mirror of
https://github.com/MobileGL-Dev/MobileGL
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39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
// MobileGL - MobileGL/MG_State/GLState/VertexArrayState/VertexArrayState.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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#include "VertexArrayObject.h"
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#include <MG_Util/Miscellany/IndexGenerator.h>
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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class VertexArrayState {
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public:
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VertexArrayState();
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const SharedPtr<VertexArrayObject>& GetVertexArrayObject(Uint index);
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void GenerateNames(Uint number, Vector<Uint>& arrays);
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void Bind(Uint index);
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const SharedPtr<VertexArrayObject>& CreateVertexArrayObject(Uint index);
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void MarkVertexArrayForDeletion(Uint index);
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Bool ValidateName(Uint index) const;
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Bool ValidateVertexArrayObject(Uint index) const;
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const SharedPtr<VertexArrayObject>& GetBoundVertexArray();
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Vector<SharedPtr<VertexArrayObject>>& GetAllVertexArrays();
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private:
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Vector<SharedPtr<VertexArrayObject>> m_vertexArrays;
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IndexGenerator<Uint> m_indexGenerator;
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SharedPtr<VertexArrayObject> m_boundVertexArray;
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};
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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