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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 12:18:30 +09:00
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7c3b4e52c3a26bcc17e4eef0b77d07bba33152d0
MobileGL/MG/MG_GL/State
T
History
BZLZHH 5d6bf42397 [Fix] (MG_State/Framebuffer): Correct GL_FRAMEBUFFER target handling and resource management.
2025-06-21 02:02:26 +08:00
..
Buffer
[Fix] (BufferState): Better judgement for obj.isDynamic.
2025-06-10 01:53:42 +08:00
Common
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
Core
[Improvement] (ProgramState): Rename AttributeBindings -> AttributeLocations.
2025-06-08 16:01:31 +08:00
Framebuffer
[Fix] (MG_State/Framebuffer): Correct GL_FRAMEBUFFER target handling and resource management.
2025-06-21 02:02:26 +08:00
Program
[Improvement] (MG_State/Program): Optimize the logic for DeleteShader.
2025-06-20 12:50:42 +08:00
Texture
[Fix] (Diligent/Drawing): Bind shader resources to pipeline.
2025-06-08 00:11:24 +08:00
VertexArray
[Feat] (DiligentEngine): Implement most rendering by DiligentEngine.
2025-06-07 19:41:32 +08:00
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