), mipLevel, static_cast<Int>(resource->format),
static_cast<Int>(format));
return VK_NULL_HANDLE;
}
resource->storageImageViews.emplace(key, view);
MGLOG_D("%s: created storage image view textureId=%d mip=%u imageFormat=%d viewFormat=%d",
__func__, texture.GetExternalIndex(), mipLevel, static_cast<Int>(resource->format),
static_cast<Int>(format));
return view;
}
void VkTextureManager::UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout) {
MOBILEGL_ASSERT(texture != nullptr, "UpdateTrackedImageLayout: texture is null");
auto it = m_textureResources.find(MakeTextureIdentity(texture));
@@ -1085,6 +1315,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
const VkImageAspectFlags aspect = GetAspectMaskForFormat(format);
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
const Bool supportsStorageImage =
!isMultisampleTexture &&
(aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0 &&
(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) != 0;
VkImageCreateFlags imageCreateFlags = shapeInfo.imageFlags;
if (supportsStorageImage && IsMutableStorageImageFormat(format)) {
imageCreateFlags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
}
const Bool compatible = resource.image != VK_NULL_HANDLE && resource.format == format &&
resource.extent.width == static_cast<Uint32>(texelSize.x()) &&
resource.extent.height == static_cast<Uint32>(texelSize.y()) &&
@@ -1092,6 +1334,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
resource.arrayLayers == shapeInfo.arrayLayers &&
resource.viewType == shapeInfo.viewType &&
resource.sampleCount == resolvedSampleCount &&
resource.imageCreateFlags == imageCreateFlags &&
resource.mipLevels == backingMipLevels;
if (compatible) {
if (resource.perMipViews.size() != backingMipLevels) {
@@ -1112,6 +1355,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
resource.arrayLayers == shapeInfo.arrayLayers &&
resource.viewType == shapeInfo.viewType &&
resource.sampleCount == resolvedSampleCount &&
resource.imageCreateFlags == imageCreateFlags &&
resolvedSampleCount == VK_SAMPLE_COUNT_1_BIT &&
resource.mipLevels < backingMipLevels &&
resource.layout != VK_IMAGE_LAYOUT_UNDEFINED;
@@ -1123,26 +1367,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
DeferResourceRelease(Move(resource));
}
auto aspect = GetAspectMaskForFormat(format);
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.flags = shapeInfo.imageFlags;
imageInfo.imageType = shapeInfo.imageType;
imageInfo.flags = imageCreateFlags;
imageInfo.imageType = shapeInfo.imageType;
imageInfo.extent.width = static_cast<Uint32>(texelSize.x());
imageInfo.extent.height = static_cast<Uint32>(texelSize.y());
imageInfo.extent.depth = shapeInfo.depth;
imageInfo.extent.depth = shapeInfo.depth;
imageInfo.mipLevels = backingMipLevels;
imageInfo.arrayLayers = shapeInfo.arrayLayers;
imageInfo.arrayLayers = shapeInfo.arrayLayers;
imageInfo.format = format;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkFormatProperties formatProperties{};
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
const Bool supportsStorageImage =
!isMultisampleTexture &&
(aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0 &&
(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) != 0;
imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT |
(supportsStorageImage ? VK_IMAGE_USAGE_STORAGE_BIT : 0) |
((aspect & VK_IMAGE_ASPECT_COLOR_BIT) ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT : 0) |
@@ -1153,15 +1389,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
imageInfo.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
imageInfo.samples = resolvedSampleCount;
if (isMultisampleTexture) {
if (isMultisampleTexture || (imageInfo.flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) != 0) {
VkImageFormatProperties imageFormatProperties{};
const VkResult imageFormatResult = vkGetPhysicalDeviceImageFormatProperties(
m_physicalDevice, format, imageInfo.imageType, imageInfo.tiling, imageInfo.usage,
imageInfo.flags, &imageFormatProperties);
if (imageFormatResult != VK_SUCCESS ||
(imageFormatProperties.sampleCounts & resolvedSampleCount) == 0) {
MGLOG_D("%s: sampleCount=%d is unsupported for textureId=%d target=%s format=%d usage=0x%x",
__func__, texture.GetSamples(), texture.GetExternalIndex(),
(isMultisampleTexture && (imageFormatProperties.sampleCounts & resolvedSampleCount) == 0)) {
MGLOG_D("%s: image flags=0x%x sampleCount=%d are unsupported for textureId=%d target=%s "
"format=%d usage=0x%x",
__func__, static_cast<Uint32>(imageInfo.flags), texture.GetSamples(),
texture.GetExternalIndex(),
MG_Util::ConvertTextureUploadTargetToString(uploadTarget).c_str(),
static_cast<Int>(format), static_cast<Uint32>(imageInfo.usage));
return false;
@@ -1188,6 +1426,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
resource.aspect = aspect;
resource.viewType = shapeInfo.viewType;
resource.sampleCount = resolvedSampleCount;
resource.imageCreateFlags = imageCreateFlags;
resource.syncedTextureParamsVersion = 0;
if (preservedResource) {
@@ -1203,7 +1442,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void VkTextureManager::DeferResourceRelease(TextureResource&& resource) {
if (resource.image == VK_NULL_HANDLE && resource.fullView == VK_NULL_HANDLE &&
resource.sampledView == VK_NULL_HANDLE &&
resource.perMipViews.empty() && resource.perMipSampledViews.empty()) {
resource.perMipViews.empty() && resource.perMipSampledViews.empty() &&
resource.attachmentViews.empty() && resource.alternateSampledViews.empty() &&
resource.storageImageViews.empty()) {
return;
}
@@ -1299,6 +1540,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
sampledView = VK_NULL_HANDLE;
}
}
for (const auto& [_, sampledView] : resource.alternateSampledViews) {
DeferViewRelease(sampledView);
}
resource.alternateSampledViews.clear();
const TextureFormatInfo formatInfo = ResolveTextureFormatInfo(texture.GetFormat());
const VkComponentMapping sampledComponents = ResolveSampledViewComponents(texture, formatInfo);
@@ -1324,7 +1569,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkImageViewType viewType, Uint32 baseMipLevel, Uint32 levelCount,
Uint32 baseArrayLayer,
Uint32 layerCount,
const VkComponentMapping* components) const {
const VkComponentMapping* components,
VkImageUsageFlags viewUsage) const {
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = image;
@@ -1340,6 +1586,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
viewInfo.subresourceRange.baseArrayLayer = baseArrayLayer;
viewInfo.subresourceRange.layerCount = layerCount;
VkImageViewUsageCreateInfo usageInfo{};
if (viewUsage != 0) {
usageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
usageInfo.usage = viewUsage;
viewInfo.pNext = &usageInfo;
}
VkImageView view = VK_NULL_HANDLE;
VK_VERIFY(vkCreateImageView(m_device, &viewInfo, nullptr, &view), "vkCreateImageView(texture)");
return view;
@@ -1665,4 +1918,55 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
return imageAspect;
}
VkFormat VkTextureManager::ResolveSampledImageViewFormat(VkFormat imageFormat,
SamplerNumericDomain numericDomain) {
if (imageFormat == VK_FORMAT_UNDEFINED || numericDomain == SamplerNumericDomain::Unknown ||
FormatMatchesSamplerNumericDomain(imageFormat, numericDomain)) {
return imageFormat;
}
if (!IsMutableStorageImageFormat(imageFormat)) {
return VK_FORMAT_UNDEFINED;
}
// Preserve component ordering and bit widths. This selects R32_UINT for an R32_SFLOAT
// texture sampled by a usampler rather than an arbitrary member (such as
// R8G8B8A8_UINT) of Vulkan's broad 32-bit compatibility class.
for (Int candidateValue = static_cast<Int>(VK_FORMAT_R4G4_UNORM_PACK8);
candidateValue <= static_cast<Int>(VK_FORMAT_ASTC_12x12_SRGB_BLOCK);
++candidateValue) {
const VkFormat candidate = static_cast<VkFormat>(candidateValue);
if (!IsMutableStorageImageFormat(candidate) ||
!FormatMatchesSamplerNumericDomain(candidate, numericDomain) ||
!HasMatchingColorComponentLayout(imageFormat, candidate) ||
!AreSampledImageViewFormatsCompatible(imageFormat, candidate)) {
continue;
}
// If an integer backing is intentionally bit-read through a float sampler, require
// a true floating-point view. Normalized/scaled views satisfy OpTypeFloat but apply
// an unrelated numeric conversion to those bits.
if (numericDomain == SamplerNumericDomain::Float && !vkuFormatIsSFLOAT(candidate)) {
continue;
}
return candidate;
}
return VK_FORMAT_UNDEFINED;
}
Bool VkTextureManager::AreSampledImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat) {
if (imageFormat == viewFormat) {
return true;
}
return IsMutableStorageImageFormat(imageFormat) && IsMutableStorageImageFormat(viewFormat) &&
vkuFormatCompatibilityClass(imageFormat) == vkuFormatCompatibilityClass(viewFormat);
}
Bool VkTextureManager::AreStorageImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat) {
if (imageFormat == viewFormat) {
return true;
}
return IsMutableStorageImageFormat(imageFormat) && IsMutableStorageImageFormat(viewFormat) &&
vkuFormatCompatibilityClass(imageFormat) == vkuFormatCompatibilityClass(viewFormat);
}
} // namespace MobileGL::MG_Backend::DirectVulkan
@@ -19,6 +19,8 @@ class ITextureObject;
}
namespace MobileGL::MG_Backend::DirectVulkan {
enum class SamplerNumericDomain : Uint8;
class VkTextureManager {
public:
// Monotonic epoch bumped whenever a texture VkImage is (re)created. The render-pass
@@ -78,6 +80,61 @@ public:
}
};
struct StorageImageViewKey {
Uint32 mipLevel = 0;
Uint32 baseArrayLayer = 0;
Uint32 layerCount = 1;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
VkFormat format = VK_FORMAT_UNDEFINED;
Bool operator==(const StorageImageViewKey& other) const {
return mipLevel == other.mipLevel &&
baseArrayLayer == other.baseArrayLayer &&
layerCount == other.layerCount &&
viewType == other.viewType &&
format == other.format;
}
};
struct SampledImageViewKey {
Uint32 baseMipLevel = 0;
Uint32 levelCount = 1;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
VkFormat format = VK_FORMAT_UNDEFINED;
Bool operator==(const SampledImageViewKey& other) const {
return baseMipLevel == other.baseMipLevel &&
levelCount == other.levelCount &&
viewType == other.viewType &&
format == other.format;
}
};
struct SampledImageViewKeyHash {
SizeT operator()(const SampledImageViewKey& key) const {
SizeT hash = std::hash<Uint32>{}(key.baseMipLevel);
hash ^= std::hash<Uint32>{}(key.levelCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) +
0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.format)) +
0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
struct StorageImageViewKeyHash {
SizeT operator()(const StorageImageViewKey& key) const {
SizeT hash = std::hash<Uint32>{}(key.mipLevel);
hash ^= std::hash<Uint32>{}(key.baseArrayLayer) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(key.layerCount) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.viewType)) +
0x9e3779b9u + (hash << 6) + (hash >> 2);
hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.format)) +
0x9e3779b9u + (hash << 6) + (hash >> 2);
return hash;
}
};
VkImage image = VK_NULL_HANDLE;
VmaAllocation allocation = nullptr;
VkImageView fullView = VK_NULL_HANDLE;
@@ -85,6 +142,8 @@ public:
Vector<VkImageView> perMipViews;
Vector<VkImageView> perMipSampledViews;
UnorderedMap<AttachmentViewKey, VkImageView, AttachmentViewKeyHash> attachmentViews;
UnorderedMap<SampledImageViewKey, VkImageView, SampledImageViewKeyHash> alternateSampledViews;
UnorderedMap<StorageImageViewKey, VkImageView, StorageImageViewKeyHash> storageImageViews;
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
VkExtent2D extent = {0, 0};
Uint32 depth = 1;
@@ -96,6 +155,7 @@ public:
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_NONE;
VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
VkSampleCountFlagBits sampleCount = VK_SAMPLE_COUNT_1_BIT;
VkImageCreateFlags imageCreateFlags = 0;
Uint16 syncedTextureParamsVersion = 0;
// Snapshot of ITextureObject::GetContentVersion() at the last successful sync;
// lets SyncTexture skip the whole re-check/re-upload when content is unchanged.
@@ -115,6 +175,8 @@ public:
std::swap(this->perMipViews, that.perMipViews);
std::swap(this->perMipSampledViews, that.perMipSampledViews);
std::swap(this->attachmentViews, that.attachmentViews);
std::swap(this->alternateSampledViews, that.alternateSampledViews);
std::swap(this->storageImageViews, that.storageImageViews);
std::swap(this->layout, that.layout);
std::swap(this->extent, that.extent);
std::swap(this->depth, that.depth);
@@ -126,6 +188,7 @@ public:
std::swap(this->aspect, that.aspect);
std::swap(this->viewType, that.viewType);
std::swap(this->sampleCount, that.sampleCount);
std::swap(this->imageCreateFlags, that.imageCreateFlags);
std::swap(this->syncedTextureParamsVersion, that.syncedTextureParamsVersion);
std::swap(this->syncedContentVersion, that.syncedContentVersion);
std::swap(this->syncedMipLevelCount, that.syncedMipLevelCount);
@@ -153,6 +216,16 @@ public:
vkDestroyImageView(s_device, attachmentView, nullptr);
}
}
for (const auto& [_, sampledView] : alternateSampledViews) {
if (sampledView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, sampledView, nullptr);
}
}
for (const auto& [_, storageImageView] : storageImageViews) {
if (storageImageView != VK_NULL_HANDLE) {
vkDestroyImageView(s_device, storageImageView, nullptr);
}
}
if (image != VK_NULL_HANDLE && allocation != nullptr) {
vmaDestroyImage(s_allocator, image, allocation);
}
@@ -161,6 +234,8 @@ public:
perMipViews.clear();
perMipSampledViews.clear();
attachmentViews.clear();
alternateSampledViews.clear();
storageImageViews.clear();
image = VK_NULL_HANDLE;
allocation = nullptr;
layout = VK_IMAGE_LAYOUT_UNDEFINED;
@@ -174,6 +249,7 @@ public:
aspect = VK_IMAGE_ASPECT_NONE;
viewType = VK_IMAGE_VIEW_TYPE_2D;
sampleCount = VK_SAMPLE_COUNT_1_BIT;
imageCreateFlags = 0;
syncedTextureParamsVersion = 0;
syncedContentVersion = 0;
syncedMipLevelCount = 0;
@@ -198,6 +274,9 @@ public:
Uint32 baseArrayLayer, Uint32 layerCount,
VkImageViewType viewType);
VkImageView GetOrCreateSampledViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
VkImageView GetOrCreateSampledImageView(MG_State::GLState::ITextureObject& texture, VkFormat format);
VkImageView GetOrCreateStorageImageView(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel,
VkFormat format, Bool layered, Int32 layer);
void UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout);
void UpdateTrackedImageLayoutAfterAttachmentWrite(VkCommandBuffer commandBuffer,
MG_State::GLState::ITextureObject* texture,
@@ -207,6 +286,9 @@ public:
Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
static VkImageAspectFlags ResolveSampledImageViewAspectMask(VkImageAspectFlags imageAspect);
static VkFormat ResolveSampledImageViewFormat(VkFormat imageFormat, SamplerNumericDomain numericDomain);
static Bool AreSampledImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat);
static Bool AreStorageImageViewFormatsCompatible(VkFormat imageFormat, VkFormat viewFormat);
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
@@ -255,7 +337,8 @@ private:
VkImageViewType viewType, Uint32 baseMipLevel, Uint32 levelCount,
Uint32 baseArrayLayer,
Uint32 layerCount,
const VkComponentMapping* components = nullptr) const;
const VkComponentMapping* components = nullptr,
VkImageUsageFlags viewUsage = 0) const;
Bool UploadDirtyMipLevels(MG_State::GLState::TextureObjectMipmap &mipmapTexture,
TextureUploadTarget uploadTarget,
TextureResource &outResource);
@@ -576,6 +576,88 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
}
template <typename ComponentT>
static Float ConvertIntegerVertexComponentToFloat(ComponentT value, Bool normalized) {
if (!normalized) {
return static_cast<Float>(value);
}
if constexpr (std::is_signed_v<ComponentT>) {
const Float scaled = static_cast<Float>(value) /
static_cast<Float>(std::numeric_limits<ComponentT>::max());
return std::max<Float>(-1.0f, scaled);
} else {
return static_cast<Float>(value) /
static_cast<Float>(std::numeric_limits<ComponentT>::max());
}
}
template <typename ComponentT>
static Bool ConvertIntegerVertexStreamToFloat32(
const MG_State::GLState::VertexAttribute& attribute,
const Uint8* sourceData,
SizeT sourceStride,
SizeT elementCount,
Vector<Float>& outData) {
if (sourceData == nullptr || attribute.Size < 1 || attribute.Size > 4 || sourceStride == 0) {
return false;
}
const SizeT componentCount = static_cast<SizeT>(attribute.Size);
outData.resize(elementCount * componentCount);
for (SizeT element = 0; element < elementCount; ++element) {
const Uint8* sourceElement = sourceData + element * sourceStride;
Float* destinationElement = outData.data() + element * componentCount;
for (SizeT component = 0; component < componentCount; ++component) {
ComponentT value{};
Memcpy(&value, sourceElement + component * sizeof(ComponentT), sizeof(ComponentT));
destinationElement[component] =
ConvertIntegerVertexComponentToFloat(value, attribute.Normalized);
}
}
return true;
}
static Bool ConvertScaledIntegerVertexStreamToFloat32(
const MG_State::GLState::VertexAttribute& attribute,
const Uint8* sourceData,
SizeT sourceStride,
SizeT elementCount,
Vector<Float>& outData) {
switch (attribute.Type) {
case DataType::Int8:
return ConvertIntegerVertexStreamToFloat32<Int8>(
attribute, sourceData, sourceStride, elementCount, outData);
case DataType::Uint8:
return ConvertIntegerVertexStreamToFloat32<Uint8>(
attribute, sourceData, sourceStride, elementCount, outData);
case DataType::Int16:
return ConvertIntegerVertexStreamToFloat32<Int16>(
attribute, sourceData, sourceStride, elementCount, outData);
case DataType::Uint16:
return ConvertIntegerVertexStreamToFloat32<Uint16>(
attribute, sourceData, sourceStride, elementCount, outData);
default:
return false;
}
}
static Bool RepackVertexStream(const Uint8* sourceData,
SizeT sourceStride,
SizeT elementSize,
SizeT elementCount,
Vector<Uint8>& outData) {
if (sourceData == nullptr || sourceStride == 0 || elementSize == 0) {
return false;
}
outData.resize(elementCount * elementSize);
for (SizeT element = 0; element < elementCount; ++element) {
Memcpy(outData.data() + element * elementSize,
sourceData + element * sourceStride,
elementSize);
}
return true;
}
static NumericDomain GetNumericDomainForTextureInternalFormat(TextureInternalFormat format) {
switch (format) {
case TextureInternalFormat::R8I:
@@ -1885,7 +1967,8 @@ void main() {
m_pipelineFactory = MakeUnique<PipelineFactory>(m_device, m_config);
MOBILEGL_ASSERT(m_pipelineFactory != nullptr, "PipelineFactory creation failed.");
m_programFactory = MakeUnique<ProgramFactory>(m_device, m_config, maxProgramBindings,
m_shaderDrawParametersFeatureEnabled);
m_shaderDrawParametersFeatureEnabled,
m_unformattedFloatStorageImagesEnabled);
MOBILEGL_ASSERT(m_programFactory != nullptr, "ProgramFactory creation failed.");
m_samplerManager = MakeUnique<VkSamplerManager>();
@@ -1905,7 +1988,7 @@ void main() {
m_physicalDevice.properties.limits.minUniformBufferOffsetAlignment, m_config.MaxFramesInFlight,
maxProgramBindings, kDescriptorSetsPerFrame, m_textureManager.get(), m_samplerManager.get());
MOBILEGL_ASSERT(succeeded, "UniformDescriptorBinder initialization failed.");
m_vertexInputStateFactory = MakeUnique<VertexInputStateFactory>(m_config);
m_vertexInputStateFactory = MakeUnique<VertexInputStateFactory>(m_config, m_physicalDevice.handle);
MOBILEGL_ASSERT(m_vertexInputStateFactory != nullptr, "VertexInputStateFactory creation failed.");
// Prime the first frame so Render() always targets an acquired swapchain image.
@@ -1920,6 +2003,7 @@ void main() {
VK_VERIFY(acquireResult, "Initialize, WaitAndAcquireNextImage");
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_convertedVertexStreams.clear();
MGLOG_D("VulkanRenderer initialized");
}
@@ -2038,7 +2122,8 @@ void main() {
Bool VulkanRenderer::UploadAndBindVertexBuffers(
VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao,
const ProgramFactory::VkProgramObject& programObj, const DrawCmdParam& drawParams) {
const ProgramFactory::VkProgramObject& programObj, const DrawCmdParam& drawParams,
Bool indexedDraw) {
// programObj is resolved once in SetupDraw and passed in; re-resolving it here would repeat
// the GetCurrentProgram + GetOrCreateProgram hash lookup every draw.
auto& vertexInputState = m_vertexInputStateFactory->GetOrCreateVertexInputState(vao);
@@ -2064,6 +2149,39 @@ void main() {
return nullptr;
};
auto uploadConvertedStream = [&](VertexInputStateFactory::VertexStreamConversion conversion,
const MG_State::GLState::VertexAttribute& attribute,
const Uint8* sourceData, SizeT sourceStride,
SizeT elementSize, SizeT elementCount,
BufferSlice& outSlice) -> Bool {
const void* uploadData = nullptr;
VkDeviceSize uploadSize = 0;
switch (conversion) {
case VertexInputStateFactory::VertexStreamConversion::Repack:
if (!RepackVertexStream(sourceData, sourceStride, elementSize, elementCount,
m_vertexRepackScratch)) {
return false;
}
uploadData = m_vertexRepackScratch.data();
uploadSize = static_cast<VkDeviceSize>(m_vertexRepackScratch.size());
break;
case VertexInputStateFactory::VertexStreamConversion::ScaledIntegerToFloat32:
if (!ConvertScaledIntegerVertexStreamToFloat32(attribute, sourceData, sourceStride,
elementCount, m_vertexConversionScratch)) {
return false;
}
uploadData = m_vertexConversionScratch.data();
uploadSize = static_cast<VkDeviceSize>(m_vertexConversionScratch.size() * sizeof(Float));
break;
case VertexInputStateFactory::VertexStreamConversion::None:
return false;
}
return uploadSize > 0 &&
m_bufferManager.UploadTransient(BufferKind::Vertex,
m_frameContext.GetCurrentFrameIndex(),
uploadData, uploadSize, 16, outSlice);
};
for (SizeT binding = 0; binding < bindingCount; ++binding) {
if (binding >= vertexInputState.bindings.size()) {
break;
@@ -2073,28 +2191,53 @@ void main() {
: static_cast<Uint32>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS);
const Bool usesClientMemory = binding < vertexInputState.bindingUsesClientMemory.size() &&
vertexInputState.bindingUsesClientMemory[binding];
const auto conversion = binding < vertexInputState.bindingConversions.size()
? vertexInputState.bindingConversions[binding]
: VertexInputStateFactory::VertexStreamConversion::None;
if (usesClientMemory) {
const Uint32 location = bindingLocation;
MOBILEGL_ASSERT(location < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS,
"UploadAndBindVertexStreams failed to resolve client attribute location");
const auto& attr = vao.GetAttribute(location);
const SizeT componentSize = VertexInputStateFactory::GetComponentSize(attr.Type);
const SizeT elementSize = componentSize * static_cast<SizeT>(attr.Size);
const SizeT elementSize =
VertexInputStateFactory::GetAttributeByteSize(attr.Type, attr.Size, attr.IsBgra);
const SizeT stride = attr.Stride > 0 ? static_cast<SizeT>(attr.Stride) : elementSize;
const auto* clientData = reinterpret_cast<const Uint8*>(attr.Offset);
if (!clientData || componentSize == 0 || elementSize == 0 || stride == 0) {
if (!clientData || elementSize == 0 || stride == 0) {
MGLOG_E("UploadAndBindVertexStreams skipped: invalid client vertex attribute at location %u", location);
return false;
}
if (conversion != VertexInputStateFactory::VertexStreamConversion::None && indexedDraw) {
// The current indexed setup only carries indexCount, not the maximum effective
// index. Guessing a client-memory range here can truncate the converted stream.
MGLOG_E("UploadAndBindVertexStreams skipped: converted client-memory attribute "
"location=%u requires an indexed vertex range", location);
return false;
}
if (conversion != VertexInputStateFactory::VertexStreamConversion::None &&
drawParams.vertexCount == 0) {
MGLOG_E("UploadAndBindVertexStreams skipped: converted client-memory attribute "
"location=%u has an unknown vertex range", location);
return false;
}
const Uint32 lastVertex = drawParams.vertexCount > 0
? drawParams.firstVertex + drawParams.vertexCount - 1
: drawParams.firstVertex;
const SizeT uploadSize = static_cast<SizeT>(lastVertex) * stride + elementSize;
BufferSlice slice{};
if (!m_bufferManager.UploadTransient(BufferKind::Vertex, m_frameContext.GetCurrentFrameIndex(),
clientData, static_cast<VkDeviceSize>(uploadSize), 16, slice)) {
Bool uploaded = false;
if (conversion == VertexInputStateFactory::VertexStreamConversion::None) {
const SizeT uploadSize = static_cast<SizeT>(lastVertex) * stride + elementSize;
uploaded = m_bufferManager.UploadTransient(
BufferKind::Vertex, m_frameContext.GetCurrentFrameIndex(), clientData,
static_cast<VkDeviceSize>(uploadSize), 16, slice);
} else {
uploaded = uploadConvertedStream(conversion, attr, clientData, stride, elementSize,
static_cast<SizeT>(lastVertex) + 1, slice);
}
if (!uploaded) {
MOBILEGL_ASSERT(false,
"UploadAndBindVertexStreams skipped: failed to upload client attribute binding %zu",
binding);
@@ -2116,6 +2259,64 @@ void main() {
const auto& sourceBufferShared = *sourceBufferSharedPtr;
BufferSlice slice{};
const SizeT sourceSize = sourceBufferShared->GetSize();
const SizeT baseOffset =
binding < vertexInputState.bindingBaseOffsets.size() ? vertexInputState.bindingBaseOffsets[binding] : 0;
MOBILEGL_ASSERT(baseOffset <= sourceSize,
"UploadAndBindVertexStreams skipped: binding %zu base offset %zu exceeds buffer size %zu",
binding, baseOffset, sourceSize);
if (conversion != VertexInputStateFactory::VertexStreamConversion::None) {
MOBILEGL_ASSERT(bindingLocation < MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS,
"UploadAndBindVertexStreams failed to resolve converted attribute location");
const auto& attr = vao.GetAttribute(bindingLocation);
const SizeT elementSize =
VertexInputStateFactory::GetAttributeByteSize(attr.Type, attr.Size, attr.IsBgra);
const SizeT sourceStride =
attr.Stride > 0 ? static_cast<SizeT>(attr.Stride) : elementSize;
if (sourceBufferShared->MappedData() == nullptr || elementSize == 0 || sourceStride == 0 ||
baseOffset > sourceSize || elementSize > sourceSize - baseOffset) {
MGLOG_E("UploadAndBindVertexStreams skipped: invalid converted source binding=%zu "
"location=%u base=%zu size=%zu element=%zu stride=%zu",
binding, bindingLocation, baseOffset, sourceSize, elementSize, sourceStride);
return false;
}
sourceBufferShared->SyncPersistentMappedRange();
const SizeT elementCount = 1 + (sourceSize - baseOffset - elementSize) / sourceStride;
const ConvertedVertexStreamKey cacheKey{
.buffer = sourceBufferShared.get(),
.changeSerial = sourceBufferShared->GetChangeSerial(),
.baseOffset = baseOffset,
.sourceStride = static_cast<Uint32>(sourceStride),
.type = attr.Type,
.size = attr.Size,
.normalized = attr.Normalized,
.isInteger = attr.IsInteger,
.conversion = conversion,
};
const Bool cacheable = !sourceBufferShared->IsBackendPersistentMapped();
auto cached = cacheable ? m_convertedVertexStreams.find(cacheKey)
: m_convertedVertexStreams.end();
if (cached != m_convertedVertexStreams.end()) {
slice = cached->second;
} else {
const Uint8* sourceData = sourceBufferShared->MappedData() + baseOffset;
if (!uploadConvertedStream(conversion, attr, sourceData, sourceStride,
elementSize, elementCount, slice)) {
MGLOG_E("UploadAndBindVertexStreams skipped: failed to convert binding=%zu location=%u",
binding, bindingLocation);
return false;
}
if (cacheable) {
m_convertedVertexStreams.emplace(cacheKey, slice);
}
}
vkBuffers[binding] = slice.buffer;
vkOffsets[binding] = slice.offset;
continue;
}
if (ShouldUseTransientVertexIndexBuffer(*sourceBufferShared)) {
if (!m_bufferManager.AcquireStreamedSlice(BufferKind::Vertex, sourceBufferShared, slice)) {
MOBILEGL_ASSERT(false, "UploadAndBindVertexStreams skipped: failed to upload transient binding %zu", binding);
@@ -2128,11 +2329,6 @@ void main() {
}
}
vkBuffers[binding] = slice.buffer;
const SizeT baseOffset =
binding < vertexInputState.bindingBaseOffsets.size() ? vertexInputState.bindingBaseOffsets[binding] : 0;
MOBILEGL_ASSERT(baseOffset <= sourceSize,
"UploadAndBindVertexStreams skipped: binding %zu base offset %zu exceeds buffer size %zu",
binding, baseOffset, sourceSize);
vkOffsets[binding] = slice.offset + static_cast<VkDeviceSize>(baseOffset);
}
@@ -3246,6 +3442,44 @@ void main() {
return pipeline;
}
Bool VulkanRenderer::PrepareStorageImageTextures(
VkCommandBuffer commandBuffer,
const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj) {
auto& storageTextures = m_storageImageTexturesScratch;
if (!m_uniformManager->CollectStorageImageTextures(program, programObj, storageTextures)) {
MGLOG_E("%s: failed to collect storage images for program=%u",
__func__, program.GetExternalIndex());
return false;
}
if (storageTextures.empty()) {
return true;
}
// Image uploads, deferred-clear materialization, and layout barriers are illegal inside
// a classic render pass. Do this before sampler preparation as well: a texture used by
// both a sampler and an image must stay in GENERAL, and both descriptors must name that
// same layout independent of SPIR-V reflection/binding order.
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
VkRenderPassManager::EndRenderPass(commandBuffer);
}
for (auto* texture : storageTextures) {
MOBILEGL_ASSERT(texture != nullptr, "%s: collected a null storage texture", __func__);
if (!MaterializePendingClearForTexture(commandBuffer, *texture)) {
MGLOG_E("%s: failed to materialize pending clear for storage textureId=%d",
__func__, texture->GetExternalIndex());
return false;
}
if (!m_textureManager->TransitionTextureForStorageImage(commandBuffer, *texture)) {
MGLOG_E("%s: failed to prepare storage textureId=%d",
__func__, texture->GetExternalIndex());
return false;
}
}
return true;
}
Bool VulkanRenderer::SetupDraw(FrameContext::FrameData& frame, GLenum mode, Flags<DrawSetupAspect> aspects,
const DrawCmdParam& drawParams,
const IndexBufferView* pIndexBufferView) {
@@ -3273,6 +3507,11 @@ void main() {
m_lastSampledSetValid = false;
}
if (!PrepareStorageImageTextures(frame.commandBuffer, program, programObj)) {
MGLOG_E("SetupDraw skipped: storage image preparation failed");
return false;
}
auto* activeRenderPass = VkRenderPassManager::GetActiveRenderPass();
// Check if any of the textures to sample have pending clears,
@@ -3443,7 +3682,8 @@ void main() {
return false;
}
auto vtxUploadOk = UploadAndBindVertexBuffers(frame.commandBuffer, vao, programObj, drawParams);
auto vtxUploadOk = UploadAndBindVertexBuffers(
frame.commandBuffer, vao, programObj, drawParams, pIndexBufferView != nullptr);
if (!vtxUploadOk) {
MGLOG_E("SetupDraw skipped: failed to upload vertex buffers");
return false;
@@ -3492,6 +3732,11 @@ void main() {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
if (!PrepareStorageImageTextures(frame.commandBuffer, program, programObj)) {
MGLOG_E("DispatchCompute skipped: storage image preparation failed");
return;
}
const VkPipeline pipeline = GetOrCreateComputePipeline(programObj);
if (pipeline == VK_NULL_HANDLE) {
MGLOG_E("DispatchCompute skipped: compute pipeline creation failed for program=%u",
@@ -3527,6 +3772,11 @@ void main() {
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
}
if (!PrepareStorageImageTextures(frame.commandBuffer, program, programObj)) {
MGLOG_E("DispatchComputeIndirect skipped: storage image preparation failed");
return;
}
const VkPipeline pipeline = GetOrCreateComputePipeline(programObj);
if (pipeline == VK_NULL_HANDLE) {
MGLOG_E("DispatchComputeIndirect skipped: compute pipeline creation failed for program=%u",
@@ -6331,6 +6581,7 @@ void main() {
CollectDeferredDepthMipmapCleanup(m_frameContext.GetCurrentFrameIndex());
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_convertedVertexStreams.clear();
// Descriptor-set reuse cursors rewind exactly once per frame, here,
// after the slot's fence wait proved its previous sets GPU-idle. (The
// per-draw-path lazy rewind missed frames whose recording was opened
@@ -6648,6 +6899,10 @@ void main() {
vkGetPhysicalDeviceFeatures(m_physicalDevice.handle, &supportedDeviceFeatures);
VkPhysicalDeviceFeatures deviceFeatures{};
// Match GL's robust buffer-fetch behavior where the Vulkan device supports it. This covers
// out-of-range fetches; arbitrary GL vertex strides/offsets still need the explicit tight
// repack in VertexInputStateFactory when they violate Vulkan's address-alignment rules.
deviceFeatures.robustBufferAccess = supportedDeviceFeatures.robustBufferAccess;
deviceFeatures.geometryShader = supportedDeviceFeatures.geometryShader;
deviceFeatures.independentBlend = supportedDeviceFeatures.independentBlend;
m_independentBlendFeatureEnabled = deviceFeatures.independentBlend == VK_TRUE;
@@ -6661,6 +6916,23 @@ void main() {
deviceFeatures.wideLines = supportedDeviceFeatures.wideLines;
m_logicOpFeatureEnabled = deviceFeatures.logicOp == VK_TRUE;
deviceFeatures.shaderInt64 = supportedDeviceFeatures.shaderInt64;
// Required for desktop GL image load/store semantics. iterationRP writes storage
// images from vertex and fragment stages and uses formats outside Vulkan's small
// mandatory storage-image set.
deviceFeatures.vertexPipelineStoresAndAtomics =
supportedDeviceFeatures.vertexPipelineStoresAndAtomics;
deviceFeatures.fragmentStoresAndAtomics = supportedDeviceFeatures.fragmentStoresAndAtomics;
deviceFeatures.shaderStorageImageExtendedFormats =
supportedDeviceFeatures.shaderStorageImageExtendedFormats;
// The formatless float-storage compatibility path must be all-or-nothing: transformed
// modules declare both capabilities and image bindings may be read, written, or both.
m_unformattedFloatStorageImagesEnabled =
supportedDeviceFeatures.shaderStorageImageReadWithoutFormat == VK_TRUE &&
supportedDeviceFeatures.shaderStorageImageWriteWithoutFormat == VK_TRUE;
if (m_unformattedFloatStorageImagesEnabled) {
deviceFeatures.shaderStorageImageReadWithoutFormat = VK_TRUE;
deviceFeatures.shaderStorageImageWriteWithoutFormat = VK_TRUE;
}
deviceFeatures.drawIndirectFirstInstance = supportedDeviceFeatures.drawIndirectFirstInstance;
deviceFeatures.multiDrawIndirect = supportedDeviceFeatures.multiDrawIndirect;
m_multiDrawIndirectFeatureEnabled = deviceFeatures.multiDrawIndirect == VK_TRUE;
@@ -6780,8 +7052,12 @@ void main() {
deviceCreateInfo.enabledExtensionCount = static_cast<Uint32>(enabledDeviceExtensions.size());
deviceCreateInfo.ppEnabledExtensionNames = enabledDeviceExtensions.data();
MGLOG_I("Device feature support: geometryShader=%s independentBlend=%s logicOp=%s shaderClipDistance=%s "
"shaderCullDistance=%s wideLines=%s shaderInt64=%s drawIndirectFirstInstance=%s multiDrawIndirect=%s",
MGLOG_I("Device feature support: robustBufferAccess=%s geometryShader=%s independentBlend=%s logicOp=%s shaderClipDistance=%s "
"shaderCullDistance=%s wideLines=%s shaderInt64=%s vertexStoresAtomics=%s "
"fragmentStoresAtomics=%s storageImageExtendedFormats=%s storageImageReadWithoutFormat=%s "
"storageImageWriteWithoutFormat=%s drawIndirectFirstInstance=%s "
"multiDrawIndirect=%s",
supportedDeviceFeatures.robustBufferAccess ? "true" : "false",
supportedDeviceFeatures.geometryShader ? "true" : "false",
supportedDeviceFeatures.independentBlend ? "true" : "false",
supportedDeviceFeatures.logicOp ? "true" : "false",
@@ -6789,11 +7065,19 @@ void main() {
supportedDeviceFeatures.shaderCullDistance ? "true" : "false",
supportedDeviceFeatures.wideLines ? "true" : "false",
supportedDeviceFeatures.shaderInt64 ? "true" : "false",
supportedDeviceFeatures.vertexPipelineStoresAndAtomics ? "true" : "false",
supportedDeviceFeatures.fragmentStoresAndAtomics ? "true" : "false",
supportedDeviceFeatures.shaderStorageImageExtendedFormats ? "true" : "false",
supportedDeviceFeatures.shaderStorageImageReadWithoutFormat ? "true" : "false",
supportedDeviceFeatures.shaderStorageImageWriteWithoutFormat ? "true" : "false",
supportedDeviceFeatures.drawIndirectFirstInstance ? "true" : "false",
supportedDeviceFeatures.multiDrawIndirect ? "true" : "false");
MGLOG_I("Device feature enabled: geometryShader=%s independentBlend=%s logicOp=%s shaderClipDistance=%s "
"shaderCullDistance=%s wideLines=%s shaderInt64=%s drawIndirectFirstInstance=%s multiDrawIndirect=%s "
"shaderDrawParameters=%s",
MGLOG_I("Device feature enabled: robustBufferAccess=%s geometryShader=%s independentBlend=%s logicOp=%s shaderClipDistance=%s "
"shaderCullDistance=%s wideLines=%s shaderInt64=%s vertexStoresAtomics=%s "
"fragmentStoresAtomics=%s storageImageExtendedFormats=%s storageImageReadWithoutFormat=%s "
"storageImageWriteWithoutFormat=%s drawIndirectFirstInstance=%s "
"multiDrawIndirect=%s shaderDrawParameters=%s",
deviceFeatures.robustBufferAccess ? "true" : "false",
deviceFeatures.geometryShader ? "true" : "false",
deviceFeatures.independentBlend ? "true" : "false",
deviceFeatures.logicOp ? "true" : "false",
@@ -6801,6 +7085,11 @@ void main() {
deviceFeatures.shaderCullDistance ? "true" : "false",
deviceFeatures.wideLines ? "true" : "false",
deviceFeatures.shaderInt64 ? "true" : "false",
deviceFeatures.vertexPipelineStoresAndAtomics ? "true" : "false",
deviceFeatures.fragmentStoresAndAtomics ? "true" : "false",
deviceFeatures.shaderStorageImageExtendedFormats ? "true" : "false",
deviceFeatures.shaderStorageImageReadWithoutFormat ? "true" : "false",
deviceFeatures.shaderStorageImageWriteWithoutFormat ? "true" : "false",
deviceFeatures.drawIndirectFirstInstance ? "true" : "false",
deviceFeatures.multiDrawIndirect ? "true" : "false",
m_shaderDrawParametersFeatureEnabled ? "true" : "false");
@@ -7127,6 +7416,7 @@ void main() {
m_textureManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
}
m_bufferManager.BeginFrame(m_frameContext.GetCurrentFrameIndex());
m_convertedVertexStreams.clear();
}
}
@@ -365,6 +365,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool m_samplerAnisotropyFeatureEnabled = false;
Bool m_shaderDrawParametersExtensionEnabled = false;
Bool m_shaderDrawParametersFeatureEnabled = false;
Bool m_unformattedFloatStorageImagesEnabled = false;
// fillModeNonSolid gates VK_POLYGON_MODE_LINE/_POINT (glPolygonMode); independentBlend gates
// per-draw-buffer color write masks (glColorMaski). Both are cached at device creation and
// drive a runtime fallback when the device lacks them.
@@ -437,9 +438,53 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Per-draw scratch buffers (clear keeps capacity) — these paths run for every
// draw call and must not allocate.
Vector<MG_State::GLState::ITextureObject*> m_sampledTexturesScratch;
Vector<MG_State::GLState::ITextureObject*> m_storageImageTexturesScratch;
Vector<VkBuffer> m_vertexBuffersScratch;
Vector<VkDeviceSize> m_vertexOffsetsScratch;
Vector<VkVertexInputAttributeDescription> m_patchedAttributesScratch;
Vector<Float> m_vertexConversionScratch;
Vector<Uint8> m_vertexRepackScratch;
struct ConvertedVertexStreamKey {
const MG_State::GLState::BufferObject* buffer = nullptr;
Uint64 changeSerial = 0;
SizeT baseOffset = 0;
Uint32 sourceStride = 0;
DataType type = DataType::Float32;
Int size = 0;
Bool normalized = false;
Bool isInteger = false;
VertexInputStateFactory::VertexStreamConversion conversion =
VertexInputStateFactory::VertexStreamConversion::None;
Bool operator==(const ConvertedVertexStreamKey& other) const {
return buffer == other.buffer && changeSerial == other.changeSerial &&
baseOffset == other.baseOffset && sourceStride == other.sourceStride &&
type == other.type && size == other.size && normalized == other.normalized &&
isInteger == other.isInteger && conversion == other.conversion;
}
};
struct ConvertedVertexStreamKeyHash {
SizeT operator()(const ConvertedVertexStreamKey& key) const {
SizeT hash = std::hash<const void*>{}(key.buffer);
auto combine = [&hash](SizeT value) {
hash ^= value + static_cast<SizeT>(0x9e3779b97f4a7c15ull) + (hash << 6) + (hash >> 2);
};
combine(std::hash<Uint64>{}(key.changeSerial));
combine(std::hash<SizeT>{}(key.baseOffset));
combine(std::hash<Uint32>{}(key.sourceStride));
combine(std::hash<Uint32>{}(static_cast<Uint32>(key.type)));
combine(std::hash<Int>{}(key.size));
combine(std::hash<Bool>{}(key.normalized));
combine(std::hash<Bool>{}(key.isInteger));
combine(std::hash<Uint32>{}(static_cast<Uint32>(key.conversion)));
return hash;
}
};
UnorderedMap<ConvertedVertexStreamKey, BufferSlice, ConvertedVertexStreamKeyHash>
m_convertedVertexStreams;
void CreateInstance();
VkResult SetupDebugMessenger();
@@ -462,10 +507,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const RenderPassEntry& renderPassEntry);
VkPipeline GetOrCreateComputePipeline(const ProgramFactory::VkProgramObject& programObj);
void DestroyComputePipelines();
Bool PrepareStorageImageTextures(
VkCommandBuffer commandBuffer,
const MG_State::GLState::ProgramObject& program,
const ProgramFactory::VkProgramObject& programObj);
Bool UploadAndBindVertexBuffers(VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao,
const ProgramFactory::VkProgramObject& programObj,
const DrawCmdParam& drawParams);
const DrawCmdParam& drawParams, Bool indexedDraw);
Bool UploadAndBindIndexBuffer(FrameContext::FrameData& frame,
const MG_State::GLState::VertexArrayObject& vao,
const IndexBufferView* pIndexBufferView = nullptr);
@@ -998,8 +998,8 @@ DECLARE_GL_FUNCTION_HEAD(void, ShaderStorageBlockBinding, GLuint program, GLuint
DECLARE_GL_FUNCTION_STUB_HEAD(void, TextureView, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TextureView, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribLFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribLFormat, attribindex, size, type, relativeoffset)
DECLARE_GL_FUNCTION_HEAD(void, BufferStorage, GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BufferStorage, target, size, data, flags)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearTexImage, GLuint texture, GLint level, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearTexImage, texture, level, format, type, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearTexSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data)
DECLARE_GL_FUNCTION_HEAD(void, ClearTexImage, GLuint texture, GLint level, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearTexImage, texture, level, format, type, data)
DECLARE_GL_FUNCTION_HEAD(void, ClearTexSubImage, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ClearTexSubImage, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data)
DECLARE_GL_FUNCTION_HEAD(void, BindBuffersBase, GLenum target, GLuint first, GLsizei count, const GLuint* buffers) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBuffersBase, target, first, count, buffers)
DECLARE_GL_FUNCTION_HEAD(void, BindBuffersRange, GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets, const GLsizeiptr* sizes) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindBuffersRange, target, first, count, buffers, offsets, sizes)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BindTextures, GLuint first, GLsizei count, const GLuint* textures) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BindTextures, first, count, textures)
@@ -1063,7 +1063,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage1D, GLuint texture,
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage2D, texture, level, xoffset, yoffset, width, height, format, imageSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CompressedTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CompressedTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage1D, GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage1D, texture, level, xoffset, x, y, width)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, CopyTextureSubImage2D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyTextureSubImage2D, texture, level, xoffset, yoffset, x, y, width, height)
DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyTextureSubImage3D, GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyTextureSubImage3D, texture, level, xoffset, yoffset, zoffset, x, y, width, height)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterf, GLuint texture, GLenum pname, GLfloat param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterf, texture, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, TextureParameterfv, GLuint texture, GLenum pname, const GLfloat* param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, TextureParameterfv, texture, pname, param)
+8 -5
View File
@@ -1175,10 +1175,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = kFrontendMaxFragmentInputComponents;
return;
case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
// TODO: Track per-stage image uniform limits separately instead of reusing the compute/backend stage cap.
*params = MG_Backend::pActiveBackendObject
? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxComputeImageUniforms
: MG_Backend::DynamicBackendParameters{}.MaxComputeImageUniforms;
? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxFragmentImageUniforms
: MG_Backend::DynamicBackendParameters{}.MaxFragmentImageUniforms;
return;
case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
*params = kFrontendMaxFragmentUniformComponents;
@@ -1208,7 +1207,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = kFrontendMaxGeometryTextureImageUnits;
return;
case GL_MAX_GEOMETRY_IMAGE_UNIFORMS:
*params = 0;
*params = MG_Backend::pActiveBackendObject
? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxGeometryImageUniforms
: MG_Backend::DynamicBackendParameters{}.MaxGeometryImageUniforms;
return;
case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
*params = kFrontendMaxGeometryTotalOutputComponents;
@@ -1277,7 +1278,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = kFrontendMaxVertexAtomicCounters;
return;
case GL_MAX_VERTEX_IMAGE_UNIFORMS:
*params = 0;
*params = MG_Backend::pActiveBackendObject
? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxVertexImageUniforms
: MG_Backend::DynamicBackendParameters{}.MaxVertexImageUniforms;
return;
case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
*params = 16; // TODO
@@ -470,6 +470,210 @@ namespace MobileGL::MG_Impl::GLImpl {
return textureObject;
}
namespace {
void RecordClearTextureError(const char* caller, ErrorCode code, const String& message) {
MG_State::pGLContext->RecordError(
code, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, message));
}
SharedPtr<MG_State::GLState::TextureObjectMipmap> GetClearTextureObject(GLuint texture, GLint level,
const char* caller) {
if (texture == 0) {
RecordClearTextureError(caller, ErrorCode::InvalidOperation,
"Clear texture operations require a non-zero texture name.");
return nullptr;
}
auto textureObject = GetTextureObjectByName(texture, caller);
if (!textureObject) return nullptr;
if (textureObject->GetStorageType() != TextureStorageType::Mipmap) {
RecordClearTextureError(caller, ErrorCode::InvalidOperation,
"Buffer textures cannot be cleared with glClearTexImage.");
return nullptr;
}
auto mipmapTexture = std::static_pointer_cast<MG_State::GLState::TextureObjectMipmap>(textureObject);
if (level < 0 || static_cast<Uint>(level) >= mipmapTexture->GetMipmapLevelCount()) {
RecordClearTextureError(caller, ErrorCode::InvalidValue,
std::format("Texture level {} is not defined.", level));
return nullptr;
}
return mipmapTexture;
}
Bool BuildClearPixel(const SharedPtr<MG_State::GLState::TextureObjectMipmap>& textureObject,
GLenum format, GLenum type, const void* data, Vector<Uint8>& clearPixel) {
const TextureInputFormat inputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
const TexturePixelDataType inputType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
if (!TextureImpl::ValidateTextureInputFormat(inputFormat) ||
!TextureImpl::ValidateTexturePixelDataType(inputType) ||
!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(
inputFormat, textureObject->GetFormat(), inputType)) {
return false;
}
clearPixel.clear();
if (data == nullptr) {
// ARB_clear_texture defines a null clear value as all zeroes. Keeping the
// pattern empty lets the region writer use a fast memset path.
return true;
}
PixelStoreParameters clearPixelStore{};
clearPixelStore.Alignment = 1;
SizeT clearPixelSize = 0;
void* converted = MG_Util::PixelStoreProcessor::ProcessTexturePixelsDataUnpack(
data, clearPixelStore, textureObject->GetFormat(), inputFormat, inputType,
{1, 1, 1}, false, clearPixelSize);
if (!converted || clearPixelSize == 0) {
if (converted) free(converted);
return false;
}
clearPixel.resize(clearPixelSize);
Memcpy(clearPixel.data(), converted, clearPixelSize);
free(converted);
return true;
}
Bool ClearMipmapRegion(const SharedPtr<MG_State::GLState::TextureObjectMipmap>& textureObject,
TextureUploadTarget uploadTarget, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
const Vector<Uint8>& clearPixel, const char* caller) {
const IntVec3 texelSize = textureObject->GetMipmapTexelSize(uploadTarget, static_cast<Uint>(level));
if (texelSize.x() <= 0 || texelSize.y() <= 0 || texelSize.z() <= 0) {
RecordClearTextureError(caller, ErrorCode::InvalidOperation,
"The requested texture level has no storage.");
return false;
}
if (xoffset < 0 || yoffset < 0 || zoffset < 0 ||
width < 0 || height < 0 || depth < 0 ||
width > texelSize.x() - xoffset ||
height > texelSize.y() - yoffset ||
depth > texelSize.z() - zoffset) {
RecordClearTextureError(caller, ErrorCode::InvalidValue,
"The clear region lies outside the requested texture level.");
return false;
}
if (width == 0 || height == 0 || depth == 0) return true;
const SizeT texelCount = static_cast<SizeT>(texelSize.x()) *
static_cast<SizeT>(texelSize.y()) *
static_cast<SizeT>(texelSize.z());
const SizeT byteSize = textureObject->GetMipmapByteSize(uploadTarget, static_cast<Uint>(level));
if (byteSize == 0 || byteSize % texelCount != 0) {
RecordClearTextureError(caller, ErrorCode::InvalidOperation,
"The requested texture storage cannot be cleared.");
return false;
}
const SizeT bytesPerTexel = byteSize / texelCount;
if (!clearPixel.empty() && clearPixel.size() != bytesPerTexel) {
RecordClearTextureError(
caller, ErrorCode::InvalidOperation,
std::format("Converted clear value is {} bytes, but the texture stores {} bytes per texel.",
clearPixel.size(), bytesPerTexel));
return false;
}
auto* destination = static_cast<Uint8*>(
textureObject->MapMipmapData(uploadTarget, static_cast<Uint>(level)));
if (!destination) {
RecordClearTextureError(caller, ErrorCode::InvalidOperation,
"The requested texture level could not be mapped.");
return false;
}
const SizeT fullRowBytes = static_cast<SizeT>(texelSize.x()) * bytesPerTexel;
const SizeT fullSliceBytes = static_cast<SizeT>(texelSize.y()) * fullRowBytes;
const SizeT clearRowBytes = static_cast<SizeT>(width) * bytesPerTexel;
Uint8* firstClearRow = nullptr;
for (GLsizei z = 0; z < depth; ++z) {
for (GLsizei y = 0; y < height; ++y) {
Uint8* row = destination +
static_cast<SizeT>(zoffset + z) * fullSliceBytes +
static_cast<SizeT>(yoffset + y) * fullRowBytes +
static_cast<SizeT>(xoffset) * bytesPerTexel;
if (firstClearRow) {
Memcpy(row, firstClearRow, clearRowBytes);
continue;
}
firstClearRow = row;
if (clearPixel.empty()) {
Memset(row, 0, clearRowBytes);
continue;
}
Memcpy(row, clearPixel.data(), bytesPerTexel);
SizeT filled = bytesPerTexel;
while (filled < clearRowBytes) {
const SizeT copySize = std::min(filled, clearRowBytes - filled);
Memcpy(row + filled, row, copySize);
filled += copySize;
}
}
}
textureObject->MarkStorageDirty(uploadTarget, static_cast<Uint>(level), true);
return true;
}
} // namespace
void ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void* data) {
auto textureObject = GetClearTextureObject(texture, level, __func__);
if (!textureObject) return;
Vector<Uint8> clearPixel;
if (!BuildClearPixel(textureObject, format, type, data, clearPixel)) return;
for (TextureUploadTarget uploadTarget : textureObject->GetUploadTargets()) {
const IntVec3 size = textureObject->GetMipmapTexelSize(uploadTarget, static_cast<Uint>(level));
if (!ClearMipmapRegion(textureObject, uploadTarget, level, 0, 0, 0,
size.x(), size.y(), size.z(), clearPixel, __func__)) {
return;
}
}
}
void ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const void* data) {
auto textureObject = GetClearTextureObject(texture, level, __func__);
if (!textureObject) return;
Vector<Uint8> clearPixel;
if (!BuildClearPixel(textureObject, format, type, data, clearPixel)) return;
const auto& uploadTargets = textureObject->GetUploadTargets();
if (textureObject->GetTarget() == TextureTarget::TextureCubeMap) {
if (zoffset < 0 || depth < 0 ||
static_cast<SizeT>(zoffset) > uploadTargets.size() ||
static_cast<SizeT>(depth) > uploadTargets.size() - static_cast<SizeT>(zoffset)) {
RecordClearTextureError(__func__, ErrorCode::InvalidValue,
"The cube-map clear region selects invalid faces.");
return;
}
for (GLsizei face = 0; face < depth; ++face) {
if (!ClearMipmapRegion(textureObject, uploadTargets[static_cast<SizeT>(zoffset + face)], level,
xoffset, yoffset, 0, width, height, 1, clearPixel, __func__)) {
return;
}
}
return;
}
if (uploadTargets.empty()) {
RecordClearTextureError(__func__, ErrorCode::InvalidOperation,
"The requested texture has no upload target.");
return;
}
ClearMipmapRegion(textureObject, uploadTargets.front(), level, xoffset, yoffset, zoffset,
width, height, depth, clearPixel, __func__);
}
Bool ValidateTextureParameterForTarget(const SharedPtr<MG_State::GLState::ITextureObject>& textureObject,
GLenum pname, GLint param, const char* caller) {
const auto target = textureObject->GetTarget();
@@ -3818,6 +4022,14 @@ namespace MobileGL::MG_Impl::GLImpl {
CopyTexSubImage2D_Backend(target, level, xoffset, yoffset, x, y, width, height);
}
void CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height) {
auto textureObject = GetTextureObjectByName(texture, __func__);
WithTemporarilyBoundNamedTexture(textureObject, [&](GLenum target) {
CopyTexSubImage2D_Backend(target, level, xoffset, yoffset, x, y, width, height);
});
}
void CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
CopyTexSubImage1D_State(target, level, xoffset, x, y, width);
}
@@ -11,6 +11,9 @@
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void* data);
void ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* data);
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
GLenum format);
void GenerateMipmap(GLenum target);
@@ -95,6 +98,8 @@ namespace MobileGL::MG_Impl::GLImpl {
GLsizei width, GLsizei height);
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height);
void CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height);
void CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border);
@@ -27,6 +27,13 @@ namespace {
struct FakeDriverState {
// Behavior knobs, configured per test before running the probe.
GLint maxVertexSsboBlocks = 4;
GLint glesMajorVersion = 3;
GLint glesMinorVersion = 1;
GLint maxVertexImageUniforms = 2;
GLint maxGeometryImageUniforms = 3;
GLint maxFragmentImageUniforms = 4;
GLint maxComputeImageUniforms = 5;
bool maxGeometryImageUniformsQueried = false;
// Emulates ANGLE-on-Vulkan: the draw reads the indirect command's
// baseInstance word and exposes it through gl_InstanceID.
bool drawLeaksBaseInstanceWord = false;
@@ -88,13 +95,26 @@ namespace {
case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
*data = g_fake.maxVertexSsboBlocks;
break;
case GL_MAX_VERTEX_IMAGE_UNIFORMS:
*data = g_fake.maxVertexImageUniforms;
break;
case GL_MAX_GEOMETRY_IMAGE_UNIFORMS:
g_fake.maxGeometryImageUniformsQueried = true;
*data = g_fake.maxGeometryImageUniforms;
break;
case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
*data = g_fake.maxFragmentImageUniforms;
break;
case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
*data = g_fake.maxComputeImageUniforms;
break;
// FillInGLESCapabilities reads the context version before running the
// baseInstance probe, which requires ES >= 3.1.
case GL_MAJOR_VERSION:
*data = 3;
*data = g_fake.glesMajorVersion;
break;
case GL_MINOR_VERSION:
*data = 1;
*data = g_fake.glesMinorVersion;
break;
case GL_NUM_EXTENSIONS:
*data = static_cast<GLint>(g_fake.extensions.size());
@@ -417,6 +437,31 @@ TEST(IndirectInstanceIdProbe, FillInCapabilitiesWiresProbeResult) {
ExpectProbeReleasedAllObjects();
}
TEST(ImageUniformCapabilities, QueriesRealPerStageLimitsAndConservativelyGatesGeometry) {
const auto funcs = MakeFakeGLESFunctions();
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
MobileGL::MG_External::GLESCapabilities es31Caps;
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(es31Caps, funcs));
EXPECT_EQ(es31Caps.MaxVertexImageUniforms, g_fake.maxVertexImageUniforms);
EXPECT_EQ(es31Caps.MaxGeometryImageUniforms, 0);
EXPECT_EQ(es31Caps.MaxFragmentImageUniforms, g_fake.maxFragmentImageUniforms);
EXPECT_EQ(es31Caps.MaxComputeImageUniforms, g_fake.maxComputeImageUniforms);
EXPECT_FALSE(g_fake.maxGeometryImageUniformsQueried);
ResetFakeDriver();
g_fake.maxVertexSsboBlocks = 0;
g_fake.glesMinorVersion = 2;
MobileGL::MG_External::GLESCapabilities es32Caps;
ASSERT_TRUE(MobileGL::MG_Util::BackendLoader::FillInGLESCapabilities(es32Caps, funcs));
EXPECT_EQ(es32Caps.MaxVertexImageUniforms, g_fake.maxVertexImageUniforms);
EXPECT_EQ(es32Caps.MaxGeometryImageUniforms, g_fake.maxGeometryImageUniforms);
EXPECT_EQ(es32Caps.MaxFragmentImageUniforms, g_fake.maxFragmentImageUniforms);
EXPECT_EQ(es32Caps.MaxComputeImageUniforms, g_fake.maxComputeImageUniforms);
EXPECT_TRUE(g_fake.maxGeometryImageUniformsQueried);
}
// The extension string is what apps gate on (LWJGL builds GLCapabilities from it), so advertising
// it on a driver that cannot filter anisotropically would leave them silently on trilinear.
TEST(TextureAnisotropyCapabilities, ExtensionIsAdvertisedOnlyWhenTheHostDriverSupportsIt) {
+83
View File
@@ -7,6 +7,7 @@
// End of Source File Header
#include <gtest/gtest.h>
#include <spirv_reflect.h>
#include <cstring>
#include <vector>
@@ -1325,6 +1326,88 @@ TEST_F(ProgramTest, CompileAndLinkWithExplicitVertexIn) {
<< "\")";
}
TEST_F(ProgramTest, InactiveExplicitVertexBindingsDoNotReserveLocations) {
const char* vertexSource = R"(#version 430 compatibility
in vec3 Position;
in vec2 UV0;
in vec3 vaPosition;
void main() {
gl_Position = vec4(vaPosition, 1.0);
}
)";
const char* fragmentSource = R"(#version 430 compatibility
out vec4 fragColor;
void main() {
fragColor = vec4(1.0);
}
)";
GLuint vertexShader = CreateShader(GL_VERTEX_SHADER);
ShaderSource(vertexShader, 1, &vertexSource, nullptr);
CompileShader(vertexShader);
GLint compileStatus = GL_FALSE;
GetShaderiv(vertexShader, GL_COMPILE_STATUS, &compileStatus);
ASSERT_EQ(compileStatus, GL_TRUE);
GLuint fragmentShader = CreateShader(GL_FRAGMENT_SHADER);
ShaderSource(fragmentShader, 1, &fragmentSource, nullptr);
CompileShader(fragmentShader);
GetShaderiv(fragmentShader, GL_COMPILE_STATUS, &compileStatus);
ASSERT_EQ(compileStatus, GL_TRUE);
GLuint program = CreateProgram();
AttachShader(program, vertexShader);
AttachShader(program, fragmentShader);
// Iris binds these canonical names before linking every program. Its compatibility
// transformer can inject both declarations even when the shader pack instead reads
// vaPosition. Inactive API bindings must not consume locations during the link.
BindAttribLocation(program, 0, "Position");
BindAttribLocation(program, 1, "UV0");
LinkProgram(program);
GLint linkStatus = GL_FALSE;
GetProgramiv(program, GL_LINK_STATUS, &linkStatus);
ASSERT_EQ(linkStatus, GL_TRUE);
EXPECT_EQ(GetAttribLocation(program, "Position"), -1);
EXPECT_EQ(GetAttribLocation(program, "UV0"), -1);
EXPECT_EQ(GetAttribLocation(program, "vaPosition"), 0);
auto programObject = MG_State::pGLContext->GetProgramObject(program);
ASSERT_NE(programObject, nullptr);
const Int vertexIndex = programObject->GetShaderIndexByStage(ShaderStage::Vertex);
ASSERT_GE(vertexIndex, 0);
const auto& spirvs = programObject->GetGeneratedSpirv();
ASSERT_LT(static_cast<SizeT>(vertexIndex), spirvs.size());
const auto& vertexSpirv = spirvs[vertexIndex];
spv_reflect::ShaderModule reflection(vertexSpirv.size() * sizeof(Uint), vertexSpirv.data());
ASSERT_EQ(reflection.GetResult(), SPV_REFLECT_RESULT_SUCCESS);
uint32_t inputCount = 0;
ASSERT_EQ(reflection.EnumerateInputVariables(&inputCount, nullptr), SPV_REFLECT_RESULT_SUCCESS);
Vector<SpvReflectInterfaceVariable*> inputs(inputCount);
ASSERT_EQ(reflection.EnumerateInputVariables(&inputCount, inputs.data()), SPV_REFLECT_RESULT_SUCCESS);
Uint32 userInputCount = 0;
Uint32 locationMask = 0;
for (const auto* input : inputs) {
if (input == nullptr || (input->decoration_flags & SPV_REFLECT_DECORATION_BUILT_IN) != 0) {
continue;
}
ASSERT_LT(input->location, 32u);
locationMask |= 1u << input->location;
++userInputCount;
}
EXPECT_EQ(userInputCount, 1u);
EXPECT_EQ(locationMask, 0x1u);
}
TEST_F(ProgramTest, CompileAndLinkWithExplicitFragmentOut) {
char infoLog[1024] = "";
@@ -92,6 +92,120 @@ TEST_F(ProgramUtilTest, RenameSamplerFunctionParameterInSpirvPass) {
EXPECT_EQ(exactSamplerNameCount, 1u);
}
TEST_F(ProgramUtilTest, UnformattedFloatStorageImagesKeepIntegerAtomicImagesTyped) {
using namespace MG_Util::ShaderTranspiler;
const String source = R"(#version 430 core
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(rgba16, binding = 0) uniform image2D floatImage;
layout(r32ui, binding = 1) uniform uimage2D atomicImage;
void main() {
ivec2 coordinate = ivec2(gl_GlobalInvocationID.xy);
imageStore(floatImage, coordinate, imageLoad(floatImage, coordinate));
imageAtomicAdd(atomicImage, coordinate, 1u);
}
)";
ShaderAttrib shaderAttrib{.shaderType = GL_COMPUTE_SHADER, .sourceStr = source};
auto shaderResult = ShaderCompiler::CompileShader(shaderAttrib);
ASSERT_TRUE(shaderResult) << shaderResult.error().log;
ProgramAttrib programAttrib{.shaders = {shaderResult.value()}};
auto programResult = ShaderCompiler::LinkProgram(programAttrib);
ASSERT_TRUE(programResult) << programResult.error().log;
ProgramBinaryAttrib binaryAttrib{.shaderTypes = {GL_COMPUTE_SHADER}, .program = *programResult.value()};
auto binaryResult = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
ASSERT_TRUE(binaryResult) << binaryResult.error().log;
ASSERT_EQ(binaryResult->size(), 1u);
const auto& inputBinary = binaryResult->front();
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
String inputText;
ASSERT_TRUE(tools.Disassemble(inputBinary, &inputText));
EXPECT_NE(inputText.find("2D 0 0 0 2 Rgba16"), String::npos) << inputText;
EXPECT_NE(inputText.find("2D 0 0 0 2 R32ui"), String::npos) << inputText;
EXPECT_EQ(inputText.find("StorageImageReadWithoutFormat"), String::npos) << inputText;
EXPECT_EQ(inputText.find("StorageImageWriteWithoutFormat"), String::npos) << inputText;
Vector<Uint32> outputBinary;
ASSERT_TRUE(ShaderCompiler::UseUnformattedFloatStorageImagesForVulkan(inputBinary, outputBinary));
String outputText;
ASSERT_TRUE(tools.Disassemble(outputBinary, &outputText));
EXPECT_EQ(outputText.find("2D 0 0 0 2 Rgba16"), String::npos) << outputText;
EXPECT_NE(outputText.find("2D 0 0 0 2 Unknown"), String::npos) << outputText;
EXPECT_NE(outputText.find("2D 0 0 0 2 R32ui"), String::npos) << outputText;
const auto countOccurrences = [](const String& text, const String& needle) {
SizeT count = 0;
for (SizeT offset = 0; (offset = text.find(needle, offset)) != String::npos;
offset += needle.size()) {
++count;
}
return count;
};
EXPECT_EQ(countOccurrences(outputText, "OpCapability StorageImageReadWithoutFormat"), 1u)
<< outputText;
EXPECT_EQ(countOccurrences(outputText, "OpCapability StorageImageWriteWithoutFormat"), 1u)
<< outputText;
EXPECT_TRUE(tools.Validate(outputBinary));
Vector<Uint32> secondOutputBinary;
ASSERT_TRUE(ShaderCompiler::UseUnformattedFloatStorageImagesForVulkan(outputBinary, secondOutputBinary));
EXPECT_EQ(secondOutputBinary, outputBinary);
}
TEST_F(ProgramUtilTest, UnformattedFloatStorageImagesKeepFloatAtomicImageTypesTyped) {
using namespace MG_Util::ShaderTranspiler;
const String spirvText = R"(
OpCapability Shader
OpCapability StorageImageExtendedFormats
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpDecorate %target DescriptorSet 0
OpDecorate %target Binding 0
%void = OpTypeVoid
%float = OpTypeFloat 32
%int = OpTypeInt 32 1
%v2int = OpTypeVector %int 2
%image = OpTypeImage %float 2D 0 0 0 2 R32f
%imageUniformPtr = OpTypePointer UniformConstant %image
%imageTexelPtr = OpTypePointer Image %float
%mainType = OpTypeFunction %void
%zero = OpConstant %int 0
%coordinate = OpConstantComposite %v2int %zero %zero
%target = OpVariable %imageUniformPtr UniformConstant
%main = OpFunction %void None %mainType
%entry = OpLabel
%texelPtr = OpImageTexelPointer %imageTexelPtr %target %coordinate %zero
OpReturn
OpFunctionEnd
)";
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
Vector<Uint32> inputBinary;
ASSERT_TRUE(tools.Assemble(spirvText, &inputBinary));
Vector<Uint32> outputBinary;
ASSERT_TRUE(ShaderCompiler::UseUnformattedFloatStorageImagesForVulkan(inputBinary, outputBinary));
String outputText;
ASSERT_TRUE(tools.Disassemble(outputBinary, &outputText));
EXPECT_NE(outputText.find("2D 0 0 0 2 R32f"), String::npos) << outputText;
EXPECT_EQ(outputText.find("StorageImageReadWithoutFormat"), String::npos) << outputText;
EXPECT_EQ(outputText.find("StorageImageWriteWithoutFormat"), String::npos) << outputText;
String validationDiagnostics;
tools.SetMessageConsumer([&validationDiagnostics](spv_message_level_t, const char*,
const spv_position_t&, const char* message) {
validationDiagnostics += message;
});
EXPECT_TRUE(tools.Validate(outputBinary)) << validationDiagnostics;
}
TEST_F(ProgramUtilTest, PreprocessLegacyVertexShaderModernizesGlmarkStyleSource) {
using namespace MG_Util::ShaderTranspiler;
+271
View File
@@ -24,6 +24,8 @@
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
#include <MG_State/GLState/TextureState/TextureState.h>
#include <MG_Backend/DirectVulkan/Renderer/ProgramFactory.h>
#include <MG_Backend/DirectVulkan/Renderer/UniformManager.h>
#include <MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.h>
#include <MG_Backend/DirectVulkan/Renderer/VkTextureManager.h>
#include <MG_Backend/DirectVulkan/Renderer/VulkanRenderer.h>
@@ -460,6 +462,58 @@ TEST(DirectVulkanSanity, ClampsAdvertisedTextureAndDrawBufferLimitsToFrontendSta
EXPECT_EQ(lowParams.MaxColorAttachments, 6);
}
TEST(DirectVulkanSanity, GatesPerStageImageUniformLimitsOnPhysicalDeviceFeatures) {
using namespace MobileGL;
MG_Backend::DirectVulkan::BackendObject_DirectVulkan backend;
MG_External::VulkanCapabilities caps;
caps.MaxImageUnits = 12;
caps.MaxCombinedImageUniforms = 10;
caps.MaxComputeImageUniforms = 9;
caps.SupportsVertexPipelineStoresAndAtomics = true;
caps.SupportsFragmentStoresAndAtomics = true;
caps.SupportsGeometryShader = false;
backend.ApplyVulkanCapabilitiesForTesting(caps);
const auto& withoutGeometry = backend.GetDynamicParameters();
EXPECT_EQ(withoutGeometry.MaxVertexImageUniforms, 10);
EXPECT_EQ(withoutGeometry.MaxGeometryImageUniforms, 0);
EXPECT_EQ(withoutGeometry.MaxFragmentImageUniforms, 10);
EXPECT_EQ(withoutGeometry.MaxComputeImageUniforms, 9);
caps.SupportsGeometryShader = true;
backend.ApplyVulkanCapabilitiesForTesting(caps);
EXPECT_EQ(backend.GetDynamicParameters().MaxGeometryImageUniforms, 10);
caps.SupportsVertexPipelineStoresAndAtomics = false;
caps.SupportsFragmentStoresAndAtomics = false;
backend.ApplyVulkanCapabilitiesForTesting(caps);
EXPECT_EQ(backend.GetDynamicParameters().MaxVertexImageUniforms, 0);
EXPECT_EQ(backend.GetDynamicParameters().MaxGeometryImageUniforms, 0);
EXPECT_EQ(backend.GetDynamicParameters().MaxFragmentImageUniforms, 0);
EXPECT_EQ(backend.GetDynamicParameters().MaxComputeImageUniforms, 9);
}
TEST(DirectGLESSanity, PreservesHostPerStageImageUniformLimits) {
using namespace MobileGL;
MG_Backend::DirectGLES::BackendObject_DirectGLES backend;
MG_External::GLESCapabilities caps;
caps.MaxImageUnits = 8;
caps.MaxCombinedImageUniforms = 16;
caps.MaxVertexImageUniforms = 2;
caps.MaxGeometryImageUniforms = 3;
caps.MaxFragmentImageUniforms = 4;
caps.MaxComputeImageUniforms = 5;
backend.ApplyGLESCapabilitiesForTesting(caps);
const auto& params = backend.GetDynamicParameters();
EXPECT_EQ(params.MaxVertexImageUniforms, 2);
EXPECT_EQ(params.MaxGeometryImageUniforms, 3);
EXPECT_EQ(params.MaxFragmentImageUniforms, 4);
EXPECT_EQ(params.MaxComputeImageUniforms, 5);
}
TEST(DirectVulkanSanity, AdvertisesSubgroupOnlyWhenVulkanReportsUsableSupport) {
using namespace MobileGL;
@@ -582,6 +636,54 @@ TEST(GetterSanity, ClampsMaxVertexAttribsToCurrentValueStorageCapacity) {
MG_State::pGLContext.reset();
}
TEST(GetterSanity, PerStageImageUniformQueriesMatchShaderCompilerLimits) {
using namespace MobileGL;
MG_Backend::DynamicBackendParameters params;
params.MaxImageUnits = 8;
params.MaxCombinedImageUniforms = 8;
params.MaxVertexImageUniforms = 1;
params.MaxGeometryImageUniforms = 2;
params.MaxFragmentImageUniforms = 3;
params.MaxComputeImageUniforms = 4;
MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(params);
GLint reported = -1;
MG_Impl::GLImpl::GetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &reported);
EXPECT_EQ(reported, 1);
MG_Impl::GLImpl::GetIntegerv(GL_MAX_GEOMETRY_IMAGE_UNIFORMS, &reported);
EXPECT_EQ(reported, 2);
MG_Impl::GLImpl::GetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &reported);
EXPECT_EQ(reported, 3);
MG_Impl::GLImpl::GetIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &reported);
EXPECT_EQ(reported, 4);
const String vertexImageStore = R"(#version 430 core
layout(r32ui, binding = 0) uniform uimage2D targetImages[gl_MaxVertexImageUniforms];
void main() {
imageStore(targetImages[0], ivec2(0), uvec4(1));
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
}
)";
auto supported = MG_Util::ShaderTranspiler::ShaderCompiler::CompileShader({
.shaderType = GL_VERTEX_SHADER,
.sourceStr = vertexImageStore,
});
EXPECT_TRUE(supported) << (supported ? "" : supported.error().log);
params.MaxVertexImageUniforms = 0;
MG_Backend::pActiveBackendObject = MakeUnique<DynamicParameterBackend>(params);
MG_Impl::GLImpl::GetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &reported);
EXPECT_EQ(reported, 0);
auto unsupported = MG_Util::ShaderTranspiler::ShaderCompiler::CompileShader({
.shaderType = GL_VERTEX_SHADER,
.sourceStr = vertexImageStore,
});
EXPECT_FALSE(unsupported);
MG_Backend::pActiveBackendObject.reset();
}
TEST(GetterSanity, ReportsKhrSubgroupDynamicParameters) {
using namespace MobileGL;
@@ -675,6 +777,175 @@ TEST(DirectVulkanSanity, SampledDepthStencilViewUsesSingleDepthAspect) {
VK_IMAGE_ASPECT_DEPTH_BIT);
}
TEST(DirectVulkanSanity, SpirvStorageImageFormatsMapToVulkanFormats) {
using MobileGL::MG_Backend::DirectVulkan::ProgramFactory;
struct FormatCase {
SpvImageFormat spirv;
VkFormat vulkan;
};
const FormatCase cases[] = {
{SpvImageFormatUnknown, VK_FORMAT_UNDEFINED},
{SpvImageFormatRgba32f, VK_FORMAT_R32G32B32A32_SFLOAT},
{SpvImageFormatRgba16f, VK_FORMAT_R16G16B16A16_SFLOAT},
{SpvImageFormatR32f, VK_FORMAT_R32_SFLOAT},
{SpvImageFormatRgba8, VK_FORMAT_R8G8B8A8_UNORM},
{SpvImageFormatRgba8Snorm, VK_FORMAT_R8G8B8A8_SNORM},
{SpvImageFormatRg32f, VK_FORMAT_R32G32_SFLOAT},
{SpvImageFormatRg16f, VK_FORMAT_R16G16_SFLOAT},
{SpvImageFormatR11fG11fB10f, VK_FORMAT_B10G11R11_UFLOAT_PACK32},
{SpvImageFormatR16f, VK_FORMAT_R16_SFLOAT},
{SpvImageFormatRgba16, VK_FORMAT_R16G16B16A16_UNORM},
{SpvImageFormatRgb10A2, VK_FORMAT_A2R10G10B10_UNORM_PACK32},
{SpvImageFormatRg16, VK_FORMAT_R16G16_UNORM},
{SpvImageFormatRg8, VK_FORMAT_R8G8_UNORM},
{SpvImageFormatR16, VK_FORMAT_R16_UNORM},
{SpvImageFormatR8, VK_FORMAT_R8_UNORM},
{SpvImageFormatRgba16Snorm, VK_FORMAT_R16G16B16A16_SNORM},
{SpvImageFormatRg16Snorm, VK_FORMAT_R16G16_SNORM},
{SpvImageFormatRg8Snorm, VK_FORMAT_R8G8_SNORM},
{SpvImageFormatR16Snorm, VK_FORMAT_R16_SNORM},
{SpvImageFormatR8Snorm, VK_FORMAT_R8_SNORM},
{SpvImageFormatRgba32i, VK_FORMAT_R32G32B32A32_SINT},
{SpvImageFormatRgba16i, VK_FORMAT_R16G16B16A16_SINT},
{SpvImageFormatRgba8i, VK_FORMAT_R8G8B8A8_SINT},
{SpvImageFormatR32i, VK_FORMAT_R32_SINT},
{SpvImageFormatRg32i, VK_FORMAT_R32G32_SINT},
{SpvImageFormatRg16i, VK_FORMAT_R16G16_SINT},
{SpvImageFormatRg8i, VK_FORMAT_R8G8_SINT},
{SpvImageFormatR16i, VK_FORMAT_R16_SINT},
{SpvImageFormatR8i, VK_FORMAT_R8_SINT},
{SpvImageFormatRgba32ui, VK_FORMAT_R32G32B32A32_UINT},
{SpvImageFormatRgba16ui, VK_FORMAT_R16G16B16A16_UINT},
{SpvImageFormatRgba8ui, VK_FORMAT_R8G8B8A8_UINT},
{SpvImageFormatR32ui, VK_FORMAT_R32_UINT},
{SpvImageFormatRgb10a2ui, VK_FORMAT_A2R10G10B10_UINT_PACK32},
{SpvImageFormatRg32ui, VK_FORMAT_R32G32_UINT},
{SpvImageFormatRg16ui, VK_FORMAT_R16G16_UINT},
{SpvImageFormatRg8ui, VK_FORMAT_R8G8_UINT},
{SpvImageFormatR16ui, VK_FORMAT_R16_UINT},
{SpvImageFormatR8ui, VK_FORMAT_R8_UINT},
{SpvImageFormatR64ui, VK_FORMAT_R64_UINT},
{SpvImageFormatR64i, VK_FORMAT_R64_SINT},
};
for (const auto& testCase : cases) {
EXPECT_EQ(ProgramFactory::ConvertSpirvImageFormatToVkFormat(testCase.spirv), testCase.vulkan)
<< "SpvImageFormat=" << static_cast<int>(testCase.spirv);
}
}
TEST(DirectVulkanSanity, MutableStorageImageViewsUseVulkanCompatibilityClasses) {
using MobileGL::MG_Backend::DirectVulkan::VkTextureManager;
EXPECT_TRUE(VkTextureManager::AreStorageImageViewFormatsCompatible(
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_UINT));
EXPECT_TRUE(VkTextureManager::AreStorageImageViewFormatsCompatible(
VK_FORMAT_R32_UINT, VK_FORMAT_R32_SINT));
EXPECT_TRUE(VkTextureManager::AreStorageImageViewFormatsCompatible(
VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_SFLOAT));
EXPECT_TRUE(VkTextureManager::AreStorageImageViewFormatsCompatible(
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R8G8B8A8_UINT));
EXPECT_TRUE(VkTextureManager::AreStorageImageViewFormatsCompatible(
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT));
EXPECT_FALSE(VkTextureManager::AreStorageImageViewFormatsCompatible(
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT));
EXPECT_FALSE(VkTextureManager::AreStorageImageViewFormatsCompatible(
VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT));
}
TEST(DirectVulkanSanity, StorageImageViewFormatUsesBindingOnlyForFormatlessFloatPolicy) {
using MobileGL::MG_Backend::DirectVulkan::UniformManager;
EXPECT_EQ(UniformManager::ResolveStorageImageViewFormat(
VK_FORMAT_UNDEFINED, GL_RGBA16F, VK_FORMAT_R16G16B16A16_UNORM, true),
VK_FORMAT_R16G16B16A16_SFLOAT);
EXPECT_EQ(UniformManager::ResolveStorageImageViewFormat(
VK_FORMAT_UNDEFINED, GL_RGBA16, VK_FORMAT_R16G16B16A16_SFLOAT, true),
VK_FORMAT_R16G16B16A16_UNORM);
EXPECT_EQ(UniformManager::ResolveStorageImageViewFormat(
VK_FORMAT_R32_UINT, GL_RGBA16F, VK_FORMAT_R32_SFLOAT, false),
VK_FORMAT_R32_UINT);
EXPECT_EQ(UniformManager::ResolveStorageImageViewFormat(
VK_FORMAT_UNDEFINED, GL_RGBA16F, VK_FORMAT_R32_SFLOAT, false),
VK_FORMAT_R32_SFLOAT);
EXPECT_EQ(UniformManager::ResolveStorageImageViewFormat(
VK_FORMAT_UNDEFINED, GL_NONE, VK_FORMAT_R16G16B16A16_SFLOAT, true),
VK_FORMAT_UNDEFINED);
}
TEST(DirectVulkanSanity, ProgramObjectMovePreservesStorageImageFormatPolicy) {
using MobileGL::MG_Backend::DirectVulkan::ProgramFactory;
ProgramFactory::VkProgramObject source;
source.storageImageFormatByBinding = {VK_FORMAT_UNDEFINED, VK_FORMAT_R32_UINT};
source.storageImageUsesBindingFormatByBinding = {true, false};
ProgramFactory::VkProgramObject moved(std::move(source));
ASSERT_EQ(moved.storageImageFormatByBinding.size(), 2u);
ASSERT_EQ(moved.storageImageUsesBindingFormatByBinding.size(), 2u);
EXPECT_EQ(moved.storageImageFormatByBinding[0], VK_FORMAT_UNDEFINED);
EXPECT_EQ(moved.storageImageFormatByBinding[1], VK_FORMAT_R32_UINT);
EXPECT_TRUE(moved.storageImageUsesBindingFormatByBinding[0]);
EXPECT_FALSE(moved.storageImageUsesBindingFormatByBinding[1]);
ProgramFactory::VkProgramObject assigned;
assigned = std::move(moved);
ASSERT_EQ(assigned.storageImageFormatByBinding.size(), 2u);
ASSERT_EQ(assigned.storageImageUsesBindingFormatByBinding.size(), 2u);
EXPECT_TRUE(assigned.storageImageUsesBindingFormatByBinding[0]);
EXPECT_FALSE(assigned.storageImageUsesBindingFormatByBinding[1]);
}
TEST(DirectVulkanSanity, SamplerUniformTypesPreserveTheirNumericDomain) {
using namespace MobileGL::MG_Backend::DirectVulkan;
EXPECT_EQ(ProgramFactory::UniformTypeToSamplerNumericDomain(GL_SAMPLER_2D),
SamplerNumericDomain::Float);
EXPECT_EQ(ProgramFactory::UniformTypeToSamplerNumericDomain(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW),
SamplerNumericDomain::Float);
EXPECT_EQ(ProgramFactory::UniformTypeToSamplerNumericDomain(GL_INT_SAMPLER_2D_ARRAY),
SamplerNumericDomain::SignedInteger);
EXPECT_EQ(ProgramFactory::UniformTypeToSamplerNumericDomain(GL_UNSIGNED_INT_SAMPLER_2D),
SamplerNumericDomain::UnsignedInteger);
EXPECT_EQ(ProgramFactory::UniformTypeToSamplerNumericDomain(GL_IMAGE_2D),
SamplerNumericDomain::Unknown);
}
TEST(DirectVulkanSanity, SampledViewFormatMatchesSamplerNumericDomainWithoutChangingComponentLayout) {
using namespace MobileGL::MG_Backend::DirectVulkan;
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
VK_FORMAT_R32_SFLOAT, SamplerNumericDomain::UnsignedInteger),
VK_FORMAT_R32_UINT);
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
VK_FORMAT_R32_SFLOAT, SamplerNumericDomain::SignedInteger),
VK_FORMAT_R32_SINT);
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
VK_FORMAT_R32_UINT, SamplerNumericDomain::Float),
VK_FORMAT_R32_SFLOAT);
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
VK_FORMAT_R16G16B16A16_SFLOAT, SamplerNumericDomain::UnsignedInteger),
VK_FORMAT_R16G16B16A16_UINT);
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
VK_FORMAT_R8G8B8A8_UNORM, SamplerNumericDomain::UnsignedInteger),
VK_FORMAT_R8G8B8A8_UINT);
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
VK_FORMAT_R32_UINT, SamplerNumericDomain::UnsignedInteger),
VK_FORMAT_R32_UINT);
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
VK_FORMAT_B10G11R11_UFLOAT_PACK32, SamplerNumericDomain::UnsignedInteger),
VK_FORMAT_UNDEFINED);
EXPECT_EQ(VkTextureManager::ResolveSampledImageViewFormat(
VK_FORMAT_D32_SFLOAT, SamplerNumericDomain::UnsignedInteger),
VK_FORMAT_UNDEFINED);
EXPECT_TRUE(VkTextureManager::AreSampledImageViewFormatsCompatible(
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_UINT));
EXPECT_FALSE(VkTextureManager::AreSampledImageViewFormatsCompatible(
VK_FORMAT_R32_SFLOAT, VK_FORMAT_R16G16B16A16_UINT));
}
TEST(RenderStateSanity, ProvokingVertexUpdatesStateAndValidatesEnum) {
using namespace MobileGL;
+140
View File
@@ -158,6 +158,39 @@ namespace {
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
return static_cast<const Uint8*>(mipmapObject->MapMipmapData(TextureUploadTarget::Texture2D, level));
}
class ScopedTextureBackendFunctionsOverride {
public:
ScopedTextureBackendFunctionsOverride(): m_snapshot(MG_Backend::gBackendFunctionsTable) {}
~ScopedTextureBackendFunctionsOverride() { MG_Backend::gBackendFunctionsTable = m_snapshot; }
private:
MG_Backend::GlobalBackendFunctionsTable m_snapshot;
};
struct CopyTexSubImage2DCall {
Bool Called = false;
GLenum Target = GL_NONE;
GLint Level = -1;
GLint XOffset = -1;
GLint YOffset = -1;
GLint X = -1;
GLint Y = -1;
GLsizei Width = -1;
GLsizei Height = -1;
GLuint BoundTexture = 0;
} g_copyTexSubImage2DCall;
void RecordCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height) {
g_copyTexSubImage2DCall = {
true, target, level, xoffset, yoffset, x, y, width, height,
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit())
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject()
->GetExternalIndex(),
};
}
} // namespace
TEST_F(TextureTest, CreateTexturesCreatesObjectsWithoutBinding) {
@@ -178,6 +211,113 @@ TEST_F(TextureTest, CreateTexturesCreatesObjectsWithoutBinding) {
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, ClearTexImageNullClearsWholeNamedTextureAndMarksStorageDirty) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
const Uint8 initialPixels[] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
};
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0,
GL_RGBA, GL_UNSIGNED_BYTE, initialPixels);
const auto textureObject = MG_State::pGLContext->GetTextureObject(texture);
auto* mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
mipmapObject->MarkStorageDirty(TextureUploadTarget::Texture2D, 0, false);
MG_Impl::GLImpl::ClearTexImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
const Uint8* stored = GetBoundTexture2DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
const Uint8 zeros[sizeof(initialPixels)] = {};
EXPECT_EQ(std::memcmp(stored, zeros, sizeof(zeros)), 0);
EXPECT_TRUE(mipmapObject->IsStorageDirty(TextureUploadTarget::Texture2D, 0));
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, ClearTexImageRepeatsConvertedClearPixel) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
const Uint8 clearPixel[] = {17, 34, 51, 68};
MG_Impl::GLImpl::ClearTexImage(texture, 0, GL_RGBA, GL_UNSIGNED_BYTE, clearPixel);
const Uint8* stored = GetBoundTexture2DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
const Uint8 expected[] = {
17, 34, 51, 68,
17, 34, 51, 68,
17, 34, 51, 68,
17, 34, 51, 68,
};
EXPECT_EQ(std::memcmp(stored, expected, sizeof(expected)), 0);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, ClearTexSubImageClearsOnlyRequestedRectangle) {
GLuint texture = 0;
MG_Impl::GLImpl::GenTextures(1, &texture);
MG_Impl::GLImpl::BindTexture(GL_TEXTURE_2D, texture);
Uint8 initialPixels[3 * 2 * 4];
std::memset(initialPixels, 0x7f, sizeof(initialPixels));
MG_Impl::GLImpl::TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 3, 2, 0,
GL_RGBA, GL_UNSIGNED_BYTE, initialPixels);
MG_Impl::GLImpl::ClearTexSubImage(texture, 0, 1, 0, 0, 1, 2, 1,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
const Uint8* stored = GetBoundTexture2DLevelBytes(texture);
ASSERT_NE(stored, nullptr);
for (Int y = 0; y < 2; ++y) {
for (Int x = 0; x < 3; ++x) {
for (Int channel = 0; channel < 4; ++channel) {
EXPECT_EQ(stored[(y * 3 + x) * 4 + channel], x == 1 ? 0 : 0x7f);
}
}
}
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
TEST_F(TextureTest, CopyTextureSubImage2DUsesNamedObjectAndRestoresBinding) {
const ScopedTextureBackendFunctionsOverride backendGuard;
MG_Backend::gBackendFunctionsTable.GL.CopyTexSubImage2D = RecordCopyTexSubImage2D;
g_copyTexSubImage2DCall = {};
GLuint namedTexture = 0;
GLuint boundTexture = 0;
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &namedTexture);
MG_Impl::GLImpl::CreateTextures(GL_TEXTURE_2D, 1, &boundTexture);
MG_Impl::GLImpl::BindTextureUnit(0, boundTexture);
const auto boundBefore = MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject();
MG_Impl::GLImpl::CopyTextureSubImage2D(namedTexture, 2, 3, 4, 5, 6, 7, 8);
EXPECT_TRUE(g_copyTexSubImage2DCall.Called);
EXPECT_EQ(g_copyTexSubImage2DCall.Target, GL_TEXTURE_2D);
EXPECT_EQ(g_copyTexSubImage2DCall.Level, 2);
EXPECT_EQ(g_copyTexSubImage2DCall.XOffset, 3);
EXPECT_EQ(g_copyTexSubImage2DCall.YOffset, 4);
EXPECT_EQ(g_copyTexSubImage2DCall.X, 5);
EXPECT_EQ(g_copyTexSubImage2DCall.Y, 6);
EXPECT_EQ(g_copyTexSubImage2DCall.Width, 7);
EXPECT_EQ(g_copyTexSubImage2DCall.Height, 8);
EXPECT_EQ(g_copyTexSubImage2DCall.BoundTexture, namedTexture);
EXPECT_EQ(MG_State::pGLContext->GetTextureUnitObject(0)
.GetBindingSlot(TextureTarget::Texture2D)
.GetBoundObject(),
boundBefore);
EXPECT_EQ(MG_Impl::GLImpl::GetError(), GL_NO_ERROR);
}
// GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT is float state that must answer every numeric query: GetFloatv
// is authoritative and GetIntegerv would otherwise fall through to its INVALID_ENUM default.
TEST_F(TextureTest, MaxTextureMaxAnisotropyIsAnsweredFromTheBackendLimit) {
@@ -865,6 +865,9 @@ namespace MobileGL::MG_Util::BackendLoader {
GLint maxUniformBlockSize = 16384;
GLint maxImageUnits = 8;
GLint maxCombinedImageUniforms = 8;
GLint maxVertexImageUniforms = 0;
GLint maxGeometryImageUniforms = 0;
GLint maxFragmentImageUniforms = 8;
GLint maxComputeImageUniforms = 8;
GLint maxDrawBuffers = 8;
GLint maxColorAttachments = 8;
@@ -904,7 +907,16 @@ namespace MobileGL::MG_Util::BackendLoader {
glesFuncs.glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &maxUniformBlockSize);
glesFuncs.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImageUnits);
glesFuncs.glGetIntegerv(GL_MAX_COMBINED_IMAGE_UNIFORMS, &maxCombinedImageUniforms);
glesFuncs.glGetIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &maxVertexImageUniforms);
glesFuncs.glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &maxFragmentImageUniforms);
glesFuncs.glGetIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &maxComputeImageUniforms);
// Geometry shaders and their image-uniform query are core only in ES 3.2. DirectGLES
// emits ESSL 3.10 on an ES 3.1 context, so reporting zero there is both legal and an
// accurate description of what the backend compiler can consume.
if (caps.GLESVersion.Major > 3 ||
(caps.GLESVersion.Major == 3 && caps.GLESVersion.Minor >= 2)) {
glesFuncs.glGetIntegerv(GL_MAX_GEOMETRY_IMAGE_UNIFORMS, &maxGeometryImageUniforms);
}
glesFuncs.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
glesFuncs.glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
glesFuncs.glGetIntegerv(GL_MAX_CLIP_DISTANCES, &maxClipDistances);
@@ -955,6 +967,9 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.MaxUniformBlockSize = maxUniformBlockSize;
caps.MaxImageUnits = maxImageUnits;
caps.MaxCombinedImageUniforms = maxCombinedImageUniforms;
caps.MaxVertexImageUniforms = maxVertexImageUniforms;
caps.MaxGeometryImageUniforms = maxGeometryImageUniforms;
caps.MaxFragmentImageUniforms = maxFragmentImageUniforms;
caps.MaxComputeImageUniforms = maxComputeImageUniforms;
caps.MaxDrawBuffers = maxDrawBuffers;
caps.MaxColorAttachments = maxColorAttachments;
@@ -1000,6 +1015,9 @@ namespace MobileGL::MG_Util::BackendLoader {
MGLOG_I(" GL_MAX_UNIFORM_BLOCK_SIZE: %d", caps.MaxUniformBlockSize);
MGLOG_I(" GL_MAX_IMAGE_UNITS: %d", caps.MaxImageUnits);
MGLOG_I(" GL_MAX_COMBINED_IMAGE_UNIFORMS: %d", caps.MaxCombinedImageUniforms);
MGLOG_I(" GL_MAX_VERTEX_IMAGE_UNIFORMS: %d", caps.MaxVertexImageUniforms);
MGLOG_I(" GL_MAX_GEOMETRY_IMAGE_UNIFORMS: %d", caps.MaxGeometryImageUniforms);
MGLOG_I(" GL_MAX_FRAGMENT_IMAGE_UNIFORMS: %d", caps.MaxFragmentImageUniforms);
MGLOG_I(" GL_MAX_COMPUTE_IMAGE_UNIFORMS: %d", caps.MaxComputeImageUniforms);
MGLOG_I(" GL_MAX_DRAW_BUFFERS: %d", caps.MaxDrawBuffers);
MGLOG_I(" GL_MAX_COLOR_ATTACHMENTS: %d", caps.MaxColorAttachments);
@@ -1102,6 +1102,9 @@ namespace MobileGL {
Int MaxUniformBlockSize = 16384;
Int MaxImageUnits = 8;
Int MaxCombinedImageUniforms = 8;
Int MaxVertexImageUniforms = 0;
Int MaxGeometryImageUniforms = 0;
Int MaxFragmentImageUniforms = 8;
Int MaxComputeImageUniforms = 8;
Int MaxDrawBuffers = 8;
Int MaxColorAttachments = 8;
@@ -174,6 +174,10 @@ namespace MobileGL::MG_Util::BackendLoader {
VkPhysicalDeviceFeatures supportedFeatures{};
vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
caps.SupportsWideLines = supportedFeatures.wideLines == VK_TRUE;
caps.SupportsVertexPipelineStoresAndAtomics =
supportedFeatures.vertexPipelineStoresAndAtomics == VK_TRUE;
caps.SupportsFragmentStoresAndAtomics = supportedFeatures.fragmentStoresAndAtomics == VK_TRUE;
caps.SupportsGeometryShader = supportedFeatures.geometryShader == VK_TRUE;
caps.MaxShaderStorageBlockSize = static_cast<SizeT>(p.limits.maxStorageBufferRange);
const Bool supportsShaderSubgroup = vk.vkGetPhysicalDeviceProperties2 &&
HasUsableShaderSubgroupSupport(subgroupProps);
@@ -256,6 +260,11 @@ namespace MobileGL::MG_Util::BackendLoader {
caps.ViewportBoundsRangeMax = properties.limits.viewportBoundsRange[1];
caps.ViewportSubpixelBits = static_cast<Int>(properties.limits.viewportSubPixelBits);
caps.SupportsWideLines = false;
// This helper only receives properties, not VkPhysicalDeviceFeatures. Leave optional
// stage writes disabled rather than inferring them from descriptor limits alone.
caps.SupportsVertexPipelineStoresAndAtomics = false;
caps.SupportsFragmentStoresAndAtomics = false;
caps.SupportsGeometryShader = false;
caps.MaxShaderStorageBlockSize = static_cast<SizeT>(properties.limits.maxStorageBufferRange);
caps.SupportsShaderSubgroup = false;
caps.SubgroupSize = 0;
@@ -67,6 +67,12 @@ namespace MobileGL {
Float ViewportBoundsRangeMax = 0.0f;
Int ViewportSubpixelBits = 0;
Bool SupportsWideLines = false;
// Storage-image descriptors are limited per stage by
// maxPerStageDescriptorStorageImages, but writes/atomics outside compute additionally
// require these core Vulkan features to be enabled on the logical device.
Bool SupportsVertexPipelineStoresAndAtomics = false;
Bool SupportsFragmentStoresAndAtomics = false;
Bool SupportsGeometryShader = false;
SizeT MaxShaderStorageBlockSize = 128 * 1024 * 1024;
Bool SupportsShaderSubgroup = false;
Uint32 SubgroupSize = 0;
@@ -6,6 +6,10 @@
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#define SPV_ENABLE_UTILITY_CODE
#include "glslang/SPIRV/spirv.hpp11"
#undef SPV_ENABLE_UTILITY_CODE
#include "ShaderCompiler.h"
#include "SpirvPasses/EliminateFloatEqualsZeroPass.h"
@@ -19,14 +23,15 @@
#include "spirv-tools/optimizer.hpp"
#include "ShaderSourceProcessor.h"
#include <MG_Backend/BackendObjects.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToGlslang/ProgramEnumConverter.h>
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
TBuiltInResource& GetTBuiltInResourceInstance() {
static TBuiltInResource Resources{};
TBuiltInResource BuildTBuiltInResource() {
TBuiltInResource Resources{};
Resources.maxLights = 32;
Resources.maxClipPlanes = 6;
Resources.maxTextureUnits = 32;
@@ -121,6 +126,22 @@ namespace MobileGL {
Resources.maxTaskWorkGroupSizeZ_NV = 1;
Resources.maxMeshViewCountNV = 4;
// Resource checking must describe the same backend contract exposed through
// glGetIntegerv. Keeping this copy local also avoids racing on a process-global
// TBuiltInResource when Iris compiles shaders concurrently.
const MG_Backend::DynamicBackendParameters fallbackParameters{};
const auto& activeBackend = MG_Backend::pActiveBackendObject;
const auto& dynamicParameters =
activeBackend ? activeBackend->GetDynamicParameters() : fallbackParameters;
Resources.maxImageUnits = dynamicParameters.MaxImageUnits;
Resources.maxCombinedImageUnitsAndFragmentOutputs =
dynamicParameters.MaxImageUnits + dynamicParameters.MaxDrawBuffers;
Resources.maxVertexImageUniforms = dynamicParameters.MaxVertexImageUniforms;
Resources.maxGeometryImageUniforms = dynamicParameters.MaxGeometryImageUniforms;
Resources.maxFragmentImageUniforms = dynamicParameters.MaxFragmentImageUniforms;
Resources.maxComputeImageUniforms = dynamicParameters.MaxComputeImageUniforms;
Resources.maxCombinedImageUniforms = dynamicParameters.MaxCombinedImageUniforms;
Resources.limits.nonInductiveForLoops = true;
Resources.limits.whileLoops = true;
Resources.limits.doWhileLoops = true;
@@ -166,7 +187,8 @@ namespace MobileGL {
tshader->setAutoMapLocations(true);
tshader->setAutoMapBindings(true);
tshader->setGlobalUniformBlockName(GLOBAL_UBO_NAME);
if (!tshader->parse(&GetTBuiltInResourceInstance(), 460, ECoreProfile,
auto resources = BuildTBuiltInResource();
if (!tshader->parse(&resources, 460, ECoreProfile,
/*forceDefaultVersionAndProfile: */ false,
/*forwardCompatible: */ true, EShMsgDefault)) {
ResultInfo r;
@@ -322,6 +344,136 @@ namespace MobileGL {
return optimizer.Run(inputBinary.data(), inputBinary.size(), &outputBinary, options);
}
bool ShaderCompiler::UseUnformattedFloatStorageImagesForVulkan(
const Vector<Uint32>& inputBinary, Vector<uint32_t>& outputBinary) {
constexpr SizeT kSpirvHeaderWordCount = 5;
outputBinary.clear();
if (inputBinary.size() < kSpirvHeaderWordCount || inputBinary[0] != spv::MagicNumber) {
return false;
}
Vector<Uint32> floatTypeIds;
Vector<Uint32> resultTypeById(inputBinary[3], 0);
Vector<Uint32> pointerPointeeTypeById(inputBinary[3], 0);
Bool hasReadWithoutFormatCapability = false;
Bool hasWriteWithoutFormatCapability = false;
SizeT capabilityInsertOffset = kSpirvHeaderWordCount;
for (SizeT offset = kSpirvHeaderWordCount; offset < inputBinary.size();) {
const Uint32 instructionWord = inputBinary[offset];
const Uint32 wordCount = instructionWord >> 16u;
const auto opcode = static_cast<spv::Op>(instructionWord & 0xffffu);
if (wordCount == 0 || offset + wordCount > inputBinary.size()) {
return false;
}
if (opcode == spv::Op::OpCapability && wordCount >= 2) {
capabilityInsertOffset = offset + wordCount;
const auto capability = static_cast<spv::Capability>(inputBinary[offset + 1]);
hasReadWithoutFormatCapability |=
capability == spv::Capability::StorageImageReadWithoutFormat;
hasWriteWithoutFormatCapability |=
capability == spv::Capability::StorageImageWriteWithoutFormat;
} else if (opcode == spv::Op::OpTypeFloat && wordCount >= 3) {
floatTypeIds.push_back(inputBinary[offset + 1]);
} else if (opcode == spv::Op::OpTypePointer && wordCount >= 4) {
const Uint32 pointerTypeId = inputBinary[offset + 1];
if (pointerTypeId >= pointerPointeeTypeById.size()) {
return false;
}
pointerPointeeTypeById[pointerTypeId] = inputBinary[offset + 3];
}
bool hasResult = false;
bool hasResultType = false;
spv::HasResultAndType(opcode, &hasResult, &hasResultType);
if (hasResult && hasResultType && wordCount >= 3) {
const Uint32 resultTypeId = inputBinary[offset + 1];
const Uint32 resultId = inputBinary[offset + 2];
if (resultId >= resultTypeById.size()) {
return false;
}
resultTypeById[resultId] = resultTypeId;
}
offset += wordCount;
}
// OpImageTexelPointer is the bridge to image atomic instructions. Vulkan requires
// those image types to retain an atomic-compatible declared format, so exclude only
// the exact image types used by an atomic path rather than disabling formatless
// access for unrelated float images in the same module.
Vector<Uint32> atomicImageTypeIds;
for (SizeT offset = kSpirvHeaderWordCount; offset < inputBinary.size();) {
const Uint32 instructionWord = inputBinary[offset];
const Uint32 wordCount = instructionWord >> 16u;
const auto opcode = static_cast<spv::Op>(instructionWord & 0xffffu);
if (opcode == spv::Op::OpImageTexelPointer && wordCount >= 6) {
const Uint32 imageId = inputBinary[offset + 3];
if (imageId >= resultTypeById.size()) {
return false;
}
Uint32 imageTypeId = resultTypeById[imageId];
if (imageTypeId < pointerPointeeTypeById.size() &&
pointerPointeeTypeById[imageTypeId] != 0) {
imageTypeId = pointerPointeeTypeById[imageTypeId];
}
if (imageTypeId != 0 &&
std::find(atomicImageTypeIds.begin(), atomicImageTypeIds.end(), imageTypeId) ==
atomicImageTypeIds.end()) {
atomicImageTypeIds.push_back(imageTypeId);
}
}
offset += wordCount;
}
outputBinary = inputBinary;
Bool hasFloatStorageImage = false;
for (SizeT offset = kSpirvHeaderWordCount; offset < outputBinary.size();) {
const Uint32 instructionWord = outputBinary[offset];
const Uint32 wordCount = instructionWord >> 16u;
const auto opcode = static_cast<spv::Op>(instructionWord & 0xffffu);
// OpTypeImage operands are: result id, sampled type, dim, depth, arrayed,
// multisampled, sampled, image format, and an optional access qualifier.
if (opcode == spv::Op::OpTypeImage && wordCount >= 9) {
const Uint32 imageTypeId = outputBinary[offset + 1];
const Uint32 sampledTypeId = outputBinary[offset + 2];
const Uint32 sampled = outputBinary[offset + 7];
const Bool hasFloatSampledType =
std::find(floatTypeIds.begin(), floatTypeIds.end(), sampledTypeId) != floatTypeIds.end();
const Bool usedByAtomic =
std::find(atomicImageTypeIds.begin(), atomicImageTypeIds.end(), imageTypeId) !=
atomicImageTypeIds.end();
if (sampled == 2 && hasFloatSampledType && !usedByAtomic) {
outputBinary[offset + 8] = static_cast<Uint32>(spv::ImageFormat::Unknown);
hasFloatStorageImage = true;
}
}
offset += wordCount;
}
if (!hasFloatStorageImage) {
return true;
}
Vector<Uint32> addedCapabilities;
const Uint32 capabilityInstruction =
(2u << 16u) | static_cast<Uint32>(spv::Op::OpCapability);
if (!hasReadWithoutFormatCapability) {
addedCapabilities.push_back(capabilityInstruction);
addedCapabilities.push_back(
static_cast<Uint32>(spv::Capability::StorageImageReadWithoutFormat));
}
if (!hasWriteWithoutFormatCapability) {
addedCapabilities.push_back(capabilityInstruction);
addedCapabilities.push_back(
static_cast<Uint32>(spv::Capability::StorageImageWriteWithoutFormat));
}
outputBinary.insert(outputBinary.begin() + static_cast<std::ptrdiff_t>(capabilityInsertOffset),
addedCapabilities.begin(), addedCapabilities.end());
return true;
}
Result<String> ShaderCompiler::DecompileShader(SpvcSession& session) {
spvc_compiler_options options;
session.CreateOptions(&options);
@@ -39,6 +39,14 @@ namespace MobileGL {
// which wrongly includes baseInstance).
static bool RebaseInstanceIndexForVulkan(const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary);
// Replaces the declared format of float storage images with Unknown and adds the
// matching SPIR-V capabilities. DirectVulkan uses this only when both Vulkan
// shaderStorageImage*WithoutFormat features are enabled, allowing the
// glBindImageTexture format to select the descriptor view at runtime. Integer
// storage images deliberately keep their declared format for GL-compatible bit
// reinterpretation paths (for example, R32F storage accessed as r32ui).
static bool UseUnformattedFloatStorageImagesForVulkan(
const Vector<Uint32>& inputBinary, Vector<uint32_t>& outputBinary);
static Result<String> DecompileShader(SpvcSession& session);
};
} // namespace ShaderTranspiler
@@ -63,7 +63,17 @@ namespace MobileGL {
void TMglGlslIoResolver::reserverStorageSlot(glslang::TVarEntryInfo& ent, TInfoSink& infoSink) {
const glslang::TType& type = ent.symbol->getType();
const glslang::TString& name = ent.symbol->getAccessName();
if (currentStage == EShLangVertex && type.getQualifier().isPipeInput()) {
// OpenGL assigns generic vertex attribute locations only to active inputs. glslang gathers
// both live and dead declarations before mapping, so allowing the default collector to
// reserve a dead vertex input would make it consume a location that an active input should
// reuse. Other stage interfaces still need the default cross-stage matching behavior.
if (!ent.live && currentStage == EShLangVertex && type.getQualifier().isPipeInput()) {
return;
}
// glBindAttribLocation only affects active inputs in the linked program. Applying an API
// binding to an inactive declaration would reserve its slot in glslang's collector and
// incorrectly push an active, automatically mapped input to a different location.
if (ent.live && currentStage == EShLangVertex && type.getQualifier().isPipeInput()) {
auto it = m_explicitVertexIns.find(name.c_str());
if (it != m_explicitVertexIns.end()) {
auto& writableType = ent.symbol->getWritableType();
@@ -94,6 +104,13 @@ namespace MobileGL {
TDefaultGlslIoResolver::reserverStorageSlot(ent, infoSink);
}
int TMglGlslIoResolver::resolveInOutLocation(EShLanguage stage, glslang::TVarEntryInfo& ent) {
if (!ent.live && stage == EShLangVertex && ent.symbol->getType().getQualifier().isPipeInput()) {
return ent.newLocation = -1;
}
return TDefaultGlslIoResolver::resolveInOutLocation(stage, ent);
}
void TMglGlslIoResolver::reserverResourceSlot(glslang::TVarEntryInfo& ent, TInfoSink& infoSink) {
const glslang::TType& type = ent.symbol->getType();
if (m_explicitOpaqueUniformBindings != nullptr && type.getBasicType() == glslang::EbtSampler &&
@@ -37,6 +37,7 @@ namespace MobileGL {
opaqueUniformBindings) {}
void reserverStorageSlot(glslang::TVarEntryInfo& ent, TInfoSink& infoSink) override;
void reserverResourceSlot(glslang::TVarEntryInfo& ent, TInfoSink& infoSink) override;
int resolveInOutLocation(EShLanguage stage, glslang::TVarEntryInfo& ent) override;
int resolveUniformLocation(EShLanguage stage, glslang::TVarEntryInfo& ent) override;
protected: